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I think the next revival movement in a sinilar vein to the OSR is going to be 3rd edition focussed. I think that granular, complex build focussed market isnt really served by 5e or pathfinder truly, and theres empty space in the market/community.
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>>97299433
What would this even look like?
a retroclone for 3.5?
>35 essentials
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>>97299433
I think otherwise because "first-wave d20" didn't really have a slump like OSR did, thanks to Paizo ending their magazine licenses with advertising their own system smoothly continuing, supported by third-parties filling out the wonky tangential material Paizo steadfastly refused to touch. This is highlighted by the apparently most significant effort at repeating what they did to PF1e in turn, Legendary Games' Corefinder, languishing in apparent development hell for the past five years and seemingly losing the plot given the latest free Patreon post is about revisions to the basic movement rules.

Though my own thoughts on designing a system mostly revolve around just such a "heartbreaker", with the main "focuses" being shifting complexity from the mountain of bespoke pieces to emerging from combinations of far fewer and improving the diegetic sensibility of mechanics. The former being stuff like rolling the Archivist into Wizard, the latter being stuff like having preparation time defined by the spell with different "grades" of delaying the cast after to render one version of the fluff into explicit rules.
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>>97299742
i think its possible because mainly a lot of people don't have a word for what they want, and a lot of people want that character building focus that 3.5 has. I think there's a pretty big untapped market for it, especially with a lot of overlap of videogame fans because that whole character building thing is VERY popular in videogames (see path of exile and Diablo)
Also Pathfinder evolved quite significantly away from 3.5 overtime, PF2E is basically its own game now.
D&D is a community of niches, and the modern newschool crowd has the latest 5.5/5e iterations currently, 4e has 4e and tactical RPGS ala draw steel, and 2e & prior has the OSR scene. 3.5/3.x is very much unserviced IMO atm, i think its due for some sort of resurgence, but it needs the right people to do it.
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>>97299433
>3.5 retroclone
I can see it
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>>97299433
The problem with this idea is that only 3.5 fans think that. The number of people who think PF2 or 5e are so light and fluffy mechanically as to not be worth playing but that 3.5 is just right are vanishingly small. The OSR was about getting back to a playstyle that had gone extinct in official product--a whole different way of playing. "I need a bit more crunch but otherwise basically the same build-focused epic linear fight quest D20 fantasy game" is not a compelling base for a game design movement that's going to enjoy anything in the way of success.
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>>97299433
It wouldn't really be OSR, because 3.5's love of specific mechanical resolution is antithetical to the "rulings not rules" philosophy. Now they could always call it something else, but I still don't know if it works out because we've already had dozens of "like 3.5 BUT BETTER" OGL clones and heartbreaks. 5e is already 3.5 but they attempted to streamline and simplify things (fewer fiddly +1s, fewer trap options and extreme edge case feats, less splat bloat etc)

So what is there to revive? A game with dozens of splats of questionable quality where turbo spergs can theorycraft retarded broken builds by cherry picking from all the feats, magic items, spells, prestige classes, and other Punpun shit?
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>>97299433
Part of the reason the osr happened is because those old games and modules were out of print and hard to come by, so retro clones were made. 3.5 and Pathfinder are easy as fuck to buy, there doesn't need to be a revival because if you want to play 3.5, it's dead easy to just get copies and play it.
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>>97299765
>I think there's a pretty big untapped market for it, especially with a lot of overlap of videogame fans because that whole character building thing is VERY popular in videogames (see path of exile and Diablo)
Those are driven quite sizably by a rapid-reset loot-loop to provide somewhat chaotic support and applications for, which necessitates very quick resolution that would be under immense pressure to support in pen-and-paper.

>>97299977
Despite them having most of the skeleton, there's a large swath of kitchen-sink-gonzo 3.5 they don't work well for from their respective balance-by-normalization approaches REALLY not liking the wild shit-flinging. Though with how much of the "skeleton" has stuck around in 5e without THAT much hard contradiction there's definitely room for working on it with smaller asks of variant and supplemental rules.

