Pathfinder Card Game 3rd WHEN Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97177684/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
>1eIs there an archetype that'll let me play a merchant that just relies on hirilings for combat?
>>97271573Not really, though I guess you could try something like Cleric/Paladin/Inquisitor of Abadar, or perhaps some sort of Bard.
In my current campaign the party found a fun combo of Thaumaturge and Alchemist. Thaumaturge finding enemies weakness and Alchemist throwing bombs to constantly trigger those weaknesses along side the Thaumaturge. Any other fun party combos people have found?
>2eMaking a custom ancestry for fun. What are some common pitfalls I should avoid to not make it shit?
>>97271573Nothing explicitly build for this outside of the Leadership feat, which gets you a Cohort 2 levels lower than you as well as a bunch of low-level lackeys, which you could easily use to help run a business and/or fight your battles for you. From there, if you want them to be doing the majority of the fighting, I'd say be some flavor of Bard to help boost their numbers (maybe have the majority of the hirelings use Guns/be gunslingers so they'll target Touch AC since that barely scales at higher levels?) and that will probably last up until you run into an enemy that hits your entire party with a high DC saving throw.
>>97275361I'd say the three most important things wouls be to not give it a flaw in DEX or WIS, to make sure you have at least 3 or 4 Ancestry feats per tier (levels 1, 5, 9, 13, 17) and 3 or 4 heritages (minimum).You won't really be able to compete with human/elf/half elf but you can probably succeed if you fill a niche that isnt already filled otherwise.
>As constructs, automatons typically don't need to breathe, eat, or sleep; however, the body of an automaton needs to vent an imperceivable magical exhaust at a constant rate. This venting process requires breathable air to prevent a buildup of exhaust that can clog the automaton's systems, sometimes to fatal effect. Thus, automatons can still suffocate much like living creatures. Though they don't sleep, automatons require a period of magical recalibration and restoration which stabilizes the energies within their core. Without this process, an automaton core is incapable of fully powering the automaton and they enter an inefficient state (similar to a humanoid who doesn't get 8 hours of sleep).Hmmm, a mystery why so many don't like this game
>>97275604It's really funny because it's a problem very easily solved at the intersection of Not at My Table and It Never Happened instead of the organized play table you're forced to attend weekly, champ.
>mfw I insist my GM utilize the fine PFS rarity and banning system at our table to the detriment of That Guy and the obligatory female player
>>97275604>Reasonable explanations as to why in-lore they need similar gameplay restrictions as other characters
>>97275639>ReasonableThey're pulled out of ass and idiotic.I get why they're here and I can accept ruining fantasy of playing a robot to make the character balanced, but it absolutely does ruin that fantasy.Book of the Dead at least has rules for playing an ACTUAL Undead PC, even if they come with a warning and the lame ones are the default.
My character was resurrected at the end of my last game, you are supposed to come back "changed" and I have a good idea of how his personality will change, but I can't think of any physical quirks for him post-rez.Anyone have any ideas? He was resurrected by a cleric of Erastil if it helps.
>>97275836He often wakes up middle of night to loudly devour a bag of peanuts.When asked he does not remember that, and claims to be allergic to peanuts anyway.
2eSo each grade of precious material on a weapon has a max lvl of runes you can put on them. Does that mean if you had a precious material weapon as a secondary weapon and the grade is too low for runes on the main weapon, items like Doubling Rings or Blazons of Shared Power not work on it? Also what happens if someone tried to cast a heightened Runic Weapon on a precious material weapon that isn't a grade that can take those runes? Would the spell just fail or would it bypass the restrictions?
>2eIs there an archetype that'll let me play a merchant that just relies on hirelings for combat?
>>97276105>Rings https://2e.aonprd.com/Equipment.aspx?ID=3079I'd rule the weight bearing word is ANY in>...the weapon's fundamental runes are replicated onto any melee weapon you wield...to keep the costs as low as they need to be. Juicing one weapon and armor is enough of a gold sink already.>Blazons https://2e.aonprd.com/Equipment.aspx?ID=1221>...the secondary weapon gains the benefit of the fundamental runes...Gains the benefit, no rules contradicted.>SpellsThe spells are already fairly useless outside of level one. If anything, I'd buff them (maybe even combine them into one to cull the spell list) so that they're useful even for runed items.
>>97276459Yes, Captain is what you're looking for. What to use as the base class for merchant is the hardest part I think.
>>97276824How's my Runic Body fanfiction?Range touch; Targets 1 willing creatureDuration until your next daily preparations-Glowing runes appear on the target's body. The target gains a +1 item bonus to AC and unarmed and weapon attack rolls. If the target gains similar benefits from armor runes, the target also gains temporary hit point equal to the spell's rank when their turn starts. If the target gains similar benefits from weapon runes, the target gains a damage bonus equal to the spell's rank the first time it deals damage each round.-Heightened (3rd) +1 item bonus to saves and increase the number of damage dice to twoHeightened (5th) +2 item bonus to AC and unarmed and weapon attacksHeightened (7th) +2 item bonus to saves and increase the number of damage dice to threeHeightened (9th) +2 item bonus to AC and unarmed and weapon attacksHeightened (10th) +3 item bonus to saves and increase the number of damage dice to four. Double the amount of tHP and additional damage.
For 1e I am thinking of making a homebrew witch archetype that hands out a buff to convert negative energy to healing for their allies. What is the best way to limit this from being busted. 1) Less Healing? 2) Limiting the number of people that can benefit from it 3) A combination of the two? 4) Some other thing?
>>97277180There's already something in the game that you can use as a frame of reference that lets you do this, look up the Undead sub-domain power for Clerics.
>>97271503Hey so im new to pathfinder and i was wondering if there was any significant difference between 1E and 2EI dont want to hop into 2E and find myself playing a neutered version if you understand what i mean.Just asking before i look into the books, most exposure ive had is through the owlcat games.
>>97277320yeah look at that, its a pretty good way to balance it. Has anyone ever used it in a campaign?
>>97277345Yeah 2E will feel a lot more manageable as the GM but players most often feel a little more on rails. Still plenty of options if mix and matching them is your pleasure, but the highs and lows are very reigned in power wise. I'm sure you could still make an absolutely deadweight useless character filled with "flavor" if you felt like but that's up to you. Lorewise you already know its neutered they've been neutering it since and before those games you played even came out. Not a problem at my table
>>97277346I used it in a Hell's Vengeance campaign with my Undead Lord necromancy-focused Cleric, it really helped me act as a healer when you normally can't for the party when used in concert with stuff like Inflict spells or tapping an ally with this before spamming channels.
>>97277543yeah thats kind of the idea I am going for. I am looking for ways to make healers, without the need for "Clerics or healers"
>>97277345They are two entirely different games. 2E is obviously streamlined compared to 1E, but arguably the two games are so different that it doesn't even matter. It would be like complaining D&D5e is easier to play than 4e or AD&D2e.>>97276961That's not really what he's asking for, even if it gets the "spirit". That's more having an animal companion that's a human, he wants to just spend a bunch of money on cheap services to fight for him. Think more like a classic-style Necromancer.In 1e, you just grab the Leadership feat and call it a day. 2E doesn't have anything for combat, but the Entourage feat can cover the other deals.>>97277093Ignoring the idea of a "good" Runic Body/Weapon spell would drive the fighter-fag arguments up a wall, this is really overtuned for one spell. A constant replenishing shield, raw damage (that stacks cause you forgot to say Status/would assume to be Item like the base bonus), and it last all day. This is kind of a "classical" spell design, admittedly. The kind of spell you would see in 1e or even D&D5e ala Shillelagh. But this kind of raw stat buff massively competes with every other stat buff spell in PF2e, and lacks any form of interaction. And kind of a pain to keep track because of the constant rejuvenation effects...
>>97277789How would you balance the spell? One other idea I had was to give the next heightened effect instead of tHP and +dmg if you already benefit from the runes.Sure, it's yet another "Charge me, Doctor!" spell, but at least it's not dropped after level 1.
>>97277870I don't really think you need them to be a constant in your caster's spell lists. But if you are really hellbent on buffing them, just grant them a property rune. Either from a select list or any property rune.
So what's the situation with the troves? All the links here and in the sharethread are broken, I still have some working mega links but they haven't been updated in a while.
>>97277789I guess i'll just flip through both and find out
>>97278037It's the same as its been since 2023 or some might even say after. There's even a foundry trove both are very easy to find. Use the archive.>>97278118Just compare rules for monster creation to see at a glance how different they are statistically.>1E (Adapted from the bestiaries for GM use) https://docs.google.com/spreadsheets/d/1E2-s8weiulPoBQjdI05LBzOUToyoZIdSsLKxHAvf8F8/edit?gid=3#gid=3>2E (Building Creatures in the GM Core) https://2e.aonprd.com/Rules.aspx?ID=2874
Whats the best stat array for Witch in Pf1e?
>>97281971Maxed INT, second highest DEX, next CON and WIS. STR and CHA dump stats, if you want to use CHA skills get traits that swap those to INT.
>>97275604Robots suffocating is kinda silly, but real robots do require recharging and are about as vulnerable to heat, cold, radiation even, and even weaker to water unless designed for it.The way they phrased it is unsatisfying, I'll give you that.
>>97275604>typically don't need to breathe...>...requires breathable air...Just fucking say they breathe like everything else. Just be honest about what you want me to spend my money on. The faggoty Olympic retard mental gymnastics are just exhausting. If you are a GM and you don't want crazy things in your game, thats fine. Just say no, you don't need Paizo to tell you that you can.
>>97284044>what is a cars exhaust>why can't I haul my Fighter Pinto 2 through a river?I love having a little sperg out as much as the next guy. So much so that I ignore the part of the rules where it says I can ignore the rules so I can chimp out online.
>>97275836It might help to know how you plan for him to be changed mentally. Ideally (imo) the changes would be related somehow and reinforce each other. IE, he starts getting super paranoid or hyper aware of certain things, and now he also gets an ache in his joints whenever he's around certain sorts of magic or something. Eye color changes are also an easy one and can be very simple to make thematic.
>>97284044>>97284420The "breathable" part is a bit weird since it is hard to imagine an automaton "choking" from something like Toxic Cloud/Cloudkill. While it does resolve the "can a robot drown?" question pretty easily, other sources of suffocation might require some questioning, even if you don't care for PF2e cheaping out on the Warforged ideal.It does make me wonder if G&G was released today, would they make something like "Basic Construct Benefits" so that there's a reasonable way of handling such? And how would things like Poppets, which are far more "alive" than automatons would live.
Unlike 5e. OGL debacle. Actually balanced. RAW. Flavorful. BattleZoo. Class niche. Class fantasy.
>>97289440
>>97284420>So much so that I ignore the part of the rulesthere's no such part. pf2 is a RAW game. if you don't follow the RAW you shouldn't play.>b-but...no. the RAW disagrees with you.
>>97287816>The "breathable" part is a bit weird since it is hard to imagine an automaton "choking" from something like Toxic Cloud/Cloudkillthinking about it logically, and going by what we know, automatons still don't breathe, they just can suffocate in the same way breathing creatures can. things that only work on breathing creatures, besides suffocation, wouldn't work on automatons, because they don't breathe. if you say there's no breathable air inside a toxic cloud, then everyone who breathes should also suffocate in it, in addition to the normal effects.
>>97289488Tell me all about your rarity and campaign locked game RAWtard
Dumb faggots ITT in charge of never having read the book
>Talk about lore>It Never Happened and Not at My Table>Talk about rules>Just House Rule ItA strange game etc.
