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Giving a new meaning to "cell mate" its another obsessive thread of the Board Games General

Previously on /bgg/: >>97253063

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Thread Question:

What aspect of the hobby do you have an unhealthy compulsion over? Sleeving? Logging plays? Reviewing games? Monitoring reviewers ratings to shit on them with greater accuracy?
>>
Tq: researching the team behind a game to see how much experience or qualifications they have. I know it isn't as important as I make it, hence unhealthy. But Ive almost entirely stopped buying and find myself more drawn to making the sausage so I want to engage with quality not quantity
>>
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The autism has been rising, the spreadsheets call.
It is that time of year again!
/BGG/S TOP NINE

Use Pub Meeple's Top Nine generator and post your top nine games

https://www.pubmeeple.com/top-nine

Newbies and the forgetful can check out /bgg/s previous 'Top Nine' results in the OP survey results

Top nines will be collected over the next two weeks, sometime afterwards I will post the compiled data and we can compare to where the generals darlings lay a year ago.

VENERATE THE COUNT
>>
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>>97290097
>TQ
I used to have an unhealthy obsession with sleeving. I've managed to somehow basically kick the habit outside of specific games (Dominion). There's something to just letting a game naturally and light riffling bareback making sweet love to a deck

>>97290127
Winter Court has dropped out of my top nine from last year... Haven't played it at all as no one wants to play it wiff me cry
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>>97290127
>>
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>>97290127
>>
>>97289869
>So is root supposed to be good or are you guys just lying
I think at this point the hype of cute animals has worn off and it's pretty much the consensus on /bgg/ that Root is bad. There are some stragglers who seem to pretend to like it, but everyone whi actually discusses the game beyond meming acknowledges that it has fundamental design problems. For me, it strikes at the core of the game design, namely the wincon. Others who have played it more have other issues such as overly long turns and faction balance.
>>
Spirit island people, what's the appeal for you? Do you play it solo?
A guy in my group loves it but he likes it because it's not "random" (no dice) and not confrontational. Looking at you top 9 I guess you like it for some other reason.
I was pretty lukewarm about it but I'm starting to get into the hate territory.
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>>97290503
I havent played it solo in many years. But I did play a lot of solo games two handing. Did not ever care for one island/one spirit solo.
I enjoy playing it with my wife or in a 3 player game. 4+ players is too long/too much going on / too disastrous if one player is shitting the bed and not enough people are in range to swoop in and right the ship.
Ive always liked exploring spirit compositions and synergies, inching up the difficulty levels or facing an adversary not seen in ages and forgetting its rhythms leading to a curbstomp and the yearning to rematch right away.
7.5 years in and its never felt stale.
Dont think I need any more expansions for SI. Game has more than enough content and I can always search out fan made adversaries if I really need a new boss.
>>
>>97290503
It's a good title, great even.

But it really depends on what you find fun in games like that, it is a coop and 1 player being retarded and genuinely ruin the entire experience.

I've become lukewarm on coop games in that style, I prefer something closer to boss battlers/campaign games over the coop challenge it provides, but it is far from a bad game.
>>
>>97290503
I play it solo 2 spirits. Tried 4 but was too much for me.
I like the escalation of every game element as the game plays: spirit growth, fear cards, blight, invaders, adversaries.
Currently going trough all the scenarios.
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Twilight Struggle 2 when?
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>>97290503
The mechanic-theme-name connection within the cards is unmatched.

It's a puzzle game and get you combo cool shit together.

People who would play true solo are actual mouthbreathing retards, you should play two handed AT LEAST.

