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What is your setting's game's tax policy in your game in your setting?
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>>97332525
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>>97332525
We have a worldbuilding general for nogames posting.
>durr its a meme shitpost
All the more reason for it to stay there
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>>97332525
I have one guy who shows up once an IRL year who refuses to leave his carriage or show his face come yell at them that they owe him like 60% of their collective gold, and they always pay it. I think the fifth time will be the charm and they’ll finally realize it’s not really the town master but a piece of shit super obese gnome. But don’t tell em
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>>97334909
>the actual tax collector shows up
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>>97332924
fpbp
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>>97332525
>Bridges and roads have tolls to pay for upkeep and patrolling guards, charged per head
>Incoming ships and caravans have to declare the estimated typical market value (in other words what's in the rulebook) of their cargo to be sold and pay tax based on that.
>All those involved in manual labor and manufacturing are obligated to do one year of "public service" in which they do construction, viandier, and manufacturing work for the state, this is considered their "tax". This has the side effect of discouraging job-hopping since a chef-turned-architect will have to do a year of public service in construction
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>>97335711
>>Bridges and roads have tolls to pay for upkeep and patrolling guards, charged per head
In my experience players will rather take lenghty detour through wilderness looking for a natural crossing than pay any amount of money for using a bridge.
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>>97335725
Good, less hazards for the patrol to deal with.
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>>97335711
>>Incoming ships and caravans have to declare the estimated typical market value (in other words what's in the rulebook) of their cargo to be sold and pay tax based on that.
I estimate the value of my jewels and treasures and fine rugs from the far east to be worth a total of one gold piece.
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>>97335764
port warden pays you in full and takes the whole lot
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>>97335773
Fucking owned.
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>>97332525
>*cracks opren the DMG* at page 140 "Taxes and Tithes"
"Taxes paid to the queen, the emperor, or the local baroness might consume as much as one-fifth of a character’s wealth [...] Representatives of the government usually collect taxes yearly, biannually, or quarterly. [...]
Tithes often amount to as much as one-tenth of a character’s adventuring earnings [...]"

There you go Mr. Martin
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>>97335711
>Bridges and roads have tolls to pay for upkeep and patrolling guards, charged per head
So nobody uses bridges nor sticks to toll roads, congrats, both decrease in quality and quantity over time
>Incoming ships and caravans have to declare the estimated typical market value (in other words what's in the rulebook) of their cargo to be sold and pay tax based on that.
Unless you plan to hire assessors, and thus defeat the whole point of self-declared cargo, you just created a two-sides corruption scheme, congrats!
>All those involved in manual labor and manufacturing are obligated to do one year of "public service" in which they do construction, viandier, and manufacturing work for the state, this is considered their "tax". This has the side effect of discouraging job-hopping since a chef-turned-architect will have to do a year of public service in construction
So you are saying there is a year-long corvee? Fuck mate, not even late Muscovite Duchy was this bad with their hardcore serfdom, with endless runaways

You literally listed three most common economic blunders from early modern period. Was the goal of your post to say how to ruin the economy and services tied to it?
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>>97336703
>So nobody uses bridges nor sticks to toll roads, congrats, both decrease in quality and quantity over time
Enjoy your random encounters and extra day or two of travel and maybe camping in the boondocks.
>Unless you plan to hire assessors, and thus defeat the whole point of self-declared cargo, you just created a two-sides corruption scheme, congrats!
Nah >>97335773 got it right when >>97335764 decided to be cheeky. I based it on the Sound Dues used in Denmark.
https://en.wikipedia.org/wiki/Sound_Dues
>So you are saying there is a year-long corvee? Fuck mate, not even late Muscovite Duchy was this bad with their hardcore serfdom, with endless runaways
It's not unpaid, you're just in the mostly-exclusive employ of the state for that time and though they set the price it's a guaranteed salary.
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>>97332525

Recent wetware advancements have made it possible to control people in their sleep. The subject's neural pathways are connected to servers, which feed the brain computational tasks or command their body to perform repetitive work. A real dream job.
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>>97332525
I don't care, taxation is theft.
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>>97336798
>Enjoy your random encounters and extra day or two of travel and maybe camping in the boondocks.
Which is literally what people prefwrred FOR CENTURIES over toll roads, where you got exactly that, too, except you had to paid for it, too.
>Rest of the post
Holy shit, you really are clueless, rather than pretending to be retarded.
>It's not unpaid, it's just forced labour for peanuts
Yeah, it's corvee
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>>97337014
This is a map of our world, point to where my setting takes place.
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The tax is time. A wizard magically ages everyone in the kingdom by a day every year and gives the accumulated youth to the king, who then distributes that youth and thus life to his favorites.
And the king and his court get progressively weirder and more degenerate every year, because they've been alive for 400 years now and they've literally done nearly everything a human can do.
Also may there should be some kind of creeping dementia element to their behavior because a human brain (as far as I know, I'm not too sure on the science) can only physically hold like 200 years of memory if I recall correctly?
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>>97337075
"You know how your 30s pass by quicker than your 20s? And how your 20s pass by quicker than a year of adolescence? Turns out it's exponential."
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>>97332525
Setting is littered with buried ruins from ancient wizard society and the magic wars that destroyed them, so adventurers do exist as a class and profession of experts who delve into them to eliminate dangers and recover useful items. They pay 10% on the value of whatever they find to each of: the Crown, whatever town they're operating out of and as a slush fund to be divided among local temples, apothecaries and others who provide support and healing services (30% total tax, may be paid in coin or items). In return they receive free room and board, healing, security services for their treasures and a support team of hirelings to aid the party but only in areas that have been cleared of dangers.
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>dungeon town game
They charge for entry into the dungeon and then charge sales tax as well as rent for market stalls. This has ballooned them into the wealthiest power in the region, if not the continent.
>RED Detroit
Honestly take current day Detroit's tax policies and it's pretty close
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>>97332525
None
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>>97335773



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