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File: ktg120126.png (1.8 MB, 1410x1030)
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TP4 reanimation protocols Edition

▶Previous thread:
>>97139724

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)
▶Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/95bhak.png
▶Homebrew teams by a kind Anon:
https://mega.nz/folder/RedyyTTZ#hNv1fp2Yocqg536MozmbyA

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973
▶Game assistant websites (including rules)
https://battlekit.killteam.ru/
https://ktdash.app/
https://wahapedia.ru/kill-team3/the-rules/core-rules/
https://th0mas-h0ward.github.io/ktc/#/tacops

▶TQ:
Which turning point out of the four in a game do you generally enjoy most and why?
>>
Just let the general fucking die already. Lets regulate ourselves to gwsg
>>
>>97345512
They haven't liked that in the past. People keep using the thread enough for it to usually stick around until bump limit, so I'll keep making it until that stops happening.
>>
Scan mega
https://mega.nz/folder/0a10kTyb#Kro6lhFGnt9hmfuJCT3BKQ

>>97345512
Seconding this

>>97345608
>people keep using the thread enough for it to usually stick around until bump limit
Even with people bumping for the sake of bumping it usually 404s without hitting the limit
Let it die
>>
When will GW deal with the Canoptek menace
>>
>>97351324
Dataslate next week probably
Hope wolf scouts get smacked too
>>
>>97352125
XV26 buffs please please please. I'm sick of getting tabled if one turn doesn't go exactly how I need it to
>>
Are sisters any good and are repentia available for them? I really like them but have neither the budget nor local scene for a full army
>>
>>97352462
The Novitiate team can take one repentia in their roster
Theres also a new power armor sisters team coming out soon
>>
>>97352462
the old team is fine the new team is on its way but i think neither has repentia.

>>97352284
sadly that is the case with multiple teams
>>
I want a Death cult assassin kill team. Any GW marketers in the chat here to get on that.
>>
>>97353304
Not gonne happen this edition. 4 operative teams are a no go and the other assassins are horus heresy only.
>>
>>97353735
Death cult assassins are diff than officio assassinorium doughbeit
>>
>>97353937
oh that, sorry then not gonne happen because sanctifier already have one.
>>
>>97353304
I'd say your best options are either using e.g. striking scorpions/banshees as a proxy, or enjoying the assassins in either sanctifiers or starstriders teams.
>>
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>>97354064
nta, but Sanctifiers already overlap with Inquisitional Agents like this and those in turn overlap with Battleclade. I can see Death Cult kill team being made eventually, it would make sense here
>>
>>97353304
>>97354080
What this guy said
Either use one of the teams that has an assassin in the roster or proxy BoK if you want a whole gaggle of em
>>
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painted my first ever space marines. white was a hard choice and I probably went about it the worst way possible, but happy with how they came out.

played them vs plague marines and it felt a lot more fun and balanced than my usual matchup with my buddy, Exaction vs Vespids. I wanna make space cops work but it just feels like an uphill battle compared to playing canoptek or even AoD.
>>
>>97355851
A tip for white is to not use white, instead aiming for a very light gray/off-white, so that you can then highlight with pure white.
More usable as a tip I think is that painting the bases will probably help the models a lot. Currently they blend into the unpainted terrain and it makes the models look unfinished.
>>
>>97355922
>More usable as a tip I think is that painting the bases will probably help the models a lot. Currently they blend into the unpainted terrain and it makes the models look unfinished.
Seconding this. Unfinished bases are always a drag, but in this case they actively hurt the paintjob of the marines.
>>
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>>97355922
>>97355942
pretty easy fix. Noted for the future about grey-white progression. I learned a lot over the process. Would deffo airbrush grey to start next time, then white over top to get that gradient, leaving some room to edge highlight with the brightest white possible.
>>
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>Death Cult
>Catachans
>Sisters of Silence
>Necron Pariahs
>Exodites with pet Velociraptors/Deinonychus
>Court of the Archon as a release for Sslyths and some other Deldar mercenary Xenos
>Tau nonKroot and nonVespid minor Xenos
>Some DarkAdmech team to go with bighammer DarkAdmech release
>Smugglers and Cold Traders team
>>
Why would GW release slaughterbound do they not give a shit about world eaters?
>>
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>>97355851
hell yea white scars, nice models
here's my phobos squad, reivers are life in kill team, that double hit ploy ambush is amazing
>>
>>97358932
even worse they have nothing slaanesh related like nearly always, neither demons, cultists marines.

>>97357609
>grot revolution army
>slaanesh remnants of exess
>demon/greyknight box
>nid neurogaunt swarm
>survivors of the ai purge
>blackstone fortress explorers/residents
>>
Anyone done a Tsons kill team? Can you work them into the regular chaos space marine kt?
>>
I'm new to KT, I've assembled and painted a Kommando team and doing a Kasrkin team next and have a few noob questions if anyone cares to enlighten me.
a) are there ways to gain more CP per turn than the 1/2 you get automatically ?
b) Does the skill-at-arms for Kasrkins you can chose each turn costs CP ?
c) What is the point of the Throat-slittas rule ? I don't see the point of being able to charge from concealment since you could give an engage order then charge at the start of your activation anyways. Usecase might be obvious but I feel I'm missing something
>>
>>97360953
>are there ways to gain more CP per turn than the 1/2 you get automatically ?
Yes, but it's team-dependent. If your team has no bonus CP abilities, you make do with the baseline.
>Does the skill-at-arms for Kasrkins you can chose each turn costs CP ?
Only strategy ploys and firefight ploys cost CP. Strategic gambits do not inherently do so.
>What is the point of the Throat-slittas rule ? I don't see the point of being able to charge from concealment since you could give an engage order then charge at the start of your activation anyways.
If you charge from concealment and stop in a position where you are then in cover, you'll end your activation concealed from other enemies. Helps you stay hidden and forces more enemies to come out to deal with the model.
>>
>>97360953
the other anon answered pretty good but to c) i wanne add. if the enemy dies or runs away or you fight against arbites that can shoot into close combat, you are able to be shot and your guy still has the benefits of conceal in that case.
>>
>>97361002
>>97361046
Thank you for the answers, the benefits of throatslittas was indeed obvious and it's seems kind of strong on paper now
How is the match up of Kasrkins vs Kommandos ? I plan to play with my wife and want to let her play the most "OP" team of the two to avoid discouraging her early
>>
>>97361257
Kasrkin are in a pretty rough position, I still consider them the weakest team in the game despite the latest buffs. Their strength is in having a lot of special weapons but they also lack reliable ways to ensure those weapons get to fire and fire at enemies that are valuable. They sort of lack a frontline.
Against kommandos they're actually unusually badly set up by my reconning. They die in melee without being able to really fight back, the ranged specialists that orks do have will just delete them, and their regular guns are too weak to really hurt orks while their special weapons are too valuable to trade. They also have no answer to throat slittas and even when they do get an important shot off they can still get blocked by a good just a scratch at times.
It says a lot about kasrkin that the biggest buff the team has received was the addition of the (currently very overpowered) martyrs tac op. Now when they die in droves trying to take the objective, they can at least get points for it.
>>
>>97361257
also to add. orks seem to be quite the popular army under woman, because of the less serious and more relaxed fun nature of them.
>>
>>97361290
I see, I will play the Kasrkin and try to beat the Kommandos then. Ultimately she wants to play the Raveners but we were advised to start with more straightforward teams. I want to play chaos legionnaires or the Blooded once I'm bored of the karkin
>>
>>97361257
also orcs (commandos and wreckas) are usually named as the most fun to play teams if you are not solely focused on winning.
>>
>>97360846
Warpcoven exists bro
>>
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>>97360953
The kasrkin, need to do some touch up, apply decals and finish the bases
>>
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>>97360953
The kommandos, same
>>
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Rolled 6, 5 = 11 (2d6)

