Thread dedicated to Sci-Fi based discussion. 40k need not apply. [\spoiler]How goes your sci-fi setting, anon? I am currently running a Traveller game in a homebrew setting, and am getting lost in the sauce of stellar physics.
Been very interested in Traveller ever since I read some Sci Fi last year (mostly Asimovs Foundation and some of The Expanse)I don't know if I could do the super hard science stuff but I gotta say the appeal is there for space adventures. Might at least try running some adventure books for my friends to see if they're actually interested in the system before I try and brew an entire universe. Or at least a system or two to call my own might be easier to manage
>>97351264Traveller isn't hard sci-fi in the slightest so there's no need to worry about it.Traveller is fun, though, I've run several one shots in the past and will probably try to get a campaign off the ground this year or next, depending on how games are lookin'. Be wary of the current mongoose adventures, some of them are fairly shit.
>>97351748>Be wary of the current mongoose adventures, some of them are fairly shit.Well the classic stuff is pretty easy to carry over right? That's mostly what I've been reading up on and the system hasn't changed terribly much as far as I can tell right (talking directly classic to Mongoose editions, I know there's a D20 out there alongside GURPS that have more drastic changes)
>>97350282I love Traveller. I'm currently running a near future game myself. It's a mishmash of 2300AD, Hostile, and my own home brew.
>>97352132Yeah, my understanding is that they are pretty easy to finagle.
How does Cepheus Universal compare as a sci-fi setting kit against Stars Without Number?
>>97350282I've never been able to find a system with space combat I like, so I'm thinking about a sci-fi setting where "space is boring" i.e. all the adventures happen on planets/at human scale. Aside from "space war is all computers, you either have the capability to punch through enemy pickets or instantly die when you try" is there anything else I could do to help establish this sort of convention?
On the subject of Traveller, how do (you) feel about ansibles? Do you prefer your settings having inconvenient (ie. "slow") communication? Or instant transfer of information regardless of distance?
I've had an idea for a more space oriented cyberpunk game brewing for a while, though I'm reminded now that 2300 exists and while I'm not super familiar with traveller that also seems like an option. So what is trav like?