>>97300073
>It wouldn't really be OSR
The point is something to 3.5 as OSR is to the TSR period it calls back to, not a direct 3.X-as-OSR. Which is ironically a valid explanation of part of how OSR got started.

>So what is there to revive?
The kitchen-sink-gonzo of dozens of splats producing dozens of ways to do the same thing, which does not actually need dozens of splats if you studiously purge overlaps from the core rulebook to save page-count for novelty.
>>
>>97300073
>So what is there to revive?
Id say the complex character building stuff and a more compelx d20 system
Id personally say a few 3.5 retroclones are in order, along with a scene around releasing splats for options and a handful of d20 adventures would be nice.
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>>97300166
You CAN just produce OGL content for 3.X and PF1e to this day, you know. The trouble is entirely network effects of establishing a new standard.
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>>97300188
true, i still think that a retroclone would be a great way to get attention back on it, because theres naturally going to be some hesitance to pick up the older rules. they need something new and flashy.
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>>97299433
Doubt, i don't really see that sizeable interest aside from people that grow up with 3.x.
Most people that started with 5e are fine with it, to the point very little of them are planning in updating to 5.5e and the ones that had issues switched to rulesystem with even less crunch (eg: shadowdark), more focused (FitD or PbtA) or to different genres altogether. The ones that actually wanted, comparatively speaking, more crunch and granularity got served already by pf2e and 5.5e, which are familiar enough with 5e to minimize whiplash.

I just don't see 3.x having a realistic comeback.
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>>97299433
As the other posters mentioned, I don't see it happening.
There is no demand for anything like that as far as I can tell, and 3.5e is already part of the lineage of everything created under the d20 system.
Anybody craving something like 3.5e can just go and play 3.5e, what's with the PDFs being so easy to get, you can buy plenty of used books, and even newly printed ones via POD, at least for some of them.
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>>97299433
I want to bed that elf
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>>97300192
What you're describing already exists, it's 5th edition and Pathfinder 2e. You literally do not need to repackage the 3rd edition rules the same way they had to with the b/x rules for osr because the 3rd edition rules are still readily available. You don't need a restatement of those rules, because they are easy to get, and you have two different forks of 3.pf style game design if you want a new, flashy version of that.
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>>97299433
I feel like you would have to publish an absolutely immense amount of content right away to properly imitate the amount of build variety and crunch autism that defines 3.5 retroactively. You can't afford to drip feed it to people that would be interested but you're also going to scare the hoes with that
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>>97300166
3.5's character building wasn't complex. It was bloated and poorly playtested, and depending on who you believe, intentionally filled with garbage and bullshit trap options because they thought they were encouraging "system mastery" by forcing players to sort through thousands of options and figure out which ones that were actually useful and which ones were a cruel joke
>>
>>97300480
>Doubt, i don't really see that sizeable interest aside from people that grow up with 3.x.
That's a lot of people though.
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>>97303121
But the subset of those people who want to play 3rd edition can just... Play third edition.
>>
The other thing you're missing here is the philosophical angle of the osr; the entire idea was that we had lost certain things inherent to the design of old d&d. That just isn't the case with 3rd edition, not only was it not really the originator of the design philosophy that it came out of (in fact it's entire purpose was to integrate the 10 or 15 years of game design that d&d had either been ignoring or implementing in a haphazard way), but those design philosophies are still extant in plenty of systems that are around today.
>>
>>97302978
Dnd is a community of different games, i think whoever could make a 3.5 retroclone would gave their work cut out for them in that regard.
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>>97302978
There is a lot of redundancies and poor wordings in the core rules that could be condensed to make room for further novelty in core, like procedurally defining spell variants within single entries the way Psionics crushed its chains into its Augmentation mechanic and compacting similar classes into feat choices and core-rulebook ACFs.

