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What are some of your experiences with BRP or mythras? Favorite stories, characters, or supplements?

I generally like running pulp or horror campaigns. Funniest story setup was how my players thwarted a small series of adventures I planned before it even started.
>Players role up an old priest, a journalist, and basically fred from scooby doo.
>Investigating a series of murders and disappearances.
>Get captured thesmelves and wind up in a rundown factory converted to sort of look likea victorian mansion.
>Meet an obvious vampire who uses them for basic company and conversation before planning to kill them.
>My players escape, the frail priest manages to full nelson the vampire, and the other players manage to use a stake to kill him.

It ended what I planned to be a multi session adventure in one night. It was a lot of lucky roles and ended up with being funny.
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Is there any major difference between Mythras and Mythras Imperative?
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>>97268961
Quite a few actually
Imperative is broadened and highly simplied

While regular mythras is designed for fantasy settings from a tech level range of paleolithic all the way to late renaissance and napolnic
But assumes classical era bronze/Iron Age most of the time

Also way more shit to play with about five diffent magic systems you can chose to include or exclude entirely
And a complete combat effects system

Imperative is really a wide vertical slice that is missing a lot of shit though it has rules from a few supplements
It even has a heavily simplified version of the supers rules present in the standalone game destined

If you want sci fi stuff I would reccomend giving Luther Arkwright a spin
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>>97269029
>If you want sci fi stuff I would reccomend giving Luther Arkwright a spin
There's also M-Space for sci-fi mythras.



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