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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu

>Resources for Older Editions
https://pastebin.com/BXSGuFdQ

>Current Quixalted Extended QE Version (Fanmade Supplement)
https://files.catbox.moe/rjgmo5.pdf

>Optional Quixalted Exalts
https://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebrew.pdf/file

>Exalted Demake/Black Vault (Now with updates):
https://pastebin.com/Tt1PjuYt
https://pastebin.com/qHRW9N51

>collection of Exalted Hacks
https://pastebin.com/gtZnycJs

>stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/

Previous thread: >>97286867

>TQs:
>Pitch some cool non-canon ideas for sorcerous workings and where you think they should be on the Ambition scale.
>>
>>97335135
>TQ
Not exactly an answer to the question, but in an Essence game I ran there was a sorcerous Venture which was intended to create a source of water in a desert. The player didn't specify how it was going to work out, and the successful Working ended up creating an elemental of Eart who was basically a giant stony face on the side of a cliff, whose nature was highly opposed to water and repulsed by it, which in practice meant that he gathered up all the minuscule amount of water present around him and vomited it out as a stream to get rid of it. The elemental was fully sentient and sapient, of course. In baseline 3E terms, I'd consider that equicalent to "altering the weather of a town-sized region over a long duration", whihc is an example of an Ambition 2 Celestial Working, so it'd probably be that. Low Finesse, of course.
>>
>>97335135
>TQs
Had a player's sorcerer 'reverse time' by erasing the memories of everyone within the Spiral Academy at once back to a certain point. This was in Essence, and I figured Theft of Memories could do it with enough time and effort, so it was Terrestrial. In 3e's workings, I would have made it Ambition 3 Terrestrial, based on that level mostly being about spreading lower level terrestrial effects on a region - I guess you could compare it directly to 'place a curse on a small region in a way that diminishes, warps, or blights it's mundane aspects such as flora, fauna, or natural resources, making it all but impossible to make a livelihood off the cursed land', with the idea being that memory can dubiously be called a natural resource and a continuing if infrequent memory lapse effect would make holding any kind of intellectual livelihood there impossible.

As a pitch for a sorcerous working I think would be cool, plucked from the ether... you know the Gorrilaz flying island from their MVs like Feel Good? I think that'd be cool to make happen. 'Enchanting the architecture of an entire structure to grant it limited mobility' is what I'd draw from, with the idea that it adjusts the island's weight so that it can float and slowly rise/fall. The windmill is a propeller with some kind of float adjustment control inside, maybe something like a lighthouse at the top that makes it lighter as the fire inside is stoked brighter, and lets the island fall as it dims.

>>97335849
>In baseline 3E terms, I'd consider that equicalent to "altering the weather of a town-sized region over a long duration", whihc is an example of an Ambition 2 Celestial Working, so it'd probably be that. Low Finesse, of course.
The end effect is probably only equivalent to the Terrestrial Ambition 1 'drawing up a freshwater spring' effect though, right? As a low Finesse working where the elemental was Storyteller whimsy, I'd put it there personally.
>>
Both of these answers just further confirm in my mind that the no time travel/resurrection rule has always been pointless because of how many other things could break the setting and because how easily they are to accommodate as long as they're sufficiently low-key. And that the actual "rule" should be something like

>There is no single Charm, spell or artifact capable of sweeping away all the ills of the world or guaranteeing eternal victory in battle
>To tamper with the foundations of reality (i.e. the Shinma) always invites consequence
>>
>>97336252
No, actual time travel is cancer to the setting and so is true resurrection. Could not disagree harder with you on every level. What's done is done and what's dead is dead.
>>
>>97336252
>>There is no single Charm, spell or artifact capable of sweeping away all the ills of the world or guaranteeing eternal victory in battle
I am pretty sure a SMA did it in 2e.