Anyone got the grid/image post with all the kill team info and comparisons (including how many to buy for the team to be viable, how they fare in the meta, etc.)?
It'd be very much appreciated.
>>
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>>97363920
>>97363926
Great paintjobs my dude, hope you have fun with your wife
>>
>>97364444
Also, I'm retarded, I saw the "roll dice" thing and thought it was mandatory to do that to post.
Newfag here and I have no idea what I'm doing.
>>
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>>97364444
>>97364461
Theres a link in the OP under "Brief team summaries if you are wondering who to try out next"
heres the image tho, what teams were you looking at?
>>
Rolled 5, 5 = 10 (2d6)

>>97364461
I won't leave you hanging
Though I'll have a hard time beating your 11 of course
You may be too mighty to overcome

>>97364490
Oh yeah, updating this with the two new teams is a thing I should do
>>
Total newbie here.
Are the Vespid and XV26 suits kill teams good for beginners?
>>
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>>97364504
put in the space wolf's team description that you'll be labeled as a dog fricker as a negative
>>
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>>97364539
didn't play against stealth suits, but i played against vespid and they seemed squishy against my kommandos, positioning matters more than other teams because of their hive-mind target selection
>>
>>97364539
Both are unusual teams (Vespid with universal fly and XV28 with stealth fields)
But probably fine as long as you bear in mind that you're gonna be learning some parts of the game 'wrong'
Also be aware that Vespid suffer hard on ITD/TW boards where fly does jack shit, and XV28 are on the weaker side balance wise atm
>>
>>97364539
Vespids are unusual but work from what I've heard, because the thing that looks most obvious is often what is best to do. There is a bit of nuance to them, but you'll do completely fine going balls to the walls as long as you get to shoot before you die.
Stealth suits are a different story. I've yet to get much experience with them but they can't just trade openly like most teams and need to be very careful about distances and enemy options, on top of being vulnerable to mistakes with their few models. They're fascinating, but are a completely different game than other teams for both player and opponent.
>>
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>>97364490
Thanks a lot. I was looking at the plague marines and they seem like a fun kill team to paint and kitbash with death guard hh kits.
>>
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>>97364886
can't go wrong with death guard, tanky marines and poison can do a number on many teams and scenarios. They stomped my hunter clade last time I played against them
>>
>>97364607
>>97364694
>>97364836
Thanks for the input.
>>
>>97362003
I'm retarded thought that was some Eldar shit
>>
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Does anyone have that flow chart that shows cover vs conceal vs can't be targeted at all? I'm a brainlet and only play once a month.

Anyways, here's my current project. Just have to paint up a grenadier, another assault marine, and the assault intercessor sergeant. I'm also thinking of swapping the grenade launcher guy's head out since I want him to look like Wesley Snipes' character in Demolition Man. But first I'm working on a Blooded team.
>>
>>97369322
>flow chart that shows cover vs conceal
just google that and you find a few
>>
>some kill team posts in /gwsg/ instead
>thread is now even slower than usual
At least stick around long enough that I have somewhere to post about my game tomorrow.

Also, balance update when? The state of DW/canoptek/wolf scouts is just so surprisingly bad. Especially canoptek, and that team could be nerfed without draining it of the things that make it fun.
>>
>>97376936
Probably dropping on the 28th if I had to guess
>>
Does anyone play midhammer kill team? Particularly 4e?
>>
>>97378878
Unless there is a fan lead project to make a version of KT for then, I don't think it existed back then
>>
>>97381436
It did. Also it's not exactly hard to play with individual models.
>>
>>97382124
Neat. Hope you find someone with the information you seek then
>>
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>>97358948
Oh hey, we had the same idea of using Beakies for a KT -AND- the same idea of painting a skull on it! You did it a lot better though.
>>
>>97378878
I'm a baby that has only been in the hobby for 12 years, so 6/7th edition KT options are the earliest I have any experience with unfortunately.
Was it just a skirmishification of the current 40k rules like they were in those editions or did they differ more?
>>
Did they squat Kasrkin yet?
>>
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>>97385358
>I'm a baby that has only been in the hobby for 12 year
>think to myself "man, 12 years is pretty old akshully, what is it, since 2007-2008?"
>mfw it's 2014
>fuckers born in 2008 turn 18 this year and will be legally allowed to post here
>>
>>97385358
4th had a few different options of play. It had a "Kill Team" ruleset, which was a kill team vs brutes, basically player controlled mooks. It also had a city fighting ruleset which was single model units IIRC. Although google says it was a separate supplement, but I am sure the core book had it too because I never owned any supplements.
>>
>>97345466
How do I win as Kriegers, just shoot with lasgunners first and sac them to try and bait enemy models out of stealth?

Spam the accurate one order every turn?
>>
>>97386982
read the rules
>>
>>97386982
Taking just 12 or 13 dudes so you can permanently spam Siege Warfare and maybe one of your other ploys for free every turn is very much a valid strategy
>>
Should I paint my elf or dwarf teams next
>>
>>97395359
wich ones? if salvagers, elfs. if yagers then dwarfs.
>>
>>97395404
I have both, if I do dwarves I'm starting with salvagers though
>>
Finally, some news
https://www.warhammer-community.com/en-gb/articles/qvxeezrk/sunday-preview-fell-hunters-and-faithful-wardens-clash-in-kill-team/
Box again looks quite minimal, it may very well not be much more expensive than the last one with just 16 models and some cardboard.
>>
>>97396196
I mean this was all leaked like half a year ago except they decided to remove the shard of the nightbringer from the box in the end
>>
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>>97358948
Based shark beaky
>>
>>97396224
The news is more that we're suddenly looking at a preorder next week. Previously it was just a "soon", now we can expect some articles with previews over the coming week and full rules from review sources on saturday.
>>
>>97396224
That was obviously never going to be in the box
>>
>>97398096
https://www.warhammer-community.com/en-gb/articles/tvaxw27j/kill-team-shadowhunt-celestian-insidiants-show-witches-the-blunt-end-of-a-null-mace/
There's the sisters preview. Definitely nuts bonuses for losing operatives for them. Trying to balance them when they supposedly have a powerful extra bonus against psykers is going to be an issue though.
>>
>>97402329
it is not easy to get. they need to be inspired and in 6 or lineof sight to get the bonus.
>>
Can Aquilons still "teleport in" on the Into The Dark and Tomb World maps?