>>97302979
It was complex BECAUSE of sorting through all those options, through the subset of juggling their prerequisites and figuring out room to take them. In higher-minded game design circles this is usually considered terrible form, but the way it makes getting novel bullshit working into a "puzzle" is a major aspect of how 3.X build autism works. Unfucking or removing the bad options is of course preferable, but design-by-landfill provides for much entertainment sifting for bits to assemble "Your Dude".
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>>97304991
I think a lot of the problem is that what's still compelling about 3.5 compared to the other editions is the implicit setting that arises from its kitchen sink of classes. It's gonzo with lots of secret societies with their idiosyncratic magic and martial traditions. There's a certain "kung fu movie" quality it has - where your adventurers travel exotic lands, picking up new skills from teachers along the way.
>>
I can name 3 3.5 clones and 3 games that are not clones but are inspired by them

Defy the Lengends Is a combonation of the deep cuts of 3.5 and Pathfinder 1ed. All the various books are pay what you want mostly
https://www.drivethrurpg.com/en/product/450397/defy-the-legends-player-s-tome

DxD20 A hybrid of d20 modern and 3.5. Totally free
https://diceandcapitaldice.com/the-books-of-dxd20

Edition Pi: a straight forward clone of dnd 3.5 that is also free
http://www.daemoneye.net/editionpi.html

Universal Decay: a sci-fi version of dnd 3.5 where psyonics are handled by feats. Has a fantasy splatbook with magic
https://www.drivethrurpg.com/en/product/382758/universal-decay-dead-stars-rule-book-revised-2nd-edition
https://www.drivethrurpg.com/en/product/382761/universal-decay-dragonfire-1st-edition

Hallowed Earth Classless 3.5 where you gain abilities as you level up your hit dice.
https://www.drivethrurpg.com/en/product/498379/the-harrowed-earth

Tier Another classless dnd game, this time based off of feats
https://www.drivethrurpg.com/en/product/304153/tier-the-enhanced-role-playing-game-3rd-edition
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>>97305892
You are mistaking tedium for complexity. A needle in a haystack is not a complex problem to solve. It's just a tedious one that will waste your time.
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>>97306513
To repeat myself:
>through the subset of juggling their prerequisites and figuring out room to take them
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>>97299433
Pathfinder 1e was pretty much straight up 3.5. it's been replaced by 2e for over six years now though, so maybe people still want that itch?

Honestly though there was so much 3e derived shit because of the OGL that it's silly to be nostalgic for it. Odds are higher that 4e would get some kind of revival considering how much that mother fucker was ignored making hipster fags treat it like some kind of esoteric version or something. Of course this is very much the pot calling the kettle black as I thought WFRO 3e was the superior edition of that game.
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>>97299765
OSR is Basic/Expert, not AD&D.
AD&D doesn't have much of a niche, basically 5e with more byzantine rules. DMG and setting material is worth reading, but the rules are a total mess.


5e is dogshit where bags of hp take turns kicking each other. Skills don't do anything, spells don't do anything. Every rule has a thousand exceptions. No keywords so piles of text.
PF2 is just a cleaned up 4e.

What we need is a cleaned up 3.x probably starting with the good parts of Pathfinder Unchained as a base.
Rework the feat system it has too many trap options feat taxes etc, 90% of improved x should be freebies for full martials.
Skill points may as well be replaced with proficiency since at higher levels the only points you should have in any skill is 0, 1 or 1point per level, anything else is a trap option.

The main point is there is still plenty of iteration to be done.
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>>97306596
>Pathfinder 1e was pretty much straight up 3.5
It's actually worse, far more bloated and unbalanced than 3.5 where those were already serious problems.
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>>97307859
But it also is far more appealing to players with more front-loaded classes, some QoL adjustments, and removing some of the more stubborn sacred cows.

Some of it did feel a bit like bribery via power creep to encourage people to switch over, but it worked.
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>>97299433
Why would I play that trash when Ialready have games that provide far more freedom and variety in the concepts they support while being simpler and easier and more fun to play?
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>>97299765
What do you mean unserviced? Anyone who wants to play 3.5 can. They're exactly as serviced as anyone else.
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>>97299433
The past is dead. Bury it.
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>>97308335
Like what?
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>>97308463
Yeah we should stop playing the game we like because Corporation has released New Product we can consume instead.
>>
I can't see it happening.
Pathfinder extended the life of the 3.5 era, and 5e is made in 3.5's image. There has basically always been a 3.5-like on the market since 3.5 came out.

