[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


What do you think of it? It's basically Fallout with furries (Kipo didn't have robots or guns).
>>
link me a pdf and i'll tell you
>>
>>97307188
Sounds totally fucking gay.
>>
>>97307201
Just look in House Griffon in the Palladium Books section
>>
>>97307213
It's from back when TMNT wasn't for kids, so I wouldn't really call it gay.
>>
I think you should buy an ad.
>>
>>97307188
It's not bad, but it annoys me that the only important human faction are literal nazis? Would've it killed them to add, dunno, a remnant of the U.S army to serve as basis for human player characters?
>>
>>97307188
>with furries
I hate it.
>>
>>97307188
It's a Palladium game so by its very nature it is incredibly flawed. And I say that as somebody who played Palladium almost exclusively as a teen.
>>
>>97307283
Its to point out that the only people that survive are the worst most self centred people
>>
>>97307427
Yeah, but it wasn't a nuclear apocalypse what ruined the world here, it was a freaky virus that made animals people.
>>
>>97307398
>>97307475
>>97307283
I already called it gay. You don't need to convince me any further.
>>
>>97307188
I loved this game as an adolescent. It was my first point by system. I since moved on to Hero System which does all of that better, including a knockoff called "After the Blast" which is in the Post Apocalypse source book and is a fraction as long.

But by the time I was a graduate, furthest came into prominence, so everything about AtB is tainted for me now just like all those Redwall novels I enjoyed as a boy.
>>
>>97307223
You should read the Mirage comics and tell me how that opinion holds up once you reach the infamously bad Guest Era.
>>
>>97308486
Still not for kids.
>>
>>97307283
What do you expect for a remnant of the U.S army to do in a world where humanity already ended up killing themselves?
>>
>>97308792
I've read the comics and I've read the TMNT&OS books and the After the Bomb books. The idea that mirage TMNT was this gritty, super adult, hardcore gorefest is simply not true. The bullshit Siembieda said about the cartoon ruining his business is also bullshit. By the time the cartoon came out, they were downplaying the TMNT association, but also publishing lots of specific and not especially useful books for anyone who was already playing the game.

Like imagine you get a mutant animal superheroes game going with other strangeness and then Palladium starts exclusively publishing material for a different Post-apoc setting. You're not running a post-apoc game. You're not really interested in one either. You don't think you need books full of setting info for Australia and the Yucatan and probably never will. So you don't buy them. The next year the TMNT cartoon comes out and it's awesome, but it has no bearing on if you keep running your game or not.
>>
>>97308900
Ask the Desert Rangers or the Brotherhood of Steel.
>>
>>97307398
>>97308277

Hey, it's my experience too. A lot of fond memories bound up in it, but in the end, playing it means using the Palladium ruleset, and that's just a clunky piece of crap.
>>
>>97307188
I always wondered how would Fallout's own mutants fit here. Like what would the anti-human mutants' attitudes towards ghouls and super mutants? Would the NCR be friendly towards talking animal people?
>>
File: file.png (5.21 MB, 1533x1998)
5.21 MB
5.21 MB PNG
>>97307188
1st edition more enjoyable to read, much shorter, and had better art.

https://litter.catbox.moe/oz4athwj2o6yoqrg.pdf
>>
>>97309263
Ranger: keep to themselves, maybe open relationships with friendly mutants, make clear to all the others humanity is here to stay but not in a fascistic manner.
Brotherhood: just like in canon, except even more vindicated because most mutants aren't human at all, but they have to be careful because heavy weapons are common and I doubt power armor can survive being crumpled by a mace-wielding elephant man.
>>
>>97307188
His original version as TMNT universe where things went wrong was better >>97310482 imo
>>
>>97308957
Not to mention that they put absolutely fucking NO effort into creating any kind of setting in TMNT&OS to ease GMs and players into the game. Seriously, Palladium Fantasy, Rifts, Nightbane, Dead Reign, those games have enough lore to choke a 40Ktuber to death with, but TMNT&OS has nothing. Zip. Zilch. If you're a new GM, you're expected to just make up an entire setting from scratch, and what's worse is that when the game first released, the Mirage comics themselves consisted of 4 issues and a 1-issue Raphael special, so THEY weren't exactly brimming with worldbuilding inspiration either.

