New Year Edition!>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e>Errata for Third Editionhttps://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit>Other Ex3 Resourceshttps://pastebin.com/fG1mLMdu (embed)>Resources for Older Editionshttps://pastebin.com/BXSGuFdQ (embed)>Current Quixalted Extended QE Version (Fanmade Supplement)https://files.catbox.moe/rjgmo5.pdf>Optional Quixalted Exaltshttps://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebrew.pdf/file>Exalted Demake/Black Vault (Now with updates):https://pastebin.com/Tt1PjuYt (embed)https://pastebin.com/qHRW9N51 (embed)>collection of Exalted Hackshttps://pastebin.com/gtZnycJs (embed)>stuff that might be interestinghttps://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/Previous thread: >>97258524 >TQs:>Ever wondered what the Games of Divinity are actually?
>>97286867>TQNot really. I like to imagine that any human who saw it just wouldn't get why it's so addicting.
>dead game>dead threadtough
>>97287295"What is this? Cataan?"
>>97286867>TQSure, though I think any depiction of them would be pretty inevitably unsatisfactory. I personally like to think of them as some kind of a competitive omnipotent creator simulator where players create a (not real) universe, with even the most fundamental laws of said universe being malleable, with each player trying to impose their own vision on that world and with who's on the lead being determined by who currently has the biggest impact on the simulated world.
>>97287416This is is a reinvention of Dunsany's pegana.
>>97287446Okay. That does not seem particularly important. Also reinvention of Pegana would be more just saying that Games of Divinity are just actually messing with Creation.
Honestly if you can't make artifacts you are completely inconsequential to the setting as a whole.
>>97286867>Ever wondered what the Games of Divinity are actually?Diplomacy is my best guess, with something like Mario Party coming in second. We know from canon sources (SotM and Yu Shan iirc) that it has turns, and that you can make individual moves within turns, and that someone else can be make your moves/turns for you if you give them over and it's possible to have that matter.>>97287366desu the new captcha's turned me off posting a couple times last thread.
>>97287580>Honestly if you can't make artifacts you are completely inconsequential to the setting as a whole.There are some other relevant things to the setting as a whole that you can do, they're just usually harder for the relevant specialties to do than Craft making artifacts. Like, a sorcerer or thaumaturge making and publishing a new spell/ritual that solves some big problem the world is facing when it's used at scale is absolutely contributing. Those people who invented Summoning of the Harvest, Water From Stone, Infallible Messenger, Hero's Recovery, warding, how to geomantically bless places against pests and disease, and so on absolutely did a deed that changed how things work in Exalted on a wide scale. Without those kinds of spells being around the North and South would've been way more fucked than they are, the speed of word of mouth would be way worse, people would be diseased as hell and smell like shit, and there'd be much fewer potential miracles just around the corner for everyone in Creation.
>>97286867>tgyou ever read the elemist chronicles from animorphs? the simulations and manipulations in the book seem like the closest to what they might be. after all, what does a godly race of controllers and creators most enjoy? control and creation
>>97286867Since the Primordials love music and dance so much, my headcanon is it's a hyperdimensional Dance Dance Revolution machine that also has some roguelike elements where you get bonuses/unlocked modes/other exclusives by clearing stages, so advancing in the games is a combination of skill, tactical planning and vibing with the transcendental rhythms underlying all the cycles of Creation.
>>97286867my playgroup is convinced its starcraft.
>>97287580>Honestly if you can't make artifacts you are completely inconsequential to the setting as a whole.Name an artifact that matters to the setting as a whole. To cut a few off early, the Realm Defense Grid is a manse network and not an artifact, the Loom of Fate is a manse, the Well of Udr is a manse feature, and the panoply of the Unconquered Sun are panoply charms, not artifacts.
>>97288059The Walking Devil Tower probably has some credible claim to influence over the setting. If someone has it, they've turned whatever their table's game was into Evangelion.
