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File: Dag.png (120 KB, 1260x349)
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>dagger deals more damage than broadsword

At what point do you decide enough is enough and you won't respect a game that won't respect historically accurate weapons?
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>>97376611
Gameplay > realism, simple as.
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>>97376611
Anon, why don't you try GURPS? It actually tries to represent how weapons work. I'll give an example.

A dagger deals thr -1 impaling damage, meaning one less than your default Thrusting profile. A broadsword deals either sw+1 cutting or thr+1 impaling damage. Both weapons scale with your strength, though the Swinging profile usually gets a lot more out of your physical abilities. The different damage types also represent the different natures of how you use them; an impaling weapon usually has low base damage, but deals 2x damage after calculating armor, and can target vulnerable areas like the Vitals which allow it to instantly kill a man with a good strike, while cutting only gets a 1.5x modifier. While somebody will say this is too complicated for their smooth fucking brain to comprehend, its what allows weapons to actually feel meaningfully different rather than like a bunch of identical paddles.
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>>97376611
They scale off different stats, anon.
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>>97376629
I don't know what game this is because OP is a faggot but daggers are cheaper, lighter, more concealable and often use a stat that does more than the one broadswords do so even if that was true there wouldn't be a gameplay reason for it to do more base damage.
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>>97376611
Realism and historical accuracy have no place in any of my games because I don't run or play historicals or simulation games.
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>>97376717
POCD-levels of mental illness on display
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>>97376717
Nobody has ever played GURPS.
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>>97376717
overcorrecting with simulationist trash
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>>97376611
>Erm actually a knife plunged in your chest wouldn't hurt as much as a sword hacked in your skull because the sword is bigger and heavier
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>>97376717
Which ruleset out of the 1836272 gurps products has these rules?
>>
One day we will collectively realize that the most realistic way to simulate stabbing one another is to just turn every D&D session into a corsican knife fight.
What makes it Corsican is you tie the combatants together at the left wrist, so neither can retreat
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>>97377101
Basic Set.
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>>97376835
I googled the description of the weapons because I was curious. This is for Daggerheart. AKA D&D 5e for faggots that like critical role. AKA this is HYTNPDND thread.
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>>97376611
I played Daggerheat and had fun.
>>97376972
I played GURPS and had fun.

I think (You) play no games.
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>>97376717
Based anon, i love gurps as well a lot for this, however i dindt like how 4e fucked up armor by removing the PD score, but fortunately Low-Tech swiftly fixed armor with the Blunt trauma and Edge weapons adjustment.

>>97376944
>>97376972
>>97376991
Picrel.



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