If not, that'd be hilarious, because that's their only gimmick
>>
>>97386982
https://m.youtube.com/watch?v=cKLUkq72vgo
>>
>>97386982
Aren't they squatted?
>>
>>97403784
Only for GW tourney play
All teams get rules updates till the end of this edition
>>
>>97403772
Yes, same as Starstriders can still call in orbital strikes
>>
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>>97378878
I tried it during my run through the IA3 taros campaign. My firewarrior punched the assassin to death and proceed to survive the self detonation blast. That guy is going to places.
>>
>whole edition ruined because pushed an OP team at edition start and balanced everything else around that
>>
>lgs is only getting allocated 3 of the new boxes
>pre order goes live at 10AM sat
>I am going to be at horse show and will 100% not have internet
damn shame and I was wanting the sisters.
>>
>>97358948
A10 Thunderbeaks, hell fuckin' yeah.
>>
Do we already know how fixed the loadout of the sororitaas are? 10 operative team? i really like the shield/sword but wish they also had polearms like the Celestia Sacresantis. 40k has to little nice polearms overall, i really like the spear of the leader in particular.
>>
>>97405939
9 operatives according to yesterday's article. One of the early articles from back when the box was leaked notes 6 specialists (including leader), and then I believe two variants of warriors (mace + hand flamer or mace + bolt pistol crossbow).
Also yes, agreed on the polearms thing. Glorious return of the Power Lance when?
>>
>>97407320
6 specialists hmmm. leade, two hand mace, sword, dialogus or somethin, meltapistol and iconbeareri assume? more or less complete melee team again. strange.
>>
>>97407364
Superior with melta pistol + mace (on the pictures, I'd be surprised if she has no weapon options at all), icon bearer, "denounciator" with the voxcaster, a "censor" with the mace (could be extra-anti-psyker maybe?), big sword from the preview, and sword+board.
>>
>>97407415
oh i thought the sword board was the leader for some reason.
>>
I thought there was supposed to be one more new unrevealed box before the sister one? Not that I'm complaining, I've been looking forward to this one
>>
>>97361290
Update, you were right, we played two games and the kommandos completely obliterated the kasrkins. 10 to 5 et 12 to 3 VPs. I couldn't even contest the objectifs long enough to claim points from the martyr tac op.

I had to put my kasrkins in awkward positions in engage order to try and shoot some of the orks that came dangerously close in concealment, and next TP the Snipboy, Rokkitboy and Dakkaboy have a field day. But I also was really out of luck, last game the plasma gunner missed all his shots two times and I had a few really bad save rolls
>>
>>97407626
No they confirmed shadowhunt is the final TW box
>>
>>97403772
They have soles of unobtainium allowing them to fall through hundreds of meters of ship hull and floors
>>
https://www.warhammer-community.com/en-gb/articles/5s6zvean/kill-team-shadowhunt-scream-down-from-the-skies-with-the-vicious-bloodthirsty-murderwing/
>space marines that all have fly actions
I wonder what those other conditions they're not mentioning for brevity are
>>
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>>97408450
:(
>>
>>97408622
Seems so
>>
>>97408622
I just want to see what's next. I didn't really care strongly for any of those.

Well Tomb World itself looked cool and I wanted to start Necrons eventually anyway. And Deathwatch would be an excuse to make many varied marines. And Necron terrain looks cool and I liked Into the Dark terrain. So I kinda wanted it, but didn't need it.
I actually found some very good deal for it, from return but apparently perfectly fine. Fought with myself for few days and finally ordered it... only to receive a refund next day since it turns out they didn't have it anymore and just forgot to take down offer.
Best option possible desu, felt good for trying to get it on a discount and felt good to not spent money at something I didnt need ultimately
>>
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>Shadowhunt will be extremely limited quantity!
Why?
>>
>>97408622
Last edition had a 3 box season supplemented by the ashes of faith box, though that dropped before the season started and was for season 3. It's possible we could see a mid-season box this time as well.
>>
>>97408971
what are you hearing about supply? anything from your lgs?
>>
>>97408971
to make me drive to a warhammer store on saturday morning to make me preorder in person so I can be sure to get one
>>
>>97409138
Wargame portal
>>
>>97408971
small indie company please understand
>>
>>97408971
People are saying this because of the previous box, but this one is the final TW box, they have sisters and chaos raptors in it. I bet they will have more stock than the last one (will still sold out) .
>>
>>97408971
>waited so long for Ravener KT I don't even fucking want it anymore
I just bought the wrecker model with the split jaw on Ebay and I'm happy. It's the only one that doesn't look like shit.
>>
>>97408971
>I'm 12th in line for a preorder at my LGS
Hold me, bros
>>
>>97408971
good thing it'll be scanned within a week
>>
>>97408971
Well that's going to suck since I was hoping to order it to split with a friend
>>
How much do you think the new KT set will cost in USD?
>>
>>97411823
one youtuber already said it's $145
>>
>>97413160
sounds to expendive for not having any kind of suplement, but gw loves prieraises.
>>
>>97413168
they give you two half map pieces instead of terrain (who fucking cares but hey it lets them charge more money)
>>
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>>97414187
It was too hard for them to make 6 different models for the entryways apparently, lol
>>
>>97414387
yea they gotlazy with tokens for a bit alredy. no real tokens for raveners Tunnels or anything either.
>>
>>97413168
Adding an existing character model to the Raptors bumped the price up for sure.
>>
>>97414626
oh yea that sounds like gw logic.
>>
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Got the Canoptek Circle all painted. easily my favorite units yet, hope the dataslate comes soon so I can play them without feeling like an asshole.
>>
>>97415311
Sure is about time for it. What updates could they make to avoid draining all fun from the team?
>baseline bonus from matrix down to accurate 1
>big guns get Heavy (reposition only) to prevent falling back or move-dashing in conjunction with shooting
>warriors' on death damage changed to occur on a die roll (possibly something like an APL test), to make it not guaranteed
These I think are just fully warranted and would already help a lot, without losing what makes the team fun
Some other possible options
>transdynamic amplification downgraded to balanced, if the reliability of the team is still too high
>souldrain in some way made easier to avoid or less effective
>>
This is probably a dumb question, but I am totally lost.

A while back I was building an Ork kill team. I am not sure what edition/book this was during. I had a list that was a few nobs and a bunch of gretchin.

I'm getting back into modeling and painting, wondering if what I was working on is still a legal list.

Are the lists for the current edition these "named" type only? Kommandos / Brutal and Cunning - or can I still just grab models from my existing stuff and make a generic Ork or Guard team?
>>
>>97415448
Unfortunately just the named teams (assuming of course that you and your group aren't willing and able to produce and use homebrews). The last two editions have really focused on gameplay over listbuilding. At least the gameplay upgrade is significant.
You basically just have to check how well your current collection allows you to recreate the Kommando or Wrecka Krew teams, and then convert up the extra models you need to fill the remaining roles. That's how I've kept my deathwatch team still relevant and playable, for example.
>>
>>97415517

Thanks, that makes sense. I also just downloaded the KT app and saw there was no generic Ork / Guard options.

In my closet I have the Octarius box (Kommando / Krieg) - I guess I just need to put those Kommandos together.

I also have another kill team box which is space marines/tau on the front - not sure what that was from.

I'll have to see what edition people around here play. I was having a lot of fun kitbashing some Nobs before life went off the rails and I had no time for model stuff. All is calm now, so I have free time to get back into the hobby.
>>
>>97415570
>I also have another kill team box which is space marines/tau on the front - not sure what that was from.
Two potentially. I'm going to bet that it's not the space wolf phobos marines vs tau box that released just recently, since you'd probably remember that, and that it's instead the space wolf phobos marines vs tau box that released in KT18 instead. The models from that would be usable as part of either a wolf scouts/phobos strike team squad and a pathfinder squad each but only if supplemented with extra dudes to fill the numbers and equipment options.
>>
>>97415684

Yea that makes sense, the box I have is from a few years ago.

