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File: Compendium of Ranger.jpg (1.03 MB, 1920x1080)
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Danger Ranger Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece
>The other DBZ game
>Sorcery
>Doomtown
>Warlord
>Magi Nation
>Lord of the Rings
>Neopets
>The Condemned CCG
>Grand Archive TCG
>Disney Lorcana
>Hubworld: Aidalon
>Little Troubles
>Riftbound
etc.

Post about card games you've played and help other anons get to know your games!

Pastebin/Rules for some games
>Wixoss
https://pastebin.com/LC8SpttH
>FoW
https://pastebin.com/aGEBEKeF
>Dragonball GT SD
https://drive.google.com/file/d/1Pj_0YeUXI5g4XyKwbAXJuZCGt3qWJwyp
>Gate Ruler
https://pastebin.com/nbcZP0nB
>Build Divide
https://pastebin.com/1cQT2pkz
>FaB
https://rentry.org/oypcs
>Ashes Reborn
https://pastebin.com/2jr0EG9S
>Netrunner
https://pastebin.com/g3yQAQ7w
>Fusion World
https://www.dbs-cardgame.com/fw/pdf/rules/fw_OfficialRule_Manual_en_v1.00_2.pdf
>Various Japanese CCGs without western translation (page is in moonrunes)
http://card.g1.xrea.com/tcg/catalog.html
>The Condemned CCG
https://pastebin.com/Liu2E7Rq

>Previous Thread
>>97283219

>Thread Question
What's the longest you've ever continuously played a game for?
>>
FUCKFAB
>>
This deck is fucking confusing

https://gachi-matome.com/deckrecipe-detail-dm/?tcgrevo_deck_maker_deck_id=22d7046e-c6e7-407d-af0c-ab1b97df8745

LOVE & ABYSS

x4 Abysslove = Jashin Emperor
x4 Abyssbell, Rising Abyss Taboo
x3 Dangerousith, Wicked Fight
x3 Dangerous = Rassell, Dangerous Abyss
x2 Dangerous = Jack, Danger Abyss
x2 Jazzyblood, Wicked Dragon
x2 Tablekakke = Eddy, Noble Cloth Lady
x4 Svernir, Supreme Wicked Steed
x4 Highheel = Hamill
x4 Just In You
x4 Abyssbell, One-Winged Soul
x4 Abyssbell = Jashin Emperor, Primitive Soul

I don't know what my end board is supposed to look like and it's slow.
>>
Gundam fans?
>>
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>>97299373
Missed you too, buddy. I leave the thread alone for one winter holiday and well, just look at the state of it.

Compendium of Rathe is going to change Flesh and Blood forever. There is no doubt about that. This is a Marquee set on the eve of a monumental tournament season. The prices of boxes are going up, yes they are, folks. LSS said it's an extra special pricing that won't be sticking around *winks*. I'll see it when I believe it.

With cards like Pursuit of Knowledge being spoiled, I think it's safe to say this is History Pack's bizarro brother. See History Pack was white bordered and cheap. It was meant to be a collection of all of the staple cards to catch new players up to the original adopters, just none of that foiling crap so they can dance around reprinting promises. It gave people a chance to reclaim past Legendaries and Majestics, so they could start playing the hero they wanted, and on a reasonable budget. But PEN? That's the opposite side of this concept. Though it's still intended to help on-board new players into the game, it's being turned into a special foil wonderland that comes at a special price. People will delight as they get to relive all of fab's wonderful history of cards, with a few surprises thrown in there to help boost classes in need.

I mean, look at the wonderful design of the boots in the OP? Those are stone cold stunners, as in stone dead. These are horrendous replacements for Snapdragon Scalers, a common card so powerful it could never be topped in game design, so they banned it. But now you have Bolt'n'Boots; you're welcome!

So dredging back up old ass cards that never see play anyways, like Pursuit, and new cards that are kinda ass, like Boots. What a great premium product, am I right? But you have a chance to pull a legendary generic! That piece will never leave your collection (no value). The real chase is the Fables, which set a dangerous precedent that you have to have them in order to compete. Fantastic.
>>
>>97299425
That is such a simple deck bro. You abyss all their shit after playing svernir over and over.
>>
>>97299514
I drew Svernir once out of the two times I tried it. I'll give it another go because it looks so fucking cool.
>>
>>97299443
No, Savage.
>>
>>97299532
https://www.youtube.com/watch?v=f_Kk5eQDN10