Co-ops in general are great because a lot of people are sore losers.
>>
>>97290483
What if you played Kemet but replaced the unit miniatures with Root meeples?
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>>97290768
It works with other games so why not.
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>>97290097
>TQ
one of the reasons i put this challenge on myself is because i want my collection to be as curated as possible, no repeating genres or mechanics unless it's justified, for example, by a higher player count, one could say i'm obsessed with reaching board game nirvana
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>>97290821
Board game nirvana is full of autists.
>>
To add to the spirit island, agreeing with what has been shared, I enjoyed two spirit solo. 1 on 1 section was subpar. It was fun when it wasn't taken too seriously, and I made sure to play spirits that didn't need a ton of effort to progress with. I imagine it wouldn't be for me if I was playing two very challenging spirits, or playing with someone who was AP prone or a sourpuss. I do sometimes think it isn't really for me because I can see what I have to do to really optimize it from like B+ efficient and able to win on easier challenges to A+ and winning harder scenarios... and it doesn't seem like fun to me at that point

>>97290723
Gene self insert with his portrait on the 'international pred ring busted' card

>>97290821
Yeah I feel that anon. It's the same as my desire to go deeper as well. Most people when they aren't playing but doing bg stuff are buying or doing prepurchase activities (review watching mostly), Im getting really deeper into design itself instead
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>>97290127
I'm need to re-evaluate my top 10, but this is it. 7 Wonders didn't make the top 9.

>>97290326
>>97290447
My New Years Resolution is to get Dune (classic) to the table. It's been on my shelf of shame since Covid.
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>>97290859
>its been on my shelf of shame since COVID
Literally me.
Come to French Canada and we shall kill two birds with one Harkonnen.
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>>97290127
>>97290859
>I'm need to re-evaluate my top 10, but this is it. 7 Wonders didn't make the top 9.
7 Wonders just missed the cutoff on mine too.
>>
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>Dune Kwisatz haderach edition still shows "lands in 2025"
What are they even doing
>>
>>97290942
>Acquire
BASED
>>
>>97291143
>BASED
Cringe
>>
>>97291721
>Cringe
Kino
>>
I never played Acquire. It looks like it might be too random with the tiles. Is it so or does it balance out somehow? I assume it's not jus "get better tiles - win lol".
>>
>>97291728
>Kino
Slop
>>
>>97291782
>I assume it's not jus "get better tiles - win lol".
It isn't but the randomness of the tiles is hugely impactful. If you get stuck with a tile that helps other people (e.g. a critical merger) you never play it and it clogs your hand forever. Towards the end of the game most of everyone's hand is tiles they don't want to play. If all tiles that cause a certain merger to happen are in the hands of people who aren't invested in that merger then that merger never happens, which is how the randomness can make a big impact.
For luck mitigation, you can plan your investments around critical tiles in your hand or tiles in your hand that are currently meaningless but have the potential to become critical tiles later in the game. It's not a full mitigation but Acquire does not feel like a sacky.
>>
>>97291782
The tile randomness isn't as big of a factor as it might seem. While it can help, the real strategy of the game is smart stock buying: how to best benefit when company A gets acquired (stockholder bonuses) and how to best benefit when company A acquires a smaller company (preexisting shares get more valuable). It's a great game that you have to play by your gut instinct and mind games, rather than pure calculation alone. There's a reason why it's still popular 60 years later.
The anniversary edition is also great, the poker chip money and tile bag are nice to have.
>>
>>97291782
>>97291880
>If you get stuck with a tile that helps other people
This isn't the best wording since a merger pretty much always helps multiple people. I meant a tile that helps only other people but does nothing for yourself.
>>
>>97291889
That can still be planned around, do the merger early and deny a potential bigger payout.
>>
>>97291898
Sometimes it's the right move and sometimes that keeps people liquid in the middle of the game who otherwise wouldn't be. I've lost more then one game that way.
>>
>>97291885
>the poker chip money are nice to have.
There's not a good way to hide the chips and Acquire with open information is AIDS. In a just world Acquire would have Chinatown paper money instead of Monopoly paper money.
>>
>>97291807
>slop
KWAB
>>
>>97292118
>KWAB
Namefag
>>
I like bgg because games I would never consider buying I get to read this interesting discussion on the nuances of them I wont get elsewhere, so thanks anons
>>
>>97290447
I'm not familiar with Obsession, but what's Hansa T doing with all this sloggy bullshit?
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>>97292198
You shut your whore mouth unless you want Hansa T flying off that list.
>>
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>>97290127
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>>97290127
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>>97292417
Me if I were /vm/
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>>97292742
/vm/ has pretty good taste.
>>
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>>97290127
>>
The problem with For Sale is that it's not No Thanks!
>>
First post-christmas session was one of the rare 5p ones, so let me give a short session report.