While there's a lot of that goes into the existence of an OSR-like game, a big part of it is wanting to play something that you can't really experience anymore. For a lack of a better way to put it, "how can we miss you if you never went away?"

This is why, genuinely, I think a 4e OSR is more likely than a 3.5 OSR. Because that at least had its own experience that kinda went away in a way that 3.5 didn't.
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>>97308481
Yeah.
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>>97306543
The PreReqs were never that hard to reconcile and if you ever found yourself spread too wide across too many classes, that usually meant you fucked up and were making a worthless character. All the Pun-Pun-type builds where they used a dozen different classes and loopholes and highly specious interpretations of rules and how they'd interact. None of that is how you are meant to play the game, and even Pun-Pun's creator fully admits that the entire concept of abusing the rules in that way to make an infinitely powerful is effectively a big pile of bullshit. Much like the Peasant railgun and other gamebreaking memes.
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>>97308481
But the OP isn't talking about playing the game that they love, they are talking about how the are awaiting someone to rerelease a game that is already readily available so that they can consoom it. They literally want New Product.
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>>97308469
Sure, I'll put way more effort into the discussion than you, even though I know you're not interested in the answer or games in general.

Let's start with the three standard tests : thor, dragon, and monk.

Can I make Thor as a new character without jumping through hoops, and without being unbalanced?

I'll need an at will ranged lightning damage attack that doesn't become irrelevant. I need to be able to fly as much as I want using my hammer. And I need to be a viable and competent melee fighter, able to deal and take damage.

Well, it's not looking good. I'll need at least two classes, which means I've already gimped my spellcasting. And there is no easy way to get an inherent lightning attack in core. And since I have caster levels, I'm much less effective in physical combat. And all day Flight is basically impossible without lots of caster levels, and even then I'm not flying with my hammer, I'm casting a spell. Maybe you can pull it off with dumpster diving, but then we're jumping through hoops.

Or, I could get Strike - hammer, Blast - lightning, and Flight - hammer, and I'm already done and playing the game. Wow, that sure was way easier in prowlers!

Can I make a dragon as a new character without being significantly weaker or stronger than the other players? Not a wyrmling, not a wyvern, not a drake, not a guy with dragon themed magic, not a dragon that's really a robot being piloted by a guy. An actual dragon.

Maybe with massive amounts of level adjustment and severe nerfs to your abilities that make playing a dragon fucking lame as shit.

Or, I could get Blast - fire, area, Shockwave, Flight - wings, Leaping, Immunity - fire, Armor - scales, Strike - claws, Unusual Size, Unusual Shape, Very Heavy, Vulnerability - Cold, Frightening, and I'm done.

Can I make a Diablo 3 monk? Lol good fucking luck.

Prowlers : Exploding Palm, Blinding Flash, Deadly Reach, Seven Sided Strike, Dashing Strike, Serenity, Inner Sanctuary. I can do it all.
>>
Yep, run away from the discussion, exactly as I knew you would, bitch. When you come back in a few hours pretending to be someone else, I'll know it's you instantly.
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>>97308925
I don't consider being able to make those things an indicator of quality or success.
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LMFAOOOOOOOOOOOOOOOOOOOPO
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>>97306293
Where the fuck did you find this shit? You could have at least used Fantasycraft or Iron Heroes as examples.
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>>97307424
>OSR is Basic/Expert, not AD&D.

What?
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>>97309029
It doesn't matter what you consider. I asked why I would play 3.5 when there are other games that can do everything it can and more better than it can, you asked me to name one, and I did. The discussion is concluded, and you lose.
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>>97308925
You are like wrong on most counts.
Except for monk. Monk fucking sucks.
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>>97309170
Name any specific thing I was wrong about. Even one thing.
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>>97308700
>Much like the Peasant railgun
The peasant railgun doesn't even fucking work. It uses RAW for most of the idea, and then suddenly pivots to applying real world physics. It's selective reading of the rules if there ever was one.

