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White Wolf died. But where's the replacements? DnD has hundreds of clones. But where are all the vampire/mage/werewolf clones? Is because DnD is more generic and easier to copy?
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>>97311197
It's not the 90's or 00's anymore. That aesthetic is nostalgiabait for balding people who have mostly aged out of being able to play TTRPGs with their friends.
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>>97311833
This has some truth, the World of Darkness was a product of the subcultures of it's time. Current devs and players aren't interested on it.
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if you want to play WoD or Chronicles you can just play one of the versions that already exists. They're all perfectly fine.
I'd be more interested to see someone make a horror-creature based RPG that was actually trying to do its own thing. WoD is so unrelentingly miserable in that self-absorbed 90s way.
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White Wolf was zombified, and urban fantasy has actually never been that popular.
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>>97311833
Please read the op before giving such vapid responses. Nowhere is the word "aesthetic" mentioned. What is being talked here is the actual content of the books and its mature theme. Then again if you think "dark stuff" is dead is because you're a DnDogshit eater addicted to their slop for manchildren.
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>>97312398
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>>97311197
What games do you play? OP
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>>97312410
>>97312492
Rope yourself.
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>>97311197

Most of the WoD clones are little indie joints now, from what I understand. There's not really a current mass-market appeal for tortured vampire/werewolf/whatever, most people either want to be superhero vampires (which D&D does better), or be regular people surviving/killing vampires (so stuff like CoC, Monster of the Week).

This leaves a small indie scene that also has significant overlap with other themes of identity, leading to less focus on the vampires and more on vampirism as an allegory for being a homosexual or some shit. So instead of a variety of themes of humanity vs monstrosity, it gets distilled down into a single ham-fisted allegory.

I guess there's also Curseborne?
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>>97311197
We don't need a replacement. Know what my friends and I wanna play when we wanna play something like VtM? We play VtM. The nice thing about books is that they last. "New" isn't necessary.
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>>97311197
Just play the old shit you like and if you really want new shit make it up yourself. This isn't a video game anon, you can just do whatever you want with it.
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>>97312834
>>97312879
People like new editions out of the hope that it irons out the problems and errors of older editions like bad prose, as human instinct tends to associate "old" with "archaic and out of date". In the case of TTRPGs like White Wolf, one of those "problems" is things they consider icky about the culture at the time of release that needs to be modernized.
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>>97312930
Not really. I like the edition I know. 2er is fine. And if you played VtM through the End of Days storyline, you're more than used to rewriting the lore to suit your own needs.

VtM already exists. It's already great. We don't need anything more that we can't write ourselves. And nothing that's tried to replace it has been better.

Novelty is a gimmick. TTRPG players have an attention span.
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>>97311197
There are no replacements. The goth subculture is dead and WoD was tightly connected to that it has no point in existing anymore.
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>>97312966
Goth has been undergoing a resurgance that started around 2016. It's nice. We enjoy it.
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It died, and that despite having basically no direct competition. That doesn't exactly suggest a huge market for a clone to gorge on. A DnD clone on the other hand will have fierce competition, but at least there's a market there to compete over. And on more of a hobby level (that might get a small publishing run) the more people who play something the more people you get who go like it but want some little things here and there changed, so they make clones that change those things. DnD has the most players, and so it gets the most such clones.
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>>97312988
It intentionally suicided w/ End Times because they drew the metastory to a close.
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>>97312999
Sure, if you approached it like a series of novels instead of a role playing game. If you didn't, well, just ignore the Gehenna et.al. splatbooks and carry on carrying on. Fucks sake, they kept telling you all the time back then that nothing they wrote was to be taken as absolute canon, the GM should change, twist and retcon to his hearts content.
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>NOOO YOU HAVE TO PLAY DNDOGSHIT
This board is now composed from cocksuckers who only shill for their corpocuck. Pathetic.
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>>97313098
Correct. They ended the series because it was done. You still have your books and can play it. Nothing new needed to come out. It was over. And nothing has replaced it 'cuz it's still better than the things that tried.
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>>97313137
>I get angry about things I make up
No one said that in this thread, you schizo-reactionary fuck.
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>>97311197
As for Changeling: the Dreaming, there are multiple games about modern fairy tales; and After/Life is a good substitute for Wraith: the Oblivion.
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>>97313145
STFU, shill.
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>>97313137
What the fuck are you talking about, anon? There's not one post ITT telling anyone to play DnD.
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>>97314203
the whole thread is just schizo complainbait hide and report
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>>97311833
I'm not balding
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>>97311197
There’s not the same kind of competitor to WoTC that once existed no. The ttrpg space has changed a lot though. Politics have changed a lot. But what WoD offered was a game focused more on storytelling than action and number crunching. There are plenty of games like that. Some of which can involve vampires or whatever the fuck. Onyx path still exists and they’re essentially White Wolf but the popularity has waned as far as I can tell. There’s some weird stuff with Paradox involved in the copyrights.

Personally I tried to get a group together for Werewolf. I did what the people on here said to do with my 5e group. I said we either play Werewolf or nothing. They chose to have a BG3 night instead. Which I skipped because I’ve played more than enough of that game. The group is getting back together for an Eberron game DM’d by someone else. I got them to try Genesis at least. People just don’t seem to care about WoD anymore, not sure why.
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>>97311197
It's the same thing with the fucking "why isn't there an osr for 3rd edition" thread. You can get these books! They aren't hard to find. You can get a physical copy of v20 for relatively cheap if you're fine with black and white, and that book has fucking EVERYTHING in it. If people want to play WoD, they are drowning in options.
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>>97314275
>You can get these books!
No, you can't.
>v20 for relatively cheap
That edition has been dead years ago. Nothing new is produced for it. You and the other pieces of shit shilling for DnD should fuck off from the thread.
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>>97313145
>instantly showing your hand
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>>97311197
Like cyberpunk, it got uncomfortably close to the truth, except for the exciting parts.
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>>97314352
>I cannot play a game unless I can constantly buy new books for it!