Here's a video of a similar build in action. Your three drops like One winged and Highheel fill the graveyard so you can use Svernir and Primitive to spam your board. Then you put Rising Abyss Taboo under Abysslove and win from there.
>>
>>97299543
Ooooh okay. I drew two Svernir and Primitive came a bit later than that. I haven't finished testing yet but the way I'm building makes way more fucking sense thanks anon. Rising Abyss Taboo isn't in the deck but looking over it again the Dangerous cards are supposed to make up my finishing plays if I had to guess. The only floodgate is Dangerous = Jack but the decklist I posted doesn't seem to give much of a fuck about preventing anything just stalling.
>>
>>97299641
>Rising Abyss Taboo isn't in the deck
It was in the list you posted so I assumed it was.
>>
in terms of collecting and pack opening experience, art, foil, designs, etc.
1. pokemon
2. one piece
huge gap
3. riftbound
huge gape
4. lorcana
5. magic play boosters (collectors msrp too expensive to even consider and it's barely better than play)

why is lorcana so bad? like who's idea was it to think cold foils were a good idea or make the one holo card in a park a possible common or uncommon like how it is in auraless mtg
idk what else to buy and collect now that one peice is being scalped
>>
>>97299652
>Rising Abyss Taboo
Fuck yeah it was I must be blind good grief sorry about that. I drew that card an awful lot not once did I utilize it properly, looks absolutely brutal.
>>
>>97299543
>Svernir and Primitive Soul's effects chain together
Haha that's epic.
>>
>>97299678
It's your main objective, really. Wipe their board and either leave them with nothing, or attack swiftly with your evolution creatures if they're not a shield trigger deck.

>>97299703
Exactly. Svernir gets Primitive which gets Svernir etc. One winged helps you mill and Just in You is another 4 copies of Svernir to get you rolling.
>>
maybe we can try /anrg/ during vantage point spoiler season? :3c
>>
In Sorcery do you get to draw a card if you grapple shot into enemy with battlemage and kill it?
>>
>>97299783
Battlemage can only draw a card when it has used the ‘move and attack’ ability. Grapple is mobility plus a strike.
>>
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>>97299443
Of course.
>>
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it has cool mecha
>>
ALRIGHT! Finally got the feel of the deck down a little bit.
>>
>>97299963
On what are you playing?
>>
>>97300016
Untap.in because free and up to date as far as I can tell. Can't get Duel Masters Play's to work and that shit isn't free anyway
>>
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>ftw you remember Gate Ruler existed
>>
>>97300048
What the fuck is Gate Ruler?
>>
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>>97300054
Don't worry about it.
>>
>>97299677
I love Lorcana, but I can agree that the foils are annoying. In addition to being warped as fuck, they also make the cards way harder to read. I actively avoid putting foils in my decks unless I don't have an alternative. Sometimes they can look pretty, but the esthetics don't outweigh the negatives.
>>
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>>97299359
>TQ
ScoreZ for over 25 years. Such a good game. My friends and I often joke that we'll take our decks to the grave with us.
>>
>>97299677
>pokemon
Depending on what kind of autism you have Pokémon can actually be awful to collect because modern sets have no thematic consistency.
>>
>>97299501
No one else here cares about fab enough to tell rangerfaggot that these are actually worse than Snapdragon Scalers and that SS aren't banned in the only format that matters (Classic Constructed), nor the fact that these special wunderkind snowflake boots are only for his class.
>>
Plus, this is the card rangerfaggot wants you to be sad is "going away" in the format that won't matter to anyone with a brain or a heart.
>>
Warlordanon must've actually really factually died or moved on from the game because industry websites are reporting that Feb 2026 is a lock for the retail release. Hooray?
>>
>>97301370
the fuck is this game? it has big numbers all over the card
>>
>>97301282
>these are actually worse than Snapdragon Scalers
I guess my sarcasm is too strong for you. I know the boots are garbage. They're for the new sage format, which is the only format that matters to LSS now, where snaps are banned. You know Silver age, in other words the only format in 2026 you can even dream of using ranger. The boltnboots are rare not even common, which makes about zero sense for how bad they are. Basically it's everything wrong with ranger in one lovely gear piece; finicky timing window to get full value, resource dependent and mandatory buff requirement just to get one hitpoint and go again. That's expert fab design right there, forcing a class that's already got too much on its mind to even function just to keep up with flip kicking ninjas or warriors with go-again out the wazoo.

Hell next you'll point out Pursuit is a promo. I knew that too, and I still think this is another History Pack jank jamboree set. They're keeping these old concept cards 'in rotation' by allowing new players to have the fun of realizing there's really no home for Pursuit of Knowledge in their deck. Maybe new players will see the potential in it like the original ones did and get sucked into the long belief that one day the game will make use of these not-quite-good-enough cards; why else would they exist? Why else design useless gear over and over if everyone just jams the reprints? It has to mean James has a plan for all this... Doesn't he?
>>
>>97301548
i quit fab last year and i think the game's trying to appear to be deeper than it already is from the lack of hero-specific tutorials, i think this would get more people thinking about the game and more varied playstyles would emerge
>>
>>97300048
It's a shame it died. I liked the cards and themes
>>
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>>97302062
They certainly had a variety of fun art.
>>
>>97302071
Maybe some acgs could've been digital. Maybe it's cheaper to run, and Asian players could carry the servers costs
>>
What's going on with the Wixoss draft?
>>
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>>97302062
It did 'toon world' better than Yugioh did by making it toon galaxy. It tried to do a lot of things better than Yugioh, in fact.
>>
To my one piece players, is it worth getting 2 of the new set boxes at MSRP?
>>
>>97303518
I don't know the rules, but by what I have seen, its art and card template are better than many games
>>
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>>97303606
The almost traffic light looking values are Attack (punching units), Hit Points and Strike (punching players). Typically you can't have a bunch of stuff out on the field so it has to kinda work for its place out there. Your Ruler card dictates a lot of how things are played.