Because you didn't invent the peasant railgun. You invented the peasant pneumatic tube system.
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>>97308925
That is an incredibly dogshit standard test.
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>>97309210
Concession accepted.
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>>97309170
Yep, couldn't name a single thing LOL
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>>97309217
This isn't a debate, you retard. I'm calling your test dogshit.

But tell me what, anon. Name a game that meets your three requirements. Tell me what your idea of a good game is.

I'm also going to be clear here - if the answer is GURPS, you're basically admitting "I don't have an answer" because GURPS is not a real game system.
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>>97309269
Didn't read the post? The test is good, it is a debate, and you lost btw
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>>97309284
Wrong. the objectively correct test for if an RPG is if I (me specifically) like it.

If I like it, it's good.
If I don't like it, it's shit that should not have been printed.
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>pic

i loved that game so much. apparently 3E's whole premise was 'back to the dungeon' (i suppose as opposed to storygames/plots?) and this box set was my introduction to D&D. this HeroQuest-style game, was really looking forward to all sorts of custom dungeons in full D&D.

in the end we all played 'theatre of the mind' and didn't even bother with a mapper or anything like in old-school D&D. tbqh 4E (with all the tiles and miniatures) ended up being what i ORIGINALLY wanted, but in practice it was way too fucking slow.

as for the question: i never really got the obsession with making up 'builds', complex feat trees and all that. i really just wanted to explore dungeons with pals, figure stuff out, battle monsters by rolling dice. the actual events and actions of the games ought to be where the fun lies.
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>>97309366
>apparently 3E's whole premise was 'back to the dungeon'

I've read that repeatedly as well, but I've never been able to find a single advertising element from back in the day showing this. It's been a long time and a lot of link rot so it's not entirely surprising, but I'd love to find something with this.
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>>97309346
Incorrect.
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>>97308925
You're weirdly pissy about this.
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>>97309200
Well first you are comparing high level heroes/supers - Thor and Dragon to starting adventurers which are way closer to normal people.

Second Thor is trivially done in core through a hammer enchanted with flight and lightning, you can even make it an ego item so that it would be able to choose its bearers. At which point any decent combatant can play as not-Thor.

Also the dragon your example provides is in no way comparable to D&D dragon which also has intelligence, skills and whole lot of magic on top of its physical stats. And, you know, you can just fucking play the dragon. The rules are there. And you can make a dragon that is not significantly weaker or stronger than your party members as long as they are Archmage and Bob the Dragonslayer and not a bunch of snot nosed rookies.

If you tell me that people expect a dragon capable of razing down towns to be on the same power level as a farmer that took up the sword first time a month ago you are fucking retarded.
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>>97309550
Thor statted in D&D had a hammer that explicitly did this.
Iirc, it was that way in mythology, as well.
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>>97299433
Because it makes for un-fun running of games. 3.xpf is a fucking travesty. I get that players like to sit for hours theory-crafting their characters, but it's fucking shit-ass horrible garbage for GMs to actually try to run. So it's really only suited to people who want to build characters, rather than play games.

So you're probably right that it'll become the next fad.
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>>97309382
yeah i think it's mostly second-hand info i've heard from /tg/ tbqh. although i can see the thinking, with the more 'simulationist' rules. Greyhawk as the default setting (did you even notice?) and modules weren't tied to, say, Dragonlance canon or the Drizzt books.

if anything it was more about developing your own world again, or brand new settings entirely like Eberron and Ghostwalk.

