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But only the bad ones.
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yup, this is a bad thread.
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>>97333152
no u
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>>97333148
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>>97333164
her anthro art makes my balls hurt
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>>97333148
Sure, I think the color coordinated dragons from the Monster Manual are lame, dragons should all be evil, gold hording pricks, so here is my working version of DRAGONS THAT DON'T SUCK.

The lives of dragons are long and slow, lack of food or space may stunt their growth, however most will grow until killed... roll 1d6
1: Small (Only a hatchling, sleeps hours at a time, no lair, nor magic blood)
2: Medium (wyrmling, sleeps days at a time, will have lair, but no magic blood)
3-4: Large (adult dragon, sleeps weeks at a time, will have lair, will have magic blood)
5: Huge (old dragon, sleeps months at a time, will have lair, will have magic blood)
6: Gargantuan (ancient dragon, sleeps years at a time, will have lair, will have magic blood)
Color... roll 1d6
1: Black
2: Blue
3: Green
4: Red
5: White
6: Yellow
Locomotion... roll 1d6
1: Forelimbs only
2: Hindlimbs only
3: Limbless
4: Many sets of limbs, 1d6+2 sets
5: Quadruped, low walk (dragging belly on ground)
6: Quadruped, high walk (belly lifted off ground)
Head like a... roll 1d6
1: Bat
2: Crocodile
3: Lion
4: Serpent
5: Wolf
6: Wow, that's a lot of heads, 1d6 heads(reroll for type of head, if you land on 6 again keep adding heads of that type)
Wings... roll 1d6
1-3 None
4-5 Bat like
6 Bird like
Breath... roll 1d6
1: None
2: Liquid (Venom or acid)
3-4: Fire
5: Gas (Poison, sleeping, acid, hallucinogenic, etc.)
6: Cold
Notable features... roll 2d6 two or three times.
2: Harmful blood (boiling hot, or acidic)
3: Weird texture (feathers, fur, or scaleless)
4: Gilded belly (gold and gems armor the dragon's soft underside)
5: Horns
6: Long necked
7: Mesmerizing gaze (See Glaurung)
8: Prehensile tail
9: Spines or Quills
10: Unhinging jaw
11: Person cursed to be a dragon (See Lindworm, or Voyage of the Dawn Treader)
12: Sleeps with open eyes

1/2
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>>97333578
Favored meal... roll 1d6
1: Livestock
2: People
3: Maidens
4: One that fights back
5: Sea monsters
6: Corpses
Lair... roll 1d6
1: Barrow
2: Cavern
3: Dwarven ruins
4: Elven ruins
5: Human ruins
6: Body of water (Lake, river, sinkhole, wetland, flooded cavern, etc. Fire breathing dragons will not lair in water.)
The slain dragon's blood gathers into a pool... roll 1d6
1: Immersion: a single bather becomes immune to non-magic weapons
2: Immersion: tempers up to 1d6 metal weapons, making them unbreakable
3: Ingestion: diluted into Panacea (6 doses; will cure all disease, blindness, deafness, and restore limbs)
4: Ingestion: incurable deadly poison (6 doses)
5: Ingestion: learn the language of birds, passes down bloodlines (6 doses)
6: Ingestion: drinker turns into a dragon over 1d6 days

2/2
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>>
>>97333578
>>97333590
This results in chimeras
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>>97333634
Dragons have always been chimeras, if your definition of a chimera is just a fictional creature that has features of multiple real-life animals.
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>>97333634
Chart cannot result in fire breathing goat head growing out of back.
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>>97333148
>bad ones
for me, it's Syrax
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>have a good naming convention for evil-aligned chromatic dragons
>struggling to come up with a naming convention for good-aligned metallic dragons

I'm naming the former after diseases/medical conditions, but am at a loss for the latter. Maybe healers or alchemists from antiquity?
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I like drow and I like dragons
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>>97336555
>Eryctille Dys'funkshunn the Blue Dragon stands before you
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my campaign's ancient shadow dragon (3.5 so before they became gay shadow versions of other breeds)
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>>97333148
>OP asks us to post bad dragons on a blue board
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>>97333578
>>97333590
Learn to format your posts. This reads like shit.
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>>97340518
Yes you understood the joke. Thank you for telling us that you got the very obvious joke.
>>
>>97336555
Species names of obscure prehistoric animals



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