Here's a ruler as an example. So no hand size, ever, but you auto cast the top two cards of your deck, regardless of cost. So as you can imagine, you want big beefy units or massive table flips that earn their keep for taking up your drives during your turn. Game was really something else, really felt like a Japanese concept though, a weird mix of abstraction and common sense.
>>
>>97303771
>The almost traffic light looking values are Attack (punching units), Hit Points and Strike (punching players). Typically you can't have a bunch of stuff out on the field so it has to kinda work for its place out there.
Sounds simple enough
>Ruler card dictates a lot of how things are played.
>picrel
Sounds KINO
>>
>>97303795
I think you're beginning to understand why I'm pissed that it's dead now.
>>
>>97303771
Sounds like a balancing nightmare.
>>
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>>97303970
Game was gonzo style anime battle, units did not stick around forever and the games move fast. They could easily just ban a Ruler if things got out of hand. I think they even did release updated versions of Rulers, not quite sure if it was for that reason. The ability to split attack between unit or player destruction was a nice lever to pull when designing cards. A glass cannon might be good at striking but garbage at blocking with middling attack. There was also life point card triggers, but I honestly am forgetting how that worked. This one has a CNT trigger that says the opponent loses a life. I think that happens any time this card is stripped form deck and stacked up in your damage pile (counts up to your health pool and at max you die).

Been years since I've thought of this shit though. Could be misremembering.
>>
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Look at this sick cunt. Not even got a power, just big numbers. Imagine driving two of these out.
>>
>>97303897
What did happen with it again? Was it sold to chinks or something?
>>
>>97304069
I don't know if that if a good rate:power, but if it is then the flavor text is amazing
>>
>>97304037
CNTs were a combination of damage trigger and damage resistance. You got an effect AND discarded the card afterwards. It was like reverse Build Divide. Most Rulers came out to about 30% CNTs per deck so you always had a decent chance of surviving lethal. Game absolutely ran on rule of cool.
>>
>>97304118
A lot of crazy shit happened. The short version of the story is that the creator(?) was a fucking nutjob.
>>
>>97305084
don't forget they busted them sitting on piles and piles of product trying to market manipulate and it came out
>>
>>97305084
Please elaborate. This sounds juicy.
>>
>>97305175
There was so much crazy shit I don't even remember it all. Creator had meltdowns in public, refused to pay people, I think he even had the game taken from him at one point but somehow he came back?
Gate Ruler Anon used to keep us updated about it all.
>>
Done some more thinking on the wixoss progression series and fiddled a bit with cockatrice. The program is just as unwieldy as i remember it to be. We have two choices here, but first i need to explain something to the people that don't know wixoss.
Wixoss has gone through three different formats during it's life cycle: original wixoss, key selection, and diva selection. While the basic rules remain the same, there are a lot of differences on how they play and are almost different games. Think of them as sequels.
I bring this up because the automated wixoss simulator currently only contains diva selection cards. this means that to play from the very beginning, we'll have to use cockatrice, which is quite outdated and not automated at all.
So I'll leave the discussion to you
>Start from the very beginning, but use a worse program
>Use a more comfortable program, but start from the latest format instead
Of course if you have other ideas I'd be happy to hear it
>>
>>97305823
>Of course if you have other ideas I'd be happy to hear it
We do DM instead. Or Buddyfight.
>>
>>97305967
we might have to do dm instead. Wixoss is turning out to be too much of a pain in the ass
>>
>>97305318
>Creator had meltdowns in public
Use to talk mad shit, burned bridges in a hurry. Dude was kinda based but he was also an idiot that tanked his game so it pisses me off.
>>
>>97305982
And use what for DM? The only automated program is a f2p that isn't translated to english. I don't mind using something that isn't automated for Wixoss. I won't mind starting at a different format either.
>>
>>97306196
We wait 100 years for the anon making the sim to finish.
>>
>>97306196
>>97306243
OCTGN works fine and shobu.io is another option that is automated, but it's only updated until DM-09 (for now). Tabletop Sim can also work, but you need a copy on Steam.
https://www.youtube.com/watch?v=YVycMhDwQJs
>>
>>97306243
I was under the impression that shobu had all sets but it only goes up to six, nevermind
>>
>>97306262
Correction*
It's currently up to DM-10 and it's slowly adding more.
>>
>>97306243
I'm working on it.

>>97306196
I think Untap is the best option right now (even though it's manual), but don't quote me on that when you try it out and it sucks.
>>
Playing Yugioh has spoiled me. Its sim are 100/10.
>>
>>97306436
At this point, if you're actively playing ygo in this day and age, you would be a fool not to use an auto-sim of some sort. The only exception would be playing an older format or practicing for irl play on Duelingbook, but even then you see a lot less using it.
>>
I'm unboxing shadowrun mayhem and those Topps card are the most piece of shit cards I ever saw.
Fake yugioh cards had better quality.
>>
>>97305967
Buddyfight would be cool. What's drafting like there? I only played constructed.
>>
>>97305823
god I wish DIVA never existed
And why on earth they decided to bring diva to the west?
Legit no one in the west know what the fuck an idol is and most importantly the theme is so small. The idols should have been an "archetype", not a whole game.
Not even my gooner friends wanted to open booster pack when the only thing they will get is different colors of a "generic anime girl with microphone".
Anyway do we have an idea how is going in japan? Is diva here to stay?
>>
>>97305823
How's Untap for Wixoss?
>>
>>97307956
Tapped
>>
The last card games I got involved with are all dead now, so I don't fuck with them anymore. Got some "complete" sets though

