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File: seasonal-change.jpg (122 KB, 888x592)
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Do you include seasonal changes in your campaigns when time goes by?

If so, what do you implement int the world to showcase the changing seasons?

I personally include sea raiders who begin assaults on the kingdom's shores in spring and through summer, who then return to their homeland in fall to winter it out. So essentially a raiding season for my world's vikings, like in real history.
https://www.youtube.com/watch?v=FWc0DvoY6qw
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>>97276332
Ultimately probably not as I'm hoping to run a Caribbean pirate themed campaign but I did have an idea of the northern vikings doing raids in the winter and pushing their longboats over the ice, do their raids, and after their raiding 'season' is over, they break the the ice to create dangerous mini ice bergs that can puncture a ship hull to deter any retaliating forces.
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>>97276332
This is such a weird world building question to ask. It presupposes your world has seasons. It's like you have never played an rpg before.
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>>97276413
You world doesn't have seasons? What about the fall harvest for the peasants?
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>>97276413
What, RPGs like Twilight 2000, Pendragon, and The Quiet Year? Oh, right, you don't know about those because you've never actually played and RPG before!

I know you have literally nothing else in your life but crying whenever someone makes a thread, but aren't you just a little bit embarrassed that you've never played a game yourself yet?
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>>97276332
Not in the traditional sense. The season changes depending on which fey court is in ascendance, so most of the time we're in a perpetual summer.
The last ice age was pretty interesting, as winter fey are also notoriously invasive.



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