You should ALWAYS cheese every encounter. If you EVER end up in a situation that even remotely resembles a fair fight, just run away and wait until you can rig the situation to your favor. Use your fucking brain. Even if it is highly improbable for you to lose a given fight, statistically speaking, you'll still eventually croak if you keep taking those bets. Don't leave it up to chance. It's easier than you might think, you just need to use your noggin. It's not a video game. You can do whatever the fuck you want.Just the other night my party ran into a melee monster in a narrow ass room that they for some reason decided to ram their dicks into until someone died. When I suggested that we retreat for a bit and lure it into the room with the big ass statues so we can all just climb them and shoot it to death, they looked at me like I just escaped from the looney bin. They all died of course.
>>97250948Dishonorable and gloryless. You will have no lands, no titles, no rings. God will not welcome you, and you will never be the greatest of all warriors in the days of your life.
>>97250948Don't worry, daddy gm makes sure all the encounters are yums for the goodies.
Honestly sounds like your DM runs extremely hard encounters.
>>97251044>>97251045It doesn't matter if the encounters are easy or hard. It's just the law of averages. You will die eventually if you keep subjecting yourself to the possibility no matter how slim.
>>97250948I like combat-as-war too, but if you listen to the actuarial tables too much you'll end up becoming a farmer instead of an adventurer.
>>97250948Wouldn't it be simpler to just start every encounter by saying "Cheesed to meet you"?
>>97251045It's a rational, if maladaptive, response to munchkin bullshit.The correct response is to remove the munchkin from the table and continue playing with the people who are participating in good faith with the conceits of tabletop adventure RPGs.
>>97251045From my experience, most character deaths come from the GM underestimating just how dangerous a monster (or their environment) actually is.
>>97250948The GM will just ramp up the encounter difficulty if you do that, leaving you back where you started. Except now you don't have any wiggle room and MUST minmax each fight.