>>97290224Next you'll tell me how the modules are shit and when I saw play your own adventure you'll NOTICE then too huh? kwab
>>97290187>>97275627>the pfs allegations remain undefendedI see
You guys have any broken ass builds or character ideas I can use for my friend's game with free archetype? We're supposed to bring crazy shit to the table and I'm fresh out.
>>97290856Broken or powerful?Because poison builds are broken in the sense that they don't work.
>>97290282but i thought modules were the only way to have a coherent game and if you play "your own adventures" you are only playing incoherent formless mad libs?
>>97290856>We're supposed to bring crazy shitTell your friend to play pf1 insteadotherwise, uh, fighter with exemplar dedication?
Do bard feel better to play in 1e? I know spellcasters in general got ganked in 2e but the most important thing to me is unique options. I like 2e's ancestries and how it handles subclasses but that just might be me being more familiar with 2e.
>>97291254Tell me in the book where it says that RAWfaggot. Not a single mention of the word "module">If you’re preparing prewritten material and you find a character or a situation inappropriate, you are fully empowered to change any details as you see fit.I think robots having to breathe sucks so I changed it sorry. Doesn't make your incessant whining like a child flipping out about what he said she said any less impotent.
I wonder which part of the book is of more interest to you friend the part that says you can change whatever you want or the part inviting you to go to pathfindersociety.club and find some friends to play with you
>>97291271The bards in 1e and 2e are two different deals, 1e Bard is more akin to the classical example of the really fucked multiclass setup. 2/3rds-caster, arcane magic, martial weapons, skill monkeying, you play them to play everything at once. You still going to be the support bot and you can argue 1e is harsher towards generalists than 2e is at points depending on how you build them, but you really can't go wrong with Bard, especially compared to other 1e gishes like Hunter or Magus.>>97290856You really shouldn't expect anything that is both crazy and broken. The most powerful builds in 2e are the most straightforward or focused, so Fighter, Champion, Bard, or Barbarian. The more interesting ideas are going to be compromised a great deal.In terms of interesting ideas, I say try>Runelord Wizard>Resentment Witch (maybe with Seneschal?)>Dragon Sorcerer w/ Desecration Champion Multiclass>Commander>Melee Fire Kineticist for max damage>Animist>Weapon + Tome Thaumaturge>Flying Blade + Bleeding Finisher Swashbuckler>Warpriest Cleric
>>97291380driven to incoherent rage because i deadnamed MODULES. sad to see...
>>97291391neither is of any interest whatsoever to me, why do you ask?
>>97291484Sorry fag couldn't find the word Deadname in the glossary guess it wasn't RAW after all
I have a bunch of PF2e books and they're all useless because they released the remaster so quickly. I'm very upset.
>>97291526the glossary, "change the rules if you don't like them", "don't deadname the adventure pMODULES or anon will be sad", "go get bullied in pfs if you don't have friends you loser" and other similar faggotry isn't part of the rules, therefore isn't RAW and i don't even waste time reading it :)
>>97291559Sorry anon, you wasting your money is all part of pf2's perfect balance
>>97291661>blah blah blahYou can admit you were blown out in every way by multiple sourced arguments while you continue to foam at the mouth over whatever woke nonsense you have up in that pretty lil head of yours.
>>97291754another mind broken by pf2's invincible RAW balance. SAD!
>>97291559>I have a bunch of PF2e books and they're all useless because they released the remaster so quickly. I'm very upset.Blame WotC for that, they would have been fine running on the OGL for DnD 3.x forever, but Hasbro made some decrees that caused WotC to try an insane re-write of the OGL that retroactively tried to change the terms third-parties and games based on it were operating under. So Paizo had to strip out a bunch of stuff that was "too DnD" (like renaming a ton of spells, removing the alignment grid, etc), and figured they might as well fix some of the problems the original version had, like Witch just being bad.
>>97275361Really interested in this. I've given some thought to it but that's it, I'm still learning PF2 and don't want to get bogged down with ogre mages, though I'd love to play one
New player here, why would you ever not max out INT when it gives you skill points?
here's my fix for runic weapon/body:remove it from the game
>>97295305>1eMostly because your spells or abilities scale from CHA or WIS, you generally want DEX to have at least some AC/reflex/attack, dumping CON is bad idea, and after getting one-shotted by Shadows once you no longer dump STR below 8. And if you are martial you may want to have some WIS for willpower saves because otherwise you will have fun times browsing your phone while whatever CC spell wears out.>2eI'm not completely on how INT skills work in 2e, but I had some impression that the skill levels given by INT do not scale and are shit or something like that.
>>97295305>>97295380>2eYes, INT only gives you untrained -> trained proficiency in a skill.
Plus there are some skill feats that let you use social/exploration skills interchangeably, so you can get by with fewer of them.
>>97295305Because skill points arent nearly as valuable as you think they are, bad other stats take a LOT of skill points to shore up and Int is otherwise not usefulThink about this, if you go down 1 dex to gain 1 Int you've effectively lost a skill point in every dex skill to gain 1 back per level. The math isnt quite that simple because the first skill point invested in class skills is a larger bump but its still a while until you break evenOntop of that you've taken a -1 AC, -1 Initiative, and -1 Reflex. A lot of skills also arent useful on every character and you just need 1 per party, generally Cha (except umd) and Int skills. So most parties have 1 or 2 characters cover all those skills and then everyone else takes generic stuff they might be forced to use
>>97295338>introduce spells to the game>players want them outI take back what I said about homebrew and house rules being good
>>97271503how do you guys find old out of print gamebooks? (one of) my local game shops don't got the first edition of pathfinder laying around anywhere, i was maybe gonna call some of the others to see if they do, and the only other alternative i can think of is buying a ripped up version of the rules for like $70 on ebay.
>>97298208Paizo has quite a few of the first edition books still available for purchase so I suppose it depends on what book
>>97298281specifically the phb is what i'm lookin' for.
>>97277093You can bypass this entirely by using the Automatic Bonus Progression. Does the same thing, but without spells or magic, or refresh. Applies to weapons and unarmed attacks equally.
>>97298307The phb is pretty easy to find second hand. Sadly not the early edition with the cooler cover, but they have all the errata. Check ebay.
>>97291559The pre-remaster books have the superior old lore. And lore is 50% of the reason why you buy these books, so there’s that. And the art in the newer books is very hit or miss. Missing more often than hitting.
>>97298208buying second hand from hellholes like ebay and what not. It's good to keep an ear out in your local/national gaming community for whatever might appear out of the blue. You can also get them in PDF from various sources, like the sharing thread here and archiving sitesright now I'd love to get the complete mummy's mask AP in physical format but I really shouldn't do it. I've spent some good money in PF2 books these last two months, and I intend to read through them before getting any more stuff
>>97298309No, that's good. While they did lock down getting Heavy Armor in the remaster, it wasn't like you could get Master Heavy Armor on casters beforehand. It always capped at Expert. So it just an Proficiency feat away from Heavy Armor. Taunt is also an incredibly handy power to have and helps defenders...do their job without having to spec into a Champion stat spread.Basically, it does everything you can ask for one feat/dedication to give you, beyond just granting Armor Proficiency from the get-go.
>>97277180Negative energy isn't common for players to be able to produce. The most common source by far is Inflict Wounds and Channel Energy. In the case of Inflict Wounds, if you don't think Cure Wounds is too powerful, Inflict is literally just the same thing as far as hit points are concerned. In an evil campaign, the limitations of not being able to convert spell slots to healing is a major drawback which harshly limits the party's resources in a way the default rules don't really account for. So allowing players to heal from negative energy is more like just playing a non-evil campaign, in terms of the math.But there are ways of healing from negative energy already in the game, and not just racial traits (like Dhampirs).Channel Energy already requires you to choose whether you're attempting to heal or to harm. And that doesn't matter whether you're channeling positive or negative. So it's irrelevant as a factor.The summary is why should you try to nerf or limit it? Well, if it's a Hex, it already costs the witch a hex slot to have it available. There's no mathematical reason to nerf the hit points restored unless you already believe healing in general should be nerfed (which is an entirely fair assessment if that's your style of game, because healing is INSANELY powerful in PF1e). But if you do believe healing too strong, then why are you allowing the PCs another way of recovering hit points?And if your PCs aren't undead anyway, why bother? Witches all get the Cure Wounds and Inflict Wounds spells on their spell list already.
Pia is a rare opportunity to do an Ooze, which even in the base game is a pretty rare creature type. It's funny, there's actually a huge disconnect between Oozes inspired by classic tabletops and Oozes inspired by classic video game RPGs in the form of the concept of a "Slime core", which is completely absent in the former and completely dominant in the latter. But, if nothing else, that gives me the opportunity to make a unique ability to grant and help fill up some space with text.As always, you can find the other sheets I've done here: https://x.com/DrumerThead/status/2008021947012305244
Minotaurs are large literal slabs of beef on two cloven hooves. Why is Minotaur Lore giving them Stealth??? Did designers of Pathfinder run out of pairs of skills to give?>"Nobody can see me.">[CLOP CLOP CLOP]>"I am hidden.">[Massive horns scraping against dungeon ceiling]>"I have the element of surprise.">[Takes up entire 10-foot corridor](And by the way is Glacier Cavern Minotaur a bipedal Yak?)
>>97301649Did Paizo completely abandon all the Baphomet lore regarding minotaurs?
>>97301663https://pathfinderwiki.com/wiki/Minotaur>Prior to the Pathfinder Second Edition Remaster Project, Baphomet was strongly associated with minotaurs. With the publication of Howl of the Wild, this association is minimized to fringe elements of minotaur society. Canon replacements of minotaurs in this context might therefore be both necessary but undefined by a published work. See Meta:Baphomet.
>>97301649Going back to their roots, the minotaur is a monster that stalks and hunts in a labyrinth and should be used as a horror monster. Some of its abilities give not just bonuses to stealth, but other logic-defying powers with stone that make them in their element when in a dark and confusing dungeon.
>>97301821Except stalking someone is not Stealth at all (historically Stealth is fusion of two skills: Hide in Shadows and Move Silently). Stalking someone could be covered by Tracking (3.xE), Dungeoneering (4E) or due to lack of more specific skill Perception (5e). But not Stealth.
First of all I just want to say that for the first time I have felt GM pride in my players: they were exploring a sewer and came across an agadaz (gambling devil) stuck in a binding circle, and not only did they not make a pact with it, but later when they found an otyugh they managed to calm it down long enough to sic it on the agadaz, resulting in the two getting into a fight the agadaz couldn't escape due to the circle. The two fought and the agadaz actually did a good chunk of damage, but otyugh took the win - then, while it was busy eating the agadaz' body, my players took the opportunity to catch the otyugh off guard and kill it. Narrating the battle sucked, but I am so proud that my players used their brains instead of just blindly smashing and hoping for the best.That said, I do have a thread question related to this: one of my players decided to do a medicine check on the otyugh, and from it they managed to extract an oversized adrenal gland (I assume otyughs have fucked up adrenal glands to explain their constant hunger and rage), and now that they have it I have no idea what to do with it. If they find out grafting is a thing I have a sinking suspicion they'll do exactly that, but if they want to use it for something else I'm also at a loss because I have no idea what it could even be used for. Any thoughts?
>>97304382There are some optional rulesets out there that allow you to go full Monster Hunter and use the body parts of monsters as crafting materials for crafting potions, if anyone in your party does that sort of thing I'd allow to let the individual either use it as an ingredient for X% of the crafting cost (I'd suggest something like Bear's Endurance), or if nobody is doing that in your party they can sell the organ to a potion crafter either for a discount of the same spell or even just a flat gold amount if the player is REALLY unenthused with the offer.I will say, doing this WILL open you up to your party getting it into their heads that they should start doing this with every enemy they fight from now on, so determine if you want to go down that road carefully.