>Fury of Dracula
Been lying around my shelf of shame for a while, so I thought I'd give it a whirl. It comes with the usual FFG package of vague rules, some of them only existing in the rules reference, some only in the regular manual. The game itself is easy enough, albeit due to a lot of information being externalized to the cards you get a lot of "wtf does this do" and people not properly reading their cards. We played two games of it, first one was pretty drawn out (+3h) but the second one was already much more fluent. Now, did I like it? Not really. I found it to be the exact thing I hate about designs leaning into ameritrashiness. It is a fundamentally broken game with the rules as written which I would assume the designer notices if I do so on my first fucking game. Talking about the seafaring dracula + whatever the drac card to take one card on the trail back into your hand is called. I thought it seemed pretty powerful in our first game, but choose to just toy with my prey and have fun. that small period was pretty fun, the hunters close on my trail and me having to fall back to a few tricks to evade them. The large part of the game however felt very drawn out, far ways to travel, lots of actions where nobody does anything of note or even passes. Luck plays a role as well, but I don't mind that as much in a game this thematic. What I do mind is how I cannot understand how this game came to get a 3rd edition and still see so many stupid design decisions. As is, it's an alright but long, very thematic game with many a sharp edge I ll get rid of asap because it doesn't really respect my time. It takes far too long and has lots of downtime and I cannot believe for a second it was playtested by anyone.

>Didn't get Santiago to the table
>Didn't get Circadians: Chaos Order to the table because I just had no time to re-read the rules
It's a pity, really
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>>97290127
>>
>>97293352
>Dunc and Clank
Surely you only need one. Cool list otherwise.
>>
>>97293414
Thanks. The games feel quite different to me. Dunc feels like a balls to the wall, how-much-can-I-over-extend, auction game, and clank catacombs feels like a mad dash race where you are doing ridiculous and stupid combos to collect trash from a funhouse of a dungeon. They are both from the same designer, though, so I get your point
>>
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>>97290127
>>
>>97290503
I only really like it at 2 player and 3 player very occasionally.

For me I just enjoy how much the game feels like a MOBA in some ways, you have a character that gets slowly and slowly stronger as the game progresses. It feels like your decisions in piloting each spirit (Outside of a couple craply balanced ones) have a real impact on if you win or lose.

I've never played it solo, I don't play solo games. I'm also a bit of a co-op hater even as it often feels like a lazy design choice to make the game easier to develop but spirit island never comes off that way to me.

