>Setting up maps for VTT>Find one that would work perfectly for the encounter>Upload it >The grid on it is messed up, I can align the grid onto one part of the image only for it to go severely misaligned every part 3 inches beyond>Every attempt to align it results in misalignment of squares within eyesight>No gridless versionI FUCKING HATE ARTISTS THIS SHIT IS SO SIMPLE TO FUCKING PLAN BEFOREHAND YOU STUPID RETARD. MAKE THE GRID FIRST YOU FUCKING IDIOT. AI IS GOING TO GET THIS RIGHT BEFORE YOU DO YOU FUCKING DUNCE AND YOU WILL GET NO SYMPATHY FROM ME BECAUSE YOU DO THIS SHIT EVERY SINGLE TIME I HOPE YOU GET ARTHRITIS IN YOUR DRAWING HAND AND CAN ONLY GET COMISSION REQUESTS ON THE MOST DISGUSTING PORN REQUESTS POSSIBLE FUCKING DIE.
>>97341474You could post the map you're using and someone might be able to offer a solution.
>>97341488I already picked a different map because of this, but I just want to scream into the abyss
>>97341474its very easy when you know the trick>allign top left corner>stretch right side until grid lines up on the right>if it's messed up in the middle, see if the image is too small (smaller image hexes than software hexes) or too large (the reverse)if so, continue stretching row by row until it's pixel perfect if it's pixel perfect at both ends and stretched the right number of spaces it will just line up without any problems. repeat for the Y and you're done
i remember doing this with a map (Barrowmaze) and it was all vectors in the PDF so: okay, render those as a high-resolution PNG. measure out what one tile is, there is an actual square grid on the image itself, ez stuff!okay it's 213px (or whatever). hmm that's still a little off...tell you what, i'll use Roll20's feature where you select a 3x3 area, makes sense. okay...that lines up for the first few hundred grid squares, then it gradually went misaligned. maybe subpixel inaccuracies are adding up...tried eyeballing/brute-forcing it. but even the ASPECT RATIO was wrong, the north-south height could be fine, but then the east-west width wasn't. i had to settle for 'good enough'. with Roll20's own grid switched off everything lined up on the image if i shifted it occasionally. luckily, my players never made it far enough east in this fuckhueg megadungeon to realize their tokens would become more and more off-centre.now it's common to see "here's the VTT-ready 70px = 1 square JPEG file"... you guys are lucky ;__;
>>97341474God, I know this feeling. I’m so angry, I’m so bitter. The only solution I’ve managed was getting into Cell Size.
I too got tired of this shit happening as well so I cooked up my own solution in paint.net:>new layer>Change primary brush color to black and the secondary to fully transparent>Fill layer with Horizontal fill>Repeat on another layer with Vertical fill>Merge them>Ctrl + A that shit>select Move tool and set sampling to 'Nearest Neighbor' (this preserves the lines so you don't get gross anti aliasing when resizing)>resize as needed
>>97341833You can probably do this much faster using gimp with a mosaic filter, that way you can edit your maps directly
I don't use maps that have grids on them because of this.
>>97341474Find the highest common factor of the image width and height. This will be some multiple (usually 2x or 3x) of the grid size. If this doesn't work it usually means the image has been cropped or scaled weird
>>97341474I realized this but not on VTT. I've taken to going to the print shop to get big fullsize print outs of every map when we run modules or hardcover adventures only to find when "scaled corrrectly" occasionally over half the map (or more for picture in picture style maps) will be too small/too big. The artists are not paid to care and gridless only became a reality more recently for official 5e kek shit
>>97341942>This will be some multiple (usually 2x or 3x) of the grid size.I've noticed this is generally the solution. Most gridded maps you find online need to be Cell Sized up by 2x to fit on Roll20.
>>97341474>CAPS LOCK IS CRUISE CONTROL FOR COOL