So I was theorycrafting and I think I found the cheapest iteration of repeatedly taking advantage of Blood Money possible.>Step 1: Slather on some Muscle Grout*>Step 2: Cast Blood Money> Step 3: Cast whatever expensive spell you needed to do this all for> Step 4: Attain result of spell cast> Step 5: Allow yourself to take at least one point of Strength damage in the following round, thereby completely divorcing the results of your spellcasting from how we got there> Step 6: Fish out a Ring of Inner Fortitude+ (since it's guaranteed to be only 1 point per round you can get the cheapest version which blocks up to 2 points per tic), and as a result take 0 points of Str damage per round, and the stipulation the ring has of "you can't use this to get something for free" is completely bypassed since the result has already been acquiredAnything I'm missing from this combination? By the end of it all this basically makes it so that you can use Blood Money to cast literally anything and only take as much Str damage as you want (minimum 1).Sources:*https://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Muscle%20grout+https://www.d20pfsrd.com/magic-items/rings/ring-of-inner-fortitude/
>>97305277>Muscle Grout>resist nonmagical effects Blood Money is by definition magical effect.
>>97305332The bit about non-magical effects technically only specifies that that part applies to the bonus you get to not get hit with something that would make you take that damage. It then specifies in the next sentence that ANY damage you take to Strength is meted out slowly, not just ones that come from the sources you get the bonus to.
>>97305361You can't separate sentences like that to twist the intent of thing and still be taken seriously.
>>97305389I'm not the first one to suggest that you can combine the Grout with Blood money, if you google it basically the only results you'll find are people on forums talking about how you can combine them together, albeit most of them just assume it's to make it easier to cast Lesser Restoration to heal yourself up as opposed to other options.
>>97305452Yeah, people are kinda retarted in the internet, what else is new?
Is 1e Brawler a decent class to go with a Magus, Sorcerer, and Ranger?How is SF2e? Just PF2e in space?What Lore changes have there been?And I didn't find a Heart of the Metal-like for PF2e, does one exist?
>>97305705>How is SF2e? Just PF2e in space?At the moment, yeah. There isn't a lot of unique rules between the two games as all the Tech stuff got pushed to 2026. The new options all are interesting and do elevate the space fantasy setting and the meta and production is already shaping up to be somewhat different than PF2e, but you aren't getting something like how SF1e was to PF1e: a whole different game (that doesn't really resolve much of the issues of PF1e or the system behind it).
https://paizo.com/blog/starfinder-winter-errata-updates-2025The witchwarper's Twisted Dark Zone has been significantly downgraded.
>>97306342This is not too bad a list of changes, at least at first glance. Yeah, the TDZ nerf is sad, but Operative (especially Sniper) looks to be smoother, Solarian got a somewhat interesting option now, and there's some important clarifications listed (Witchwarper was powerful enough that it can live without TDZ). Could be better or more impactful, and they should have let Soldier Suppress people with grenades. I'm pretty sure that's the point of shrapnel grenades, beyond the 'tearing your skin and organs into ribbons' part...
PF1e.Never played a druid in all my years gaming, I always default to cleric as divine caster because I find them a lot more pleasing aesthetically, but a friend of mine is running a PF AP (unknown which yet) and I've decided to bite the nature bullet. Currently looking over Nature Priest, Nithveil Adept, and Death Druid archetypes as I wanted to play more of a caster support type and I'm not really that fussed about wild-shaping.What are some good/fun/interesting Domains to take with the Nithveil Adept/Nature Priest archetypes?
>>97307448Elemental domains are kinda boring, and can only be recommended if you want specific domain spells from them.Animal and Terrain domains have more interesting abilities, though personally I can't be arsed to deal with familiars that animal domains give.
>>97307572Nithveil Adept and Nature Priest basically give you free choice of every domain, which is why I was asking.
Looking at the new dragon codex, what the fuck happened? Why is there only one kind of dragon that can explicitly take on human form? This absolutely scuttles my BBEG, I wanted to have a blue dragon (which is now apparently called a stormcrown dragon?) masquerading as a city council member and then have a big dramatic reveal once my players found out and had enough evidence to accuse him, summoning storms and generally making a grand show of things as he sheds his human disguise. Is there something in RAW I'm not seeing?
>>97307621Yes, you're missing the Actually Yes In My Table that >>97290197 provided a picture of.You can also just use the old dragons.
>>97307621My dude juat give your BBEG (or hell, all dragons in your setting) Change Shape or better yet Conjure Disguise from the Conspirator dragon. Its your game you can do whatever the fuck you want.
>>97307621fuck the official lore, Golarion is just a kitchensink setting anyways, and not a very good one at that. Do whatever you want with it
>>97307818What are some examples of a good kitchen sink setting?
>>97307602Well, the answer is basically still the same. Inquisitions could be fun though if those are available.
>>97308065WarhammerThe Hyborian Age, though that's mostly a Bronze Age setting in generalmaybe World of DarknessI'd say Forgotten Realms but I don't know enough about it to say if it's good or bad, though it seems to me it's the primary inspiration for Golarion
>>97308065What are some good examples of empty no-effort discussion baiting?
>>97308187
>>97308187>>97308196seemed a perfectly fair and earnest question to me
>>97307621you fucking nazi don't you know that dragons can take human form in the fascist game d&d? stop being a racist chud munchkin right now and accept the perfect RAW balance of pf2
>>97307662>Conjure Disguise from the Conspirator dragon.Detonate Disguise is hilarious and I'm mad Conspirator dragons don't get better spells because of it.
>>97309341
Thinking back on the Godrain and Gorum's death. Something has been bothering me. So Gorum's whole reason was because all the horrible things done in his name during war. But I'm left to question, why did we not hear about him trying to influence is followers to stop doing those things? I can think of 3 obvious things that he could of done.1. Every god can hand out Boons and Curses to mortals. If your followers are doing shit you don't like, you would think those followers would be racking up curses. But in the first book of Prey for Death, the party kills a Gorumite who is doing shit Gorum hates but somehow he has Gorum's Major Boon.2. Stop giving powers to those followers who gain strength from it. ie Clerics and Champions. 3. Send down a divine emissary or herald to tell those followers to cut that shit out or face consequences.But because it seems like he tries nothing and then decide the best solution is to an hero. Maybe I'm missing something but I'm trying to make the whole thing make sense in universe. The out of universe reason is obvious.
>>97314587>Maybe I'm missing somethingShitty Paizo writing>in universeOh right. I dunno if it is actually mentioned anywhere or is it just my own headcanon, but I have always had an impression of Gorum as sort of "silent god" who only communicates through battle.
>1eI want to play a Kobold. What thematic class should he be with these stat rolls?18, 14, 13, 11, 8, 6
>>97314725Kobolds in 1e are +2 Dex, -4 Str, -2 Con and usually snivelling sneaky fuckers, so I think the two more thematic choices are (after racial ability score modifiers):Unchained Rogue: 7 Str, 20 Dex, 11 Con, 14 Int, 8 Wis, 6 Cha.Draconic Sorcerer: 4 Str, 16 Dex, 11 Con, 6 Int, 14 Wis, 18 Cha.Sorcerer is probably the better of the two but I think both would work.
>>97295962>Because skill points arent nearly as valuable as you think they are, bad other stats take a LOT of skill points to shore up and Int is otherwise not usefulNot really congruent with most skill monkey builds though.
>>97304382>but I am so proud that my players used their brains instead of just blindly smashing and hoping for the best.Is it really that astonishing when a group uses basic combat tactics?
How are crafter builds in 1e? They're basically just a worthless gimmick in 2e, is that the same way in the other edition?
>>97317038If your GM gives you all the downtime you want to Craft, then you break the game in half because you can get everything at effectively half price, which snowballs very, very fast. I played a Crafter Wizard in 1e Kingmaker and it was fucking crazy.If your GM doesn't give you the time to craft you've basically spent feats on nothing, though even with little time available Scribe Scroll is still likely to be useful.
>>97317097Should be noted that you break the game with magic item/gear/construct crafting, Whereas crafting skills (excluding maybe craft alchemy) are generally not worth it without houserules even if GM gives silly amounts of free time for using them (some exceptions that usually involve stull like Blood Money apply).
>>97305705>Is 1e Brawler a decent class to go with a Magus, Sorcerer, and Ranger?If you're starting at a low level and the Ranger is... ranged, then you're likely lacking brawn. DEX brawler deals no damage at early levels and STR brawler has no AC. I'd start out with a level in Bloodrager or Fighter so that you have good armor and weapon proficiency, and twohand a reach weapon for AoOs. Then when enemies get within your reach you beat them to death with STR flurry. Two good archetypes for STR brawlers are Battle Dancer and Exemplar since they trade out the AC bonus you can only use in light armor.
Roommates and I just finished Welcome to Derry, what do you guys think Pennywise would be solely based on feats? The lore basically treats him as being on par with an ancient eldritch deity but clearly he's severely nerfed compared to his prime by the time we get to him in the Stephen King books.
>>97307621>dragon masquerading as a city council memberI am groaning so hard. Paizo did your players a favor.
>>97325855Oh will you fucking relax, not every BBEG has to be complicated. Sometimes a hidden evil dragon that a bunch of adventurers can thrash is exactly what the players want.
>>97317097>>97318998So what exactly is the potential in it?
>>97328971Half price gear, not limited by what the GM drops or rolls for the city stores. That alone should be enough for a clever person to abuse hell out of. Then you can get into custom magic item crafting which theoretically allows absolutely silly shenanigans even with the strict interpretion of the rules.Then there are some weird interactions with abilities that technically speaking allows infinite money hacks.
come gencon, with the Impossible Magic book, we'll see if paizo finally takes Magus & Summoner out back and finishes them off, or possibly pulls them up into non-shit levels
>>97333537It's better to go in with zero expectations, that way you can't be let down
>>97333537Hopefully they aren't stupid enough to use any suggestions from the autistic avengers of the forums or reddit
>>97333537For context, Paizo Live was last night. This time they announced>Impossible Magic -- Gen Con release, Necromancer and Runesmith are joined with Remastered Magus and Summoner. Is also directly tied with the Impossible Lands, so likely some Geb vs. Nex conflict going on there.>Lost Omens: High Seas -- PIRACY! Tied into the Hellfire Crisis storyline, so likely there will also be full naval combat rules.>Hellbreakers -- 1-10 AP, based on stoking the fires of rebellion in Cheliax.>Absalom Station -- Starfinder book, basically their version of Absalom: City of Lost Omens.>Assault on Absalom Station -- Starfinder fiction, perfect cure for narcolepsy!>Spellfinder -- Cards Against Humanity but for nerds, in case you need to cure narcolepsy for all your friends!
>>97337341Have they revealed or announced spaceship combat rules for SF2 yet?
>>97337354We already know/have a very confident guess that it will be in the Tech Rules book in 2026, alongside Mechanic and Technomancer. Furthermore, since we know we are getting LO: High Seas right before Gen Con, we will have some form of tactical ship combat to use no matter what.
Were they high when they wrote Zon-Shelyn?