Is KT18 the "1st edition" - and this one included list building?

The current version is KT21 / 2nd edition?
>>
>>97416408
Current version is KT24, but it's more of a polished update to KT21. Different enough to be called a new edition, but it kept all the fundamental gameplay aspects. KT18 was just mini-8th ed with alternating activations for shooting and fighting, and yes did have a lot of listbuilding. Had some issues though, like special weapons that kill most things on most shots being undercosted compared to basic guns that would on average inflict no damage across a full game.
Counting exactly which edition is "1st" or "2nd" edition with KT gets difficult because before KT18 there were still editions of the rules, just not pushed as hard as a separate game as they started doing with KT18, and considering how KT21 was the first edition to truly break away from just being 40k but small I could see a solid argument for starting edition counting there. Depending on the values of who you ask, we could be on anything from 1.5th edition to something like 7th edition of the game currently, and there's no official numbering.
>>
>>97416483
Great, ty for all that info. I'll have to figure out what version people around here are playing. We have no GW stores - it's all small hobby shop groups.
>>
>5 sisters of battle
>5 raptors and a chaos lord?
nightbringer sold separately instead of as a big bundle box?

KT might be dying because it was supposed to be an affordable small scale 40K but GW is JEWing people nowadays
>>
>>97417037
9 sisters
>>
>>97417037
>>97417150
And 6 Raptors
>>
>>97417037
Nightbringer was never going to be in this box, I am surprised they haven't been throwing in random terrain to jack up the price of the last 2 boxes though
>>
>>97417150
aren't those even 10 sisters even if the team is only 9?
>>
what is the base size of the new sisters? same as the sisters from the combat patrole box?
>>
Getting into playing Thousand Sons in KT. Got every possible option for the Rubrics but what should i build to cover all my bases for the Tzangors? champion with each weapon option, standard, musician and 3 regular warriors?
>>
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fucking lol. Maybe if the nightbringer was in the box but for 15 models no fucking way. What is GW thinking.
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>>97419307
Yes you're probably right
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>>97421210
thoseare scalperprices not official gw prices....
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>>97421210
Is this supposed to be USD and where are you seeing this price? Converting local price to USD that I've heard is just under half of what your pic shows.
16 models for 120 dollars seems quite okay when we could expect them to cost more if bought individually (accounting for the fact that the chaos lord is a character model for almost the same cost as an entire squad of the current raptors kit).
>>
>>97421342
Looks like it's an ebay listing in USDm so like >>97421317 said, scalper
>>
>>97421342
>>97421356
MSRP is $145 usd
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I've got my first game with one of my 40k bros tonight. We're both just learning Kill Team. I have Blooded, Nemesis Claw, Legionaries and Deathwatch to choose from but I think I'll go with Legionaries since they seem to have the most straightforward rules out of the bunch.
I'm grabbing the Approved Ops deck after work today and I'll use one of the Volkus maps for the games using the modular terrain I have. Any useful tips for a beginner or something to remember?
>>
>>97421826
You can use the Preliminary Ops rules from the core book to start out
Basically strips out tac ops and equipment and uses a simple crit op like secure for a learning game
>>
>>97421882
Yeah that's probably the right thing to do at first. Less complicated the better for now.
>>
>>97421906
in that case use deathwatch. way less to memorise and simpler as blooded, but also less fun.
>>
>>97421923
Deathwatch aren't painted yet so Legionaries it is.
>>
Full raptors and sisters rules are floating around now for those so inclined
Sisters seem very good, and also have SoS's teamwide anti-psychic
Raptors seem pretty busted, especially the jump lord
>>
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I assembled what was forwarded to me about the night lords rules
>depredator could boost charge with clawed armour, then carving blow -> carving blow
>this deals 4d3+1 damage no save no retaliation no damage reduction
Ooops
I'm not liking the trend that has formed of new teams being very powerful, the game has been pretty good at not letting new stuff be overpowered just to sell the teams until a few boxes ago. Would be a shame for that to stop now.
>>
Got a bulk job lot ebay rescue and i got the following in Thousand Sons and i want to give Warpfire Coven a try. What of this is usable and whats a nice beginner team to not waacfag my friends who are beginners in general? i've got:
>2 sorcerers, 1 with pistol one with flamer
>1 icon bearer with boltgun
>1 icon bearer with flamer
>2 with soulreaper canon
>8 rubric marines with bolters
>8 rubric marines with flamers
>1 tzaanger champion with greatblade
>1 tzaangor musician
>1 tzaangor standard bearer
>1 tzaangor with chainsword and pistol
>3 tzaangor with sword and board
>3 tzaangor with blades

If i'm reading the app right i would run each sorc as one of the three "of X" right? or do you just pick one and have like two marines and 4 tzaangors to balance body count and heavies?
>>
>>97423516
You always wanna take 3 sorcs if possible, and likewise you always want the rubric gunner
Now that they've lost an operative I dunno if it'd be better to take another rubric or two tzaangors for more bodies
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>>97421826
Game went really well! I'm sure we fucked some things up throughout but it was a good time. Angels of Death being able to ignore lethal fucked my shrivetalon over pretty hard and the Intercessor Sargent hits like a truck but I managed to sneak out the win with my Alpha Legion thanks to some crucial blast shots. Another few games with the basic missions and I think we'll be ready for approved ops
>>
>>97425145
sounds lovely. happy to hear you had fun. hope your lad had fun too. welcome to kill team.
>>
someone knows the team composition of the sisters? i only find the spanish and there is a thing about the incineradora(i assume cremator) i guess there is a limitation to them?
>>
>>97423516
just play legionaries first to get a hang of the game
>>
Are the Instructions for Shadowhunt leaked yet? I wanna know the alternate build for the silly guy
>>
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Another KT tourney another 40 dollars on the line. What team should I take, assuming my opps are scrubs but likely have Canoptek Circle?
>Canoptek Circle as well
>Plague Marines
>Deathwatch
>Chaos Cows
>Kasrkin
>Generic Space Marines
>>
>>97426087
oh forgot Nemesis Claw
>>
>>97426087
Kasrkin are out of the picture from the start i guess.
You need something that can deal with lots of chuff units so i think plague is out as well.
I suggest generic marines or deathwatch beacause chaos cows have to low ranged potential to snipe the important units of the enemy.
>>
>>97346286
Does anyone have the Dead Silence dossier scan?
>>
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OUT OF STOCK
>>
>bots scalp it the second it goes live
Thanks GW. No I'm not paying 250 bucks for 15 models, scalpers.
>>
>>97431918
You can't convince me these online stores aren't pretending to have stock and then just selling the box on ebay at an inflated price.
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>>97431918
way to early. they usually get on to pre-order in 4 to 5 hours
>>
>>97431936
I will!
>>
>>97431949
He's talking about third party sellers.
>>97431952
Faggot
>>
>>97431956
hmm k, around here they go online mostly at the same time.
>>
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The LGS got my back
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>>97431942
Most LGS have pre-pre-orders now and have had for the last several years. Anything that people actually want is sold out weeks (if not months if it was leaked) before actual official pre-orders are open.
>>
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>>97431936
well the perks of living in a small EU country, I can just preorded at my local store, downside nobody really plays killteam in this shithole
>>
Got my order in.
>>
>>97425636
9 models, you are always taking the swordswoman with 11 wounds and the 2+, up to 2 of the flamer girls. Other slots are definitely more flexible and the generic soldier is good. Very weird, badly designed team imo.
>>
>>97434514
>Very weird, badly designed team imo.

