Why are wolves so common in TTRPGs as enemies?
>>97269790https://desuarchive.org/tg/thread/96357946/You've already made this thread. Were the responses you got back then unsatisfactory?
Attacks from desperate wolves used to be a common problem, at least in medieval France. One possible origin of the werewolf myth is peasants (or their livestock or children) seeing wolves that are big and scary enough that they feel it must be supernatural.That said, packs of wolves regularly attacking groups of awake, armed, and uninjured adult humanoids is unrealistic, unless if there's a particular reason for why those wolves would be desperate.From a gameplay perspective it's also more challenging to make wolves interesting to fight. Even a goblin can speak, use weapons, or make traps. Most animals can't do any of that, so you have to get creative with set-up (Like a pack of wolves eating a dead horse, its rider nowhere to be found. Or there's something visibly fucked-up about the wolves, implying that there's some greater force that's corrupted them).Adding dogs (or wolves) to a group of humanoid enemies (Guards, hunters, druids, bandits) can make an encounter feel more varied though.
>>97269790Why don't you try playing a game and find out for yourself?
>>97269790They're individually weak and a hazard for farmers. They're the goblins of animals.
>>97270004Also they aren't super weak. Being tripped is a big fucking deal at the level you're fighting wolves, and they use pack tactics, so you're tripped *and* flanked. That's a serious threat.