>>97337435high from their own farts as usual
Hello anons, how is pf2 these days? I haven't been keeping up with it since slightly before the remaster
>>97337502We are getting out of a lull season. Outside of Battlecry, which was a pretty strong book all things considering, most of 2025 was pretty mid for PF2e content. A lot of "That was a thing" APs, even the big one with Revenge of the Runelords. This year they seem very excited to push out some bigger stuff, like a full dungeon crawl adventure set in Bastionhall or the Hellfire Crisis.Meta-wise, nothing too much of a shakeup has happened since the remaster. Wizard is still hurting but the new Runelord and War Mage options are strong picks. Gunslinger got some significant buffs while Inventor got...not NOTHING, they are definitely impactful, but none that fixes the core issues people have with it. We have to wait 'til next month to see what they do with Psychic and Thaumaturge when they rerelease Dark Archive. And Magus and Summoner was FINALLY confirmed just last night that their remaster will be released with Necromancer and Runesmith in the Gen Con book for this year -- Impossible Magic.
paizo, just make a generic class archetype that can turn any fullcaster into a gish like battle harbinger ffs
>>97341265Impossible because classes gain proficiencies at different levels.>Battle Harbinger>gish
>2eSo i was invited to play season of ghosts with free archetype, as i am not wanting to spoil myself i was wondering if anyone could help me settle on which class to playi was thinking a orc base dragonblood. im torn between going for a dragon barbarian for the full dragon theme or going a str melee ranger.With the Draconic codex stuff it would likely be sovereign dragon with the barbarian focusing on unarmed bites/grapples. but ranger also seems easy to fit and slot in narratively
>>97341408can't the just say "You have such and such starting proficiencies instead of your base class ones. You don't gain class features that increase your proficiency in saves, perception, weapons and armor. Instead you gain these features..." or something?
>>97337341>Lost Omens: High Seas -- PIRACY! Tied into the Hellfire Crisis storyline, so likely there will also be full naval combat rules.Oh my god we're getting more pirate lesbians from the Firebrands.
>>97344777To even make it begin to be worthwhile for casters like Oracle, Animist, or others that get either a Legendary Save or Medium Armor scaling, it would have to be like Path to Perfection: a way to choose your own boosts so that you feel like you have stronger opportunity cost. Furthermore, this gets a bit fucky with Cleric and the Doctrines: would you still get Shield Block and Deadly Simplicity on Warpriest, for example?This all runs on the idea that a generic gish build is even a good idea in the first place. When a core aspect of the gish fantasy is having UNIQUE ways of meshing the distinct system mechanics together so that you actually feel like a full fantasy and not just a tool. Otherwise just play a martial and grab the spellcasting feats if it just about having valuable options to do on your turn.For example, because Magus and Necromancer are confirmed to be in the same book, I'm hoping (huffing hard on the copium) that there's a distinct Death Knight CA that combines the two. A Magus wouldn't normally have room in their action econ to be commanding thralls nor a Necromancer have the sturdiness or weapon score to be on the frontlines (inb4 magus defenses, it's still better than playtest Necro). Anything that combines the two would have to make up unique synergies that enable their features, like sacrificing thralls to reup Spellstrike as a free action, or letting anyone standing next to a thrall count as flanked for your magical strikes. These can't be generic powers that a universal gish option can allow, it is most reasonable to be a thing that specific classes can engage with.
>>97342247Barbarians are really fun to play, although I haven't tried one with the remaster, and grappling as a combat tactic isn't just cool but also useful and goes a long way if properly used in combo with other melees there might be in your party. I'd go for that and
>>97342247I second the other Anon suggesting barbarian. It kind of sucks that you'll be playing an unarmed barbarian but not using the dedicated unarmed instinct (Animal Instinct, which is incredible), but it's not the end of the world. Animal instinct gives you access to damage dice up to two sizes larger than your d6 jaws, which is about +2 damage on average, increasing another die size at level 7, but Dragon Instinct's flat elemental rage damage is reliably higher than Animal Instinct's rage damage bonus, so it sorta evens out. The thing that catches my eye about the Dragonblood ancestry is Tenacious Jaws. Barbarians are good grapplers, especially in a free archetype game where they can easily steal fighter feats, and Tenacious Jaws allows you to blast enemies that you have grappled with your breath weapon and force them to take a result one step lower than their roll. Not only is that incredibly heavy metal (pic related), but it's something you can build around. For ancestry feats, you're pretty much locked into Draconic Aspect at level 1 to get your jaws, then Breath of the Dragon via the Ancestral Paragon general feat at 3, followed by Tenacious Jaws at 5. Because we're building around the breath, you also 100% want Formidable Breath at 9 to increase the damage die size, and I'd round it out with Deadly Aspect at level 13. Class feat-wise, I feel like the progression for your free archetype is fighter (to immediately grab Combat Grab and Reactive Strike) into Martial Artist (to grab Follow-up Strike). Key barbarian feats are Dragon's Rage Breath (might as well double up on breath weapons) and Thrash (something to do with your third action when you've got somebody grabbed). Not a bad idea to grab Snagging Strike from fighter at some point too.I figure the basic idea is Strike/Snagging Strike > Combat Grab > Thrash (on hit) or Follow-up Strike (on miss). If they haven't escaped by your next turn, blast them, then Strike them again. Rinse and repeat.
>>97344800They mentioned in a post that the Hellfire Crisis logo shouldnt be on the mockup, its not tied to the whole thing. Just Lost Omens: High Seas.
>>97299610Not gonna lie, this whole group has been fantastic for translation from the initial lore into PF, the basic guidelines I was given for this one was basically: girl falls into a portal in a cave somewhere, ends up near the River Styx, gets drafted by Psychopomps to guide lost souls to the afterlife.Like, the build practically writes itself with how it matches up so well, which is a shock since apparently the streamer in question has never done tabletop before.
Do we know when impossible book gonna come out? I'm playing game with playtest necromancer ,and I'm curious if I'm gonna have chance to play it in this campaign
>>97347188It's this year's Gen Con book, so late July/ Early August. Whenever Gen Con 2026 starts.
>>97345205>When a core aspect of the gish fantasy is having UNIQUE ways of meshing the distinctnopealso wtf are you talking about, the cleric already has a class archetype that works like battle harbinger. it's the battle harbinger. think more about what you write in your rambling walls of text.
>>97347192Jesus... it will take forever
>>972715031e question.I can easily find every rule or other book material available. But is there anywhere I can find a list of every character creation "step" available?Everything from skills, through drawbacks, to mythic paths in a bullet form fashion to use as a checklist when building chars.
>>97347858... isn't that just the character sheet? fill empty boxes and so on
>>97348048Not really. Most character sheets don't remind you about nicher options like race customisation, archetypes or mythic paths.
>gm wants to port an old 1e game to either 2e or savage worlds pfI have the feeling, because years ago I tried, this is going to suck. It's been years since I checked 2e but I don't think a lightning fist, metal skinned, super fast (120ft/move), super jump high and far, trip monster with 8 AoO human monk with almost no magic items (because GM doesn't use them) can be replicated in any of those games. I dunno why he doesn't just make a new game with a new plot
https://www.youtube.com/watch?v=jQse-bQ4_-s
>>97275622Just mod the game so until it's not shit huh? What a familiar defense that for some reason isn't okay when it's applied to DnD 5e but gets belted out all the time by Paizodrones.
>>973528255e has nothing to mod out PF2e has a plethora of shit options to deny. Same problem as its been since D&D 2e or did you always have Psionics at your table? The book of weaboo fightan magic? Give me a break faggot
Are Ruins of Azlant and Carrion Crown good APs? Thinking about joining a table that rotates both.
>>97350628>can be replicated in any of those gamesMaybe that's the point.
>>97350628leave nobody likes ports
>>97350628Yeah, quite frankly, feel like neither of you guys will be satisfied. It just makes more sense to start a new campaign in 2e/Savage PF than try to retrofit your old one. Hell, I'm unsure if the GM would be happy with 2e given how much more magic item focused the game is (on top of the admittedly lame design of them...).>>97352941I think this is a very fair rebuttal to the hypocrisy argument against PF2e. 5e players are really, really adamant of adding more and more bloat to 5e as they view it more like a Bethesda game, a skeleton for their own vision. PF2e players view the system as a game first, a game that needs adjustments than some massive overhaul mod. People aren't (or shouldn't be) against homebrewing or changing things about PF2e (if more hesitant thanks to how much you can ruin your own experience), they just know they don't need to completely upheave everything to make it fun.
>>97357503people ARE against homebrewing pf2 in any way and you are NOT at a risk of ruining your experience by doing it
>>97357776People also homebrew 5e eagerly and readily ruin their experience doing so. It depends on the homebrew, on the goal, on the persons.
>1eWhat would be a good build for scouting?
For monsters with the plus grab part of an attack, I know the grab part is an extra action. But is it automatic or does it still need to make a grapple check? I've seen in both ways.
>>97358139>People also homebrew 5eyes>ruin their experience doing sonope
>>97358343Assuming you mean 2e, this was a silent change from the remaster. Beforehand, all the monster abilities used to be automatic, but now it is a MAPless check to make it more fair for everyone. Even with the Greater forms.>>97358139>>97358360I would argue many, many players AREN'T ruining their experience, if only because the way they edit 5e makes it pretty unrecognizable to the vanilla game. Hell, you can say there is no "Core 5e" experience, an expected way of play. Yeah, there are zero campaigns that run every rule RAW, but also I think most players more often than not wing it. For good and ill, there's no way to play or change 5e so differently, you play it wrong. It's like mush, you can't build it up into a solid but you can't say you "broke' it trying to.While with PF2e, yeah you can absolutely accidentally take a sledgehammer to the foundation and wonder why it sucks. Hence why it isn't wrong to say 2efags are adamant against most forms of homebrewing or making the game your own. But also I would think this applies to most tabletops, 5e is more the exception than the rule to how much homebrew you can get away with. It's just notable to 2e because it is the #1 Rival to 5e, clearly wants it audience, and has such an out-there expected way of play compared to everything I do not blame anyone getting put off by it.
>>97358343It used to be automatic, but post remaster you must make an additional check. It's up to you how you want to handle it, but I think the automatic grab is better for players. The added check means you can get restrained and if the monster is actually built to grab people (it will be), that means taking entire turns away from people fairly often. Yes, it means they can miss too, but most creatures are set up to see critical success more often, especially if they aren't mooks. Forgoing the check also has the side effect of buffing player side summoning, since you can summon plus grab creatures and guarantee debuffs if they get lucky and hit.
>>97358291Anyone with access to a familiar can get a Greensting scorpion to scout for them. +8 size to stealth, +4 racial to both per/stealth, before your skill ranks and per/stealth being class skills for it. If you add the Figment archetype it can take the Skilled evolution twice by level 7 and get another +8 in both per/stealth (but must be within 100 ft). At lv 7 with maxed ranks and before any magic items it can have +33 to stealth and +22 to perception. If you take Skill Focus with the feat it gains from losing the mindless trait you land att +25 perception. And if it gets discovered and killed it will reappear after some sleep.
>>97352679>can't find someone who speaks English or even has a decent mic
2eIf a player detects a trap, whether non-magical or magical, do they learn how to disable it and how it triggers as well? Or is it just they learn of its presence? How would they determine its affects and how to disable it?
>>97358933They know enough to make a Disable a Device check at least, although how much more than that kind of depends on the hazard. The relevant rules here are (as listed here https://2e.aonprd.com/Rules.aspx?ID=2846):Detecting a Hazard:>"Every hazard has a trigger of some kind that sets its dangers in motion. For traps, this could be a mechanism like a trip wire or a pressure plate, while for an environmental hazard or haunt, the trigger may simply be proximity. When characters approach a hazard, they have a chance of finding the trigger area or mechanism before triggering the hazard. "Later in that same block of text:>"Anyone who succeeds [a secret Perception check against the hazard's Stealth DC] becomes aware of the hazard, and you can describe what they notice."The first quote specifies that they're rolling to detect the trigger area or mechanism, and the second clarifies that a successful perception check makes them aware of the hazard, with the GM describing what the character actually notices in the world. Nowhere does it say that they learn what the hazard *is*, although it's often obvious (e.g. the mechanics of a hidden spike pit are pretty clear once you've noticed it), and when it's not I imagine a relevant Recall Knowledge would probably tell them more about it.What's clear, however, is that they've definitely found it, and they can make a roll to disable it. The rules for disabling hazards are a little further down:Disabling a Hazard:>"A character must first detect a hazard (or have it pointed out to them) to try to deactivate it."That's the only requirement listed. If they know it's there, that's enough for a Disable Device roll. They might not know what exactly is going to happen to them if they crit fail, but they can at least make a go of disabling the hazard.