>>97336276
Considering the devs sneer at these rules, I think it was just a poor attempt of copying dunsany.
But you are right.
>>
>>97336192
Finesse and Ambition should be considered separstely, though. To be honestly, I don't quite remember how significant the water source was, but I believe it was more major than a freshwater spring. The primary intention behind the whole thing was to make friends with a goddess of a river that had run dry, IIRC some artificially made First Age thing, with the new water source partially restoring the river. As I said, I don't really remember all the details anymore.
>>
>>97336276
It doesn't help my opinion that Liminals come across as a very convoluted attempt at sneaking around the resurrection rule, and that certain Solar Charms as well as Abyssals' Immortal Malevolence basically ARE 1-ups. Or even more, in the case of Abyssals.
>>
>>97336252
Breaking the setting wide open is what you're supposed to do, and that's why time travel and resurrection are prohibited. They're powers that undermine the meaning of action and consequence and enforce a status quo. Even your loosey-goosey vague as hell guideline subtly enforces not changing much and going with the flow, when everything you do should leave a permanent mark on the world
>>
>>97336299
I'm 100% on board with saying devs are fuckups that can't be trusted with the IP
>>
>>97336299
The devs tried to save face in Exigents, saying that "cheating death" isn't resurrection.

But talking about it, I come to be believer that one of the reasons for charms not existing in universe, is so the devs can break any rule without "technically" breaking them.
A notorious example is DMP that technically alters the past by replacing you with a doombot.
>>
>>97336331
I've said it a bunch, but it's just their WoDbrain kicking in. Those charms are printed for them to have bullshit NPCs that break the rules (but not really because they calvinball the rules), as that's how WoD operates.
>>
>>97336344
It is because of the other way around too.
>why didn't Solars use "Usurpation avoidance method" to avoid the Usurpation?
>Oh, UAM doesn't actually exists, it is just a representation of your character abilities to know if they are targeted by a conspiracy or rebellion.
>>
>>97336360
I like the explanation that new Solars are simply better.
>>
>>97336360
I only care about time travel, resurrection, and the unspecialing of Exalted. The Usurpation is a dead horse someone else can beat.
>>
>>97336374
>I only care about time travel, resurrection, and the unspecialing of Exalted
Funny how, despite not being designed with this intennt, the 3 canon nu-exalts feel like they were made to break these rules.

>We created more exalted to not overstretch the old ones.
>>
>>97336422
I mean, I don't like them if that's the response you want out of me. They suck and devs not sticking to these important setting limitations suck. Exalted's lack of a clear vision sucks because it's piloted by such morons
>>
>>97336430
Yes, I know, it is just weird.
>>
>>97336297
>Finesse and Ambition should be considered separstely, though.
While true, when setting the goal for a working only Ambition should be considered - the player who says "I want to do a working that Xs the Y" doesn't consider Finesse when setting that goal, only what they want and how it would rank on the scale. If the Storyteller then takes that "Xs the Y" goal and improvises the way it resolves as including a higher ambition effect, that's fine, but the actual Ambition rating shouldn't change.

As an example, if a sorcerer decided to do a working that warded away annoying peasants begging for him to solve their problems away from his tower, and set that as his goal on a Finesse 1 Working, the Ambition would only be Terrestrial 1 (enchant a path to lead away travelers / ward against a mundane nuisance) even if the Storyteller said 'Sure, anyone who comes begging at your tower will be warded away... BY THE UNCONQUERED SUN'S SPEAR' it should still only be Terrestrial Ambition 1 even if it's setting off mini-nukes whenever someone sets foot on your garden path. The sorcerer is either mighty pleased with the god's overwhelming favor of him and his peace (if not quiet), or mighty annoyed about the way the explosion knocked his tower down, but either way he didn't ask for the extras, so making him to fail the working trying to get them and/or paying for them, that'd be cringe.
>>
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What is the creations example of an once in an eon phenomenon?
>>
>>97337332
The creation of Exaltations
>>
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>>97337368
>Exaltations will evolve into organelles.
This explains the half castes.

But talking about it, I wonder if it was deliberate how similar are raksha to single cell organisms.
>>
Is there a guide for DB crafting? I saw a Solar crafting charm guide once where somebody cracked the whole thing in just a few charms, do DBs have anything like that?
>>
Something neat I realized, but with Autocthon you can kind of map the functions of his Second Circle Souls to each of his Poles.
>Reflexive=Steam
>Indulgent=Smoke
>Guardian=Metal
>Communicating=Crystal
>Wisdom=Oil
>Expressive=Lightning
The Second Circle that doesn't have any Elemental connotations is the Defining
>>
>>97336276
>what's dead is dead
And abyssals are????
>>
>>97338751
Ironically enough, in a liminal state of being.
>>
>>97338751
Abyssals Exalt as they are about to die, but before they have actually died, and are saved by their Exaltations.
>>
>>97338751
Alive
>>
>>97336252
Time travel and resurrection is fucking garbage. Fuck the ghost of your GF who recently died like a real man.

