It fucking sucks.Long live V20.That's the thread.
Paradox lost 35 million with bl2 so be happy
>>97382844Very good post. I concur.
>>97382844I think it's mechanically superior. V20 has better lore, but I can just conform to V20's lore without using the worse system. V5 has flaws, but V20 is shit.
I still don't really understand how combat works in this game
>>97383719That's all of WoD
>>97383719Are dice pools really that complicated? Granted, Vampire combat rarely feels good the way that Werewolf and its Gifts do.
>>97383388>Mechanically superiorI don't dislike the hungry dice giving you more flavorful successes and failures, but I hate the hunger system. The disciplines are also much worse.>>97383719>Get dicepool of Stat + skill>get to split it in half to make more than one rollIt's a bit more complicated iirc but that's basically the gist of combat. The relevant stat is determined by the ST after you describe your action. Vampire's kind of boring in that it's not meant to be a combat game so it's merely serviceable.
There is nothing to fight over.
ive been wanting to get into WoD games, either vtm or werewolf the apocalypse. Is it just WtA? Anyways, is there a most beginner friendly system between them?
>>97383868I'm mostly confused about the way the combat round is ordered and what characters can and can't do. It seems like each character in combat is supposed to make different contest rolls at different stages, but the rules don't specify how many rolls a character can/should make per round. It also gets fucky when you have to deal with multiple opponents. Assume you're in a melee combat with multiple opponents and are being shot at by ranged attackers:>characters already in melee go first. You roll your relevant melee dice pool and split your successes among your opponents. Right off the bat is the issue of ordering. You'd like to know how many successes each opponent got so you can allocate your dice accordingly, but since combat is supposed to be simultaneous it doesn't make sense for the opponents to have already rolled before you. Is the Storyteller supposed to roll the enemy attacks first, or is the player supposed to guess how they should divide their successes?>Next, ranged attacks go offNow, you've already rolled your melee pool. Can you now also make a Dodge roll to contest any ranged attackers, or was that something you were supposed to decide at the beginning of the round? The rules don't explicitly define what all a character can do in a given round, so there's no answer to this question. >Lastly, characters entering melee this round actSo let's say another enemy enters and attacks you with a melee weapon. Do you then make another Melee or Dodge roll to contest them, or are you supposed to use the remaining successes from your first Melee/Dodge roll (assuming you still remember the result)?The game has literally nothing to clearly define how much characters can do on their turn. No movement rules. The combat in this game barely works, with the authors leaving a lot up to Storyteller fiat which ironically makes the game much more complicated and confusing than if they just wrote a solid ruleset.