do you have that magazine article where the reviewer complains 'this is NOT Dungeons & Dragons' (or something to that effect)?
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>>97309399
Nah, I'm right. Objectively. Prove I'm not.
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>>97299433
There's nothing that 3e's situation has in common with OSR's origin
>SRD files floating around online, good scans of PDFs, improved derivatives, complete games of other genres
>literally hundreds of 3p products, everyone and their dog shat out something if they wanted to, and nothing stops you from doing the same right now
This is as ridiculous as the Troika claim of "reviving" Fighting Fantasy while there's a FF RPG and reprints on the market
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>>97309417
Not hardly.
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>>97309550
Nope, nothing is inherently high level. Like I said, thor and dragons are balanced with every other possible character at any given power level. There is no such thing as a starting adventurer. Stop having dnd brainrot.
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>>97309550
Relies on finding or crafting a magic item, so it fails.
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>>97310347
It's not only D&D, retard. Any system that gives at least a nod in direction of simulationism has some kind of power progression.
L5R, 7th Sea, WoD, Savage World, GURPS, FUDGE, fucking RISUS(!), Fuzion, M&M and so on, and so on.

A purely narrative based system has its own problems.
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>>97310411
Simulationism is incorrect and narrative has no problems.
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>>97310411
If that were true, I wouldn't be able to fully fully simulate thor, a dragon, and a knight in the same game at the same power level with no compromises without anyone being over or under powered. I can do that, so you're wrong.
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>>97299433
After playing and running a bunch of nuSR games like DCC and Shadowdark, I frankly find myself not missing character building as much as I would have expected to.

A source of increasing annoyance for me in 3.5 was exotic freakshit characters that were completely orthogonal to the content of the campaign, and were obviously picked for self-indulgent cosmetic reasons; things escalated from purple eyes and heterochromatic eyes to dragonborn tortles, and then grew fresh cancer in the form of non-binary sparkle tieflings. I tried bringing a girl into the game and she immediately wanted to be a half-drow half-nymph rogue with sorcerer powers.

This is very much me wishcasting, but what'd be good for the hobby is a big breakout SETTING that gets everyone all hyped up and interested in the in-universe stories and themes and cultures and such. Unfortunately, it'd either use 5e rules and be cancer, or use its own rules and be niche.

My litmus test is human nations and ethnicities; if players get into the setting's nations and cultures with even half of the enthusiasm they have for tortles and cat people, then it's a successful setting. Something game-of-thrones-adjacent.
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>>97310411
no reply, you lose.
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>>97310579
the irony is the more you make freakshit the default, the less special it becomes, anyway. 5E PHB has Drow and Tieflings alongside Elves and Dwarfs.

at least in B/X style games, elves are special. you might not even GET TO PLAY an elf, you need lucky rolls on your prime requisites. fuck yeah, we got an elf!

and as you say, in pure settings terms, humans have a wide variety of cultures. basically anything you could apply to a race ("they hate outsiders", "they're a matriarchy", "they are great masons") you could apply to factions of humans. it keeps the fantastic fantastical.
>>
>>97310579
>>97311025
absolute shit taste
>>
>>97311025
What I want is a setting that players find compelling enough to make characters inspired by that setting, rather than importing their generic assumptions about fantasy (or not even fantasy, just dragging in their generic assumptions about 21st century american urban living).

One of my big "I don't like any of these people and don't belong here" moments was trying to sit down for an Eberron game at a small down LGS. I was a Changeling Monk. Then I found out the other players were a dragonborn paladin, a pixie wizard, and a slutty drow cleric of lolth. No one else but me had even cracked open the Eberron book.

>You do know that Goblins have citizenship in Sharn, right? This is actually the place to be a goblin and have it not be forced.
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>>97311025
so I'll just suicide my guy until I get to play what I want. Retard.
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>>97311246
waaaaa the other players are having fun waaaaa
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>>97311025
Make elves + orcs stronger but give them 2~3 racial HD. That way you can't start as an elf from lv1... though you can be a half-elf or half-orc, giving those races a clearer niche.
>>
>>97310579
>things escalated from purple eyes and heterochromatic eyes to dragonborn tortles, and then grew fresh cancer in the form of non-binary sparkle tieflings
>>97311025
>the irony is the more you make freakshit the default, the less special it becomes, anyway. 5E PHB has Drow and Tieflings alongside Elves and Dwarfs.
Tieflings are core rulebook playable at LA +1 (granted, in the Monster Manual rather than PHB, but given the OTHER shit that gets LA in there...), and actually go back to the TSR days. Which had much weirder shit treated as "normal" races in the supplements than 3.X ever dared to, like slime-people who's personalities come from the corpses they grew in. The enby sparkle tieflings are from a change in the surrounding culture's treatment of things, not any accretion of options, having previously been the mainstay of lazy "edgy" characters.