Seriously, Siembieda trying to blame the Fred Wolf cartoon for killing the hype is the most obvious attempt at passing the buck imaginable. That cartoon had better worldbuilding than Siembieda's game did, and that's an inarguable fact. And it was STILL a toy-driven goofy Saturday morning kid's show.
>>
I just fucking love kangaroos with uzis.
>>
>>97307188
Uh, wonder why haven't the mods closed the thread yet. Anyway, consider how wacky this is, what are the chances this is what inspired Fallout and not Wasteland?
>>
>>97324173
Zero, considering the original fallout wasn't nearly as wacky as people seem to remember.
>>
>>97324173
The real question is, was After The Bomb inspired by Gamma World, only toning down the humans and plant people and increasing the furry content?
>>
>>97324575
Gamma World is just Metamorphosis Alpha on a planet
>>
>>97314403
Other than giving you statblocks for characters like Shredder and Casey Jones, you're absolutely right that there's jack shit in the way of setting material to work with. After The Bomb has some setting baked in, but it doesn't give you a good set of tools to work with or specifically running post-apoc games. Instead you get a dozen pages of some minimalistic
>There's an island full of bird mutants
>over here is a bunch of towns I guess
>gators.
>there's a cartel of rodents I guess
before throwing a bunch of pretty flimsy adventure hooks at you that amount to a place with a few guys to fight, and sometimes you get specific information.
>>
>>97325033
I mean, After the Bomb 2e is a BIT better in terms of setting lore, but even so, they're amongst the least friendly settings for newbie worldbuilders, with only Heroes Unlimited being worse.
>>
>>97325033
It's missing Brotherhood of Steel, Skynet, and genuine human mutants like ghouls or drools.
>>
>>97328745
Drools?
>>
>>97307201
It's a palladium book dude, it's not some new or obscure game, you can probably find a copy on the internet archive even. Stop being a bitch nigga
>>
>>97329711
Basically Wasteland's ghouls, only skinless and, well, drooling.
>>
Oh wow, I never realized how slim the OG After the Bomb was.

I just bought all the supplements to use them for the redux TMNT: and Other Strangeness game, and was surprised at how bare bones they all are.

Road Hogs can be read in less than an hour, and the setting material, is like 5-7 minutes.
>>
>>97332488
Most of the TMNT stuff Palladium made is pretty slim by most RPG standards, and the majority of the stuff in there is just adventure hooks that kinda suck. I'm sorry to hear you bought the TMNT kickstarter though. The System was garbage and they only tweaked a couple things, ruleswise.
>>
>Palladium

Unplayable trash, don't even bother
>>
>>97333369
I actually loved the redux books, and the mechanical changes.

dropping to 2 actions per turn really speeds up the usual quagmire of Palladium combat.

And giving skills a flat +5 per level actually lets you advance in competence.

I think I would actually play Palladium games on purpose if they used the redux system.
>>
>>97333509
Got any pdf for it?
>>
>>97333509
Pretty sure it was always 2 attacks as the default, with Boxing granting an extra attack, and higher levels of several fighting styles giving a few more. They really didn't change the game in any meaningful way. They just tidied up the rules so it's a little easier to grasp everything on your first read-through, and easier to flip through later.
>>
>>97333509
Only RIFTS has 4 attacks per turn, all other Palladium games use 2
>>
>>97333369
I just went through all of the books, here's the breakdown:

After the Bomb: 10 pages of setting, 20 pages of scenarios, 5 pages of encounter tables

Road Hogs: 7 pages of new animals, 12 pages of vehicle rules, 13 pages of NPCs and scenarios

Mutants Down Under: 5 pages of new skills and psionics, 12 pages of new animals, 8 pages on Australia, 5 pages of airship rules, 7 pages of scenarios

Mutants of the Yukatan: 2 pages of new skills, 15 pages of new animals, 11 pages of setting

Mutants in Avalon: 10 pages of new animals, 16 pages of setting, 5 pages on druids, 15 pages of scenarios

Mutants in Orbit: 3 pages of new skills, 21 pages of setting, 16 pages on mutant insects, 13 pages of spaceships and equipment, 20 pages of scenarios (the other half of the book is for Rifts).
>>
>>97333632
Lot of the new animal species entries are also padded as fuck with exhaustive descriptions of things that don't really need them. No one needs a whole paragraph for every stage of the Looks mutations on every single species, on top of exhaustive descriptions for what certain animal traits look like.
>>
>>97333545
By the time I started playing it was 2 for living, and 2 more from your combat skill (except Assassin who gave 1)

Combat was always an Exalted-esque slog with Attacks, Auto-dodges, Parries, and Rolls


