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Any of you guys ever play this? What's it like? I happened to be looking for a game to run something like ghostbusters in, though I was looking at stuff like hunter the reckoning, and stumbled across this today.
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>>97261804
Ive played a one shot of spooktacular, which is an IP free version of the game. Enjoyed it quite a bit, it was a lot of fun. It's a very light weight game.
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>>97261804
It's fun, it's simple, suitable for adults and kids.

First edition was slightly better. Not all that many real differences mechanically, added a little encumbrance rule rather than just can carry five items or whatever it was, made a rule for making weird science stuff, added a sort of wound/injury rule. They also got rid of the character and equipment cards because they cost too muc--because they were "childish". Making a character in first edition takes seconds, and a few more seconds in second. Its dice pool system is the progenitor of the d6 or D6 system like used in WEG Star Wars.

It's not something I'd probably make a long campaign of, though that is where the second edition was headed, but for a short campaign it's fun and it's never out stayed its welcome. It's easy to learn and as I said works with kids and adults. The only warning I'd give is that it's supposed to light entertainment and it's a bit less fun if you play it completely straight but don't got for slapstick. If you and the players don't take it seriously that's worse I'd say than taking a more serious game and playing that for laughs.
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>>97261804
I played a Ghostbusters game, but for the life of me can't remember if it was the official rpg or some custom thing my friend made. Our characters were Ghostbusters franchisees for the city we actually live in. My character was a small time con man who didn't believe in ghosts and joined up because he thought it was just a way to scam credulous rubes. Finding new ways to rationalize the increasing levels of ghost activity was fun.



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