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/tg/ - Traditional Games


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Enough bait threads, let's talk factions and domain play in games
>inb4 what system
Anything from DnD to Reign to Worlds Without Numbers and more.

What do you think of it? How do you handle factions in your game? Do you have players belong to them or lead them? How big are those factions generally?
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>>97284189
>Enough bait threads
>doesn't post any material to start with
Initiate self-destruct protocol.
>>
>>97284189
I often include competing factions, usually among Chaotic or Evil forces. It is then up to the players to identify and exploit the divisions, if they can. Defeating a powerful force in detail, or even making the factions turn against one another can often make encounters more interesting for them (instead of just mindlessly fighting everything toe to toe), as well as giving them a greater sense of achievement and agency during a game.
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>>97284189
When someone asks which system, they are asking which system, specifically, you are planning on using this information for, so that a meaningful discussion is possible. A list of systems is not a valid answer. DO NOT REPLY TO THIS POST.
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>>97285035
so its impossible to discuss GM philosophy without attaching it to a system?
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>>97289136
Go fish for YouTube content elsewhere.
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>>97284189
Good guys vs evil guys.
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>>97289136
>so its impossible to discuss GM philosophy without attaching it to a system?
NTAYRT but its not very interesting. You can gush abstractions about process but if they're not attached to mechanical and or procedural activity there isn't much to discuss. There are 2
>gm advice
threads up currently and they're mostly a few anons typing into the void, a few
>yes very wise
with no actual response bumps, and the few that try to engage get dragged into arguments that are likely 50% bad communication 50% anons not being willing to admit they were wrong.
You want the stimulating free discussion of 2015 /tg/ but forget it was based on people playing games and enthusiastically sharing that.



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