Tell me about your favorite hexcrawl system that you've played/found/created.>How does it make exploration fun>What are some interesting encounters/points of interest tables>Did you and your players enjoy it?
I absolutely LOVE wilderlands of high fantasy. It's a setting, not a system, but it's so goddamn good.
>>97336596We literally had 5 different hexcrawl threads when you've made this one.Is this just the flavour of the shitpost for January?
>>97336596System-wise? Forbidden Lands hits a pretty good stride of detail oriented+speed. However I don't love resource dice in concept (in practice it's fine, I'm just autistic). >How does it make exploration fun?It makes exploration meaningful by *actually* finding lost sites that nobody has on the map. You populate the map with these sites as you discover them>What are some interesting encountersThere's a big list of encounters in the Game Master's guide. Some of my favorites include a Demon who encounters the party randomly and tries to bargain with them on more than one occasion. A giant animated armor that is invulnerable to all damage until the party figures out a way to destroy it (there's a secret that they learn about) who doesn't tend to attack the party (unless certain circumstances are met). There's also one where a minotaur's mate has been killed by human guards and the players can choose between a human patrol or avenging the minotaur's loss.>Do you and your players enjoy it?Actual discovery and exploration? Fuck yes we do.
>>97336691I wasn't really paying attention to the rest of the board anon, I am just looking for things to steal to put into my own system. Pic related
>>97336808>I was just planning to shit out abandoned threadYeah, I've noticed
>>97336693Forbidden lands? Actually I think I have the PDF for that somewhere in my folders. I'll have to go crack it open again