At this point shaking off the dust and being more clear in the writing is a great thing, and got me actually excited about a Palladium game for the first time in like 15 years.
>>
>>97333804
If you ever get tired of the dated Palladium-isms, look into Mutants in the Now as an alternative retro-clone that significantly expands the mutation options and animal species choices.
>>
>>97333867
>>97333867


I actually downloaded those the other day and glanced through them, but the art-punk layout really makes it hard for me to read, and I have a bunch of ZakS books.
>>
>>97333879
The font is kinda bad, but the layout is incredibly basic. What are you talking about?
>>
>>97325033
"Where the fuck are the setting and adventure hooks?" has long been Palladium's problem. He complained about the cartoon ruining the game's appeal when all the Palladium games primarily sold to 12 year olds who'd spend far more time rolling up characters than they'd ever spend playing the game.

Even the friends of mine who did manage to get games off the ground spent most of their time talking about what powerwank their Rifts character got up to rather than anything that happened in the campaign.
>>
>>97325033
2e has half of the book about the setting and even some pre-made adventures but, yes, Kevin philosophy is "Masters should make their own adventures instead of playing pre-built ones" so you ain't gonna find much other than hooks at the end of some books.
>>
>>97335631
>"Masters should make their own adventures instead of playing pre-built ones"
I don't necessarily disagree with this, but I've read the GMing sections in Palladium's books and their example adventures and I don't think Kevin ever actually knew how to run a game, because his advice and ideas are weak as fuck, even when accounting for the time they were written. He knows how to write some patter about factions and named NPCs, but I don't think that egotistical boomer faggot ever truly understood TTRPGs.
>>
>>97337786
>Kevin sucks at describing his own rules
Yeah, that ain't news. All things aside, Kevin is from an improvisational school of thinking, where masters should make shit up as they go and later go into the sourcebook and try to build a campaign for it.
>>
>>97307214
>>97329895
If it's so easy to find, why can't you post it?
>>
Here's the 2nd ed PDF, you whiny faggots.

https://files.catbox.moe/ohzeuw.pdf
>>
>>97337786
All those old palladium dudes talk about what a great GM he was, I think he's one of those guys that is just a shit writer. Having good ideas at the table and being able to communicate those ideas via rulebook are two very different skills.
>>
Prefer Vaults of Vaarn.
>>
>>97340263
He's a great GM the way that John Wick insists he was a great GM. Long-term palladium loyalists also tend to be the most retarded faggots imaginable. All the worst aspects of the BrOSR, but for a system that is objectively fucking terrible and a guy who is genuinely one of the worst assholes in the RPG industry.
>>
>>97340488
The difference is that the only stories we get about John Wick's prowess as a GM are dubious accounts from himself. Several people have written glowing accounts of Uncle Kev's games back in the day.
>>
>>97340739
And others have said that he'd just railroad people and shut down any ideas that weren't part of his plot, and treated all players with contempt, as if they were trying to ruin his game. Not that his own writing in his own books doesn't already paint a pretty vivid picture of the exact kind of jackass he was at the table.
>>
>>97340263
>>97340488
>>97340739
>>97342098
He has also freely admitted that he doesn't use his own rules as written, yet refuses to update to a 2nd edition because "It's not needed/is perfect the way it is".

If it's so perfect Uncle Kev, why don't YOU use it as written?
>>
>>97344792
I mean Kevin is a well known paranoid idiot.

We could of had the Terror Bears and Doctor Feral in the 2012 Ninja Turtles show.

But he was afraid Paramount would steal the characters he literally can't use in any other setting except for Ninja Turtles.
>>
>>97344918
The guy who told everyone he couldn't sell TMNT books during the peak of turtlemania is a bad businessman and an egostical blowhard? No way...
>>
>>97344792
Gygax also didn't play D&D RAW
>>
>>97340449
Is 2nd ed worth getting? What's different from v1?
>>
>>97344792
>>97345274
"Do as I say, not as I do" was pretty common amongst the oldhead game designers. Partly because they didn't know what they were doing either, but sitting at the head of a company moving thousands of copies of the games they wrote often gave guys like them an ego about how well they understood a still developing and growing hobby. Gygax, after burning every bridge in his life and losing everything, later recanted a bunch of his more hyperbolic statements and advice, while Uncle Kev persists in being a retard who is too retarded to know what a retard he is.
>>
>>97348543
Changed animal and background rules.
Altered lore.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.