>>97358795this quality of the video is hilariously shit as I expected it to be, but what did you think about the gameplay? Better than that Dawnsbury crap I constantly see people glazing
>>97358795It’s 2025, nobody speaks English natively anymore.
>>97359283Seems pretty uninspired, but the execution will matter the most.
>1eGonna be playing strange aeons with my friends. The party is a barbarian, mesmerist, and a witch. I was looking at the oracle. The thematic suggestions are dark tapestry, lore, and time. As a first time oracle I was curious which of these I would have the least amount of trouble with.
>>97352679>not even one minute in and a sassy gay NPC flirts with the PCDunno if the devs know their audience but they definitely know the IP holder.
>>97359680Eh, difficulty-wise they are all about the same. Without spoiling anything big I will mention that Lore would see the most roleplay benefits in the early books, whereas dark tapestry and time in the later books.
>>97360570Could you elaborate a bit without spoilers if possible?
>>97361062In the early books there are multiple opportunities for the more nerdy aligned character to shine, and it does not completely fall off even in the later books either.Dark Tapestry related stuff is more of a background theme for the early books unless you consider things like undead related to that.For the Time related stuff it it hard to say anything without spoiling, but it comes up very late fully.
>>97361168What would your informed opinion be? On regards of playing a character like that? Considering the team currently.
>>97361269Well, to me it seems that you will end up in healer/support role. And the party seems to be lacking a character able to cast Haste, for which Speed or Slow Time (Sp) from Time mystery should be helpful. Though you can get it also with Arcane Archivist (Su) from Lore. It is bit of a cointoss, but I'm leaning towards Time because if you think your group actually manages to get all the way to late books, the Time should be extremely satisfactory if your GM knows how to play it out for you.
>>97360570>>97361168>>97361315I was initially leaning towards DT, but Time Wizards are always intriguing. Looking at the suggested mysteries, I felt Time was heavier on the team support.I have faith in our GM on playing things out story wise.
I'm playing a gun/air repeater using Thaumaturge w/ Amulet and Regalia for my implements. We're using free archetype and so far I've been using gunslinger as fake out has proven to be remarkably useful in enabling my melee party members to crit more often, but I don't really see much other use for gunslinger.We're about to hit level 8 and I'm looking to pick up a new archetype, does anyone have any suggestions for a fun/useful free archetype for a thaumatuge? I was thinking Rogue for skills, blessed one for extra healing (which we somewhat lack), or maybe psychic so I can cast shield on people & I can retrain my amulet instead.My party is a fighter, magus, cleric, and barbarian besides my thaumaturge, if that helps with ideas.
>>97362579>Regalia>AidSwashbuckler for One for All, go for Pathfinder Agent and Swordmaster to be even more Aidpilled. You can also retrain back to Gunslinger when Stab and Blast becomes available.
>>97362579You probably should have gone Pistol Phenom over Gunslinger. While you lose out on Fake Out, you gain Ranged Feints and maintain your reaction for your Reactive Implements like Amulet.
>>97362718>>97362761I'm still learning the game, so I just went gunslinger due to it feeling like the default given I'm using an air repeater.I might just take psychic dedication with multi talented at level 9 I guess.
>>97271573I too miss Warlord.You could *maybe* do it with a single hireling, usually archetypes that give you multiple minions (broodmaster summoner, packmaster druid, huntmaster cavalier) are a tremendous pain in the ass for anyone not playing them and exclusively tied to classes that are already pet classes. Leadership is certainly a way to do it, but I've heard of many tables banning the feat. This tracks since you are already playing a game with (I assume) other people at the table who would also like to play and maybe receive your buffs. The best try I have for you is Daring General Cavalier (gets a limited "not leadership" at lvl 6) with a no-horse archetype of choice and Dragon Order, maybe a dip into Freebooter Ranger for Freebooter's Bane, Combat Advice somewhere in the feat list, maybe Combat Reflexes+Bodyguard and Vanguard Style to keep your investments protected. There's no magic, but you get to spend a lot of time telling people what to do between Tactician and all the little minor buffs you can hand out willy nilly. If you want a party of your own in 1e, necromancy is probably the most efficient way, but that's really stretching the "merchant" concept.
>>97362782I wouldn't necessarily go for it, Thaumaturge is a bit too action crunched to get much power out of spells, even with ranged weapons, and your choices of implements already covers a lot of supportive roles. If you are really stumped, Scout, Overwatch, or Blessed One are all good support archetypes that don't require too much out of your rotation. If you really want magic, you might as well grab Scroll Esoterica from the core Thaum kit and maaaybe double it up with Scroll Trickster.
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>>97364266Yeah, after some thinking I think I'm gonna go blessed one for healing and then Rogue with multi talented so I can pick up Rogue proficiency, our group needs someone who can pick locks and disarm traps.
>>973643041e looks better>>973643102e looks better>>97364316look the same
>>97364316Fantasy artists really will never learn how rapiers fucking work, will they?
>>97364362Ehh, Rogue definitely got something of a breast reduction and her figure was slightly subdued to look less hourglassy. Very much in line with the desexualization and WOKEness of 2e.Unsure why he needs to bring it up now, this point it is like saying water is wet. Really, what is the most CHUD-aligned TTRPG on the market at this point?>>97364419Hands are hard and that's supposed to be a front-profile shot with some foreshortening. You can excuse that one.
>>97364304Why did she start doing meth between editions?
I'm new to Pathfinder 2e. How do I make an effective druid and what are the best spells in the Primal tradition?
>>97367015Generally as long as you avoid Untamed Druid (its workable but it ends up very vanilla, both compared to previous game iterations and other gish builds in PF2e), you pretty much set from the beginning. Storm Druid is the best of the lot, but you really can't go wrong with most other Druid options as long as you just play smart and understand that you are the generalist of the group.Some good spells to focus on include>Electric Arc>Needle Darts>500 Toads>Heal>Sacred Beasts>Lose the Path>Tailwind>Soothing Blossoms>Sticky Fire>Cave Fangs>Coral Explosion>Mad Monkeys (more memey than good but funny enough to pull at least once)>Eagle's Cry>SLOW (do not skip)>WALL OF STONE (do not skip)
>>97367439>it ends up a very vanilla beaterpardon, missed some words there. Untamed Druid is *statistically* fine if you properly scale upwards the feat chain, but it isn't doing anything a real martial would be doing, and PF2e's action economy means you can't really switch-hit with shapeshifting like you could get away with in D&D5e. There's no Circle of the Moon buff that grants you spells while shapeshifted either so...
>>97366940she wanted to do math, but has int8 so mistakes were made
>dm introduces antimagic fields and we are just 10th level chars>claims is not to hinder us or to control us but to make things insteresting yet gets ubber mad when 99% of my cool stuff is [EX]mmmmm
>>97368001Is it really fun playing in a game where the GM gets "mad" at PC's abilities?I've very rarely had GMs disapprove of some stuff and when it happened it was talked about before the campaign started rolling.
>>97350628>120ft/move>human monk no magic itemslevel? if you say anything below 17 or so, yeah literally impossible to move that fast as a human monk in a single action in 2e
>>97368001Antimagic fields are bullshit. What next, antimartial fields where martials are unable to use abilities or attack? Antimonkey fields where skillmonkeys are not able to use skills?
>>97368519>anti martial fieldPlayers already cry given one or two immunities to damage types might as well make the monster Immune to Death if you wanna railroad so hard>anti mechanics fieldYes this is actually a great fix. Casting Grease or leaving huge puddles of oil around to slick the floor, ropes, ladders, door handles and locks will go great with my party.
>>97368519>antimartial fields where martials are unable to use abilities or attack?Isn't that simply Force Cage?
>>97364348>tfw I'm a fascist and I'm in the paizo space playing their games ((for free))Heh... nothin personel Jason.
>>97364348Do these people even realise how pathetic they sound
wanted to try out a flexible spellcaster druid for an upcoming game, am i cooked? wanted to get my defenses to a decent spot while being able to use a shield. later on i intend on getting into heavy armor
>>97373595You'll be fine. You got the basics and can work as a good on-the-spot and downtime healer. The stat array is a bit weird but you got +4 on WIS and Heavy Armor will cover the middling DEX/Reflex so I'm not going to judge.
>recently my 4 man group upgraded to 6 man after we all reconnected with old friends at a wedding >They are genuinely interested and invested in the game >RP is fun, I get to kick back and let them argue for a bit before I move the story along >Combat is a slog I'm running AV and I meant to increase the enemies to account for the extra people but I forgot and was lazy. Thank God I did.So they ambushed this worm wizard dude, he's cr 6 to their 6 lv 8s. Easy fight, right. It took a full 40 minutes for them to kill him. One guy who rolled low on initiative never got a turn. Between them, rolling initiative, staying in stealth, moving, debating choices, talking amount themselves, asking me to look up stuff, it took forever. Im debating about inputting turn timers because certain people who already took long are taking even longer. I can make the fight artificially harder by bumping up stats or adding smaller enemies but I don't want to spend an hour on every small fight.
>>97377517AV is absolutely not a 6-man dungeon, not without significantly widening the halls. Even if you are lucky you rolled initiative, you better hope your frontliners' fatasses just don't block the only entranceway!Though yeah, 6-man groups in general will require some patience.
Any advice for Ruffian Rogue grapple builds? I would love a way to reduce MAP between attacking and maneuvers or something.
>>97384586Combat Grab is your go-to. It adds a grab as a rider effect on a successful second Strike, so you can Strike twice and get a free grab pretty reliably, without ever having to make an attack or Athletics check at your maximum MAP penalty. The two ways to get it are via the fighter archetype (which you can pretty easily qualify for as a ruffian) or the wrestler archetype. Fighter has the added bonus of allowing you to pick up Reactive Strike as early as level 4, which is super valuable.When it comes to taking advantage of the grabbed condition, wrestler has access to Elbow Breaker and Strangle, which are both situational but not terrible ways to mess with opponents if they neglected to escape from your grab the previous turn. Fighter has Dazing Blow, which is incredible, but has two drawbacks: first, it doesn't become available until level 12, and second, it uses your fighter class DC, so the DC for them to avoid being stunned will always be a little easier than if you were a fighter. Still, it stuns even on a success, so it's a powerful option. Both archetypes have access to Snagging Strike, which is a generic free-hand opening Strike.Also, since you're going a free-hand build (in order to take advantage of Combat Grab) and you're a rogue with a billion skill feats, it might be worth considering the Medic archetype. Every group needs downtime healing ]and you've got skills to spare, and Medic gets you some powerful, reliable healing (including self-heal) for combat--and you've got a free hand anyway.
