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The DMG refers to eight different types of players. Was it correct?
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>>97280550
Can an abstraction be correct? It's a way of broadly characterising people as an introduction to GMing for a heterogenous group with differing needs.
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>>97280550
WotC was basically the only people to actually survey players, so it's the closest thing to an empirical taxonomy.
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I am 100% actor
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File: 1759127958000360.png (239 KB, 1837x1189)
239 KB
239 KB PNG
>>97280550
No, pic related is an objectively better list. What the DMG describes is somewhat true, but it's very theoretical rather than practical.
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>>97281043
That assumes some effort is made to correctly interpret the data, and im not seeing a latent class analysis. Besides, this categorization is at best descriptive of broad trends in the data, and its not information we can actually use

I propose that players are interested in the game, and their interests will be specific to prefered facets of the game. The likely classes are
>interested/disintrested in exploiting mechanics
>interested/disinterested in character drama
>interested/disinterested in social intrigue
>interested/disinterested in the setting
>interested/disinterested in combat
>interested/disinterested in chaos
>interested/disinterested in puzzles
>contemplative/impulsive playstyle
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>>97281180
Sadly, to my knowledge, nobody else tried. They come up with Grand Unifying Theories and worked backwards from that.
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>>97280550
They aren't discrete. One of my players is equal parts Actor/Storyteller/Thinker/Instigator.
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>>97280550
No. In fact I'm not even saying it's too broad or abstract or whatnot, it's just inaccurate and even harmful to new GMs. As the chad GM in >>97281176 screencap points out, you shouldn't even fucking consider "Watchers" and "Slayers" human and prep for them if you value your time and sanity.



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