A theme with recent kill team releases
>>
>>97434534
3rd edition is a really good example of the typical GW story. KT 2.0 got a lot of pushback over removing individuality from teams, but was a much better game in its own right and was actually so good and so consistently competitive that it pulled loads of people from GW competitors, particularly in smaller scale games like Infinity. And that’s turned into “babe it’s 4pm time for another broken elite team” for most of this edition, although we can’t ignore Sanctifiers starting the ball rolling. Plus we’re shifting focus more and more into just space marines.
>>
40k player here. If I have a bunch of Harlequins can I play Void Dancer Troupe?
>>
>>97434595
if you have a shadowseer and death jester then yes
>>
The level of 'fuck psykers' on the new celestians is kinda hilarious. I don't think it's good, there aren't that many psyker teams, but is so over the top it's pretty funny. You could never play these guys into Warpcoven in a friendly.
>>
like it is so strong I think you can take it as read they are not doing another psyker-centric team until these guys rotate
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>murderwing is gonna be a great fit for my night lords
>lgs filled with chaos autists and meta chasers so its gonna get spammed the fuck out just like with nemesis claw
these cowards didnt even read the omnibus
>>
>>97434581
Sanctifiers got fixed relatively quickly it seems, and last season was a much more enjoyable time in the competitive circuit. So far I've played Wreckas and XV26 this season and my time with XV26 hasn't felt too bad until I play into Wolf Scouts or Canoptek.

As Wreckas I had an awful time with Deathwatch.

I fucking hate space marines
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>>97435211
This one?
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>>97435487
I loved how everyone was losing their shit when sanctifiers were OP but when elites/space marines have been dominating for the whole season everyone is just semi indifferent, heck even Gellerpox got a nerf on their way out because one autist was doing great with them.

I bet my left nut canoptic will be nuked from orbit while wolf scouts will just get a minor change.
>>
>put in a character model to jack up the price
>the character model does not have anything unique on the murderwing sprue it's literally just the existing character model originally from the dread talons box
There is no reason for them to have done this. Even the murderwing could have just been 5 guys and 100 dollars. Fucking dicks.
>>
>>97435211
I skimmed the omnibus.
>>
>>97435674
Decimus was interesting. Why didn't they ever do anything with him?
>>
Btw, murderwings are the first "not new models" this edition right?

>>97435128
That either suggests:
A. next season is abnout psykers.
B. that is just the 40k role they have.
C. they don't give a fuck and the design team had no better idea.
I personally am a bit dissapointed that they are another close combat focused team even if the stakethrowers are hilarious to have silence. on first glance they are to close to the other sisters team in role.
>>
>>97436661
>"not new models"
They are new models. The only old one is the chaos lord.
>>
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>>97436388
idk they just got me with the new sisters of battle to be honest, also since I am not a poorfag anymore and only play/collect kill team, I do not really mind shilling out every 3 months or so.
>>
>>97436702
okay, i have no clue but a buddy has the old ones and saied "still the same ugly models" so i thought they are.
>>
>>97436207
I think it's because sanctifiers were a bit surprising and there was some stuff to discuss, but meanwhile for the tomb world season everyone has just taken one look at the teams and said "wow yeah I'd be a dick to play those" and moved forwards. Just less to discuss, everyone agrees that the lot of them need nerfs.
>>
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So what team you guys think is going to be better ? I am pretty hyped for the sisters but the raptors seem like a great in your face aggro team.
>>
>>97434613
I do, yes. Thank you.
>>
>>97437513
The raptors are one of the strongest teams in the game. The celestians are going to feel strong into most non-elite teams but I don’t think they give current top tiers anything to worry about.
>>
>>97436661
I think the buffing/martyrdom mechanic is much more interesting than novitiates, and it’s great to see a more appropriate sisters squad turned into KT rather than the slightly weird junior sisters choice. I even think they do a nice job giving them a “semi-elite” status appropriate to sisters in their profiles.

The problems I have are some of the design seems restrictive, like the general anti-psyker tech. Why tie your hands like that? You now cannot release a psyker team without also changing these gals. And KT is just pushing the envelope so much on power now so although this team has clear weaknesses like being CP-starved, only having chip shooting, having no single truly powerful operative without buffs they do have movement tech, defensive tech, and 9 operatives with 9 wounds and a 3+ is kind of crazy looking at previous non-elite teams.

I think they will suffer into elites and very aggressive teams, so think their match-up into raptors is horrible but raptors are horrible in general. They basically ignore terrain and get free buffs for moving. A melta operative would really have helped the sisters into elites.
>>
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Opinions on Kill Team 2018? Fun? Worth looking into? I've got most of it downloaded and been curious to try it for a while.
>>
>>97438085
It's essentially small scale 8th edition 40k.

Compared to current KT mechanics, it will feel very dated. Instead of alternating activations there are alternating phases. Models are using 40k statistics as is, and the injury/morale system was downright bad.
There is no cover system either, if something is in the way even a bit then there's a -1 to hit modifier, and that's it. This made it so that most GW terrain of the time was useless, and tournaments had solid L-shaped walls everywhere. Also why the Arena expansion was universally liked.

About the only noteworthy thing is that the game has actual listbuilding with points cost, which was neat. Even if only a few team comps were ever viable.
>>
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If they're gonna do Bheta Decima 2, I hope they do it in a frozen hellhole. It would be a cool change of pace and they could play with gantry designs, maybe they can be coated in icicles, maybe it was a tau outpost that lays abandoned and chaos tainted
>>
>>97438180
I actually hope they do, bheta-decima was a pitiful experience if played out of the box but fantastic if used with just a bit of extra terrain. If it received the same sort of upgrade that tomb world got over gallowdark, it could become quite fantastic.
>>
>>97436741
Jetpacks are the same as the existing raptors. Unclear if they're the same size as the existing raptors, which are (apparently) slightly smaller than the new legionaries since the kit is from 2011, but that was also around the time chaos marines were sized up vs. normal marines (firstborn). None of the youtube kikes have compared Raptors vs. Murderwing to show if there are size differences. Plus the tactical rocks may make it hard to compare.
>>
>>97438180
There are some really fun KTs you could build around arctic terrain. IG, Tau and Orks could all have fun themed teams there I think.
>>
>>97437915
ye now that i have seen the rules, why this team has the option to equip metla/plasma/any great shooting weapon is beyond me, I thought they were just going to have pistols+melee maybe a bolter at most.......
>>
>>97438268
GlassHalfDead guy compared other minis like existing chaos marines (there's a 2mm difference on the melta guy), and Sanguinary Guard. Basically saying you should be open to proxying other 40k models more
>>
>>97438278
I can see a Beast Snagga kill team in the works. Primal Ork barbarians/trackers with a giant squig instead of a wolf.... Actually that's a great idea for a Wolf Scouts proxy team lmao
>>
>>97438375
Because they are 40kslop forced into a KT release and the 40k unit has special weapons.
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>>97438392
notto really useful-a if he didn't compare old raptors to murderwing.
>>
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>>97438466
left old right new
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>>97438129
That sounds strange but I don't hate the idea of "small scale 8th" tbhon. I don't know, 2nd/3rd KT never grabbed me, so curious about this.
>>
>>97438562
they look very same size. So not really a benefit to buy multiple of this kill team if 40k.
>>
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Do you think this is enough raptors/ warp talons? Still getting the Shadowhunt box. All joking aside I probably didnt need 20 warp talons.
>>
Battle Clade a good team for someone who has never played the game before? Love me some cyborgs and zealotry.
>>
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>>97440926
Oh no! I sent it too early :(
I've heard the Battle Clade are kinda hard to play and tough to master but the few bits of their playstyle I've picked up on online and overhearing local players makes 'em seem super fun.
It seems I will be fighting navy breachers, phobos, necrons and Kasrkin.
If I don't do Bclade I wanna try the Beastmen.
>>
>>97440926
They are designed a lot more like a Malifaux crew with abilities like "give up one of your AP to give it to another model" so you can have your options to do stuff like set a breacher to go in full "im going to eat through ferrocrete as well as people" when its opportune.

