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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>97355925

>Thread Question:
What's your favorite homebrew or third-party monster?
>>
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Want to contribute to the thread but don't know where to start? Use this table.

>1. Make a spell
>2. Make a monster
>3. Make a dungeon special
>4. Make a wilderness location
>5. Make an urban set piece
>6. Make a magic item
>7. Make a class, race, or race-as-class
>8. Make a 4-10 room lair.
>9. Make a trap
>10. Roll 2D10 and combine
>>
>What's your favorite homebrew or third-party monster?
I don't necessarily have a favourite one, but I find the plated monkeys from Stonehell unsettling.
>>
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>>97390490
Answering my own question: genuinely, probably this thing I posted in the other thread. Incorporeal undead at low levels are nasty.
>>
>>97390542
Kill yourself, fishfag.
>>
Gonna be playing in the Wilderlands of High Fantasy. Anyone used Simulacrum's hexcrawl stuff? How much would I have to adapt for 5-mile hexes instead of 6-mile hexes? Just one more default point?
http://osrsimulacrum.blogspot.com/2020/05/making-wilderness-play-meaningful-system.html
>>
>>97390578
Why would you use that over the official rules? What are you trying to fix?
>>
>>97390542
Abandon shitpost thread
>>97390581
>>97390581
>>
>>97390490
theres a dogshit hijack attempt by fishfag
>>97390581
you know what to do
>>
>>97390542
KILL YOURSELF FISHFAG
>>
>>97390618
pls kys asap fishfag
>>
>>97390497
Rolling
>>
>>97390578
I use it, yeah. But I've only used it for the intended 6-mile hexes, so I'm not sure about conversions.
>>
>>97390578
>>97390750
If I were to use it, I wouldn't convert it at all, I'd just use it as is. In fact, I treat all 5-mile hexes as 6 miles if I'm playing B/X, and all 6-mile hexes as 5 miles if I'm playing AD&D. No reason to get a headache over it.
>>
>>97390771
This. The units are arbitrary, just as long as you keep them consistent.
>>
>>97390800
check out dungeon robber for the general idea

(not posting in the hijack thread so replying here)
>>
>>97390771
>>97390784
thanks anons
>>
I am tinkering about altering the initiative. individual initiative but it's split in this way
1. Declarations
2. Morale
3. Movement & Shooting (PCs and Monsters in order of initiative, draws at the same time)
4. Melee & Magic (PCs and Monsters in order of initiative, draws at the same time)

Some can do 3 and 4 in this way which is the only thing that gives me pause.
>>
>>97391000
Why tho?



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