What are some of your experiences with BRP or mythras? Favorite stories, characters, or supplements? I generally like running pulp or horror campaigns. Funniest story setup was how my players thwarted a small series of adventures I planned before it even started.>Players role up an old priest, a journalist, and basically fred from scooby doo. >Investigating a series of murders and disappearances. >Get captured thesmelves and wind up in a rundown factory converted to sort of look likea victorian mansion.>Meet an obvious vampire who uses them for basic company and conversation before planning to kill them.>My players escape, the frail priest manages to full nelson the vampire, and the other players manage to use a stake to kill him. It ended what I planned to be a multi session adventure in one night. It was a lot of lucky roles and ended up with being funny.
Is there any major difference between Mythras and Mythras Imperative?
>>97268961Quite a few actuallyImperative is broadened and highly simplied While regular mythras is designed for fantasy settings from a tech level range of paleolithic all the way to late renaissance and napolnicBut assumes classical era bronze/Iron Age most of the time Also way more shit to play with about five diffent magic systems you can chose to include or exclude entirelyAnd a complete combat effects system Imperative is really a wide vertical slice that is missing a lot of shit though it has rules from a few supplements It even has a heavily simplified version of the supers rules present in the standalone game destined If you want sci fi stuff I would reccomend giving Luther Arkwright a spin
>>97269029>If you want sci fi stuff I would reccomend giving Luther Arkwright a spinThere's also M-Space for sci-fi mythras.