>Call of Cthulhu LCG
>Warhammer Invasion LCG
>Final War
>Mage Wars Arena and Dominion
>>
>fabians admit deck building in flesh and blood is mundane and egregiously flawed
>everyone's fed up with how broken Gravy is despite him getting two targeted bans

Oh yeah, this game's cooked. There's no saving what is fundamentally broken, especially if the company making this shit ignores the fanbase and continues to arm only the most hyped flavor of the year heroes and classes. Boardstate heroes break the entire game in half every single time they are introduced, usually only requiring their introductory set in order to thrive. Meanwhile they haven't designed a good ranger character since they broke the game with elemenalist talents nearly half a decade ago.
>>
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>>97308500
>FOTM pilot whining about FOTM deck
>as a dromai player
I stopped reading there
>>97306436
When is the YGO prog series
>>
if compendium of rathe is just history pack with extra steps i'm going to be so mad, i wanted it to be crucible of war 2
>>
>>97305823
DM isn't that much less cumbersome to play and the only big problem I can think of with drafting Wixoss is LRIGs needing to be compatible with each other, which isn't actually that much of an issue because you can just look at what people who draft Pokémon do (only include the top levels in the draft and then get the pieces to get there for free). Adding starting decks to the pool should mitigate the other possible issue of struggling to fill out a deck of a given colour. I say we at least try it out and if the drafting proves too complicated / Cockatrice proves too awful then we can switch to something else. I feel like if convenience and ease was what we're primarily after we probably wouldn't be on /acg/ in the first place, as nice as it would be for all these games to have proper simulators.
>>
>>97308584
A case of the broken leading the blind, unfortunately. It takes someone who knows how bullshit illusionist is to identify how even MORE bullshit Necromancer Pirate turned out to be. That rant was posted in a Ranger board too, hence the reference to the blind.
>>
>>97308839
At this point LSS can do anything they want because the players that have chosen to stay this long wont leave unless the game is kill. It's one of those things where drama happens now and I don't even bother to engage with it because there's no point, the people in the game dont care. It's only when I have randos ask me about it I make sure to just suggest doing some research on the people running the game and the nonsense that keeps happening consistently year over year. Some companies right now that get talked about here just keep doing it and getting away with it, i guess it is what it is. The consumers are speaking with wallets
>>
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I cannot wait to see what the Ki mechanic does in Fusion World. I just hope it's not just a generic power 10000 power boost like Don!! in One Piece. Ideally to me getting enough Ki under a card would unlock some kind of ability the card can do.
>>
>>97308943
I want to see this game succeed so badly. The rules are really neat and fun as far as the current bandai simplistic games out there go!!!
The lack of meaningful effort support and transition when the went away from the old one is so frustrating. I forgot this game existed and I actively keep up with bandais out of curiosity
>>
What's your favorite "we can't say tap so here's our version of the term" instance?
>>
>>97308963
I honestly cannot tell if you're being sarcastic or not.
>>
>>97309153
Dead serious. The old dragonball got bloated to shit and needed a change. Bandai has been cooking up a ton of simplistic games lately that have seen success: digimon and op are okay, union arena just below, gundam mediocre, and I literally forgot DBS existed because of how botched the handling of it has been. But the idea of how battles work I think is a better mechanic for me fun wise than digimon making these stupid fucking stacks and now linking digimon, or gundam with the pilot system which has promise but the game is functionally dead because of the design , card draw, and blocker thing

And also, dragonball is just a funny goofy universe to be 'battling' with
>>
>>97308018
>The last card games I got involved with are all dead now, so I don't fuck with them anymore.
What do you mean? You stop playing or engaging with games once they die?
>>
>>97309151
I think "Rest" is a pretty simple one. For sheer silliness I like "Roll" from Gundam War.
>>
>>97309380
>You stop playing or engaging with games once they die?
I'd say most people do. Not many people are willing to engage with a hobby with no future and no support
>>
>>97309294
Hmmm, alright then. I do agree with you I've never played Masters but besides the fact that there are no locals for it near me anyway I'd never try to get into it with all the bloat it has. Digimon is fine I haven't played it since like BT14 though and I think One Piece and Gundam are two of the worst games on the market, especially Gundam. So as far as Bandai games that just leaves Fusion World which also just happens to have a client unlike their other games which means I don't even have to leave my house to play it but I also just enjoy it more than their other games.
I really hope the Ki mechanic will be interesting. If it's just a generic power boost then I think that will be a disaster and I'll lose all hope in the game. I think counters wouldn't be the worst thing to add eventually even Digimon added them and that was always touted as a casual game.
>>
>>97309438
Yeah. Gotta consume. Playing isn't the point. Just need more product.
>>
>>97308018
My favorite from the soulful FFG era was game of thrones second edition. Such a good game.
>>
How much can you reasonable expect to get from unique foil lands such as Saintweald, Fields of Camlann or River of Flame? In many sites they go over 100e but are people actually willing to pay that much?
>>
>>97309294
>The old dragonball got bloated to shit
>digimon and op are okay
>digimon
It's bloated to shit too, anon
>>
>>97309380
No, I will happily play any of them. Mage Wars Arena is unquestionably one of the greatest games ever made and ABSOLUTELY the best wizard vs wizard game of all time.