I could be wrong but i want to say it also has a unit that can do shit like attack through a wall if they are next to it or something.
>>
>>97440935
the mini of the month last month was that one on the far right. big fan
>>
>>97440965
See that sounds like a really fun way of playing a team. Giving up actions and taking a risk to do more later on is a mechanic I really enjoy in games.
>>
>>97440926
>>97440935
They're a bit tricky to figure out, what with their flexible use of actions and major weaknesses in other areas. Shouldn't be too horrible though, and the team should teach you to be very aware of activation order and the importance of distances and correct positioning once you're through learning it.
They're also more difficult to play against than they are to play as, so if your opponents aren't too experienced you'll both be on the back foot. That in itself could simply be a lot of fun.
>>
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Is it too basic bitch to give one of these a rubric sorc helm, shoulder, backpack and bolt pistol for a sorceror that doesn't look the same as the others for /yourdudes/maxxing?
>>
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>>97441507
>>
>>97441507
>>97441543
I would try to sci-fi the armor up a bit too but no, that sounds like a great idea, I think it’ll look cool as fuck. I’m not sure how this mini scales to SMs would be the only other thing, you might want to look out for that.
>>
>>97441612
Its a modern aos resculpt they do chaos the same scale across games for the most part. Probably intended for the kitbashing market buying multiple kits for one mini really.
>>
Kill Team? More like DEAD TEAM!
>>
>>97445295
Sorry my bad
It's taking me quite some time to paint my tomb world
But soon all of the green will be green (drybrushed)
>>
>>97445513
i feel ya, startet repainting my hive fleet.
>>
Fellas, if I wanted to start my first Kill Team that isn't Space Marines but beginner friendly what would yall recommend?
>>
>>97446089
Goremongers seem pretty straight forward, they are fast and hit hard.
>>
>>97446089
If you don't care about playing in GW tourneys, Kommandos
Corsairs are also a good option
>>
>>97441507
>>97441543
awesome, i may have to steal this idea
>>
>>97446298
They're fragile and very punishing if played incorrectly, and require heavy forewards planning. I'd say they are quite far from a beginner-friendly team.

>>97446089
Most likely something from last edition, but from this edition I think both vespids and aquilons are decently good for newcomers.
>>
>>97446089
>>97447785
I second that with goemongers not being good for beginners but vespids are no good as well for being to squishi and the problem with communion point and relying on chip damage.
corsairs are also more glass cannon style.
right now is a hard time because most beginner frindly teams are old and the newer ones usually have some silly complicated gimmik or are spacemarines.
orcs (kommandos and wreckas) usually are fun but kommandos are old and wreckas are really swingy.
eldar teams tend to be more squishy
chaos more melee fucused then the loyalist counterpart (often more abillities to track as well)
other xenos more focused on terrytories and hero units (primary tyranids, genestealer and necrons)
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>>97446089
Wreckas
>>
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>>97445513
At least I am finished with the greens now
A few layers of drybrushing to build up the highlights. Surprisingly subtle when seen in person honestly, it's going to work well on the table.
Next though, I'm going to have to do almost all the parts that aren't meant to be green in white. Very bright white. And I have to be careful around those green parts so I'll have to use a decently small brush around all the edges.
Pain, in other words. At least I won't have to then highlight it as extensively.
>>
>>97450145
Would painters tape be useful for that or just too tedious to do?
>>
>>97450275
It's the craggly edges of the partially covering rock segments that I need to avoid, so yeah it'd be more effort trying to cut tape in that shape than just following the edges around with a smaller brush.
>>
>>97440926
>>97440935
They're kinda like jumping into the middle-deep end of the pool, they mess with the activation game and that might be tricky if you're new to the game, but personally I encourage people to play the weirder teams and get away from Meta chasing Waacfagging that sometimes goes on.
Have fun anon.
>>
do we know the sisters equipment already?
>>
>>97456465
We do
>>
Balance dataslate out, alongside with pdf for sisters and raptors.
>>
>>97456738
Currently going through the teams down the line and things are looking good so far
There is a lot to summarize for sure
>>
>>97456514
thx mate
>>
>kasrkin buffs
Oh yeah we're so back
>>
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>in general
>oval base moves have been clarified
>equipment that prevents fall backs can't trigger more than once per TP
>several abilities that allow out-of-sequence charges or shots now allow you to change order when used

