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Are there any tabletop RPGs similar in style to the classic video game Baroque?
>>
Oh good, the 7 billionth
>what game for game or show
Thread we've had in the last week
I cant wait for the catalogue to fill up with six more identical threads over the next three hours
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Kult
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>>97364910
It's a thread that isn't puckee spam or /pol/ bait, fuck off.
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>>97364932
OP, your thread is shit.
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>>97365008
I'm not OP I'm just sick of shitstains trying to shut down legitimate discussion here for no other reason than that you saw the opportunity to ruin something.
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>>97364864
talk about it. you could be helped better
>>97364910
horrifying isn't it? a thread where people might talk about rpgs
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>>97364864
mork borg without the time limit
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>>97364864
Ah, OP, you are in luck.

I may be the foremost Western expert on Baroque. I don't even know how or why it happened, but I somehow ended up spending several thousand hours playing it, with something about its incredibly-player-unfriendly dungeon-delving striking a cord with me, alongside the insane amount of secrets that the game does nothing to explain and you have to take extraordinary risks to discover.

I could probably spend hours talking about this dumb game, all the little secrets I discovered that remain undocumented as people have barely scratched the surface of this black box nightmare.

To those who don't know, it's a random rogue-like, and when you die, you lose all your levels and items and start over with nothing. The same thing happens if you "complete" the dungeon. Eventually, you become able to send a handful of items outside the dungeon, and that's essentially how you progress in power, though it's an incredibly slow and far from guaranteed process. And, slowly, you gain access to more floors, with the dungeon being stupidly huge.

The insane part is how you progress the story, since it's absolutely nonsense. What little clues there are exists as esoteric fragments, and you are often asked to "throw" items, including items that only exist once per game, at seemingly random things, with anything you throw disappearing forever, regardless of whether you chose the right thing to throw it at. You can, completely without even realizing that it's even possible, lock yourself out of large amounts of the game just by not knowing how insanely hostile the game actually is.

The game actually has multiple endings that leave much unexplained, with each new one pretending to be the "true" ending and several being secret, and the psychotic thing is that different versions of the game actually have added secret endings, and none feel truly final.

You really couldn't replicate that sort of nonsense with a TTRPG, because the players would stab the GM.
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>>97365408
Well not what I expected, thanks for clarifying anon. Yeah, seems like one of those OSR under a sadistic GM while there's a storm outside and an EMP fried your cars so you can't go away.



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