>>97288059The Eye of Autochthon, that one artificial Elemental Pole of Earth, the wedding ring of the Scarlet Empress, the shadow of the Primordial King stated in the Under the Rose campaign to be the control mechanism of the RDG and capable of greatly amplifying sorcerous spells on it's own, the Aidenweiss as a divine symbol of office and (potentially) the Sea of Mind.
>>97288142Tbh the Ascendant Nova Phoenix mentioned right before it should count too. Thing's fast as fuck and can nuke anything that can't also fly up to fight it in the skyor target it from the ground.
The Games of Divinity could be an artifact. The Well of Urd. I'm sure we can think of some other obvious ones.
>>97288183There's definitely I AM. Icemind. The holes in Fate that First Age Solars could harness in 2e; oh yeah the entire concept of Craft: Fate effectively means there is a specific branch of Craft that is literally rewriting reality. The Jade Prison and the Monstrances as examples of artifacts that can capture Exaltations, and Lytek's panoply which can tinker with them; confining or altering an Exaltation by definition has implications for the wider setting. The Mantle of Brigid is a weird example where it's listed as N/A but they just refuse to define exactly WHAT it does, other than implying some kind of extra essence pool and enough resilience to survive an earthquake.
>>97288202>enough resilience to survive an earthquake.like if you're inside a building and it falls on you from the earthquake?
>>97288212You know what, I'ma be real with you.>Currently owned by the Empress, the so-called Mantle of Brigid was her personal possession and a regular part of her wardrobe, at least when working magic. She certainly had good reason to protect the mantle, if its history is to be believed. According to the tales, the artifact has survived earthquakes, fires and floods. Believers claim that the cloak will extend its resilience to its wearer and that the truly worthy wearer will gain, in addition, some small share of Brigid’s access to Essence. These claims have not been put to the test in the modern era.This shit is so fucking vague it's not even clear if the damn thing is authentic. Still got the N/A.
>>97288219That makes a little more senseGrants the user resistance to heat and smoke inhalation, prevents them from drowning and earthquake still doesn't make sense other than generic toughness boost. Probably also a general immunity to environmental effects? but yeah Artifact N/A it does not seem
>>97288202Oh right, the only known ways to "lock up" an exaltation exists due to artifacts and those define the setting as a whole.Lunar Tattoos are artifacts IIRC.
>>97288238For sure, I mainly brought it up because it's been driving me MENTAL as an example of the developers being autistically stringent about sorcery...and then just completely giving up when it comes to artifacts. In both directions. BOTH. DIRECTIONS. N/A is shit like this, or the Eye of Autochthon's plot device powers, or the "literally all the Ebon Dragon Charms, ever, by the way here's some E10 ones in the same book it's introduced in" ring, or a very fucking big pyreflame vessel.EVERY edition, they just lose their fucking minds when it comes to N/A artifacts PCs can nominally pick up and wave around if encountered during a game. Well I suppose except 3e ironically because...we don't actually have any examples of N/A personnel-scale artifacts. N/A Warstriders, yes, and they live up to the rank at least.
>>97288251You know, it's not an example but now that you mention it Lunars just being able to whip out a thing that can control the manifestation of their Exaltation's power is kinda crazy.Imagine if the Dragonblooded in the Usurpation argument from way back all had tattoos with crazy buffs, like extending their anima powers to miles or just making it so all their attacks inflict Eye of the Fire Dragon-tier Essence penalties on Solar Charms that scale with, I don't know, Essence/Virtues/Willpower. Those seem to be the most universal Charm powerlevel stats.
>>97288261I imagine they used a lot of those demonic tattoos. IIRC gods can give away spirit charms if you make a pact with them but I might be getting that confused with Eclipses.
>>97288280Nah I think that's correct in 2e, Endowment (E3) is INCREDIBLY vague about the limitations of what it can grant other than that it vaguely corresponds tot the god's overall power. IIRC Venus making her favourite boytoy a powerful and high-ranking god was, technically, a high level endowment and despite the modest examples given on RoGD 1 p. 146 other spirits often grant better/more niche shit in their statblocks.