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What can you do to make bandit encounters more immersive and interesting than the old ambush-fight shtick?
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The good old "I need help with X thing" that turns out to be a dubious act that helps bandits do more evil that the players don't realize until it's too late.
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>>97349587
Oh yeah players love if when it turns out the thing they've been meeting you halfway by doing was actually evil.
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>>97349486
Have bandits be recurring villains who show up at the worst time possible and strike with absolute brutality. LISA the Painful does this better than anything else Ive ever seen.
Example:
https://www.youtube.com/watch?v=3VO-A6MguEg
Also based on a random chance the guy with the bat will KO your party leader upon entrance to the fight
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>>97349486
>bandits on a bridge
>bandits on a plane
>bandits on a fridge
>bandits on a train
Really though immersive and interesting combat comes from interactive terrain and objectives like a wargame with simple but evocative mechanics and good player-gm communication and rulings.
Or it comes from a lot of fiddly bits and pieces that eat time if that's your sort of game. Hate that shit personally but ymmv.
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>>97349587
If you do this, you really need to be dropping clues that the players can pick up on if they're smart enough. Otherwise they'll probably just get upset at the end.



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