I've always wanted to play a Solar or Dragonblooded who fell in love with a mortal who died and is now searching the underworld for her ghost. Not because he wants to hook back up, which he does, but to see if she still wants to continue on with the relationship or if they're broken up for real.

>GF dies
>"So... are we still dating or...?"
>>
>>97338751
>>97338783
>liminal
The real question is what the fuck Liminals are.

>n-no, see it's a new form of life that just happens to look like a walking corpse and act like a walking corpse and interact with Creation like a walking corpse to the extent it's recognised as a Creature of Death-
Fuck off, Holdenmorke. I know a fucking Frankenstein's Monster when I see one
>>
>>97339367
A Promethean analog, despite Alchemicals already fulfilling the role/"fantasy".
As seen in 2e when the writers put small mentions here and there.
>>
>>97339412
Which just raises the question of why.
Exalted, the epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
NEEDED fucking representation from the most miserable fucking splat in nWoD this side of Deviant.
When Alchemicals already exist.
>>
>>97339438
It is hard to say for sure, in their desire to introduce new things, they just threw a lot of shit at the wall to see what would stick. With some ideas being redundant. (Liminals vs Alchemicals & Abyssals, Getimians vs Infernals & all exalted, etc...)

It is like league of Legends Pyke's lore vs Nautilus', when they accidentally copied themselves.
Than they reworked Nautilus' background to be different. (Abyssals losing body horror)
>>
>>97339438
>>97339538
There's also the question "Why do they need to be Exalted" instead of just being a cool race you can be like Dragon King, Jadeborn, etc.
>>
>>97339638
The most likely answers are "exalted are the titular characters" or/and "non exalted are unpopular".
>>
>>97338506
>Is there a guide for DB crafting? I saw a Solar crafting charm guide once where somebody cracked the whole thing in just a few charms, do DBs have anything like that?
Their craft tricks are Excellency, Flawless Facet Realization, Strike the Dragon-Anvil, Eternal Omphalos Forge (Signature), Imago-Hatching Realization (Signature), and Blazing Dragon-Smith Arete (Signature).

Of the Signature charms you can only take two. None of them are compatible with each other on the same project. Eternal Omphalos Forge > Imago-Hatching Realization > Blazing Dragon-Smith Arete. To prove that assertion: Eternal Omphalos Forge gives +1 Terminus, Imago-Hatching Realization gives a reroll on all failed dice, and Blazing Dragon-Smith Arete gives -1 Terminus and up to +5 dice plus one die per 10 rolled. Dragonblooded can roll, in Craft, 20 dice (5 Ability + 5 Attribute + 1 Specialty + 6 Excellency + 2 Stunt + 1 Exceptional Equipment) plus an autosuccess from Willpower with re89s, and on average this rolls 14 successes, two 10s, and has 12 failed dice. BDSA on average gives +7 non-charm dice at the cost of one less roll, IHR on average effectively gives +12 non-charm dice, and Eternal Omphalos Forge gives another roll. Rolling against Difficulty 5 with an average of 15 successes means another roll is worth ~10 successes, while IHR is worth ~6 successes, and BDSA subtracts 2.5 successes from your total on average in it's best use case. BDSA's only use case is going for YOLO highrolls and hoping you get an absurd number of 10s.

Overall, at your best you have 15 successes per average over seven rolls against Difficulty 5 for a total of 70~77 successes, which is about what it takes to craft Artifact 4s.
>>
>>97339638
Honestly I'd have made the Liminals actually just Spooky Ghost Deebs.

