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Thoughts on Twilight 2000?

I've been wanting to run a gritty setting akin to S.T.A.L.K.E.R (the anomalies and artifacts I can add on my own). I've been considering Delta Green as a system, but T-2000 caught my eye and seems interesting.
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>>97325801
It's a game, for sure
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>>97325801
I don't know T:2K well, but I've run DG; I personally wouldn't use DG for post apocalypse (not without heavily modifying it at least). Points:
- DG is geared towards investigation; lots of the skills are too niche for the battlefield (Bureaucracy, Accounting, Criminology, Forensics immediately come to mind).
- The bond mechanics don't really have any punch without home scenes to reinforce that the PCs are dumping their psychological trauma onto their loved ones. You'd need to come up with some other "resistance" mechanic so PCs don't go crazy too quick.
- DG as written is DEADLY (intentionally).. Autofire against a PC and the shooter makes that 10-15% lethality roll? target is dead, do not pass go, do not collect $200. Fail the roll, and target is probably dead anyway (percentile gets converted to d10s and added).
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>>97325801
I'm a newgames so forgive me as I. Probably not going to be able to give you as clear a technical breakdown as some anons here.
It was one of the systems the our groups main grognard DM ran, and I found it very enjoyable. The shooting mechanics where reasonable (iirc roll under your shooting skill with modifiers for distance based on the guns stats). Long story short we found a 81mm mortar which was then used in an attempt to rescue kidnapped woman and children from a local cult. Unfortunately due to some bad intelligence/recon/spotting on my part then woman and children tasted white phosphorus. It's ok though because we ended up looting a smoothbore 100mm field gun that could also fire APFDS. All in 10/10 would war crime again
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>>97325801
For me, it's twilight 2000 2.2.
It could absolutely run stalker, but you'd need to do the legwork with artifacts and mutants. You could probably find something in dark conspiracy and traveller 2300 though
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>>97325801
I play it and its a pretty strait forward system (if you are playing the 4th ed year zero engine).

It's pretty easy to convert the game as you need it and if you need extra stuff for making your own home brew go look for the Year Zero open source document and on Drive thru rpg some people have created flow charts for how to do things in T2k
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>>97325801
>>97330028
While I enjoy 2.2, I'm not sure if it is the superior fit—it's a bit too simulationist imo (even if your concept of Stalker is influenced more by tacticool mods like Anomaly/GAMMA than the OG trilogy).

Despite how gritty stalker is as a setting, it's really classic adventure stuff when you think about it; just post apocalypse dnd. You have bandits, magic loot (artifacts), cults (monolith), roving monsters (mutants), taverns complete with odd jobs and quests (100 rads), dungeons (labs) made by evil magicians (the group/ccon), and even a fucking adventurer's guild that exists to profit off of it all (free stalkers).

I'm not saying to run it in any d&d or d20 system, of course. Just thinking outloud. Stalker is presented to be a complete gritty shit-eating simulator, but the whole premise is very action-adventure-like. Newer t2k editions may represent this better.

Looking beyond t2k, I'm curious about what other systems would best represent these competing themes. I've actually been working on my own (barely playable) stalker system from scratch since playing the trilogy, but handling this push and pull between survivalist wank and adventure is an issue for me as well.
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>>97328928
>we found a 81mm mortar which was then used in an attempt to rescue kidnapped woman and children from a local cult. Unfortunately due to some bad intelligence/recon/spotting on my part then woman and children tasted white phosphorus. It's ok though because we ended up looting a smoothbore 100mm field gun that could also fire APFDS. All in 10/10 would war crime again
I think I may look into this game.
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>>97325801
BRP/Mythras might be better. It in and of itself is DG but better.
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>>97325801
I am 99% sure there are a tonne of fan systems for running stalker. I've seen content for them on the TTS workshop for years.
They've always been in russian but I am sure translations exist.
AFAIK they have shared DNA with the CYOA stalker threads that used to exist on /v/ and /vg/. There was a common drawn item set that they all used.
Anyway, there's STALKAN.
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>>97330851
>Despite how gritty stalker is as a setting, it's really classic adventure stuff when you think about it; just post apocalypse dnd. You have bandits, magic loot (artifacts), cults (monolith), roving monsters (mutants), taverns complete with odd jobs and quests (100 rads), dungeons (labs) made by evil magicians (the group/ccon), and even a fucking adventurer's guild that exists to profit off of it all (free stalkers).

yeah it's pretty much a fantasy world, but I don't think that would prevent you from using any of the GDW versions of TW2000. The crunch in those rules serve a good purpose for a post-apocalyptic world were the main challenge and meat of the game is survival and foraging for supplies. All the rules for advanced weapons and vehicles are kinda misleading, the party are never going to drive around in an abrams unless they're in a huge military unit, which kind of defeats the purpose of the game. Fits stalker though since that's more of a dungeon crawl kind of game.
Actual role playing is also extremely important since interacting with NPCs can be incredibly powerful, but it's barely covered in the rules since they assume the players already know how to role play. Granted if you're not interested in exploring and planning for food, medicine, spare parts, fuel, ammo etc you should probably pick another game
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>>97325801
If you grab the MY0 SRD, you have all that's needed to start importing the Free League: Blade Runner, Forbidden Lands, Alien and Mutant Year Zero material into it.
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>>97325801
>Thoughts on Twilight 2000?
... pic unrelated?
Only the original three editions are good,everything after that is trash.
>but T-2000 caught my eye and seems interesting.
Do you plan to have a lot of gunfights?
Do you plan to make wilderness survival a focus point?
No? Find different game.



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