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Tell me about your favorite hexcrawl system that you've played/found/created.
>How does it make exploration fun
>What are some interesting encounters/points of interest tables
>Did you and your players enjoy it?
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I absolutely LOVE wilderlands of high fantasy. It's a setting, not a system, but it's so goddamn good.
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>>97336596
We literally had 5 different hexcrawl threads when you've made this one.
Is this just the flavour of the shitpost for January?
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>>97336596
System-wise? Forbidden Lands hits a pretty good stride of detail oriented+speed. However I don't love resource dice in concept (in practice it's fine, I'm just autistic).

>How does it make exploration fun?
It makes exploration meaningful by *actually* finding lost sites that nobody has on the map. You populate the map with these sites as you discover them
>What are some interesting encounters
There's a big list of encounters in the Game Master's guide. Some of my favorites include a Demon who encounters the party randomly and tries to bargain with them on more than one occasion. A giant animated armor that is invulnerable to all damage until the party figures out a way to destroy it (there's a secret that they learn about) who doesn't tend to attack the party (unless certain circumstances are met). There's also one where a minotaur's mate has been killed by human guards and the players can choose between a human patrol or avenging the minotaur's loss.
>Do you and your players enjoy it?
Actual discovery and exploration? Fuck yes we do.
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>>97336691
I wasn't really paying attention to the rest of the board anon, I am just looking for things to steal to put into my own system. Pic related
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>>97336808
>I was just planning to shit out abandoned thread
Yeah, I've noticed
>>
>>97336693
Forbidden lands? Actually I think I have the PDF for that somewhere in my folders. I'll have to go crack it open again



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