I won't get heavily involved with card games again though because getting others to go turbo-autist mode for a game that doesn't exist anymore is a massive pain in the ass and keeping up with predatory consumerism TCGs is a fucking chore.
>>
>>97310009
You're better off either listing to TCG for 10% off the low or directly to your nearest LGS off their buylist. My nearby store does the busy work ahead of time and then I just go in to confirm the quality and get my money for the random magic or pokekek card I pull to sell
>>
>FoW puts generic cost as a separate attached circle and not in the middle circle between the specific cost
I can't be the only person who thinks that's dumb, right?
>>
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>>97310587
It used to be different, anon...
>>
>>97310302
I did explicitly call out the stacks and didnt say it wasn't also bloated to be fair. I actually gave up on it becauase it feels like theyve run out of ideas a while ago and just keep retreading certain archetypes (guilemon...) And the keyword system for building is exhausting to engage with
>>
>>97310317
Interesting.
So, why are you here, exactly?
>>
>>97310663
Why not always keep it that way then?
>>
>>97311100
Fair. Stacks are fine, the problem lies with the number of effects.
Nowadays, each card has at least two effects (without counting inheritance effects and link effects), and each effect is multiple effects bundled together
>it feels like theyve run out of ideas
Imo, they try some new mechanics each set but...
>just keep retreading certain archetypes
Well, favorites sell
>>
I've been thinking about making an insane card game inspired by games that have been power creeped to hell for fun.

So far I have a resource mechanic that I call the escalation die. It starts at 1 and each time a player takes damage it increases by 1. Either player can only play cards at the current escalation level or below, but can play as many cards as they wish.
I think it strikes a good balance between the absolute insanity of Yu-Gi-Oh's complete lack of resources and having cards of different strengths.
>>
>>97311923
So a mix between Weiß Schwarz and Wixoss, kinda?
>>
the pull rate in lorcana is so freaking low. stupid as shit. i bought a fabled trove and it was literally all common foils
>>
>>97311923
You might wanna look at CF Vanguard. Not necessarily for inspiration, but for the results of what happens when damage denial becomes a key strategy.
>>
>>97312033
Yeah, every new set I buy a booster box and hope to get lucky, then just buy the singles I need to make decks outright.
>>
>>97312033
Troves are a huge scam. The quality of those materials is cheap as hell, I wouldn't store my bulk in them. Im not surprised they're lower pull rate, even though that's just a small sample. That product is pure profit for them.
>>
>>97299425
Abyss Rush is a lot easier
>>
>>97311960
Kind of, The big difference with Weiss is it's symmetrical. Instead of each player having their own level, the escalation is shared. So attacking also unlocks your more powerful cards.
>>
>>97312046
I have looked at Vanguard a bit. Though I'll almost certainly have self-damage cards and "ramp" cards to get around passive opponents
>>
>>97309151
I think "Kneel" from AGOT was the best. so many thematic things around exhaust effects.

>>97309438
sure, most people are just mindless slugs who exist only to consume the products the man on tv tells them to. but you're voluntarily hanging out in a thread that is mainly anons who are into keeping dead cardgames alive.
>>
>>97312377
None of you actually play any of the dead games, though. That's why almost all of the games in the OP are still active and the others aren't even spoken about. You pretend you're on some sort of noble crusade when you're even more of a slop consumer than everybody else.
You can be mad that I'm being so blunt about it, but you can't change the truth.
>>
>>97312486
sorcery is different though because it feels like a dead game!
>>
>>97312522
Me but for Keyforge.
>>
>>97312486
Nta, the people who did are probably long gone. This is my first time visiting the thread on months, maybe a year because of all the shit posting that was going on and people who cared about card games generally being dwarfed by the people who only care about THEIR game.
>>
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>>97312573
Some of us are still here.
<3
>>
>>97312616
I should have said most, my bad.
>>
>>97312775
No worries. I didn't take offense or anything. Was just saying hello. ^_^
>>
>>97312573
Please no more whining for fucks sake

>>97312616
>pixel tactics
Imposter detected! Fun little game but man was it more of a novelty than an actual fun experience and yet I still bought it all like a dummy.
I also thought brad was a doctor because my brain wouldnt process that it was D. as an initial and not Dr. Brad, thanks dyslexia
>>
>>97312812
I actually love Pixel Tactics. It's a really good game, but the action-based economy along with every card having 4 modes can induce some serious decision paralysis for newer (and even veteran) players. It's definitely not friendly towards new players in that regard, but after a few dozen games things will usually start to click a bit better.
>>
>>97312812
What are you going to do about it fag? Kiss me on the lips?