Looking back IMO the base game is a bit pants and it peaks at Jagged Earth but I had played the base game ~30 times and did everything in it before even getting Branch and Claw so probably just a hindsight thing
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>>97290127
>>
>>97293753
>>97293352
>paths of glory + war chest + third world war
Based. Nice to see some other out of left field ones like mine was. I do find that sometimes board gaming gets a little too homogenous in these spaces for how wide it is
>>
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>>97290127
If I could play it more, I'm sure Arcs would be in this list. Caylus also seems very promising, but I need to play it first.
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top 9 is too hard..
>>
Summoner wars and Hansa teutonica bros, I'm thinking we fucking WON.
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I wish I got the chance to play more games.
>>
>>97290097
Played a few games with some bros over the past few days. The most liked one was DungeonQuest which was kind of surprising.
>>
>>97294294
Is civolution actually good? How many times have you played it
>>
>>97294592
yes
29 times
>>
>>97293879
People might joke about /bgg/core (or gulagcore), but it is a real thing. I assume the thread gets a trickle of new people lurking every so often and they see certain games being discussed consistently so it affects what they try out and eventually post about. Then new people show up and the cycle repeats.
That’s why you see a lot of Knizia, Hansa, Pax, Summoner Wars, Sakura Arms, etc…
>>
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>>97290127
>>
Spirit Island going strong
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>>97293753
I wanted to play more argent this year
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>>97294694
Yes, but these are also beasts of games that wouldn't stick around if they weren't
>>
>>97294592
Nta anon, but I think it is very good, best game of 2024 imo
>>
>>97294694
Knizia is very much boardgamercore general. You'll find few people deeper in the hobby who like nothing he's done.
>>
>>97294821
We were reddit all along??
>>
>>97294829
Look at all the SI love
>>
Mage Wars Arena.
Is it worth picking up?
>>
>>97294801
>Pax Illuminaten
Have you played Transhumanity? What do you like about Illuminaten?
>>
>>97294694
How dare people like... Reiner Knizia????
>>
>>97294954
It's probably the most accurate representation of two wizards fighting each other in tabletop.

It's also 100% not worth getting unless you got someone who is going to jump hard into it with you as it is not casual at all.
>>
>>97294966
It also has pretty easy to understand spell book construction. Spells have a school, an element, and a level (1-5).
Your spell book can have 120 points of cards.
If it is a school and element your wizard specializes in, it is a 1:1 cost based on the spell level.
Outside your specialization? 2:1 cost.
Opposed by your specialization? 3:1 cost.

So your water wizard can absolutely put that level 5 fire spell in their kit, but it's going to cost you 15 points.

Spell books are interesting in that it's literally a binder of 4 pocket card holders. You don't draw shit, you pick whatever you are going to cast each turn so combos are pretty much assured.
>>
>>97294966
>>97294997
>wiz-war
>mage wars arena
i'm just researching, i have no intention of failing the challenge, after all i have a year to decide which one of these i'm getting, any similar games i should consider?
>>
>>97295017
How long have you been in this hobby?
>>
>>97295017
I mean this kindly, but it's 4 days into the year and making this comment and your othrers, it is probably a good idea to seek professional mental health help. People quitting gambling addiction or heavy drug use have that same mindset dawg, it shows your brain needs actual rewiring. You also are a couple weeks tops away from relapse and buying more but youll lie to us

>>97294826
At worst he has some "cool ideas, good game, not for me" games all over his catalogue. Stuff I would enjoy playing but not grab first
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>>97290127
>>
>>97294826
>Knizia
I just wish his games were more available. Most of his new ones don't look that interesting but it just might be the theme/art.
>>
>>97294511
Are there any great boat games?
That hidden movement(?) warship wargame? Shipyard? Can't think of many that would manly deal with ships.
>>
>>97295050
Nemo's War.
Container, maybe.
Any number of wargames, like Seastrike, for example
Captain Sonar if you can get enough people together
>>
>>97295050
Unfathomable is pretty good if you missed out on BatttleStar Galactica before the license ran out.
>>
>>97293339
Oh and I forgot
>Hot Streak!
Wanted to see what the hotness was all about and I'm pleased to report it is exactly as you'd expect. Loud, stand-up-and-shout fun with so light a ruleset you can get basically everyone to the table. By its nature it is obviously not a serious and competitive game, and you have to go in with that mindset. What I don't really get is how the game seemingly stays hot for so many people. I felt like we got diminishing returns already in game 3. It's fun and all to see the goofy bs that gets generated with suprisingly high frequency; the seemingly best mascot turning around and immediately running off course, the one in front of the finishing line turning around and running over all other mascots etc. But there's only so much good time you can have before the gamer's brain comes out of hiding and goes yeah but you aren't actually deciding things here, it's just the dopamin rush of gambling masquerading as fun. Gut comes back with "ok but it's still fun!", but guts voice grows ever quieter. Brilliant entry game for a group of nongamers, maybe the best there is atm, especially because the production is great and the box is a fun gimmick. Hot streak neither reinvents the wheel nor does it provide more meat for competitive gamers than comparable games, as one would expect with the raving reviews it gets. Still a very good box and I'd recommend trying it.
>>
>>97295027
7 years, with a long 15 year hiatus ending in 2022, when the collection started