>AoD gets both heavy and sniper and the heavy gets a pistol
>battleclade gets big buffs to the versatility of their network counteracts like being able to move up to 2" during them and some targeted buffs to weak options
>canoptek got hit hard, accurate 1 on network, restrictions on some abilities, and warriors damage output reduced drastically
>corsair shade runner can dash and blink in one activation
>some consistency bonuses for death korps
>deathwatch got nerfs to survivability and some niche cases where they could do too many actions for kills in one turn were restricted
>starstriders get more of their faction rule and some other ability boosts
>exaction squad dog gets to have two buffs at a time and the grenade launcher was changed to A5 4/5
>several farstalker weapon profiles upped to 3/5
>HotA get pain tokens a bit easier
>small boosts to salvagers equipment and need keeps ploy
>breachers close assault ploy changed to buff shotguns and have the purity seal effect
>kasrkin get to shoot twice with las weapons, severe ability has no condition anymore, ploys now care about ability to retain cover saves (huge synergy for long-range scopes), and as long as the leader lives they get two skill at arms per turn
Kasrkin bros we're so back (might not be enough still honestly)
>small mandrake movement and activation manipulation nerfs
>pathfinders get to use some abilities more often
>some plague marine abilitites made to spread poison tokens slightly easier
>ratlings get to stack rations and lucky bullet equipment
>scout squad gets expanded use cases for some abilities
>small warpcoven buffs
>the wolf scout abilities that allowed them to really trample on some things have received nerfs that reduce when they can be used
All good steps for balance
>>
>>97456929
did i miss or did you forget hunter clade?
>>
>>97456946
The only thing that changed for hunter clade was the clarification on how oval bases should be moved, which I put in the general section because it was for both their arquebus and the wolf in wolf scouts
>>
>>97456969
okidoki, thought the composition changed a bit as well.
>>
>>97456990
That was the previous balance update
A pretty nice buff for them, and I thought they were already quite capable before that.
>>
>>97358948
That camo looks great
>>
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No raveners nerf, hell yea my niddas.
>>
>>97457174
Losing their turn 2 charge into the enemy's drop zone option was probably a big enough nerf to make them quite fine balance-wise, honestly.
I'm eating good meanwhile, since exaction squad, kasrkin, and battleclade are all teams I frequently play. I was NOT expecting buffs for my possessed battleclade, and my stealth suits didn't have to suffer some sort of nerf either.
>>
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It's hilarious that I quite literally just bought a Tomb World combo box I found last night and then both teams get nerfed this morning.
I'm not a meta chaser so it doesn't actually matter to me but it's still funny.
>>
>>97457209
better like this then in a week and you have to learn the new rules. i regard that good timing.
>>
>>97457209
Considering the state the two teams were in, it's actually perfect
Now you don't have to feel like an asshole just for playing those teams
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>>97457209
The teams in the last 3 or 4 boxes have only been nerfed since release
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>>97457192
I am just glad I still can hide in my tunnel from bullshit marines, if I want to.
Also fellgor and Chaos Cult being untouched is a huge win for me.
>>
since space marines are designed to be the entry point and noob friendly, does that mean most people will already know how to counter space marines when playing against newfags (me)?
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>>97457338
theory yes but that is why they are strong and easy to play, so they are hard to counter.
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>>97457350
i'm just thinking back to how brutal learning fighting games, and wondering how tight i should be clenching my sphincter for the first +10 games trying to learn everything. it looks like the people at my lgs who play KT really like KT
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>>97457338
nah marines are just good at the moment, most of their weaknesses got removed this edition (getting outscoured by hordes, not getting points for killing), so they pretty much just kick ass now.
>>
>>97457338
To be fair, if you are new and the other player is experienced you will lose 9 out of 10 games regardless of what teams you two take.
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>>97457372
ye there is a coop mode now maybe play 1-2 rounds of those with your frens to get a feel for the game
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>>97457367
i'll go back and read the thread, i had no idea there was even an update recently.

>>97457372
>GW be like "you WILL start with space marines or the suffering will be greater"
joke's on them, i happen to like space marines and only buy other people's regret purchases on ebay

>>97457395
>friends
>
my brother was making fun of me because i've been hobbying and reading 40k, but never learning to actually play. lore versus table top, i really like the lore
>>
>>97457338
>>97457364
>>97457488
There's a decent chance your local players will be helpful and welcoming. You might lose against them, for sure, but that doesn't mean those games will be painful.
As long as your opponent isn't a bellend and both teams are reasonably enough balanced that both sides can at least try to do things, losing is just as much fun as winning.
>>
>>97457515
the wargame pool is kind of small. most seem nice and i was literally warned of only 'one guy' i need to watch out for. but honestly, the entire lgs, including tcgs, are complete tourneyfags. back when i used to monitor their discord, no one ever signs up for crusades for 40k or narrative.
i could run sm scouts, and consider it culling the weak.
>>
>>97456929
No change to the size of the bubble? Wolf Scouts are still going to dominate. The devs really lost the plot on which teams are out of control this time around.
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>>97458261
They'll probably still be good yes, but they made some good changes to the abilities they have that could really hardcounter some teams. They'll still be up for another round of nerfs eventually but now they should just be overtuned rather than oppressive. Same with canoptek, which has been broken good for even longer.
It'd be great to get slightly more frequent balance changes currently, but I do agree with the more incremental changes instead of risking overnerfing. Considering how proportional the nerfs and buffs given to teams are with their place on the balance scale, I'd hardly say they've "lost the plot" on it.
>>
>>97458314
To be fair, they did lose the plot insofar as having multiple teams launch in such a hilariously overtuned state this season ti begin with
But yeah at least they're finally reigning them in
Murderwing next probably
>>
>>97458314
>They'll probably still be good yes
They had like a 70+% win rate in competitive tournaments. The storm should not have stayed the same size. I think the nerfs to the other teams still make them the strongest team in the game.
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>>97458393
well to be fair to GW they started off with vespids and aquilons who were underpowerd/balanced and nearly nobody played them, so I kinda understand the move to let teams start off strong and then nerf them rather than the other way around, but they went a bit crazy on the power scale since blood and zeal.
>>
The Kasrkin changes are really nice, will definitely make the team more fun to play.
>>
>>97459454
Kasrkin changes?
>>
>>97459568
>can shoot twice with las weapons if not moving
>double skill at arms if the sergeant is alive
>ploys that require the target to not be in cover now combo with long-range scopes to trigger neutralize target and elimination pattern
>light 'em up no longer has any conditions, it's just simple severe while active
It's a nice set of changes
I'd wager it's still not enough because they still lack good ways of getting their good guns to shoot, but being able to activate severe + strike fast or combo ice in your veins with something else to get the defensive buff without giving up offense. Hell, with ice in your veins, for cadia, and knives, kasrkin could put up a serious fight in melee.
>>
>>97459652
Oh, neat, my Kasrkins might finally get built..
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>>97458722
I think you can be cautious with nerfs if you have a team that is slightly dominant, but you really have to hit wolf scouts and canoptek hard. No other team has won more events on release than wolf scouts since KT 2.0 started. They're too strong for casual play and ruining competitive play. Plus it's ridiculous to see errata for celestians and murderwing before they're even in player's hands.

GW really need to tighten up KT rules if they want to continue with its success.
>>
>>97460005
Considering teams are sent for translation/printing/etc like six months in advance its not really surprising there would be errata for them
Especially when you consider that the publishing lead on balance updates/faqs is much shorter

This would of course be remedied by GW simply writing things better to begin with, but lets not kid ourselves
>>
>>97460005
>No other team has won more events on release than wolf scouts since KT 2.0 started
You sure? Didn't warpcoven at KT24 release and custodes at KT21 release both reach somewhere around 85% winrate?
>Plus it's ridiculous to see errata for celestians and murderwing before they're even in player's hands
Not a new thing, to be fair. It seems like it takes serious time for the principle changes to make it into the rules written for new teams, I assume because of production time (e.g. stealth suits needed a day 1 errata to have the drone interception ploy work like every other similar ploy in the game, despite that rules change having been made standard among errata'd teams for many months at the team's release).
>>
>>97458261
>Sorry you can't have list building or anything because everyone just picks the most optimal choices and plasma guns
>Anyway here's a team that can take a lot of plasma on top of just being hideously broken
>>
I have this dude and plastic powerfist from that era for the left arm, it has the same look and claws like the right arm. Would that read enough like a shrivetalon or should I keep him as a powerfist/plasma pistol? Building a legionaries kill team from whatever i have laying around. I like the idea as its differant from normal lightning claws and knives and would be a unique look but not sure how asspained kill team players can get
>>
>>97460578
>>
>>97460578
>>97460600
The official shrivetalon model is just a guy with small daemonic features and a big hand. That guy would easily fit the bill as an appropriate model to use by the standards of every kill team player I've ever heard of. If anything, the model's size is more likely to be an issue since he'll be shorter than the official and that can actually matter, but even then you'd only maybe get a complaint on tournaments.
Most likely you'll instead get people who are interested in what model it is and how you came by it.
>>
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>KT tourney coming up at my LGS
>2 people have raveners
Best team to counter? NOT RAVENERS
>>
>>97460578
>>97460600
As long as the base size is correct and the model is vaguely similar in size to the 'normal' one it really shouldn't be an issue for typical games
>>
I keep telling myself "this will be the year I learn kill team", and then I don't.
>>
>>97461035
don't learn, just play. (joint ops is simple enough to ignore as many rules as you want)

