How do you respond when your players choose to side with a character who is quite obviously, unapologetically evil and meant to be a villain? Typically, unless they leave behind evidence of their crimes, I'll usually let them follow the quest line along until they get killed or arrested somehow.
>>97275122poopee thread, YUCK!!!!
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>>97275122>Typically, unless they leave behind evidence of their crimes, I'll usually let them follow the quest line along until they get killed or arrested somehow.Mans, I appreciate how you're trying to simulate someone who has run a game but in all honesty if you get your shit together and run a game it will be more fun than this and you'll be able to make better posts about games and art.
>>97275122You just let them fucking do it. It's not hard.But... good luck with that. You're not going to find people with the balls to play evil characters, it's always dipping their toes in rather than willingness to play evil characters. They say they want one thing, then they see evil and freak out and try to backpedal.
>>97275490>But... good luck with that. You're not going to find people with the balls to play evil characters, it's always dipping their toes in rather than willingness to play evil characters. They say they want one thing, then they see evil and freak out and try to backpedal.Can't relate.My Eberron group wanted to do a pirate campaign and they've thrown themselves right into the raping, pillaging and selling people into slavery.
>>97275131>>97275130>>97275292Kill yourself, /pol/tard spic.