Previous Thread: >>97278407>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.net>Statistically see what everyone else puts in their commander decks based on what is posted to the internethttps://www.edhrec.com>Learn about PDH, Commander's budget pauper formathttps://pdhhomebase.com/https://www.pdhrec.com/>Deck list site: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choiceshttps://www.archidekt.comhttps://www.moxfield.comhttps://www.tappedout.net>Find out what lands you can add to your deck, sorted by category, based on a chosen color identityhttps://managathering.com>Card searchhttps://scryfall.com>Proxy a deck or a cube for cheaphttps://pastebin.com/9Xj1xLdM (embed)>TQWhat do you think about green's identity in the color pie?
Green good. Green first to thread.
Green decks goodSimic decks better
>TQBig mana big creature
>>97283094red better>>97283087honest colour now there isnt 50 make leddit gold (treasure) tokens in its identity like every other colourred is still cooler though
>>97283160
since new thread repostinghttps://tappedout.net/mtg-decks/dog-soldiers-a-tovolar-dire-overlord-primer/looking for feedback on primer and decklist plz
>>97283117Green decks goodSimic decks betterSultai decks amazing
>>97283160Bro...
>>97283087>TQGreen is the most boring color in the color pie
>>97283184but green isn't blue
>>97283166>>97283178there are better cards to play at 6-7 cmc lol
>>97283172>day and nightinto the garbage it goes.But desu the curve is fine the manabase needs upgrading. I would remove 4 creatures and add in 2 more draw spells and 2 more removal pieces. or maybe ramp spells like natures lore or three visits? spire garden and thornspire verge need to replace that game trail and Reliquary Tower
>>97283184But enough about mono black
>>97283205ok, what would you add in RE draw spells? im aiming for a low to the ground curve that is early/mid game so not super into the natures lore/three visitshappy to cut 2 creatures, ive been mulling it over today and it does feel like theres a couple too many that i dont need to have
>>97283223cathrtic reunion is pretty good, elemental bond might actually work pretty well in that deck.
>>97283212He said green, not mono black. You're retarded.
>>97283254>missing the jokehow does the top of your head not slide off with how smooth your brain is
>>97283254But enough about your mental disabilities, anon.
>>97283259>>97283260Sorry no one thought your "joke" was funny :(Guess pretending to be retarded didn't work out for you.
Currently working on a Krark the thumbless Jund strategy inspired by Catch-22.Basically "what is good for me is good for the syndicate and everyone owns a share".So right now I am looking for cards that look like they benefit the group, but primarily benefit me, cards like wheel of fortune, cards that let the players buy into my ponzi scheme and big spells that kill anyone with kindness or just generally go well with the high stakes high variance nature of the deck. Any recommendations for cards in Jund that lets me exploit my friends for maximum profit?
> I wish we had more 4 color commanders-Andrew Swordbro, 2025
Commander would be more fun if everyone ante'd a booster pack
I think the game's entire color identity is archaic as fuck and that locking essential game mechanics behind colors was extremely retarded design that would've resulted in the instant death of any other tcg made after mtg. Green is the best color because it has reasonable access to the two most important game mechanics, ramp and draw, albeit it handles draw the way it should've been for every color from the start by making it conditional based on what the color generally tries to do (big creatures).The mechanics of the Magic are solid but the design of the color pie and colors themselves is mega shit and if it weren't for the fact it was the first tcg and has a playerbase of sunk cost pay pigs who have turned this game into their intended retirement plans Magic would've folded years ago due to how badly designed its actual color pie and mana system is. I hope someone can finally figure out to just copy Magic's rules but make a better color pie and mana system so mtg finally dies and we can all move onto playing something better.
>>97283556I the general idea is great, but some of the execution has been horrendous. Why does blue get literally every single way to counter spells instead of spreading it out a little bit. Like white being the colour that can tax spells further to possibly counter them, green can counter artifact spells, etc. It's similar for draw effects, but not as bad. Why did blue get the combat related draw effect (coastal piracy) instead of white for example. Enchantment hate basically being locked behind two colours (three if you take blue's counterspells into account) is also pretty bad.
>>97283556>>97283629cringe & yuck & terminally edh-pilled
>>97283556Truth tsar bomba
>>97283177Sultai is the purest form of slop in the game. The commanders are such open ended value engines you barely need to worry about building around anything.
>>97283177SimicSultaiTemurBantall of them are for the the babby mode cunt
>>97283847why not naya too?
>>97283762The pie break turtle is the funniest vehicles commander though.
>>97283905the implications here are obviously that simic is this formats easy mode
>>97283915ah, duh. too early in the day for me to grapple with shitposting.
>>97283556I firmly believe for all eternity EVERY color should have access to shit like enchantment removal, counterspells etc. They should just be WAY WAY WAY shittier. Overcosted, bad effects that require you to take a hit etc. The point is they exist. But they'll never even be 1/10th as good as blues.Literally already did this for every color when it comes to counters.And most of this shit gets given to colorless and they just make it cost 7 mana and have some other shitty requirement. So miss me with "BLACK CAN'T HAVE GARBAGE ARTIFACT REMOVAL" just give some shit that's 6 mana and you lose half your life or some other garbage effect.
>>97283947>Overcosted, bad effects that require you to take a hit etcblack has been getting more and more targeted enchantment removal lately, yet other colors have yet to get coverage at all.I'd love for red to get more than chaos warp effects to deal with enchantments.