>>97377517stop playing 2e if you dont want slog combat
>>97386828It's actually a 6 man party issue (this dude probably plays PFS LOL) but I would love to hear about your Emerald Spire or equivalent for 1e taking less time and ensuring everyone "gets a go"
>>97368392>below 17I don't think you can even reach 100ft as a human monk even as a 20th level at all, fucking sure not permanent. Pf2e is anti cool acrobatic/athletic
>>97388680So I've actually discussed this before, and comparing 1e at its most athletic (just like with almost everything else about the system) makes 2e look like a paraplegic joke.In the Mythic system for Pathfinder 1e, Champions have a Tier 1 ability called Aerial Assault. Basically, as a free baseline, it adds 10 ft. of height or distance per tier to ALL of your jumps, plus if you hit someone on the way down you got a bit of extra damage equal to the damage you would have normally taken from falling that height. So, when JUST taking this ability into account, a MR 10 character with this could theoretically leap up over 100 ft in a single bound for free, and if they wanted could get up to 10d6 extra damage if they jumped vertically in combat.Now, let's compare that to the closest thing we have to its 2e equivalent: Feet that Stride the Sky. This is an Uncommon Mythic Feat 2 that has a Calling prerequisite, and says that if you SPEND A POINT, you get to make a High or Long Jump at Mythic proficiency. It tries to soften the blow by making it so that no matter what kind of jump you always use the easy flat Long Jump DC of 15, and you also get to double your movement speed, but it only lasts for one jump. It doesn't even remove the need for you to get at least a 10 ft running start first; and worse, it doesn't matter how fast your movement speed is. The most you're ever going to jump with a High Jump (even with the reduced DC) will be at most the predetermined 8 feet vertically and 10 feet horizontally listed on a crit success, so that extra movement speed I mentioned only matters for Long Jumps.You get no bonus damage from the height, and most damningly of all? Paizo didn't even make a follow-up Mythic Feat to pair with this other than MAYBE Godspeed, which requires you to spend EVEN MORE of your limited points to get a piddly +10 to your movement speed for one whole minute.
>>97388841never thought they would nerf that instead of instances of super damage or enemy nullification wombo combos
>>97389120Most of the 2e community agree that the 2e Mythic system is very undertuned and underbaked, even for 2e standards. Though it wasn't about trying to nerf the "broken" parts of 1e so much as actually making it function as a system by not having it stuck in an AP subsystem. >>97388841I mostly agree with this, but I do want to acknowledge the powercurve of 2e in general. Low-level feats are just that, low-level. They are meant to be more practical or lowkey then character defining. And this applies to the Mythic system as well, you aren't going to expect a power to scale like Aerial Assault if its not a distinct spell or class power.2e can be pretty No Fun Allowed but I think there has to be more a middleground between "oi you god a loicense to be cool tuday!?" and "free 10d6 goomba stomp every round".
>>97389408Ignoring the mythic system is still incredible feat/magic item/level intensive in 2e to come close to what you could easily do athletically/acrobatically in 1e
>>97389434That's just a true statement, I am very certain a point was to make sure you can't. By default, a "full-round action" to move in 2e is far more freeing, if less multiplicative than a full Run/Charge in 1e. But I also think neither game was ever trying to be Exalted, there are diminishing returns to high degrees of athleticism on both player and GM. You can only make a mountain so high, especially for the one person that builds for it in your campaign. And unless you houserule how move actions work to work like they do in D&D5e, you not only waste all your additional movement as you can't skirmish, you lose out on other full-round actions.Nothing in 2e is supposed to be as easy to accomplish in 1e. Either it is meant to be more an investment to compensate for the streamlining of core systems, or not applicable at all because they are two different games and have two different balancing points.
any good patreons with environment art for games?
Downloaded the foundry modules for season of ghosts through the trove, but upon opening them foundry throws a renderer error. Anyone have any experience on how to fix this? Am on latest stable version of foundry & pf2e
>>97308187nirmathas is the most appealing one to me by a mileso of course other people dont care about itle sigh, I am forever cursed to live on shithead normie planet
>>97364304>>97364310>>97364316>>97364330how are all 2e versions downgrades
>>97393995Geez, no clue here how the oft lauded art of WAR (giggle) and Pathfinder 1e managed to slide downhill...
>>97394320I mean yeah 1e had rather variable art, but the iconic art comparisons posted are superior to their 2e counterparts
>>97388841tangentially related but damn how useless is flying kick...thank god retraining exists because I've never been able to use it
>>97388841speaking of mythics, how is 2e mythic compared to 1e?
You guys think of any cool Archetypes to take with the Runesmith play test for a free Archetype game?
>>97394967Impossible speed in 1e gives you +30ft speed permanent (as in forever, as in if your normal speed is 30 now is 60) and +10x mythic level for 1 hour if you want to spend one mythic point, so at 5th mythic level you could spend 1 point and get 50ft extra per hourGod speed in 2e is +10ft for one minute if you spend one of those 3 per day mythic points you have. Doesn't increase above that. Epic some would say
>>97395023that sounds lame for 2e, but what about the rest of the Mythic stuff?
>>973950532e's Mythic was deemed by and large a failure by most of the userbase, not for breaking the game, but for being incredibly lame. Mythic Proficiency for skills and checks basically gets "weaker" the higher level you become because it works along the same track all other types of proficiency does (essentially giving a +10 bonus instead of the +2/+4/+6/+8 track you get as you level), and also makes it so that ironically investing your mythic into things you're already good at is WORSE than investing it into things you would otherwise have no business doing, so a Wizard will do better investing their Mythic into Athletics than the Fighter will, and the Fighter will do better investing into Arcana than the Wizard, etc.Many of the feats are similarly lame, and most of them do very little to make you feel like you're able to do incredible feats that a non-mythic character could also do with a good enough roll.
>>97395053It's pretty underbaked no matter how you slice it. More functional than the 1e version, but not the Exalted power fantasy you would expect from it. The biggest issue comes from the Mythic Callings, your "Tier 1" Mythic powers being *painfully* limited in applications. Combined with the early-game feats being "nice to have" more than "lemme bend the Tarrasque like a straw", and you spend a lot of time just playing 2e normally with an occasional "official homebrew", Temu Divinity: Original Sin 2 Source Power.Once you get a Mythic Archetype and Mythic Gear, you definitely feel far more potent and more akin to the fantasy, but that's locked off to 12th-level minimum. Spellcasters are left wanting (as usual for 2e) thanks to no item runes, 2 Mythic Archetypes dedicated for them, and a poor selection of things that interact with spellcasting in general. And the RAW rules for Mythic Point regeneration, requiring you do to a "Mythic task" or crit succeed at your skills is really low.
Is it just me, or does no one really give a shit about Starfinder 2E?
>>97395324I would not be surprised if that was the case but i would wait a bit until more SF2e books ( ship combat) are released so we can get a full picture.Regarding SF1e , it was not compatible with PF1e so you had to "invest" in it and if you didnt like you were "Shit out of luck" ( SF1e had a lot of shitty rules) . I heard that SF2e is fully compatible with PF2e , if that is true than that will give the game a bigger player base instead of being a standalone game , well i dont give a shit about PF2E or SF2e they are both dogshit to me .
>>97395324Eh, SF setting was already pretty lame in 1e, and 2e has sofar only made it worse. And for system there is not really anything to speak about because it is just pf2e in speesh,
>>973949671e Mythic is brokenly overpowered and makes the game basically freeform if the GM doesn't want to arms race things to the point nobody is having fun anymore. It's funny but unsustainable if people are really trying.2e mythic is broken, underbaked, and boring. Nothing in 2e Mythic actually feels mythic. Mythic Proficiency is one of the worst thought out mechanics in the entire system. Mythic monster creation rules are actively anti-fun. Mythic player options are a joke and you're better off running regular ass free archetype most of the time.>>97388841I think the thing that gets me is that the "floor" of non-mythic competence in 2e is higher, but the highs are barely above that. It's real easy for EVERYONE to at least be passably competent and jumping around, climbing, and swimming, as you'd expect adventurers to be... But it's a monumental effort to get even slightly better than that, and 2e mythic basically doesn't even attempt to push that ceiling so it's a joke.
>>97395324Most of the time I see SF2e mentioned, it's either flat out treated as an expansion pack of PF2e, or it's people arguing about whether or not PF2e content should be factored in any discussions about it. The latter of which feels psychotic because paizo spent so long jerking off about compatibility and making sure classes didn't invalidate eachother by being too similar that no fucking SHIT I'm going factor the two together when talking about SF2e.I will die on the hill that Solarian, Envoy, and Operative are three of the worst designed classes in the combined system-at least Operative is STRONG in spite of missing the entire point of the original class, the other two have no excuse
>>97395324There's just not much to talk about it. All the interesting space content was pushed to this year, so it really is more an ex-pack for Pathfinder.>>97396517The most recent errata did help patch some of the more apparent issues with Operative, but it is still a bit messy. And Solarion is more an issue of having no good content to gel with its martial playstyle. Very vanilla, but easily addressed with feats and additional manifestations as more splats are released.Envoy, I got nothing. It really is just...not well-designed. They had something with the playtest, I don't know why Paizo seems hellbent on shooting themselves in the foot when they get a good idea.
>>97396604My issue with Operative is that it fundamentally is no longer the original premise of the class and the new version is strong in the most boring way possible. It isn't the class to be Han Solo anymore, it's the class to be John Halo. I get that 1e Operative was "too good at everything" but Jesus Fuck did you have to make the worst part of it the only part?Solarian just feels fundamentally designed wrong in ways I can only blame on sharing a book with 5 other classes. The Manifestation system being hardcoded instead of Modular and its KAS being locked to Str are intrinsically mistakes that put a choking leash on what should have been an exciting class.
>>97395324I'm the audience for starfinder 2e, but besides losing some of my interest for pathfinder in general lately some of the weird modern writing they're doing for the setting is souring my mood on it. I think 2e was a better approach than 1e did trying to make it its own weird thing but the mindset that lead to "doomscrolling" and "spoons" as feats clearly permeates all the new stuff they write and its just offputting. I still probably will either shill it to my group one day or port parts of the setting I like to another system one day.
>>97396845How do you feel about the lore changes with SF2e?I haven't looked into it aside from accidentally learning that Zon-Kuthon and Shelyn did a gattai and became Zon-Shelyn, but you probably have a better idea about what's changed.
>>97397052I think I'd be fine with them if they weren't written by cringe people. It's mostly the same setting, the triune and stuff related to it seems like an attempt to flesh out hyperspace and the internet a bit more, which I like the idea of I just hate how much of their perception of the internet has been shaped by modern twitter.
well, the entire modern internet basically comes down to what happens on twitter anyway, so get it twisted. the premier superpower on the planet is run by a twitter shitposter president, with a handpicked twitter shitposter government. bluecheck accounts on twitter with hitler statue profile pictures literally decide which countries get bombed and which don't. get it twisted.
I've got a Thaumaturge, Mirror/Regalia, about to hit level 6 and get Scroll Esoterica. What are some of the best spells to get? Mostly utility stuff, I'd imagine, though some debuffs or cc can't be too clunky, especially with Retrieval Prisms from Talisman Esoterica.
>>97396724> It isn't the class to be Han Solo anymore, it's the class to be John Halo.That's an odd comparison that I don't quite get. Admittedly my knowledge of 1e Operative is limited, but generally when you are split down the path of "the dude that's really good with (single-shot) guns" and "Space Rogue", but you can't do Space Rogue again, there not quite much you could do other than go hard to the left. There is also the fact that Skillmonkeys in 2e don't need to put so much expertise in the class themselves thanks to Skill Feats, so they don't need to print skill-based specializations. I think Operative is more faithful to the 1e idea than you give it credit, at least in terms of how 2e is expected to play.Solarian I lowkey agree with you though. It very much suffers from page space crunch and "Well SOMEONE has to be melee!!" when it just didn't.
why do I keep seeing jeet pf2e slop creators?!