Sounds like a personal problem, you absolute idiot.
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>>97314352
Oh yeah, I forgot, when White Wolf was bought, they shut down their servers, and now all the old books don't work, including the books that are still sold.

Oh! Wait! That didn't happen! Because that isn't how fucking books work, you retard!
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>>97314352
That's interesting since there's a link to the entire WoD library for free on /tg/ at all times.

>telling you to play an older game from a different system is shilling DnD
Oh no, it's retarded.
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>>97314605
>>97314167
The paranoid dellusions getting to you, anon? You felt the need to come back and repeat the same anger because no one took the bait the first time?

You're ranting against things that no one said. Because you need meds.
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I never bothered to learn the lore past 2015 or so. I thought the way they handled the noddists was stupid and it had weird politics in the books.
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>>97315226
What lore? The End Times wrapped in 2004. There was no lore between 2004 and 2015. Are you talking about nWoD, or just the shit-ass compilations? Either way? Gross.
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>>97314628
OP wasn't asking about old WoD books out of print. But actual successors for this game and you and the other shills jumped to this thread like flies to fresh turds because you're zoomers unable to read.
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>>97311833
Setting a game in the 90s is no different than setting a game in 1920's
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>>97314352
I'm pretty sure the WoD thread has a huge m*ga with every book
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>>97311197
are there gams that do the urban secret society of monsters thing?
yes
do they come even close in terms of complexity, depth, lore, character, play variety, adaptability, relevance or just sheer atmosphere?
no
it would take a heavy investment to try and people would be absolutely critical every step of the way
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>>97315900
There are (admittedly lackluster compared to older) editions of WoD being made right now you fucking retard.
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>>97315900
Op asked "why aren't their any successors to WoD."

They got the answer, "there isn't a fucking market for a successor to world of darkness, because the people who want to play world of darkness can just fucking play world of darkness," you slobbering, hydrocephalic paste-eater.
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>>97313152
I liked the aspect of CtD about growing up. It had a very "Bridge to Terabithia" feel. I think they de-emphasized it for otherkin stuff in 2e, buy I thought that was special.
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>>97316392
No. WoD died with White Wolf. Fuck off and learn to read.
>>97316536
You also fuck off. Also stop pretending you know shit about market trends pathetic LARPer LMAO.
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>>97316694
>Whhhhhyyyyy can't I buy a new thing! I need to consooooom product! My fragile sense of self demands I spend money on new thing!
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>>97311197
Much like 40k, no one plays WoD for the rules, they play it for the setting.
Anyway there's Nightbane and the offensively obvious Rolemaster monster game.
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>>97316961
Learn to read, LARPer.
>>97317006
Delta clone. Not good.
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>>97316694
The WoD actually died many years before WW did, since that whole Time of Judgment thing in 2004. The 20th anniversary edition was a nice retooling if you wanted to use it again, but it tends to have the same endpoint - Gehenna, Apocalypse, Endless Winter, etc.
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>>97314274
>People just don’t seem to care about WoD anymore
I have interest in the rules and the surface level lore but the more I learn about the deep lore the more I hate it
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>>97311197
>Urban fantasy
Some decent attempts at it with Curseborne, Monster of the week, or that other one, but they're kind of limp and defanged compared to WoD. It's sort of a question of truly edgy shit not really being in vogue with writers for fear of offending, as well as what other anons have put on, the subculture just isn't really there to produce or appreciate those games and all the "based wellread autists" are either polposting elsewhere, making indie games, or don't like TTRPGs.
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>>97318855
The deep lore (at least the fun insane bits) are probably some of the better parts of the setting but yeah it's best not to delve to deep. I just accept WoD is too weird for your average DnD (especially 5E introductory) players to really get into.
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>>97316694
If you think about what WoD offers and what a successor to WoD the same way Pathfinder was a successor (and competitor) to DnD would have to offer, there is no way to reasonably excuse dropping that amount of capital in an investment unless it's a fantasy universe. In the Urban Fantasy space, WoD has lore and more of a roleplay focus kind of covered for a lot of the popular supernatural monsters in a relatively edgy and interesting world. Anything trying to be a successor to WoD would need
>Strong alt-history focus with cool lore connections
>some degree of edge so that it doesn't feel watered down
>combat that isn't designed to be over as fast as possible
When you consider the potential market as well as the requirements to actually bother doing that you can see why Paradox was just interested in WoD to produce games with a good cost to profit ratio or passive income from passionate autists.
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>>97311197
>Is it because DnD is more generic and easier to copy?
It might be, honestly.
The bulk of dnd fluff is generic and shallow so you can copy it or replace it in another game easily, typical fantastic races, nondescript gods, standard magic. You can replace teiflings and warforged with demonettos and crab-people and you're golden.
WoD starts with generic ideas but then goes deep. Clans, factions, politics, histories. WW loved to write, even when they were writing garbage, they loved writing it, and anyone trying to beat them at their own game has to play that part of it too.
You also have to avoid getting sued while you do it.
I feel like anyone on this board could grab an SRD off itch and mockup a half dozen monster games with a shared urban fantasy setting and theoretical interoperability, but if you're not going to write like you're a tweenage girl with nothing better to do then you're already at a crippling disadvantage.



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