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Why aren't more games like this? Was D&D 4th Edition as close to magical, swashbuckling fun as it gets?
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>>97344876
You can always try to make your own. What exactly are you wanting to capture about PoP in a tabletop game?
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>>97344876
Ironically, yeah, 4e's map and movement emphasis would probably be the best for this if you need to stick to D&D. I know your thread is just a shitpost because you're miffed about the Jade Empire thread, but I enjoy swashbuckling action in a tabletop game. Just like in the previous thread, Feng Shui could work too, if you're willing to branch out. The more narrative and theater-of-the-mind you get, the easier it is to do whatever you want. I'd also take a look at systems where you have degrees of failure/success. You know, succeed with a consequence, that sort of thing, where the consequences could literally be time running out.
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there is a lot of games like dnd 4 on the market right now.
>lancer/icon
>draw steel
>13th age
>pathfinder 2e/starfinder 2e
i think there was a few more but you can just choose freely.
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>>97344902
I give 4E as an example because of the chase rules. As slow as 4E can be with combat and tiles and whatnot, it has an example for an Indiana Jones style mine cart chase using skill checks/challenges.

That's the kind of thing I'm talking about, in Sands of Time you're not JUST fighting you're swinging about like Errol Flynn on steroids.

>>97344903
>The more narrative and theater-of-the-mind you get, the easier it is to do whatever you want.
I almost think you NEED a sense of geography that this goes AGAINST. Like movies where there's a car chase and you can't quite follow it. It's just shots of cars going vroom, there's no feeling of stakes/conflict if you don't KNOW there's a broken bridge ahead.
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>>97344876
... are you asking about insufficient number of games like PoP or insufficient number of games like 4e? Because those are two distinctively different groups. And both are pretty common.
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>>97344944
>By yes, I am autistic, how could you tell?



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