>>97395053Mythic in 2e is basically you get 3 mythic points per day (you can't have more than 3 ever though you can recover them doing mythical deeds like in 1e) and to do use any mythic feature you have to spend 1 mythic point. But everything is so lame, nerfed, amputated is pretty much not mythical at all.The only good stuff are powers that let you reroll attacks, saves, skills, recover spells, etc because if you want to swim faster, run faster, throw further, lift more, etc? better move into another system, mythic feats for that are a joke
>>97396453I loved 1e mythic if you avoided more damage, more ac and stuff like that and only went for stuff like jumping more, throwing further, etc to feel you know, olympic
>>97396724>>97397620nta and I only played SF1e once but I had a super blast with my daredevil operative blitz soldier with a sword like I didn't in many years playing ttrpgs
>>97396453The thing I heard the most to descrive 2e by friends and acquaintances is something along the lines "the tallest grass gets chopped first"
>>97397620I just don't like Operative having legendary strikes, it feels like a pointless "we must have a class with this" mandate and I would rather Operative have gotten other parts of their kit improved to make it a more rounded class instead of just being a hyperfixated Johnny Shootguns. They could actually have bonus skill increases to go with their extra skill-specific skill feats if they can't just be space rogue, you could have had them not need a specific fucking subclass if they want to pull out a knife out to go with their pistol, and made their speed increase come online at a reasonable level so it doesn't feel like it's tacked on for no reason other than "well 1e Operative had it I guess?"I do realize that just makes them be Better Ranger (but in space), which is also a thing they'd want to avoid.Solarian I could probably go on way longer about, but I'm tired. The simplest non-full-rework fix is probably just "bolt Plasma Sheathe onto it at level 3 for free".
>>973978732eMythic isn't even a Tall Poppy Syndrome, it is just underbaked. They did not fully playtest or fleshed out these ideas. So it is left in a weird, awkward halfstep between Epic Level Handbook and 1e "We Didn't Even Know What We Were Making" that not even 2efags like.>>97397873we get it, you want to play Mutants & Masterminds, not actually play anything useful>>97397889Operative was just going to have Legendary Strikes. They were the only class in 1e that got 4 full attacks at base, something that not even Soldier got. And with 2e Soldier being the Heavy Weapons Guy with Legendary DCs and James Bond With a Rocket Launcher is way more incongruent than either Han Solo or John Halo, it pretty much the only thing that made sense to do. At its core, you gonna play Starfinder for the guns, this is the gun class. I can't really change your feelings, but mandate or not, I don't know what they really could be if Space Rogue and Better Ranger was out of the table (and arguably they still end up the best of both worlds, jank feature set or not).
>>97397982The funny thing about Soldier is that I am in fact kind of annoyed by the change, but the end result is actually something I think is actually interesting and unique mechanically, so I can begrudgingly accept it in all its kind of overloaded glory (it took me until now to realize Soldier didn't get Greater Weapon Specialization at level 15-that's the only thing it DOESN'T seem to get lmao).I know I have to just live with Operative in its current, powerful as fuck state, but that doesn't mean I have to think it's a well designed class. Fuck's sake, if anything it's just the arbitrary "better gunslinger/ranger in space" instead of "space rogue", now, which feels EVEN MORE of a design fuckup given Gunslinger is the butt of jokes even on reddit, and Ranger has to struggle against people constantly asking "what do you even do?"
New player here (pretty new to TTRPGs in general, played like 3 sessions of DnD5e two years ago)I've heard people talking about how the P2e has a lot of tactical depth thanks to the 3 action economy and how you should try to inflict an asymmetric action cost on the enemies, but how do you actually do that? If I use an action to walk away from a guy attacking me, he'll use one action to catch up so I don't feel like that would gain me anything. Tripping an enemy is 1 action but they also need only one action get back up so it's the same here. I'm sure there are options where it actually pays off, I'm just not sure what they are.
>>97398802Ohh, wait a second. But if I'm surrounded by 3 guys and use one action to walk away, it will cost them 3 action in total to catch back up. I think I'm learning
>>97398802>>97398806Also on that note, our party is currently missing a ranged class, so I'm probably just building a fighter with a bow.I want to prep before the game and write down some useful actions I can do during encounters so I don't just stand there and shoot arrows for all of my three actions (I hated how boring our fights in 5e were). Any pointers what I should look into? There are a lot of them from the looks of it.
>>97398802Expending even one action of a monsters' is a massive boost to your survivability. Many monsters contain abilities like Grab, Trip, Swallow Whole, Rend, different powers that can cost an action or two. Action denial is a core part of 2e's combat meta and skirmishers like Rogue, Monk, and Swashbuckler all love to waste actions forcing monsters to chase them.As for Tripping, when timed well and combo'd with other powers like Reactive Strike, it can leave them in such a massive state of disadvantage. Being Proned means you are Off-Guard so you take -2 to your AC, which is not only +10% to your hit rate, but +10% to your crit rate thanks to Degrees of Success. The more you play 2e the more you learn how important crowd control is to winning fights decisively.>>97398850As for Bow Fighters, it's pretty clear what feats you are meant to grab and how they add to a ranged playstyle. Double Shot, Point-Blank Shot, Parting Shot, you really can't miss what you need to do. You gonna be turrety by design, but there's plenty you can do and add to your fight rotation. As for additional actions, it would depend on your skill selection, look into Demoralize, Battle Medicine, Create a Diversion, or Hide/Take Cover for the basics. And then you can look into stuff like consumables and magic/alchemical arrows
>>97398850So if you want combat to be more dynamic, a ranged dps is probably the worst choice. That isn't to say there aren't interesting ranged dps, but Fighter will do exactly what you want to avoid. Ranger is worse than Fighter, but you have more interesting things to do by default with focus spells and potentially an animal companion. I'd look into Investigator too, they get to pre roll their attack for the turn to see if you hit or miss. If you roll bad, you figure something else out to do with your actions, which can just be shooting someone else. In that case, you want to build your character with a caster archetype, or something that doesn't require attack rolls to rely on as a backup. As for generic actions to do outside of attacking, Demoralize is an easy and useful one if you go into the Intimidation skill. You can also go Medicine to heal yourself and other people in battle. There are a lot of options like you said, so it could help narrow it down if you have an idea of who your character is outside of being a ranged dps. Like is he a shit talker, or a prepared calculating type?
I take a certain degree of pride in this build specifically, if only because I think it really goes to show the strengths of PF1e as a system that I could take the concept of a Vtuber whose whole "thing" is basically about being (somehow safely) irradiated and that the system has a way for me to mechanically represent that without just being like "yep, she's radioactive, and will die from it in the next 5 minutes".The only concession I had to make that's not accurate to her lore is that the class gives her the Earthbending, which is why I went out of my way to build it in a "she has it but doesn't use it because she doesn't understand it" kind of way.
>>97337531>rerelease Dark Archivehttps://www.reddit.com/r/Pathfinder2e/comments/1qgpug1/dark_archive_was_sent_in_error_to_some_people/Remastered Dark Archive. Psychic is still bad. Imaginary Weapon downgraded, Psychic Dedication also downgraded; maguses are out of luck yet again.
>>97398850>>97398970I really do not see a reason to bother with Double Shot as a bow fighter. You might as well put the feat towards something more immediately useful, like an archetype feat.
>>97399365I figured the dude is just playing the Beginner Box or another low-end campaign so I was just focusing on what Fighter can do. They aren't really the best ranged DPSs even with Legendary Attacks, for the record. You are correct 2hu about going for Archetypes, but it is best to help keep it simple.
>>97399355>psychic archetype catches a nerf with no redistributing of lost strength>psychic itself ALSO catches a nerf on the way to try to punish Magi, and just means magus will go take a completely different archetype for a different focus spell now>Thaum wand implement buffed, but it's still the fucking wand implement so lol lmao>mfw this and all those other changesgod I hope the changes this guy lists aren't it, that's hysterical and almost depressing
https://2e.aonsrd.com/creatures/60-emissar-angel>Emissars, or propaganda angels, are a divine embodiment of radical hope and the celestial answer to information warfare. Some emissars spring from the sainted souls of revolutionary leaders or celebrities who used their platforms to help people in life, having been transformed into a celestial in their afterlife. Others spontaneously form out of the condensed faith and desires of a movement or ideal.>Emissar angels take on the role of celestial spin doctors and political organizers, inspiring their allies to rally together and keep pushing toward a goal even when defeat seems inevitable. Emissars often support mortal causes that align with their own beliefs and goals, and while they always hope to change hearts with an inspiring speech or an act of radical kindness, emissars aren't afraid to fight for what they believe in—no matter the cost to themselves. As soon as a battle ends, their first priority is caring for their allies and saving any enemies who might be swayed to join the cause. While their allies usually appreciate their unshakable hope and upbeat attitude, their opponents resent what can be construed as the emissars' toxic positivity and comforting lies.
Genuine question as someone that's played 5e for 8 years, played 3 campaigns of PF2e, and played OSE.Is PF1e playable? Like can I pick up and run it semi quickly? How do I run it so me and my friends play it in the most playable state? I want something that runs well on foundry and is like a normal dungeon crawling game.
>>97399548I don't expect all options to be equal, so the fact that they buffed it, Chalice, and Mirror at all is already a win. Thaum doesn't really need anything. The Psychic stuff is inexcusable and makes me worried for Runesmith and Necromancer. All their releases for like the last year+ have felt weirdly half assed and filled with errors or things needing clarification. 90% of the Draconic Codex spells could have used another pass either for clarity or being unprintable garbage. Then they don't even put out errata? I'm more surprised when things end up being good these days.
>>97399355So like...does Paizo just hate Mark Seifter and anything he worked on? I don't know how you can view a class that E V E R Y O N E has complained about in some way and fashion, and think it needed to be NERFED in multiple ways. They couldn't even give it a triple focus point refresh as part of the core progression, it's still a feat.This isn't even page space concerns, the Psychic was always a numerical issue over a design one (albeit Unleash Psyche could use a rework). And you made the numbers worse?? Do they just think that 2e needs its own 1e Shifter, a class so painfully dysfunctional and never can get anything good??Hey, is that Potential Man dude still around? I think you win, won't stop your spam anymore...>>97399624Ehhh. You gotta learn and there's plenty of awkwardness built into the system like how Full-Round Attacks work, but it is playable. Would recommend Elephant in the Room to get it in its most playable state, and maybe shop around for homebrew like Legendary Games or Dreamscarred Press's work if some class/archetypes don't quite scratch the itch.
>>97295203"Grond" is the name I'm going with. Descended from a stone giant who was struck with a curse for his arrogance to become flesh and blood.Half-stolen/inspired, obviously, by actual wow lore. They're a MEDIUM ancestry but have an option to be large, and another option to obviously have two-heads since that's a cool thing for them. I'm still debating whether they're large or medium, actually. Thinking of feats as well that reference them being stone-like, but I don't want to copy the dwarf ones. A trance/meditation one, maybe, where they curl up into a ball like a goron?
>Anathema: Use your magic to meddle with physical forms>Anathema: Use your magic to change or create physical thingsLike, if you throw a Fireball to burn something or Disintegrate something to dust, do those kind of things qualify for the anathema? Or just 'no (poly)morph dude' is enough?
>>97400560It's basically just no Transmutation or Conjuration spells, would be very silly for the lords of sin to be against any form of violence.
>>97400560>>97400654How do spells that does not physically change things but imbues (fly, haste...) or create (teleport, dimension door...) count?
What are the best Arcane Schools for Wizards in Pathfinder 2e?
>>97399355Psychic just needs a complete rebuild frankly, the class is just a big pile of 'meh'. Same as Inventor, how the hell did it leave print like that?
how does "the amount of each damage type is equal to the number of damage dice for the weapon" work? if the weapon is 1d8 then the extra damage is 1 right? because it's a single die, right? not an extra 1d8
>>97399355casterfags had it too good for too long, thank you for gracing us again with balance GODzo
>>97400668they work by nicely asking the gm if you can cast your spells pwease
>>97400858Yeah, if you have a major striking rune weapon, your weapon has 4 weapon dice and such an ability does 4 extra damage.
