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Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
>>
>1e
Is there an archetype that'll let me play a merchant that just relies on hirilings for combat?
>>
>>97271573
Not really, though I guess you could try something like Cleric/Paladin/Inquisitor of Abadar, or perhaps some sort of Bard.
>>
In my current campaign the party found a fun combo of Thaumaturge and Alchemist. Thaumaturge finding enemies weakness and Alchemist throwing bombs to constantly trigger those weaknesses along side the Thaumaturge. Any other fun party combos people have found?
>>
File: Ogre4.png (136 KB, 448x441)
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>2e
Making a custom ancestry for fun. What are some common pitfalls I should avoid to not make it shit?
>>
>>97271573
Nothing explicitly build for this outside of the Leadership feat, which gets you a Cohort 2 levels lower than you as well as a bunch of low-level lackeys, which you could easily use to help run a business and/or fight your battles for you. From there, if you want them to be doing the majority of the fighting, I'd say be some flavor of Bard to help boost their numbers (maybe have the majority of the hirelings use Guns/be gunslingers so they'll target Touch AC since that barely scales at higher levels?) and that will probably last up until you run into an enemy that hits your entire party with a high DC saving throw.
>>
>>97275361
I'd say the three most important things wouls be to not give it a flaw in DEX or WIS, to make sure you have at least 3 or 4 Ancestry feats per tier (levels 1, 5, 9, 13, 17) and 3 or 4 heritages (minimum).

You won't really be able to compete with human/elf/half elf but you can probably succeed if you fill a niche that isnt already filled otherwise.
>>
>As constructs, automatons typically don't need to breathe, eat, or sleep; however, the body of an automaton needs to vent an imperceivable magical exhaust at a constant rate. This venting process requires breathable air to prevent a buildup of exhaust that can clog the automaton's systems, sometimes to fatal effect. Thus, automatons can still suffocate much like living creatures. Though they don't sleep, automatons require a period of magical recalibration and restoration which stabilizes the energies within their core. Without this process, an automaton core is incapable of fully powering the automaton and they enter an inefficient state (similar to a humanoid who doesn't get 8 hours of sleep).

Hmmm, a mystery why so many don't like this game
>>
>>97275604
It's really funny because it's a problem very easily solved at the intersection of Not at My Table and It Never Happened instead of the organized play table you're forced to attend weekly, champ.
>>
>mfw I insist my GM utilize the fine PFS rarity and banning system at our table to the detriment of That Guy and the obligatory female player
>>
>>97275604
>Reasonable explanations as to why in-lore they need similar gameplay restrictions as other characters
>>
>>97275639
>Reasonable
They're pulled out of ass and idiotic.
I get why they're here and I can accept ruining fantasy of playing a robot to make the character balanced, but it absolutely does ruin that fantasy.

Book of the Dead at least has rules for playing an ACTUAL Undead PC, even if they come with a warning and the lame ones are the default.



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