>>97311704
I can see it for orcs to pack more beatstick than half-orcs in a less-crippling fashion than the massive mental ability score penalties or LA, but the diegetic framework of elves being better is pretty overwhelmingly about their lifespans translating to higher average levels.
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>>97299433
3.x is awfully restrictive in its skill and feat systems and I wouldn't want to go back to it.
>>
I feel like if someone really wants to do a 3SR, they shouldn't try to write a new core book. They should make adventures that try to work with the strengths of the game.

Because of PF and the SRD, you don't need to retroclone the core rules like the OSR guys did for out of print material. What the OSR did really well and why I'm still fond of it was focus on making good modules that a DM could drop in.
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>>97314234
You're the fifth or sixth person to point that out in this thread, but no one wants to engage in that fact because they want to buy something. Or argue about Prowlers and Paragons, I guess.
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>>97307859
If your standard is core plus a few select things in 3.5, with the broken stuff removed, then yea Pathfinder is just an overpowered version of that. But Pathfinder wiped the slate clean of all manner of overpowered bullshit- from core spells that were too good, to endless splat synergy and prestige classes, to nineswords. It let you play D&D again, with fighters and wizards and shit. And if you basically limit it to Core, APG, and a couple of the other early things, it's a much more balanced system than anything but highly tuned 3.5 was.

I really think that games need to be evaluated as they launched (and the stuff immediately following), because as they get old there's powercreep and devs get desperate to explore different things. Pathfinder had a super cool ninja class and a samurai class too. It was pretty based.
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>>97312973
I love 3.5e but I don't really have much experience with anything else.
Are the skills and feat systems being restrictive a bad thing?
If so, what are some other class based systems that do it (or the equivalent) better?
>>
>>97308778
Exactly that. Most normies will look at old editions and just reject them on principal. They need to be packaged up to look nice.
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>>97315080
>Are the skills and feat systems being restrictive a bad thing?
Yes. You can't be a paladin who can swim or a fighter who can work a non-crafting job. And enough has been written about things you can't do without some retarded feat.
>If so, what are some other class based systems that do it (or the equivalent) better?
Unironically, 5e.
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>>97303252
People who grew up with OD&D and B/X can just play those yet a million retroclones of them exist.
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>>97315464
>Unironically, 5e.
Hmm.
In 5e at least you have some choices as part of your background, then as part of your race, then as part of your class/subclass, so you end up with more actual choices than in 3.5e without being a free for all pick whatever you want without restrictions.
Yeah, I get your meaning now, and I think I agree, for as much as I enjoy being able to granularity select skill ranks. The actual skill proficiencies are as hardcoded as they could be in 3.5e.

>You can't be a paladin who can swim or a fighter who can work a non-crafting job.
Hmm. I see what you mean.
Would it be more interesting if instead of each class having X fixed skills they are proficient in, they could have something like X-Y fixed proficiencies (for class identity or whatever) + Y flexible prioficiencies the player could choose at will.
I guess some things like UMD should still be restricted even in a scenario like this.
I guess this is the kind of thing a "3.5eSR" could address.
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>>97314386
core IS the broken stuff you retard
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>>97315080
why would you want classes?
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>>97315943
Ease of use, especially for broad scaling.
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>>97306293
You ever look at places like Lulu anon? I love scouring for obscure rpg stuff.
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>>97309366
I had this one lol, it came with dungeon tiles and a bunch of sweet minis
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>>97315957
So nothing that classes are good at.
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Stop replying to the one obvious troll trying to derail the thread.
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>>97316018
Yeah, he should stop pretending to think classes are good for anything. Dumbass troll.
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>>97315998
Decision paralysis is unavoidably more common as degrees of freedom in character generation increase, and even should a playgroup avoid it each degree still demands some measure of time considering it.
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>>97314386
All I'm really hearing is that Core(+) PF 1e is still a functional good-looking game with lots of high-production-value adventures and an interesting-enough setting. The books can still be purchased and PDFs aren't hard to get ahold of.

