What do you as a DM if you don't like a character? Let's say the character isn't some murderhobo or totally notevil chaotic neutral ruining the game; he's just fucking boring and maybe a bit cringe in your personal view with a backstory and character motivation that doesn't interest you.Do you bully this character when he interacts with the world?Try to get him killed pretending it was happenchance to get a new character?Or do you suck it up and treat the character fairly while still giving him the character spotlight?
no, why would I do any of these things, why would I give a shitdo any of you faggots even run gamesand what the fuck is>giving him the character spotlight
>>97313546If it's that bad, I talk to the player about it. And I say this cause I originally used to suck it up on account of thinking that something I didn't like didn't necessarily make it bad in and of itself, but all that really did was just lead to internal resentment that lasted until they inevitably left.
>>97313566t. no games
>>97313546Talk to the player like an adult.
this is retardedim so fucking tired of nogames anime bullshit everyone replying to this should kill themselves
>>97313660t. no games
Could a D&D party have as fun and whimsical chemistry as the cast in an anime?
Imagine letting a character develop over time and grow instead of starting with le epic backstory
>>97313546I have never looked at my players' character sheets or inquired into their backstory. If it's ever truly relevant they will bring it up in character themselves during the actual game.I just do whatever I want and they're in turn free to respond however they want. Fun, boring, I don't care, it all averages out in the end. I just want to see what happens next.
>>97313589No games is what you call it when you sit around with your fucking friends frotting your cocks and saying epic scripted lines. In my games characters are just vessels for the players to exore, interact with the world, and use cool abilities.
>>97313798If it has good players who actually roleplay. With grognards and wallflowers, no.
>>97313546Personally work with the player to make a more interesting character.If that doesn't work, then let him play normally, but don't give him any special treatment either.If he acts like a whiny bitch, then kick him from the group.
>>97313798I've had my fair share of anime hijinks in games. What this guy >>97313910 says. It works when your players have enough IQ and active interest to actually engage with the fucking game, but not be so far up their own asses that they can't take a joke.
>>97313546I feel like that issue should have been settled during character creation before the game starts.Why approve a character you dislike?
>>97313546>DMYou do whatever you want, because you aren't running a game anyway.Rule 0, rewrite what you don't like. It's the world's greatest TTRPG, after all.
>>97313810how horrifying
>>97313546I tell him to stop being a fuckwad. Most fuckwads aren't fuckwads to be a fuckwad. Typically it's just a fuckwad not even realizing there's a problem because everyone else is an autistic conflict adverse asocial vagina too timid to stand up to the fuckwad and say he cut that shit out. Tell him to stop. Be a fucking adult.
>>97313798>fun and whimsical chemistry
>>97313546Less time in the limelight, generally speaking. If a player character cannot make decisions of relevance, then I won't bother putting them on the spot as much. This is probably followed with talking to the player, either asking what is keeping them from engaging, or requesting they actually pay attention to the thing they signed up for.
>>97313546Absolutely nothing.If there was something wrong with the character concept I would veto it session zero.If there were something I disliked about the player, I would not have invited them.
>>97313546Treat him fairly because not everyone can be a creative genius and I'm not an asshole.
>>97313810"Players" want to write characters instead of playing them.