If you include puzzles in your game they shouldn't do damage every time you get the answer wrong, it's not fun and it hindrance experimenting. If you absolutely need to include a puzzle that does damage either go with a single time big damage dealer (PC obliterating if you feel like it) and then is completed (aka. puzzle door explodes and character gets an explosion to the face but the path is now clear) or instead of direct damage to the PC just make whatever thing the puzzle was guarding inaccesible (treasure gets destroyed, magical item loses all magic, path becomes a little harder than it would be).
>>97338461
>>97338461Don't include puzzles. Include obstacles.A puzzle has a designed solution, a "right way" to solve it. An obstacle has no designed solution, and so it is up to the players to figure out how to solve it.If you're trying to seal a tomb so that nobody can ever get into it, you don't set up an elaborate puzzle involving cups and colored balls, you just put a damn great big stone slab in the entrance.
>>97338469I love you.
>>97338461I just rigged up the seats in my living room with switches that conduct current through them and increase the current and duration of all seats every time someone gets an answer wrong.
>>97338461>shouldYou should touch brass.
>>97338485>Don't include puzzles. Include obstacles.This is stupid. Include puzzles; they are fun. Just be okay with players doing pic related. That's also quite fun.
>>97339473Fine, just don't force your players to find the one solution that works.
You took this image from a reddit, didn't you, OP?
>>97338461Conversely, your traps should result in instant unavoidable death when triggered. Rape, slavery, and racism should be the norm. Undead should drain levels. The players are your enemies, those faggots.