The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.>Why should I homebrew?/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.>What you should postIdeas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.Had to remake the thread>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
Make me a solo RPG with a cool hexcrawl system.
>>97283892These book title edits are always funny to me
>>97284128YOUR WISH IS GRANTED
Back on the grindI dont even know what im building anymoreIt feels like the system is the one doing the building nowIts becoming something repulsive and frighteningIll have to redesign another core mechanic again before it becomes too powerful
>>97284925ai has gone too far
>>97284128this will be a 20 for the pdf anon