Sewer Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates>5etools (2024)http://5e.tools>5etools (2014)https://2014.5e.tools/>TroveThe Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg>Resources:https://pastebin.com/X1TFNxckPrevious thread: >>97276232>TQWhere is the most disgusting place your party has been to? What about the cleanest?
>>97341233Previous thread correction >>97300098I swear I changed it...
The-eye.eu is dead, what's the best alternative that I can access without a fucking mega?
Had a great moment in our session last night fizzle out, I'm wondering if I could have or should have handled anything differently as the GM.>party enters Cragmaw Hideout in the Lost Mines campaign>they immediately free the wolves and climb up the escarpment, fight Klarg first thing and kill him>my fighter saws off the heads of Klarg and his wolf and holds them up as he approaches the three goblins hanging by the pools>flanked by our rogue who is covered in blood, brandishing her daggers and staring maniacally, and our barbarian, who has her Greataxe hefted and a menacing look on her face>Fighter tells the goblins that he's killed their god and now they're going to deliver the Lionshield Coster goods to the party's cart for them>I let him roll Intimidation, that he has a +3 in, with advantage>rolls a 1 and a 4The result was that the goblins wanted to talk instead of just bolting or acquiescing to the demand. Should I have foregone the roll, or do I just say "well sometimes the dice is a bitch" and go with the outcome I did? I've given the fighter Inspiration to use later as he sees fit as well.
>>97341697Dice are dice, sometimes life's a bitch. As long as you don't make the goblins gangrape the party because of that bad roll, I see no reason to not just accept the failure.
>>97341697I think what you did was fine.Bad rolls to me usually mean something else happened. Like it wasn't the fighters fault it went poorly.You could've narrated that the goblins are more afraid of Klarg. Or that they're afraid and show it, but it's not quite enough to open the gate. Or something silly like the goblins can't hear the fighter correctly or actually hated the guys he killed so they're happy about it
>>97343527That's more or less how I played it. I established Klarg as an asshole to the other goblins right off the bat by having him blindly throw a goblin corpse to the wolves from his balcony (not seeing the players), so there was enough reason for me to have the goblins happy that Klarg was gone. There was a failed set of negotiations (mostly because my Barbarian wanted to start a "business deal" that would have the goblins keep doing their thing in exchange for a cut of the profits) that led to a chase to where the other goblins were, then another failed set of negotations that led to a bloodbath. All in all a pretty entertaining session.
>>97341697Foregoing the roll is fine if you think it makes sense, but demanding the roll is also a valid choice. It's fine as long as you stick to what you chose without backtracking, sometimes the dice just fuck you because that's the price of playing the random dice game
>>97341233>TQTheir local parliament
>>97341326Is it really dead? I've had trouble accessing it, but the site seems to still be up.
I know some people prefer more comfy games, but why would anyone without a tragic backstory, greedy personality, or simple neglect would ever want to become adventurer? No one with a happy home life goes on to hunts dragons except if they are idiots. If you have a happy family with a estate, you have an obligation towards your family to run that estate and no reasons to risk it all on adventuring. In happy family, only spare, superfluous and inconvenient sons would be allowed to go to something as dumb and risky as going to an adventure.
>>97344587Necessity. Or rather, you don't need to want to be an adventurer to end up on an adventure.That's particularly the case for those sorts of comfy/cozy games, where you basically can have an entire campaign revolver around the hometown of the PCs and their efforts to defend it from encroaching threats.
>>97344587Driven by idealism are fine and admirable if they know the world is a bad place and want to improve it. People who are pressured due social obligation too. People who become adventurers for fun are dangerous thrill-seekers or sociopaths.
>>97344587There only needs to be a desire strong enough to drive someone to leave.A tragic event or disruption to happy life is easy to drive someone but there are non tragic reasons someone would leave.>A mystery that needs to be solved>A ritual or rite of passage that needs doing>A call by a higher being to do a task>Sometimes you can simply seek fame and glory>Not sure if we want to count characters thrown into adventure by being in the wrong place at the wrong time
>>97344587Back in the day the motivation was>im broke and wont hold down a job, dungeons pay wellHigh risk high rewardAnd that was it
>>97344934If I recall, Dungeons and Dragons has its origins in a dungeon dive Gygax and his buddies ran because one of their warbands in an ongoing Chainmail game was deep in the red, and it was a chance to get some salvage money in a hurry.
>>97344934>im broke and wont hold down a job, dungeons pay wellThat works but that is a boring reason and doesn't give a DM much to work with.I like D&D because I like having a say on the narrative so I prefer something that the DM can use in the campaign.