So play it.

For me, the reason to play Pathfinder was always the Adventure Paths; they're not always great, but they elevate the baseline game that gets run, because a new DM can at least stumble through them.
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>>97314260
I think another aspect of the problem is that the interesting and more balanced bits of 3.5 are mostly in splatbooks that are in a murkier legal state with respect to using that IP in a new module.
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>>97316201
Modules don't need player splat rules.

There's a huge amount of work that goes into building a monster or NPC in 3.5 that's just fucking unnecessary; players will never know or care what skill points the demon has, nor what particular build the bandit chief has as a fighter/rogue/ranger. It's there to soothe the DM's autism.
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>>97316246
>It's there to soothe the DM's autism.
No, it's there so that player characters and monsters interact with the world using the same rules, thus allowing for a great deal of mechanics to be transparent between the two, thus making the PC/NPC/Monster divides a negligible strain.
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>>97314386
>to nineswords
So the thing that let you play a martial and not just autoattack every turn was broken, but the myriad spells in core that lets wizards trivialize encounters weren't?
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>>97315499
Od&d and b/x are no longer in print, and the retroclone craze happened before easy PDFs were as much of a thing. If I wanted to play 3.5 (and wanted physical media, which I would) I could get brand new copies PoD. I could get used copies of Pathfinder for incredibly cheap.
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>>97316246
This is one of the worst fucking things that persists in game design. It's getting better, but I hate the bloat ass stat blocks of old.
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>>97316579
There could be some improvements, but I do like some of the ways 5e monsters are presented compared to 3.5.

NPC classes should have been used more; the old Warrior/Expert/Adept/(Magewright) ones. They could have been made slightly more powerful, to just be simplified rather than strictly-worse than PC classes.

Then you run a game where players have to be NPC classes, they discover that they're actually having a great time despite having fewer feats and class features on their sheet, and you realize you've just played B/X with extra steps.
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>>97307424
>Skill points may as well be replaced with proficiency since at higher levels the only points you should have in any skill is 0, 1 or 1point per level, anything else is a trap option.
I believe this exists as an Unearthed Arcana option which is part of the D20 SRD.
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>>97316284
It's sadly both 3.5's killer feature and biggest pain point.
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>>97316284
Gods I love that shit.
And our DM seems to love it too with how many custom critters he throws at us.
Right now we are in a combat where out of some 15 or so different creature types, 4 are straight out of a book. Most are made from scratch with some others being heavily tweaked existing creatures (class levels, magic items, templates, etc).
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>>97316684
The thing that pisses me off the most about the modern d&d stat block is that they give the monsters/NPCs spells. That's shit design, they should just have attacks that mimic spells. I shouldnt have to do a bunch of cross referencing and paperwork to run monsters out of the book.
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>>97316956
I disagree, also, plenty of them do have attacks that mimic spells without being a spell. All those ranged magic attacks, for example.
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>>97316956
>modern d&d
Hasn't that been a thing in basically every edition? Either way, it's not going to change because spells are too long and have too many complicated interactions with other things to print the details for each of them in every statblock. Especially for monsters that have actual caster levels.
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>>97317113
That's my point, they shouldn't be reprinting the spell, it should be a simplified attack that possibly does an effect. They shouldn't need to use player spells at all.
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>>97317027
Plenty of them don't, though, and it's a huge pain in the ass.
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>>97317203
I have the effects of most of the 1st, 2nd, and 3rd level spells in my head. If I'm building the statblock myself, I'll abbreviate some numerical element of the spell
> - Inflict Wounds (3d10)
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>>97316113
Less common, rather.
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>>97299433
Why would you want the cancer to return?



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