>>97295037
might go seek help if i relapse, but only if i relapse, as of right now everything is under control, but i don't think it's an addiction since every game entering the collection goes under heavy scrutiny and most are easily discarded, there's small room for rotation and so far i don't regret selling any of the games i've sold
>>
>>97294829
Define what makes a game reddit so I can give an answer.
>>
>>97295102
An anon said it best in reference to flip7. Paraphrasing him and overexaggerating:
>Spend years designing and playtesting a game
>Figure out art, rulebook issues, materials in minute details
>One week alone is spent on figuring out correct (invisible) conversion rates as to neither make too point salad-y nor unbalanced trash
>After the usual back and forth it gets published after 2 years and sells 1200 copies
>Not bad, proud of myself
>Flip7 comes out at the same time and sells millions
>A literal gambling game, stolen almost 1:1 from pairs/paaranoia
Apparently that's what people want, slot machines in disguise
>>
>>97295104
What is your top9? I want to know what someone with such a big timegap plays.
>>
>>97295102
>Loud, stand-up-and-shout fun
I never "get" these kind of games. Camel cup always fell flat. It was never a tight race with exciting ending. Even then you had most bases covered and didn't know the endgame result. I don't care if blue or white camel wins, I might get 2 more coins but that's it. Or something like Sheriff of Nottingham.
Most fun moments are in games that arent marketed as "fun, loud excitment" where players make weird, unexpected moves that are a surprise and that creates fun moments together with table banter. It might just be the expectation from games.
>>
>>97295104
>i dont need help
>its under control
>its not an addiction
Definitely haven't heard that before! It costs nothing to be humble and seek help, but Im filtering anyway since obnoxious, gl

>>97295185
What is there to get. Some people play with casuals who dont want to intellectualize moving their bird token into the cat territory as some profound moment of tactical genius. Most boardgames sold are family oriented goofy fun pointless shit because most people are there for the people first and the game second and not the reverse like boring pseudos
>>
>>97295185
You might approach the games from too cerebral/competitive a mindset. I know I tend to do that too, the trick is to be able to switch to a more gut-based playstyle at will. Take sheriff as an example. The best way to play it most of the time is to just never lie. Which is obviously pretty fucking boring. You can let that dictate your game and wonder why people would play this stupid thing or go with the flow and enjoy the dumb nature of it, largely ignoring optimal play. Funmaxxing, as zoomers would say. It doesn't always work for me ofc. I cannot for the life of me understand why people love can't stop so much; it takes far too long and I really didn't feel the appeal at all. Oh of course I'll take a 6/7/8, otherwise I'll have 3 rolls then watch everyone else for 6 minutes.
>>
>>97295234
Nta anon but you seem pretty angry at nothing
>>
>>97295169
It's all tight designs, primarly elegant games that play around the 45 minute mark, usually the most genre-defining best-in-slot games stay, but some of my decisions would leave /bgg/ scratching their heads, like astro drive staying over heat because heat takes too long to explain or jamaica staying despite being a racing game too because i haven't found another "pirate" game that fits better in my collection

>>97295234
I agree with >>97295246 would you like to take the challenge with me anon? you'll be forgiven any games you purchased during the first week of january
>>
>Suggesting a person with all the classic signs of a severe addiction in general much less to boardgame purchasing simply look into supports is "angry"