Basically they're Dragon-Blooded who've been exposed to the Shadowlands for so long that their Exaltations have Speciated away from the standard Dragon-Blooded set of Elemental Castes
>>
>>97340800
Like most of the Castes line up to Underworld Elements.
Just swap Flesh for Pyre Flame, Breath for Ash, Soil for Void and Marrow for Bone.
>>
>>97340800
Not even. I would have just made them literally just DB, but using Charms that only work in Shadowlands
>>
>>97340800
I would've made them the ghosts of Terrestrial Exaltations. Exaltations are a third soul, the Celestial Exaltations reincarnate but the Terrestrial Exaltations just kind of fall away when the Exalt dies, and it would make more sense if they left some kind of a ghost, even if there's a lot of waste involved and a lot of Dragonblood need to die for one Liminal to appear. No Cryptmind, just natural processes leading to perverse outcomes. There's a lot of ways you can tie that kind of thing into the Usurpation and tensions in the First Age, and even into Immaculate stuff if you wanted.
>>
>>97340910
That also makes sense. Basically they've had a few things changed:
>Their Charms only work in Shadowlands
>Their Elements are now those of the Underworld
>They use Necromancy and not Sorcery

The Other Deeb Subspecies I think about a lot arethe Following:
Autocthonian Aspect Deebs
>Artifact Focus over Sorcery
>Can Attune Artifacts of the Magical Materiel associated with their Aspect in addition to Jade
>Can now Inherit Charms

Vitriol "Aspect" Deebs
>Use 3e Infernal Charms in an existing DB Aspects Ability Spread.
>Have a new Element [Vitriol] that they can apply to their Elemental Charms.
>The can combine the Effects of Vitriol with the effects of another Element, with a visual tell of the combined Element becoming its Malfean Equivalent (Earth becomes Brass, Fire becomes Quartz, Water becomes Glass, Air becomes Basalt and Wood becomes Obsidian)
>>
>>97341424
>>97340910
>Charms that only work in Shadowlands
Who would want to play a character that is only playable in 1% of the setting
>>
>>97341424
>Their Charms only work in Shadowlands
Wait, what?! So they're just fucking heroic mortal-tier in Creation? That's fucking hilarious.
>>
>>97341469
>>97341544
No, I mean they're actually literally just regular DBs. They just also know special variants of charms that work in Shadowlands only.
>>
>>97341555
I am still extremely skeptical of what even is the point of Charms that only work in Shadowlands. It was already considered limiting that Abyssals can only respire Essence in Shadowlands. What are you even using Charms that only work there for? Do you REALLY need more than the equivalent of Spirit-Cutting Attack to bully your poor grandma's ghost?
>>
>>97341570
No, they're just flavor variations. Maybe a slight mechanical effect, but you wouldnt really make shadowlands builds.
>>
>>97341424
Considering Dukantha, vitriol DBs are just akuma.
>>
Why do people get so violently upset at the idea of Exalts serving mortals? Even in real life you can very easily observe that actual rulers are never the strongest or even the smartest. What exactly makes you believe that those dynamics would suddenly change just because the subjects can get personally more powerful?
>>
>>97341644
Because it's lame and gay. Next question.
>>
>>97341628
I mean, I guess?
It's why I put Aspect in Inverted Commas, cause they aren't a True Aspect, they're just DBs of one of the regular Aspects who've swapped out their regular DB Charms for the ones the 3e Infernal Charmtrees that match their Aspect Abilities.

>>97341469
>>97341544
Maybe it'd be better if their Charms did extra stuff in the Shadowlands/Underworld.
>>
>>97341644
WW's poor writing makes it sound more like punishments and humiliations.

Despite the wank, at times, the Exalted host feels less respected than the avarage level 1 D&D adventurers.

People come with the expectations of having world shaking powers, not "eating shit" from everyone and everything.
>>
>>97341644
People figure that their PCs wouldn't serve a mortal. Some of these people can't really understand other people, real or fictitious, having different perspectives, and get confused and consequently upset when encountering such different perspectives.
>>
>>97341644
>Why do people get so violently upset at the idea of Exalts serving mortals? Even in real life you can very easily observe that actual rulers are never the strongest or even the smartest. What exactly makes you believe that those dynamics would suddenly change just because the subjects can get personally more powerful?
Because Exalted are also notably more headstrong at minimum (they have a very high base Willpower, there should be no Exalt who can be described as timid or unsure of themselves), and because the Exalted all have access to unnatural social skills and abilities, and have ways to use them which aren't obvious. It's not just strength and smarts that the Exalted have access to - if the supernaturally savvy, manipulative, good-looking, and charismatic guy who nobody even knows is Exalted and can't be discriminated against even if they did can't get into power, how can the mortals?



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