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...was also the first third-party one, with its first product released in 1976. Judges Guild's Wilderlands of High Fantasy is the only setting you'll ever need.
>18 hexmaps at 5-mile hex size, with a cool thing (ruin/relic, castle/keep, town, or monster lair) every 5th or 6th hex
>Covering an area the size of the Mediterranean Sea
>Crazy shit all over like a Balor running a town
>Huge aesthetic variety, lots of different flavor and creature types
>Home of the iconic City-State of the Invincible Overlord, a wonderfully dysfunctional city
>There is exactly ONE nation-state in the setting, and it's the size of Belgium. Everything else is city-states and fortified towns
>Life is grimdark as shit for regular people, think Bronze Age Collapse tier. Child mortality is high as shit, only the lucky strong or brilliant make it to the ripe old age of 35.
>No ancient conspiracies or secret societies puppeteering from the shadows--geopolitics are very primitive
>Tech is schizophrenic, with some towns having just invented the wheel to and some cities having discovered calculus
>But despite all that, you can make a real difference with your friends! Kill the asshole Overlord and see if you can do a better job.
WoHF is written for old-school D&D but easily adaptable to other editions. Necromancer Games updated the content to 3.5 in splendid style with their releases of it.

What are you waiting for? Pirate a copy right now!
>REALLY OLD-SCHOOL & NECROMANCER RE-RELEASE
https://wilderlands.guide/files/
>OLD-SCHOOL BUT EASIER TO READ AND COPY-EDITED
https://mega.nz/folder/KEABmQYQ#w18g37w2msnkHMpSQRUCJg
>>
>>97255555
Neat, thanks anon.
Anyone know if there are significant differences between the various revisions
>6-12
in the mega?
>>
>>97256009
You want them all. They're different areas of the world.
>>
>>97255555
Looks kinda lame. I'm sure the old folx will like it though.
>>
>>97255555 (witnessed)
Thanks OP

>>97256020
what? It's fucking sick
>>
>>97255555
God bless you, this is awesome



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