>Pixel tactics
I liked the Mega Man sets they did.
>>
>>97312850
It is very much a game that rewards consistently getting games in and honestly isnt hard to do that with either. It is a really cool design that I do love. Im hoping maybe in another decade my kids ask to play it or something
>>
>>97312875
>It is very much a game that rewards consistently getting games in and honestly isnt hard to do that with either.
I think the fact that each release had two copies of the same deck was an absolute godsend for getting my friends to start playing it. Brilliant move on their part for deciding to sell the game that way. Only $15 for a fully functional deck for you and one for a friend is a fantastic entry point.
>>
>>97312914
I really do wonder why so many cards games have their starter products be so bad. Almost all of them are full of unplayable cards that don't even have a coherent game plan.
>>
>>97311923
Rather than having the whole card gated by escalation, have the cards have extra effects that unlock with time. This way you avoid having dead cards in your hand
>>
>>97313158
Probably just a business decision, unfortunately. If they sell you something nice then there's less of an incentive for you to buy more product to make your deck stronger. So you buy a few packs, and hey, maybe the gambling aspect triggers a dopamine hit, so now you need more.
>>
>>97313159
I don't see that being more problematic than high cost cards in other games, but it does seem like a good keyword. Maybe after the first draft I'll revise it to have levels like Battle Spirits so cards grow with escalation.
>>
>>97313159
Reminds me of that one card game that turned the cards around every turn and triggered effects that was currently in the top-right corner or something, I forget the name
>>
>>97313192
The problem is that since resources are gated by player actions, a player could intentionally hold back from dealing damage, develop a board while the other player does nothing, and either otk or have an overwhelming advantage on board. Obviously there are many solutions to this, mine was just a suggestion
>>
>>97313189
You're probably right, but to use magic for an example I still think it would be a better intro to the game if your red starter deck was all cheap creatures and burn spells with a single rare they expect to see play.
That way new players could buy starters to experience different play styles, but there's at least something in the deck that isn't worthless if they want to move to locals. There's still plenty to pull from packs as most of the time a Rare or uncommon is better than a common in MTG.

Though this design philosophy would probably be harder for archetypal games. If you give the core in the starter, there would be very few cards to pull from packs.
>>
To anyone that played Buddyfight, how was the resource system?
>>
>>97313158
The last thing any of these companies wants to do is remind you that the entire value of these cards and buying sealed product is based on perceived rarity and scarcity.

Giving you a 20 dollar tournament topper starter would make people realize that there is no reason to need to spend 500 for it normally. And then that leads to why the fuck are dumbasses not just printing and proxying everything for the purpose of just playing games using the cards in the pool
>>
>>97313192
NTA, but I don't think you should necessarily approach it like "well other games have this issue so it's fine." I mean, do your thing and whatnot, but if you've ever had cards regularly be dead draws then you'll see an opportunity to mitigate that if possible. It's like sure, lands in mtg technically work, but why not just improve upon it in some way.
Check out Keyforge for some interesting concepts on how you can allow players to always play cards. Also perhaps the memory system from Digimon.
>>
>>97313212
There were two games by the same company. One with their own IP and a Warhammer one.
>>97313213
A deck that needs higher escalation counts would probably run cards to get there. Self-damage, ramp, small evasive creatures, etc.
>>
>>97313239
I'm not suggesting they put in the cards they expect to sell sets, I just want starters to feel like actually playing the game. For extreme examples look at Pokemon, a starter deck doesn't look anything like a constructed deck.
>>
>>97313213
Yeah, I mentioned that to him >>97312046 here, and he said he'd make cards that self-damage. This is exactly how CFV solved the issue, but then it meant most decks had to run those cards. Which isn't horrible, I suppose, but it feels like an inelegant solution since it starts to homogenize builds.
>>
>>97313241
It's a game in the brainstorming phase, everything is on the table. I'd just rather try it in practice and see the actual problems than make assumptions unless someone has a really good argument.

I'm open to changing things to fit the system, but I think we need a few more pieces in place before we decide something is unworkable.
>>
>>97313158
I've heard good things about Wixoss's starter decks, though I can't confirm or deny that. Though Wixoss also always struck me as basing its gacha aspect on arbitrary waifu rarity bling eschewed from viability. The rarest cards you can find are alt arts of level 0 LRIG (and you could literally proxy level 0s in tournaments afaik).
>>
>>97313261
Pokemon is totally different can of worms. You cannot mass market what the game is like competitively. 8 year old timmy will very unhappy that his deck of 60 cards is only 5 pokemon and playing the game is a shitload of deck manip and shuffling. It would never happen.
>>
>>97313290
There's some good games out there (Bandai games are surprisingly decent) but it's still an overall trend I've noticed.
>>
>>97313239
>Giving you a 20 dollar tournament topper starter would make people realize that there is no reason to need to spend 500 for it normally.
Rereading this, I actually think you might have misinterpreted me pretty bad. I'm not talking about a company printing tournament ready decks, I just want them to build starter decks like constructed decks. A mediocre constructed deck with a few playable cards is more what I'm thinking of. Dropping a top tier deck would probably actually lend itself to much poorer new player experience as someone learning the game benefits from simple cards, it's just that those simple cards should all work together for a coherent strategy
>>
>>97313287
Perfectly reasonable. We're just brainstorming with you. Think of every suggestion as a tool in a toolbox. If you wind up needing it, it's there, but you certainly don't have to use them all.
>>
>>97313213
>develop a board while the other player does nothing,
Cards are essentially free. So what's to stop someone dropping their entire hand on the board turn 1 and swinging with it(potentially after waiting a turn if Summon Sickness is in play)?
>>
>>97313352
That's why I earmarked it for a revision.
>>
>>97312486
CCGs are just generally not complex enough to be self-sufficient and require a churn of releases. Just because you're some gay faggot who thinks he's so fucking smart for playing old L5R like a retard or something doesn't mean everyone is a peabrain like you and generally gets bored after figuring out the strongest decks within a format.
>>
>>97313393
>The only fun to be had in card games is figuring out the best decks
Are you baiting or do you have a genuine mental deficiency
>>
>>97313430
I don't read where I said that despite you quoting it? Weird. Even if you're someone who enjoys jank without new releases you will eventually run out of ways to explore a CCG. They simply aren't complex enough generally, basically all the "alive" dead CCG's have fan support because of this exact reason.

