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Holiday cheer edition

Previous:
>>97223714

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Seasonal TQ:
>How do you deal with friends&family absolutely resistent to any form of game teach?
>Will anon repeat his autistic data gathering endevour this year?

Actually interesting TQ:
>How important is winning to you? Almost noone is a mustwin-tourneyfag, but we all tend to like games we are good at more, conciously or subconciously.
>>
>>97253063
>seasonal TQ
I used to joke about my dad being slow to understand board games. This year he was too sick to do so, and it won't get better again. You don't realize what you've had until it's gone.
>>
>>97253063
>>97253063
>How do you deal with friends&family absolutely resistent to any form of game teach?
We play the same games or on an oft-chance they want to try something I try to simplify it as much as possible. It's not that they are complex games it's just that they think its complex.
What games do other anons play with with their family that can be played by all.
>>
I come to agree with last thread's anon on dale of merchants being the best deck building game, speaking of which, are there any other deckbuilding games that don't force your hand every turn?
>>
>>97253063
>How do you deal with friends&family absolutely resistent to any form of game teach?
Im sorry, I couldn't hear you over the 20 player Crokinole tournament my in laws hosted last night.
Three generations of families playing with tons of food, drink, and general bedlam.
>>
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>>97253453
Two tables in the basement meant if you were eating/socialising you would miss out on the action.
So naturally we had a livestream available in the living room.
>>
TQ on resistance: I just don't deal with it. My career involves working with resistance where I can't tell people to get with the program or fuck off so Ill be damned if I let family ruin one of my hobbies

TQ winning: A good game is more important than winning every time. In saying that, even in point salad sloppy euros more points means you were doing cool shit. And like in a traditional wargame losing really badly might mean you didn't get to do much before being folder. So TLDR: winning is a sideffect of gameplay going well. Id rather lose every single game for the next hundred if it means every time I play Im having a ton of fun
>>
>>97253346
Shill DoM to me, I know next to nothing about it. Am I confusing it with a similar sounding title or is it the game where everyone essentially plays their own game, because that one always seemed quite fagfy to me
>>
>>97253063
>How do I deal with my mom not wanting to learn Dominion?
Resist urge to kill
>>
>>97253453
>>97253458
While I think that's neat, you don't need to be shitty about it. Actually you're usually a pretty nice guy, what's up?
>>
>>97253502
Behold an ancient review once posted here:

Preface - I've enjoyed deck building games since Dominion came out in 2008. Since then I've played Nightfall, Star Realms, Valley of the Kings (favorite of the genre), and enough Ascension on mobile to go near infinite and crash the game overwhelming its memory and getting into obscene dozens of thousands of points. Like drafting games, the rules are often minimal, turns are short, and a deck building sessions is a breezy enjoyable experience.

One of the core problems of the designs that mimicked Dominion was how you win. You buy better cards, use said new cards to buy point cards, point cards stay in your deck and worsen turns where half of your hand is unplayable VP. Also, slimming your deck out of weaker starting cards is going to give you an edge over those players that can't trash cards. And while its fun to mix and match market piles, some cards will just be better, lesser cards will never be touched. This was also a problem in Nightfall. Ascension and Star Realms somewhat solved the VPs by having you buy points as tokens instead of cards or using resources to lower the opponents life to zero. But their market design leaves you open to paralysis when it is nothing but high cost cards that your drawn hand cannot purchase.

Valley of the kings solved some of these things by having a constantly shifting pyramid market. Cant buy something on your turn? Kill a card in the market and the pyramid crumbles down, opening new purchase options. It also gave points for cards you REMOVED from your deck, collecting sets in your tomb. The trade off is that said cards are dead, and you can only remove one card a turn barring card abilities. How long do you hold onto a powerful combo piece before removing it to finish a collected set? It also evens the playing field in that no one can be left out of slimming their deck down, its a core available action.
(cont)
>>
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>>97253562
So Dale of Merchants follows VotK, deviating from conventional deckbuilding design by not having any VP at all. You win by achieving the objective of completing your market stall, which gets more difficult as you need larger values of cards in specific value combinations. This is the main tension of the game, giving up or gaining tempo in setting up for that late game push of being able to complete your stall. You'll select a couple decks of cards to form the market cards and some starting decks, and what decks you play with, similar to dominion, will shake the game up. Unlike dominion, every card in the market can be used to add to your stall, so no card is ever left untouched. It also borrows the conveyor belt market from Ascension/Star Realms, but with no card having a base cost more than 5 (and you always having a five card hand), barring take that! cards being played, you will always be able to buy at least one card in the market if you want.

Now about that tempo, you cant do much on your turn in DoM. You can do one thing from the choices of buy from market, play card for its technique, complete a stack in your market stall, or discard cards. Sure, some techniques let you take a bonus action afterwards, leaving room for some combos, but you wont see someone drawing out their entire massive deck and do a billion buys/point scoring. You have to be selective and plan ahead, focus on the here and now or you likely won't be able to keep up in the stall completing game. This was a huge draw for my group. I'm often buying a card for its purchase value now, its ability in a few select situations soon, but mainly for its end game stall completing potential.

Then there are the suites. Each deck has a different theme, different deck options lead to wildly different combos, player interaction, and tempo. The cards themselves dont have any crazy designs like you see in later Dominion, Ascension, or VotK sets. They are all pretty straightforward. (contd)
>>
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>>97253574
So what sold me on this game when anons pitched it was the victory objective, the mix and match of sets within the games (and between boxes, everything is compatible), and the price.
The first 2 are really affordable, give you plenty of mix and match options, and every additional set you get just adds to the options. This is why I went all in.

The collector box also has a ton of these interesting avatar cards, with their own abilities and game breaking powers, or additional objectives to win. I havent touched these yet, but one anon here said that when his group started using them, they never went back.

So while VotK is the favorite game of its type for two player matches between my wife and I, Dale of Merchants is offering a different, but also very engaging experience. With the deck selection at game set up, you can make the game as interactive, solitaire, beginner friendly, or cuththroat and full of off the wall shenanigans as you want. Last night we played with crocodiles, raccoons and fennec foxes (among two other decks) and cards were exchanging hands, decks, discard piles left right and center. Luckily things arent entirely one sided, as cards being stolen are always replaced with something. It happens to be junk most of the time, but hey, at least you got a payment for your velocipede! It was maybe a bit too much chaos, but if thats what you want, you could add even more insanity with the inclusion of other interactive/punishing races like echidnas or magpies. I'm smitten with the design and look forward to teaching others.

My fellow anons guide me towards the light once again.
>>
Hey /bgg/ long time no see. I need good recommendations for a party game for the upcoming New Year's Eve party. We received Horrible Therapist as a gift this Christmas and it's awful, it doesn't even come close to being remotely funny. That made me realize I sorely lack a proper party game.
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>>97253063
>>How do you deal with friends&family absolutely resistent to any form of game teach?
I'm not autistic so I never pick a game that is unfit to the target audience. No one resists any teach.
>>How important is winning to you? Almost noone is a mustwin-tourneyfag, but we all tend to like games we are good at more, conciously or subconciously.
I play to win but I don't care about winning that much. The autists in my group love their bgstats bullshit and logging plays and wins and whatnot, I'm just glad I get to partake in my hobby. One of my favorite games I've never ever won.
>>
>>97253633
Deception: Murder in Hong Kong
So Clover
Just One
Hot Streak

on the heavier side,
Decrypto
23 Knives
>>
>>97253645
Thanks. Tomorrow I'll check what my LGS has in stock.
>>
>>97253718
if they have a website, link it and I can give you some tailored recs



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