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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC

Thread question:
>Do you have any interesting alchemical ingredients or magical components for spells?
>>
>6 discords
do we really need that mayn?
>>
>>97312196
I just took an old OP I didn't actually check what was in it
>>
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>>97311994
Anyone got any generators, or guides for making, complex forests? Or at least several generators that would help me cover the entirety of what you'd find (flora wise) in a forest?
>>
>>97312196
Would've been eight if I'd had my way.
>>
>>97311994
Rooollll
>>
>>97312196
You don't even need this general thread, with all you retards spamming "wat is cheezborger liek in ur settan ??" on the catalog.
>>
>Make complex magic system
>There's no way to accurately simulate it in a system without making 2000000+ custom spells or some sort of fiat system
>Never do anything with the setting as a result
Don't make the same mistake bros.
>>
>>97314389
Worldbuilders never do anything with their settings anyway, so I don't see the problem.
>>
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>>97314398
Why it hurts so much
>>
>>97314389
Just write a fucking novel you sandersonian retard.
>>
>>97314389
Honest question: why? Why would you want to take the magic out of magic like that?
>>
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Desiging soldiers for a faction within my autistic biotech worldbuilding project
>>
>>97311994
What Worldbuilding resources not in the OP would you recommend and why?
>>
I think this will be of interest here
https://youtu.be/1TGUotgCYvg
>>
>Want to work on fantasy setting
>Realize I'd have to go into the humans backstory and even if I handwave it that they're a Hanseatic League like trade empire that still requires other nations and factors
>Don't want to do this
>Stop working on setting
How do I get over this?
>>
>>97311994
Anybody knows a list of alchemical/pseudomagical items? I have alchemists everwhere in my game and I want to have a big list of appopiate concoctions, bombs, acids and oils to be found in cities. I want explicit mundane fantasy stuff like, a grey paint that turns bright purple when its gonna rain, a very quick and strong glue or an acid that only dissolves metal.

also, related question:

I have Mithril in the setting as an alchemical alloy made from giant spider cobwebs, and makes steel armor with the propierties of kevlar (good against bullets)

On the opposite side, which could be the secret ingredient to make Adamantine; a metal that makes blades almost unbreakable?
>>
I am cursed I tell you. Every time I make a new fantasy thing I can stock it with elves and goblins and vampires and all sorts of whimsical magic creatures, but the moment I try to add my favorites, dwarves, they feel out of place.
>>
>>97319532
orphan blood
but only if they were crying as they died
>>
>>97320182
what makes them feel out of place?
>>
>>97311994
>thread question
Depends on who I'm aiming to interest.
>>
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I’m thinking of completely subverting the dwarven stereotype by following the Pillars of Eternity approach—making them 'Boreal Dwarves' based on the concept of Neo-Neanderthals, even if the setting's inhabitants don't know that. I want to avoid the subterranean lifestyle, the 'drunk Scottish' trope, and the 'displaced people' allegory.

Similarly, I want to adapt Lizardfolk and other reptilian races through a biological lens rather than a purely fantasy one. By making them strictly cold-blooded, their populations would be concentrated primarily in tropical regions.
>>
>>97319532
I went looking for this myself; best I found in a gameplay context for a big fat list of alchemy was:
- Darklands has a bunch of alchemy because its "wizards" are alchemists
- Pathfinder has an Alchemist class, 1e Pathfinder was 3.x bloatware so there's a whole lot of potions there.

Maybe there's some alchemical equivalent of the Picatrix, idk.

>>97315399
Wonderfags are brain-fried by Nasushit. People in the past thought magic had lots of rules, whenever they were making up reasons it failed (other than it not being real), it was always either you did it wrong or a malicious spirit fucked it up.
>>
>>97320394

It makes me wonder if in a mafic setting magic would be treated or recognized as magic at all but classified as another branch of science. Isaac Newton was very much into occult and alchemy besides science.



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