Even the Harry Potter TCG gets new cards lol
>>
Ah, a genuine mental deficiency.
How unfortunate.
>>
>>97313457
>Stops replying
>Vagueposts and never offers examples to back up argument
>Monitors thread to instareply to a post made 2 hours after his
Hi schizo
>>
Please do not respond to the tourist troll. He already mentioned earlier in the thread that he does not play card games.
>>
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I hope it's not stuck on the app
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>>97311140
I would like to talk about the games I mentioned previously, but pretty much nobody here talks about them.
I visit in the hopes they get mentioned to discuss the love of them.
For example, which mage is more fun to play in Mage Wars Arena between the Paladin and Necromancer?
>>
>>97314521
Necromancer flooding the board with zombies is pretty based.
>>
Any NSFW card games out there?
>>
Huh. If I'm reading the announcement right TT might have already given out some promo Wixoss cards at the last Princession event. I wonder if those can be found anywhere.
>>
>>97314535
I remember way back in the day, I used to read in Scrye about a game the Foglios were involved in called Xxxenophile, or something like that. I'm sure more have come out since, especially in Japan.
>>
>>97314535
XXXenophile, as anon mentioned.
Furoticon, but it's strictly furry.
Little Troubles, technically SFW but you probably do not want anyone at work knowing you're even aware the game exists.
>>
>>97314521
>I visit in the hopes they get mentioned to discuss the love of them.
Perhaps talk about them yourself. Tell people why they're your favorites, what exactly about the gameplay you find enjoyable, why others should care, some of your favorite matches you played. Stop waiting for everyone else to do the work for you, because you come off as a completely uncaring tourist.
>>
>>97314727
Oh. I suppose mentioning them, asking about them, and talking about the neat aspects of them don't count as doing what you describe. Because I've literally done all of that.
At some point your just yelling at clouds.
>>
>>97314776
You gave a short list of games earlier, said you no longer play card games, asked which mage was more fun to play, and answered yourself with the most generic response about the Necromancer.
At this point, ChatGPT is more engaging than your posts. Do better.
>>
And also consider posting some fucking card images.
You do have cards... right?
>>
>>97314820
Do you think I'd be on 4chan if I had the money to buy cards?
>>
>>97313440
not any of these anons, but I don't really agree with this on principle. *shitty* CCGs definitely do crutch on new releases to avoid stagnating, but that's the result of design driven by marketing and them being shitty, not the default state of all cardgames. if a game is solidly designed you don't need it, you can keep digging through the same cardpool for years and never come close to solving it or running out of ideas for new decks.

Look at most of the 10+ year old games in the OP that are expanded only rarely or not at all. look at acg faves like Codex or Blue Moon, or LCGs with glacier slow expansion. anons just keep playing them and don't get bored. new cards are still nice, it's good to mix things up, but it's not required.
>>
>>97314885
People bring up codex and blue moon but I've never seen anyone play them. Hell Codex isn't even as balanced and perfect as it's made out to be, black is bar far the strongest colour unless you get into codex construction in which it still overperforms

Blue Moon I've seen mentioned but I've never seen ANYONE talk about playing it. I own both and I've cursory bought them up but no one wants to really play them with me because both games aren't actually that good lol
>>
>>97314905
speak for yourself, we had codex out last week.
bloo moon is pretty old and a never-expand (even the legends rerelease is old now) so I'm not surprised you don't see it talked about much. think it holds up. and there's never been a lot of correlation between how much anons are playing a game and post volume on 4channel. "I played X with my friends for the 200th time, we had fun again, nothing was really busted or unplayable" doesn't make for a lot of (You)s.

