>dagger deals more damage than broadswordAt what point do you decide enough is enough and you won't respect a game that won't respect historically accurate weapons?
>>97376611Gameplay > realism, simple as.
>>97376611Anon, why don't you try GURPS? It actually tries to represent how weapons work. I'll give an example.A dagger deals thr -1 impaling damage, meaning one less than your default Thrusting profile. A broadsword deals either sw+1 cutting or thr+1 impaling damage. Both weapons scale with your strength, though the Swinging profile usually gets a lot more out of your physical abilities. The different damage types also represent the different natures of how you use them; an impaling weapon usually has low base damage, but deals 2x damage after calculating armor, and can target vulnerable areas like the Vitals which allow it to instantly kill a man with a good strike, while cutting only gets a 1.5x modifier. While somebody will say this is too complicated for their smooth fucking brain to comprehend, its what allows weapons to actually feel meaningfully different rather than like a bunch of identical paddles.
>>97376611They scale off different stats, anon.
>>97376629I don't know what game this is because OP is a faggot but daggers are cheaper, lighter, more concealable and often use a stat that does more than the one broadswords do so even if that was true there wouldn't be a gameplay reason for it to do more base damage.
>>97376611Realism and historical accuracy have no place in any of my games because I don't run or play historicals or simulation games.
>>97376717POCD-levels of mental illness on display
>>97376717Nobody has ever played GURPS.
>>97376717overcorrecting with simulationist trash
>>97376611>Erm actually a knife plunged in your chest wouldn't hurt as much as a sword hacked in your skull because the sword is bigger and heavier
>>97376717Which ruleset out of the 1836272 gurps products has these rules?
One day we will collectively realize that the most realistic way to simulate stabbing one another is to just turn every D&D session into a corsican knife fight.What makes it Corsican is you tie the combatants together at the left wrist, so neither can retreat
>>97377101Basic Set.