>>97295239
It also helps a lot that the games designed for that kind of thing let you do it without being punished. People cant be playing spirit island expecting to be casual and impulsive and have a good time. Conversely, camel cup optimization is pointless as well
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>>97290127
Always fun, thanks.
>>97290289
Mille Fiori <3
>>97293039
I've been interested in endeavor deep sea, how do you find it?
>>
>>97294956
> Have you played Transhumanity?
Not yet, i have only played Ren, Pamir and Illuminaten.
> What do you like about Illuminaten?
I mostly play it as a two player game because individual player turns usually take some time. I like the puzzle you have to solve each round provided by the board, your actions, influences, scheme sequence, the court, faction powers and events to achieve a plot. In a sense it reminds me of Mage knight, but in a competitive multiplayer format. You have a lot of tools, what is the best possible play you can make out of them. The player interaction only starts to shine when both players know what they are doing, but it is interesting when present.
>>
>>97295403
I put it on the list and mostly play solo and think it is missing a lot of the potential at that playcount which says a lot about how good I find it. I really enjoy laying out the tiles and then 'exploring' them. I really enjoy how simple the flow is. I can be low energy and brainpower and almost automatically flow through the steps within a minute or two or rereading the rules. The objectives are interesting and thematic with an interesting board where you choose your path. I find that the objectives are the weakest part of the game, as thematic as they are, they are tricky to meaningfully work on in solo or 2p. I know the exp. is going to address it and Im sure house rules already exists. Because finally, the length. Too short. It is, 6 turns or something, but needs to be two more. Or 3. If you're really really efficient your engine is only coming online on the 4th or 5th and then it is really abrupt. I don't want to be clearing the board and being bored with no challenge, but like, it is too challenging of a game to do the missions for most players , and I see that a lot online. For fiddling around and just doing shit, top notch.

It's an interesting game with a lot of flaws, but the rest of my list is unhinged so it made sense for me. I'm very much not unwell and don't fantasize about buying games, so all the 2025 pickups were very intentional to fill niches I dont have, or captains chair for solo because it is glorious
>>
>>97295132
In other news, casinos are a good place to meet people who like board games.
>>
>>97295636
It tracks. The reason chaotic random games are popular is because people enjoy the dopamine hit of success without needing to always meaningfully work for it with skill or effort
>>
>>97295102
imo you get a surprising amount of agency and private information despite it being only one card per round of turnover. everyone's bets are also data points
>>
>>97295102
I would love to buy it, but it's 50 bucks when long shot the dice game is 30. It's just unjustifiable as much as it does seem like it would be a hit with my group.
So I have a decent amount of pokemon plamo, I might just pirate the rules and diy it
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>>97295893
Idk, it seems absolutely minuscle but in tbe first turn. But by nature of the game, everything can and will happen. It's fun to play with that and shout its fucking dangle time after he miserably failed 2 races, go all in on him with risky bets and win, but that has little to do with what you put in, just how the cards fall. Not saying you have no agency over it, just that seeing that ine card you put in do its job lets one overvalue its significance. But honestly, having the feeling you are influencing it is genuinely enough. Just like I remember playing pokemon and mashing the A button on the gameboy when trying to catch one. It'd have felt gruesome waiting for the game to spit out result a or b, but doing something (even though I had the sinking feeling it would do fuckall) felt good. Not saying it's exactly like that, but you get the jist
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>>97296041
Eh, I think it's actually good value for money, it's largely around €40 here. Plus I'm pretty sure you can easily sell hot streak for €10 off on the secondary market.
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>>97296983
80% of the box is just the minis. I'd much rather have a love letter size package but I get it, this makes more money and cashes in on the fall guys trend. If there were ever a year earlier it would be gangbusters
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>>97290127
My list of games I've most enjoyed playing in 2025.
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>>97297068
I think the minis here for once are pretry fitting. Essentially they work like weighted chips, and their chunkiness is almost necessary imo. Usually I'm the first one to say dump the solo mode to save me €10, but it seems like you lose more than you gain by downgrading the components in this specific case.
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>>97297079
Can you tell me what you saw in Viticulture? I kept replaying it last year trying to like it but simply couldn't. Do you use some house rule or something?
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>>97297079
Sell me War room. I've heard varying things about it, from great light wargameish grand strategy game to axis&allies with a LOT of extra steps
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>>97297284
Use the Tuscany expansion - it makes every season useful, and also introduces characters with perks - it opens the game up by introducing more flexibility in terms of play style (you can take more actions due to seasons not being so rigid in terms of fixed action choices) and introducing characters creates more options through their perk system - they're effectively extra workers with unique added bonuses.
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>>97298402
I haven't played A&A for years, but enjoyed my sessions with it.

