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If you could choose the set of core classes (in the PHB/core book and ideally the rest of the classes are designed around them) what would you choose?
They don't have to be identical to their current incarnations.

For me its,
>Ranger,
absorbs a lot of the fighter but keeps the independent survivalist schtick.
>Paladin,
Divine warrior with special abilities but no spells
>Rogue,
Sneaky stabby martial, basically as he is now
>Wizard,
>Druid,
>Cleric,
Default to being lightly armoured wandering friar tuck type character, but with options to put on some armour and bonk.
>>
Fighting person, Human
Some kind of religious practitioner, Human

both against inhumans like Elf, Dwarf, Demons.
inhumans are the only ones that can have spellcasting. Their spell casting should be divided between innate stuff and written stuff.
Humans killing the inhumans should be able to loot the written spells. Roll 10s every Day until eligible to learn. Spell tomes could contain upto 1d10 spells.

I hate spell casters so much it's unreal
>>
>>97277187
For years now, I've been trying to work an adventure fantasy game to my own taste; from mechanics I enjoy to inspirations I think are cool.
So of course I am working on a class system that at least references core classes in some regard, as a sort of love letter to their legacy; but the execution is quite different in practice.

To explain all of my plans would take multiple, full-character-limit posts, and hours to properly articulate, and even then there's no guarantee it will even be acknowledged beyond "tldr" or "just play vidya gaem", if at all.

But to answer the thread's topic directly, I have:
>artificer? I don't know if it counts to include this one, because they don't actually make anything, but they have that "magitechy" vibe; they use a weapon that morphs between gun mode and blade mode as the situation calls, and have powerful gravity spells
>barbarian that lifts field objects or enemies and bashes other enemies with them
>cleric & paladin rolled together in degrees depending on focus on armor, weaponry, miracles, and possible mount or squire
>druid chooses one beast to align to and wildshapes; no animal companions or wizard spells
>fighter chooses one weapon to master; their style varies based on chosen weapon and a supplementary ability
>ranger, with focus on making a useful animal companion through various synergies, choosing one animal to set the tone of the ranger's fighting style
>thief has rogue rolled into it, favoring not just sneak attacks and stealing, but being a good "enemy phase" reactive fighter
>wizard is rolled into sorcerer, but some spells are reduced in power or outright removed
>every class has a little bit of monk in them, because basic unarmed attacks are a big part of building up other resources
>>
>>97277187
so you're forcing the cleric into the backline, but the druid who can also heal is untouched...
>>
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>>97277187
>Fighter - Human male only
Weapon options: Halberd, Longsword, Sword and Shield
>Ranger - Elf female only
Weapon options: Bow, Shortsword, Dagger
>Mage - Human Female only
Weapon options: Staff, Orb, Dagger
>Monk - Elf male only
Weapon options: Holy book/Spell book, Scepter/Mace
>>
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>>97277187
>base classes
Fighter, Rogue and Sage. Done.

>background options
Barbarian, Thief, Soldier, Wizard, Cleric, etc...

>prestige classes
Ranger, Paladin, Bard, Assassin, etc...

Simple as.
>>
>>97277736
I was writing pretty much that only I called background kit.
Very cool.
>>
>>97277187
>Fighter/Warrior
>Wizard/Mage
>Rogue/Thief
>Cleric/Healer
>Paladin
you don't need more than that
>>
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>>97277187
Classes only make sense in wargames or games with minimal stats and character progression.
>>
>>97277465
The druid would probably have the same treatment, just didn't think to mention it.
Some options to sacrifice some of his ability to shape and be more martial by shifting, but backline caster by default.
>>
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Fighter, Mage, Thief.
>>
>>97277187
Warriors: Fighter, Dreadnought, Fringer
Rogues: Scoundrel, Agent, Envoy
Experts: Engineer, Augment
Academics: Sceintist

Oh, this is for a sci-fi game, by the way.
>>
>>97277803
Paladin seems like a weird choice, I'd have assumed Bard, which is the more traditional "a little bit of everything" class.



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