>>97460921
either fellgore, chaos cult or blades of kain or so, lots of units, fast and/or high damage numbers are really helpful. things like stun can mess them up or just outnumbering them a lot on objectives.
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>>97460935
true as long as the model is similar and the base size is the same this should be a non issiue, only the most autistic autists and fanatical GW employees will want you to play with the exact models as intended, one of the coolest way to hobby is to kitbash a team/army
>>
wolf scouts and stealthz suites are not on the summary? any opinion on wscouts? took a very small glimpse and read plasma way to often.
>>
>>97462383
My bad, I've been sleeping on updating the chart due to busy life
And that's despite having had the summaries written up for quite a while
Here's the update, this thread has until we start autosaging to give feedback before I upload it to catbox (unless the recent reliability issues with catbox means we want to switch hosting site)
>>
>>97462501
no biggy, not complaining just noticed it. you are not obligated to do so.
>>
are all kill team tokens the same?
>>
>>97463005
there are some universal but most kill teams have special ones as well.
>>
>>97463005
You can always find printable tokens pretty easy online.
>>
>>97461408
>joint ops is pve
Oh shit, my bad. Other people I've heard talking about it were excited about the co-op mode part.
>>
>>97463005
40mm for objective markers, 20mm for other tokens that are measured to/from. Tokens that just remind you of a status or ability that a model has don't have a size.
For almost every token in the game you can make do with a few varieties of generic tokens, the only one I can think of that cares about token specificity is the yaegir mines where some of them are duds and the others are not but they have the same top side.
>>
>>97463166
yea, it is kinda simple but really nice for beginners or to test some things or just to change things up. especially for beginners because you play half a team and your buddy the other half (many are more inclined to help and give tips if it is not against them)
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>>97463309
Or I can mutilate the rules and play solo.
/mydudes/ were Raven Guard successors specializing in melee before KT. Forget lore accurate, just on table top 1 tac squad of bird bois should be able to shred a unit of fire warriors
>>
>>97461035
https://youtu.be/GOoMLbAcwOk?si=S4UBSZ3NPJkASFSC
Some of this is out of date with the new approved ops (no more scouting), but the core rules all still apply
>>
>>97461035
this but finally finish making one
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>>97463941
>completely bypassing my final counter "i'm too lazy to read"
oh no, i'm running out of excuses to be a useless fuck...
thank you, i'll watch it later
>>
Kasrbros... we are so fucking back.
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>>97465196
I'll believe it when I see it in action, honestly. I fear they're boosting what the team is already good at while leaving their actual issues (no way of safely threatening damage, e.g. no seek light and no real frontline to soak attacks).
But it's going to be a nice boost to play with. The few times you actually get to use that lasgun double tap will feel really nice if you have all the buffs active.
>>
what would be a fair matchup against deathguard (if both players have not much experience)?
choices i have are:
Raveners
Salvagers
Brood brothers
Wyrmblade
Angels of death (without Hbolter)
Hunter clade without any sicarian
Vespids
>>
>>97468158
ideally as a pair of new players if either of you are playing elites the other should play elites also
In this case, Raveners or Angels of Death should both be fine
>>
>>97468279
Thx. i guess i go with Angels then, fear the Ravaners tunnel stuff will mess with us to much even if i would like to play them.
>>
>>97468158
Yeah stick with elites if you're both new. Less brainpower needed with less abilities to remember.
>>
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>>97441507
Got the bits to make the kitbash, also used some scrolls and staff head from a Scarab Occult Terminator Sorceror. I think i'm gonna make my triumvirate of sorcerors be themed like one for mutation, one for pyrokensis and one for telekensis.

For the last one i'm thinking about having the outstretched rubric sorc hand with the eye and below on the base glue a piece of twisted wire and make like a kebab of pieces of foamcore to look like hes ripping rocks out the ground.
>>
>>97470275
Rather than paint the like 30 models i built to cover every possible option i'm picking a basic bitch team to paint quicker for play at locals, is this right or one too many?
>>
>>97471096
Warpcoven got nerfed to 5 slots (tzaangors counting 1/2) so that pic is one too many
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>>97471096
He does look a little bit weedier than the marines but you kinda get away with it because Chaos. I think it'll be less noticeable when painted too. Putting on a pauldron right shoulder could help if you were fussed about it.
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>>97471151
So scrap the Tzaangors entirely or you can take one because it doesnt count as a unit as just one?
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>>97471192
You'll either have to remove one full rubric or both tzaangors.
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>>97471192
You take tzaangors in pairs of 2 because thats one 'selection' worth, you can't take just one.
So you'd probably want to go 3 Sorcerers, 1 Rubric Gunner, and then your choice of either 1 more rubric or 2 tzaangors.
>>
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I just bought a box of striking scorpions, banshees and dire avengers. what the FUCK do I give to the exarchs? (2 striking scorpion exarch, 1 banshee and 1 dire avenger)
pic unrelated, just my latest paint job
>>
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>>97460921
Dude, they're Graboids. Just get on a roof.

Or maybe I'm biased and don't want to admit my opponent is noobsauce.
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>>97471482
biting blade
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>>97471482
Biting blade for Scorpion exarch is best against most targets.
Dire avanger, best shooting, why would you take him otherwise over banshee or scorpion.
Banshee is tricky, powerweapon/triskele for most flexible but weakest, mirrorsword for best melee and executioner/pistol for best kino moments and still a bit flexible.
>>
Soooo if anyone could fill me in on the new joint ops rules, like is it fun? does it feel like bossmode? scans would be nice as well.
>>
>>97462501
Here is some feed back. That oval based fuck is NOT a good boy. Fuck that wolf. Glad rotating the base counts against it's movement now.
>>
i mistakenly bought the kill team beginner set instead of the starter set. not to upset because me and my gf are painting them and gonna learn to play it. but i’m planning to learn the real game after. any advice? i imagine ill be frequenting these parts now.
>>
>>97479641
So you bought the German version instead of the English? because there is only one set other then the very limited seasonal (right now sisters of battle vs jumpy chaos space marines.
Tips for beginners are usualy: ignore some of the rules at the start to not get overwhelmed, like scouting step befor the game, equipment and if you play the joint ops rules maybe the Ploys. if you play against each other it is hard to ignore the ploys with many teams without killing the balance. Joint ops is good to learn your team and some rules and working them out together so best start with that mode against "AI" (problem is you need SOMETHING as models or replacements to play that mode. Worst case use coins or paper.).
Try using official terrain layouts for now. having to much or not enough terrain can kill some teams.
>>
>>97479641
>>97479765
Probably means this B&N set, in which case you'll have to figure something out to get the remaining few models for the full teams (likely ebay)
>>
>>97479912
yeah that’s what i got. i already bought the other two plague marines needed for the full kill team. i’m not worried about the space marines because i’ll never use them besides the box game itself.



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