Is it really good etiquite to have seriously "heavy" and depressing themes in your tabletop campaign as opposed to just lighthearted evening fun or cynically detached/ironic grimderpness?
>>97286063Well that would depend entirely on the people playing the game, now wouldn't it?
>>97286166Sure, but no one actually knows this prior to (presumably awkward) experiences. And some things don't depend on anyone because they are entirely inoffensive and people will just want to game anyway. But fooling the PCs in an elaborate plot guided by an otgerworldly entity to destroy the entire world because it is fundamentally base and sordid after being witness to irreconcileable suffering and never once having been validated in any significant way?
>>97286063even the most comedic games should have some stakes to the characters' actions/choices
>>97286063Is your party on board? If yes, then have fun. If no, then it's fucking terrible. If you're playing with people you know, then it's easy to figure out. If you're playing with strangers, this is why you have a meetup to talk about the game and create characters together so that everyone can find out what everyone else wants from the game and kick the most problematic people before they kill the game
>>97286063It's good etiquette to talk with the people you play with to agree on the game you want to play, then to play that game. Which should be obvious to anyone that has interacted with human beings before.
>>97286248>Sure, but no one actually knows this prior to (presumably awkward) experiences.Do you think the GM has no communication with the players before the game begins?
>>97286406You'd be surprised by how many problems don't get solved because people here is incapable of having a basic conversation.
>>97286440NTA, it's an intrinsic problem with most /tg/ types, autism, anti-social, etc, but it's something that we need to push that asking and talking about things is the best way to bridge that issue and help each other understand that and improve.
>>97286461Absolutely.
>>97286063Read the room. Is that what your table wants to do for that game? If so, then yes. If not, then no.
>>97286063Try playing games sometimes and see how it goes.
>>97286489You are my friend now. https://www.youtube.com/watch?v=eWNNjIIq4TA
>>97286063>Is it really good etiquite to have seriously "heavy" and depressing themes in your tabletop campaign as opposed to just lighthearted evening fun or cynically detached/ironic grimderpness?Yes. If anything, it's the other way around: unrequested cynicism/ironism/grimderp is insulting.
>>97286063>>97286248>>97286440>What is session 0
>>97286063Unless the game was posited as a darker game, its likely a good idea to have a mix of >serious>unusual >weird>light etc. Most games are mechanically built around uncertainty enough that there are going to be outlier rolls and results that necessitate mixture. You won't be able to sustain too much anything you listed. Even if its all detached or ironic people develop attachments and emotional affiliation with all sorts of shit by accident so in a campaign players and the gm will start to care even if its suppose to be casual.