>no one wants to really play them with me
obligatory WITH YOU joke goes here

i dont give that much of a shit about the dedgames crusade myself. the FLGS-only latest shiny shit chasing crowd is obnoxious, but following the hot TCG and cracking packs is fun too. really just drawing attention more to that sentiment
>CCGs are just generally not complex enough to be self-sufficient and require a churn of releases
no, brother. that is a sign a game is shit. CCGs can be just as complex as any other kind of tabletop, maybe more. a meta being easily solveable and being able to confidently make a statement like "all the best decks are found" is a red flag telling you to play better games. new releases and activity are good. being life-or-death dependent on them is absolutely fucking not.
>>
>>97313158
>>97313189
I think this anon right here fucking nailed it >>97313239
it's a little cynical but its the only answer. look at how mtg starters have evolved over the years to see that getting refined to a science. there's a good fucking reason when they sold precon pro tour decks they changed the backs and stamped "not tournament legal" all over them.
the LCGs have been doing the 'every release is a precon' thing for years but they can get away with it because their sales model is based around completionism not gambling. for them it doesnt matter if the cards in the starter are strong already.

>>97313347
they usually do that, dont they? the publisher's idea of strategy isn't always good but starter decks generally resemble regular decks in every game ive played
>>
Actually many tabletops and in general games that remain enjoyable for long periods without updates tend to do so because they're more inherently symmetric, shifting skill expression from deckbuilding to moment to moment gameplay.
>>
>>97311287
They made the cards ugly on purpose, as punishment for baka gaijin liking the game.
>>
>>97315139
Curses. Also, looking into the game, I had the quickest "this looks neat" to "this looks like the bastard child of MtG and YGO" turn around. Still looks neat and it being active is a plus though.
>>
Starting to think that ADHD will make it impossible for me to make my own game.
>>
>>97315131
Listen don't let this thread know about Chess, okay? They can barely handle a 1v1 card game as is and the thread's resident retard had a massive sperg out over a 3 player game so let's not even talk Chinese here.
>>
>>97315512
Get meds and hope they don't fuck with your heart like they do with me.
>>
ARGH GUNDAM STARTER RESTOCKS WHEN REEEE
>>
>>97315799
Game is cooked anyway atm. Wait another year.
>>
>>97312616
whats the tcg with the green card and blue butterfly on the artwork? please
>>
>>97315911
NTA, Force of Will
>>
>>97315813
chances are we'll need cards from the first few starters anyway
>>
>>97315965
thanks
>>
anyone playing union arena
>>
duel masters may be the best tcg ever designed
>>
I like the way Wiixoss is adapting song fragments into a mechanic.
>>
Duel Masters may be
>>
Duel Masters may not be
>>
Schrodinger's Duel Masters
>>
Heard a rumor, Trinity Draft hits Japanese shops in early March. Might have to try to import myself a copy then if we get no news on an English release.
>>
>>97316687
TD looks promising
>>
>>97313235
I liked it. The resource system is called "gauge" which are face down cards from your hand in a zone on the field for them. You start the game with two gauge by placing the top two cards of your deck in the gauge zone. At the start of each turn after you draw, you can choose to add a card to your gauge and if you do, you draw another card for the turn.

What was interesting about it is not every card cost gauge to play. A card's call cost may be "pay 2 gauge" but could also be something like "put the top card of your deck under this card" or "discard a card with a certain name." Some cards didn't have a call cost at all. This did lead to some YGO like turns where you'd summon a card for free, pay gauge to do another thing, use that thing's ability to search your deck, summon that, pay some gauge to do another thing, search your deck, discard something, play something to the field, activate a spell that does something, remove that thing you just summoned, then use that trigger to search your deck for something else.
>>
lets make a list of good mechanic in card games. then we may put them together and create the ultimate card game
>>
>>97317135
>create the ultimate card game
Sorcery already exists.
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>>97317135
Okay, I'll start:
>drawing cards
>>
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how's this?
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>>97317135
Variable resource quality, fixed resource amount.
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>>97317244
>Variable resource quality
what is this? I don't play the game you posted as a pic so I don't know how the ressource managment work
>>
>>97305823
Dropping by http://we-aatrox.top:7777/ hosts the old unmaintained Webxoss. It should be sufficient until mid lostorage set, which isn't much in the grand scheme of your progression series.
>>
https://www.youtube.com/watch?v=otBSIqSDtJE
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>>97314905
>People bring up codex and blue moon but I've never seen anyone play them.
I can fix that.

Get paid $4
Worker $3
Merfolk prospector $2
Argagarg $0

Float ($0)
Discard 3, draw 5

Squad leader: wisp 0/1
Scavenger: Argagarg 1/3

Merfolk prospector 1/1
>>
>>97317135
I'm conflicted. I love both MP1->BP->end turn and alternating activations. Maybe I should just suggest Legions!' Wait mechanic instead.
>>97317545
As part of deck building you choose 10 dice. Each die has 3 sides that show neutral resources, 2 that show their element and 1 that shows an advanced element. Each turn you roll your 10 dice to generate resources.
>>
>>97317840
ok thanks!
>>
>>97317135
diplomacy system, of course
>>
>>97317135
TCG or L/ECG? There are differences. For example a TCG wouldn't like this >>97317244 >>97317840 resource system.
>>
>>97318181
tcg
>>
Did you guys know that the magi-nation TCG got a kickstarter a while back for a new set?
I sure didn't, I'd have supported it.
I ordered a few of the new structure decks out of curiosity. I remember playing the gameboy color game.
>>
>>97317939
This, players put up referendums and players gain votes based on their board position.
>>
>>97318272
I did, it was posted about in this thread



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