War Room is probably my favourite war game I've ever played - and I've played a fair few (COIN games, Memoir, A&A, Undaunted series to name a few).

Players plot their unit orders in private with their allies, but unlike most war games where turn order is fixed (so being able to predict an enemy's most likely action is often somewhat straightforward), War Room involves a bidding system to determine play order. The beauty of this is that if you outbid a player, your orders get fulfilled first - so you move your units on the map first, meaning that you can often pin an enemy before they've even had a chance to reveal their orders, or you may have left a territory on your turn meaning when it comes to their turn, their order to attack you in the territory you were previously in will be wasted. It creates an excellent psychological component to the game - an element of cat and mouse.

Combat is somewhat similar to A&A, but there's a unit losses tracker which is tied to your nation's morale which ultimately determines your resources each round, ability to move around the board (you’ll lose railways and ports) and the amount of units you can field.

The resource management aspect of the game, along with the hidden orders mechanic, is what elevates it above most conventional 'units on a map type wargame', imo.
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>>97298402
I play with Tuscany and the visitors that focus on wine making. Doesn't make it that much better.
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>>97298530
Something nice I will say is that War Room's designer has the chops. The guy in ancient and worked on a ton of A&A stuff, so I think if anyone deserved to take a crack at something fresh but in parallel, he was a great fit. And I will definitely keep my mind on this game going forward if people are asking me for something in that category
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Are Pax Pamir/Porfiriana/Ren/Hispanica enjoyable Solo if you don't particularly care for player negotiation aspects? I enjoy playing wargames solo/two-handed, Hispanica in particular looked interesting in theme.
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>>97298676
Enjoyable? Debatable. Worth it? Absolutely not, not when there are so many significantly better games at 1player doing similar experiences that function perfectly either solo or 2handed
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Today I will remind them....
/bgg/ is a Hansa board.

Edit: thank you for the geekgold, kind stranger!
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>>97298785
It's about time it got some recognition.
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>>97298402
I've wondered for some time why people always insist on tuscany improving the game. If you ask me, basegame isn't good and has problems, but at least it's got very tight worker placement. Add tuscany and the game is so wide open it's almost disgusting. Doesn't matter much anyway since the best way to play the game still is to plough through the visitor decks, but at least now there's buildings and special workers to distract you. Mind that I'm not one of these 'but you don't actually make wine!" fags, I don't really mind that. I mind how much the power level of visitors varies, how your starting grape or family can see you start with a disadvantage from the get go, how multiple buildings on the board are nigh useless or at least strangely priceda and so on. It doesn't seem to have been thoroughly playtested tbqh, or maybe I just don't know what jamey tried to do here
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>>97298780
I thought playing twohanded pax ren was an interesting challenge, but not enough that I'd seek it out. That, or any other solo boardgame.

Also pic related
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>>97298852
I expected nothing less cringe from the man who has "By day Matt Eklund is a prosecutor, fighting off crime and villainy with gumption and honor" on his BGG bio. A prosecutor. Self-deception. The irony is dripping
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>>97299011
The only thing dripping in this thread is your pussy.
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Which game holds up better after 100 plays.