What's the current state of starfinder? Is a 2e out or is it still in it's 1.5 stage?
hahahaha! when will caster chuddies fucking learn?
>>97400668While edge cases are things you do just gotta ask your GM, Fly and Haste WERE Transmutations so they would be banned by Pride Runelord (good to remember it was the school on ILLUSIONS), Dimension Door's replacement Translocate no longer creates a doorway so that's good, and Teleport was always weird being a Transmutation spell so that can go either way depending on how you rule what it ACTUALLY does by fluff.
>>97401140And now this...why is Heaven's Thunder considered broken then? if at best adds 1 or 2 extra damage? I heard from other players, gm and even reddit that it's going to be errataed because it's uber broken...I could understand if it were one extra d8, or 2d8 if you had striking runes
>>97401403I don't think it's broken myself, but some points:- Costs only one action, so fits the "find a use for your third action"- Gotten at 6th level, so you already have striking runes- Gives lightning AND sonic damage, so 4 extra damage per strike minimum (if you have runes)- At will- Also deals this damage when grappled or grappling
>>97401456>so 4 extra damage per strike minimum (if you have runes)we're talking at 20th level? because I don't seen it being possible at level 6-10th
>>97401485You get your first striking at 4th level and the feat gives number of weapon dice (2) of both lightning and sonic
>>97401664I completely misread that, thanks
wait is the psychic remaster out? am I finally able to not play a dogshit character?
>>97399597>While their allies usually appreciate their unshakable hope and upbeat attitude, their opponents resent what can be construed as the emissars' toxic positivity and comforting lies.they actually acknowledge that instead of brushing it off?did paizo have character regression back to being better?
>>97402395It got leaked early, barely anything changed, some of what did get changed was a nerf, and psychic archetype got taken out back and shot (with a second bullet specifically for magus because amping can no longer combine with spellstrike in addition to the IW damage nerf)So no, psychic itself still sucks
>>97402433oh my GOD bruh
>>97401456NTA but you still need 5 feats to get it (3 from student of perfection and 2 from heavenseeker) I think the steep investment more than balances the effect.
>>97402395>>97402433>>97402446holy fuck the cope
>>97402692The last time I saw a psychic get played, the player almost quit the system entirely their experience was so miserable. The level of cope that the fanbase has could power a city for months
>>97402737well, they're gobbling up 2e and asking for more, at this point they will accept anything
>>97402737>The level of cope that the fanbase has could power a city for monthsit's genuinely fucking insane
>>97402628>You can select the dedication feat for the Jalmeri Heavenseeker archetype even if you haven't yet gained three feats from the Student of Perfection archetype.
>>97397492You can never go wrong with Heal.
Is there a download repository for Starfinder 2e? The Starfinder 1e MEGA is still up, but doesn't have 2e in it.
DM is working on a Tian Xia campaign, and in the interest of sparing him from the entire party being either samurai/ninja or cultivators because I know the rest of my group, does anyone have any good sources to draw inspiration from for a southeast Asian character? A muay thai monk/fighter comes to mind, but I'm interested in what else could be out there and my cursory Google searches unfortunately do not turn up much.
>>97403050Samurai and Cowboy co-existed around the same period
>>97403050Age of Empires 2 wiki; no I'm not joking
>>97403022The PF2e repo has a folder for SF2e
>>97402433>read it>amping is now basically a spellshape (free action)>can't use any free action with amped cantrips anymorelollmaoI want to know who seethes so uncontrollably at casters to keep doing this, fucker is a professional hater.
>>97403449I also genuinely want to know how the same company that made the oracle a caster with 4 spells per rank, 2 focus pools with cursebounds and 8HP + light armor looked at the psychic and didn't even give the class more spell slots. This is honestly really funny.
>>97403063also Pirates
>>97403536>>97403063
Wow, somehow the psychic got even worse. I guess I’ll just ignore their ''update'' and treat this dogshit class as an archetype for my players, because the chassis is still a goddamn joke.
reddit is having a melty over the psychic remaster because everyone with a brain is pointing out how the class is now effectively dogshit with barely any redeeming qualities for no benefits while cocksuckers won't shut up about "but it's actually good in my very specific conditions that aren't common play!!!"
>>97403879kill all redditors
>>97403879I can't even think of a single specific case where I'd rather not have a sorcerer than a psychic.The fucking class can't even use shadow signet with amps anymore.
wait up guys I need to refocus for 10 minutes or else I'll be completely fucking useless like a brick for the rest of the dungeon
>>97403879>>97403887>>97402808>>97402692>great majority of reddit rightfully shitting on Paizo for this>4chan NEEDS to focus on the few controversial posts to pretend they're better/different
>>97403891Oh shit, really? They really hate this class if this one can't use the bandaid item lmao
>>97403891>The fucking class can't even use shadow signet with amps anymore.The class could NEVER use amps with shadow signet, though?
>>97404024let him cope
>>97403994>4chan could NEVER be contrarian retards, only Redditors can be such!>>97404024never let things like the truth get in the way of slander and libel, it always work out for everyoneThough yeah, the inability to use Amps and Metamagic together always been a weird restriction that would have been the easiest to fix. I can only see issues in pretty specific edge cases, and most of it is just "Well I gotta waste a few more minutes of the GMs time reading two distinct abilities"
>>97404024>it's trueDamn what a garbage class
>>97404080You can't rag on Paizo for making a bad class terrible when it was already terrible to begin with
>>97404111I can for not even bothering to increase a few numbers that would cost 0 page space.You're playing a 6hp unarmored class with 2 slots per level for what? 2 turns of foretell harm followed of 2 turns of stupefy.At least give that shitty class more slots.
>>974041252 turns of harm IF you hit
next thread we should discuss the final solution to the psychic problem
>one of my favorite PF2E characters is a Distant Grasp Psychic>remaster makes him WORSEI know my GM won't make me play the remaster since he'll probably agree it's dogshit butman...I'm gonna crash out nigga
>Amped Imaginary weapon no longer work with spellstrike with new wordingOk fair enough>Nerf damage of IW to be, a melee cantrip, onpar with other ranged cantripsWhat
What exactly does a class being bad look like in practice in Pathfinder 2e? On first glance, it doesn't seem like Psychic would be as useless and boring as a single-class fighter in D&D 5e in higher level campaigns, but I'm not an expert in this system by any means.
>>97406220The conversations here are adjusted for 2e's relatively narrow power gap. When somebody talks about being an absolute garbage bottom-tier waste of a slot in 2e, they're talking about a character that still basically functions in combat. One way to think about it: the difference in power between the most munchkin'd out build in 2e and a character with their class and character options chosen at random who does nothing but max their key ability score and buy the matching +bonus enchantments is significantly smaller than the difference between an optimized and unoptomized character of the same class in 1e.Everything has been squished together in terms of power level. Most of a class's base-level effectiveness is bolted onto its class chassis and progresses on its own, and it'll keep pace with encounter math because it really doesn't have a choice. Creature DCs and damage advance along with character progression at a pretty standardized rate in 2e, and--unless you're doing something like purposefully avoiding your key ability score or spending your gold on hookers and blow rather than your weapon and armor enchantments--you're going to keep up with it.For instance, inventor is generally agreed as at-or-near the bottom of a power level tier list, and for good reason. Their core class ability requires a skill check each turn, which messes with their action economy and--even worse--can crit fail, effectively turning off their damage bonus. They also don't attack with their key ability score, causing them to fall slightly behind in encounter math compared to most other martials. Even so, you're looking at a character who's still going to get in two attacks per round at roughly martial proficiency with a martial weapon. The class, even stripped of any of its features, still remains in the same ballpark as everybody else purely on account of its basic progression. All their features suck, but those features aren't what establishes their baselines effectiveness.
>>97406373Note: this isn't a defense of inventor. Obviously the class is in a bad state and deserves to have cool stuff that helps it in combat just like the more powerful classes do. This is just making a point about how the majority of the "work" when it comes to power level is accomplished by a class's base chassis, and most of the stuff people talk about when they're comparing classes is relatively minor compared to what you might see in some other TTRPGs.
>>97404396Remade 3.5e Warlock
>>97406220Completely Functional lmao, just has some bad design choices and feels bad to play compared to other classes.But since the balance is so tight everyone who isn't slobbering Paizo Balls will shittalk Paizo not knowing how to balance their classes.
>>97404972>whenI've been playing for like 20 years and I've seen this stuff already be prevalent back then, same with "new splat book = powercreep so people buy it" this shouldn't come as new.
>>97406798>is because they came from an even more nerfed gamewhat kind of cop is that
>>97406386There is also cases where class is "mathematically fine" but feels like hot garbage to actually play.
>>97407162Then there's the fact of a class not working as initially advertised, example 5e monk. Is not a front line unarmed meleer, it's a stun gun, try to do anything but stun gun and you either die or get outclassed by unarmed battlerager with unarmed style (a better martial artist if we understand martial arts as punches/kicks, locks, shoves, trips, etc)
can't they just give it one more focus point oh my fucking god man just give it one more focus point that would help it so god damn much
thoughts?
>>97407322Mind you, I'd also like to make IW into Eldr- er, Psionic Blast that you can tailor to suit your needs, maybe different subclasses getting their own options for it.
>>97407322...So just play Sorcerer?If you still are paying a FP to activate your core class abilities, then you are just doing for the damage then. And if its just for the damage, just be a Sorcerer. You aren't really fixing anything, just giving them a psuedo-stance that isn't really doing anything but barring their ability to be themselves.I think your idea was one Paizo themselves said they actually fooled around with back before they released the original playtest, that which everyone optimized the fun out of. And with the playtest, when you actually had one free focus point per round while Psyche was up, it just led to a VERY boring rotation of waiting until Round 3 to be a real character and spam 5 amps a fight.>>97406373I would also throw my hat in and bring up an important bit that while a vanilla martial beater is fine, casters require more oomph to justify their lower starting power bracket and wonky success rates. Caster mechanics need to either be on Cleric/Oracle/Witch/Witchwarper/Animist's powerlevels where they genuinely act as anchors for the party's CC or survivability potential, or just so overloaded ala Sorcerer/Oracle on good shit complaints are more towards the general caster playstyle. A caster that is both undertuned in abilities AND powerbudget doesn't have a real purpose thanks to how low power magic tends to be in the average party/Four Fighter Fiesta white room scenario. Anyone with enough cash can pick up scrolls/spellhearts/potions/wands and Trick Magic Item to function as an emergency caster, at least in the minds of the hardcore playerbase. So casters get a LOT more flak when Paizo drops the ball on them, especially as people see it as Paizo hating the playstyle entirely.
>>97406798You don't need to post every random cope post over Psychic, but this one does get me because it is pure bullshit. There's people still lamenting the "homogenization" of Oracle away from its playstyle-based subclass options, Animist is very notable for vast array of customization options for playstyles, people still keep trying to make Cleric Doctrines for new playstyles despite how bad an idea it is, and everyone is awaiting for Synthesist Summoner or Shifter for more form spell shenanigans. The 2e community is NOT against playstyle-focused options in classes, I tend to praise Silent Whispers and Infinite Eye as some of the best support options in the game. The problem is that it is 2 out of 6 subclasses and every other one is ATTACK ATTACK ATTACK (or weird movement strats with Unbound Step??). And surprise surprise, their blasting is shit! To take a bat to their DPS EVEN MORE is absurd and blatantly ignorant of people's complaints. The numbers are wrong!
>>97407512New thread