Pax Ren or Innovation ultimate
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>>97299771
Do you think you're going to find someone here with 100 plays of both games?
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>>97299784
Yes. They are both on BGA
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>get new game that is 98% cards
>sleeves I like are out of stock
Well won't be playing that anytime soon.
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>>97299906
Which sleeves?
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>>97299618
At least Im not afraid or too stupid to run a solo game

>>97299906
When ultra pro matte was out for half a year I learned lesson and just paid for 100 bucks worth to never worry again
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>>97290097
What's a great boardgame I can bring my family together to play? They're all down with the Lord of the Rings aesthetic and lore, as well as generic sci-fi and fantasy. They used to be Monopoly players in the past and told me they had a blast playing it, even if they've had negative experiences playing with randoms who get butthurt when they lose a boardgame. I gave Catan a look and it looks very promising, considering how simple the rules are to pick up, but increases in complexity with how negotiation works. The expansions look very fun and fluffy as well.
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>>97300010
Catan takes longer than it ought to and you run out of meaningful decisions partway through the game so if your family likes Monopoly they'll be right at home.
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>>97300010
>even if they've had negative experiences playing with randoms who get butthurt when they lose a boardgame
People can get very butthurt playing Catan because the optimal strategy is to gaslight the table, convincing them you're not doing that good and to pile up on another guy
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>>97300481
I see where root takes its inspiration from
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>>97300484
Root is basically asymmetric Catan
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>>97300498
I'll do you one better
>Root is asymmetric catan with untradeable resources
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>>97300498
>>97300538
Guess the reviewer:
Root and Catan are the same game wearing very different animal masks.
One is a forest opera about imperial decline. The other is a wheat futures simulator in a Fisherprice palette. But strip off the otters, the cats, the mysticism of woodland insurgency, and you’re left staring into the same economic abyss: players circling a board, extracting value from geography, pretending their negotiation is social when it is in fact purely predatory.
And yet, somewhere between the cardboard brutality and the pastoral delusion, Catan is the better version of Root.
Let’s talk about why:
Every game of Root contains the same moment of dawning horror:
You realize, around turn three, that you picked the wrong faction.
Not “suboptimal.”
Wrong. As in: the geometry of the board now rejects your existence. The birds are flying too high, the cats are losing ground, the vagabond is off committing war crimes with a teacup, and you are left with an asymmetric toolkit that no longer fits the puzzle in front of you.
Catan does this too, but with fewer costumes and more existential clarity.
Your initial settlement placements are destiny. One bad number spread and you are not playing Catan, you are witnessing it. You sit there, watching other people generate ore like it’s a minor deity, while you clutch two bricks and a sheep like family heirlooms in the apocalypse.

Both games are merciless about early mistakes.
The difference?
In Catan, you know exactly why you’re suffering.
In Root, you write a 600-word forum post about how the Lizards are “misunderstood.”
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>>97299906
>sleeves I like are out of stock
They're not coming back
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>>97300481
I agree, but isn't this 80% of games for the most part that contain player interaction?
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Honestly I get my sleeves from temu. You can buy them by the 1000s. Never understood the 'premium' sleeves being anything more than marketing. Yes, they're acid-free and archive proof. It's the same factory making the 'premium' sleeves
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Twilight Imperium is Catan with Root elements, in space
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>>97290127
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>>97301110
there's too much politics and the tradeables are actually tradeable and not diceroll dependant for TI3 and 4 to be anywhere near Root or Catan. The first two editions, meanwhile, are just Risk in space.
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>>97301131
Another point for Summoner wars and Spirit island that seemed to be the staple of /bgg/ together with Hansa Teutonica.
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>>97301131
You like Barony that much? What do you like about it?
Any similar games you like?
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>>97301175
>Spirit island
This game took an 180 here. I remember people constantly bashing it. Maybe it was just a loud minority as it seemed to become more and more popular in the last couple of years.



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