[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Argent shards.jpg (83 KB, 640x662)
83 KB
83 KB JPG
Silver Towerlets Edition

>Previously in the Mortal Realms:
>>97385116

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:
https://aosg.github.io/

https://sigdex.io/

>Thread question(s)
Does (your) faction have terrain yet? Do you like it?
>>
>>97394216
>TQ
It has this stuff, I think it's actually pretty cool
>>
>tq
Yeah it's pretty cool, though I don't have it myself. I want to try and build one from scratch, seems relatively straightforward desu.
That being said I'm not the biggest fan of everyone getting terrain for like 20 points or whatever, because at that point it starts to feel like an extra tax on your army. Especially because painting terrain feels quite different from painting your guys.
>>
File: gg.png (388 KB, 752x560)
388 KB
388 KB PNG
I liked how they spiced "mortek with a bow" with some extra details like the 3 eyed faces
>>
File: vanariarcher1.png (1.07 MB, 959x590)
1.07 MB
1.07 MB PNG
the backside pic looks bad but my first lumi is coming along nicely. it's not as hard as everyone says. maybe my tune will change after painting 10
>>
>>97394216
>TQ
months ago i suggested that KO should get some sort of minelaying device/endrin drone factory as faction terrain and i have never felt more vindicated
>>
>>97394175
Bumping this anons question from the tail end of last thread
>>
>>97394257
That one has two eyes tho
>>
>>97394257
Wish they deformed them more, like big ass arms like how irl the remains of archers showed signs that they were stacked just by how deformed their skeletons were.
>>
File: gnawhole.jpg (76 KB, 699x502)
76 KB
76 KB JPG
>TQ
a staple for skaven bullshittery, i think it's cool in a recent errata they clarified that flying units still take mortal damage if they go over it
>>
>>97394216
>Do you like it?
The footprint of awakened wyldwoods precludes me from ever saying I like them.
>>
>>97394236
>>97394253
the best thing about this one is that it's an extremely straightforward concept and footprint so any lizardman player can simply use the pyramid of their choice instead of it
>>
File: gg.png (279 KB, 462x576)
279 KB
279 KB PNG
>>97394291
The weird periscope antena one is also an eye
>>
>>97394257
I think they fucked up the bows, but yeah, it's a no-nonsense unit with a neat twist for once.
>>
>>97394257
I hope their rules are really oppressive.
I want to have my revenge on all the other shooty armies
>>
File: 1731014636448226.jpg (16 KB, 320x323)
16 KB
16 KB JPG
>>97394216
How long until this terrain has to be surgically removed from someone's ass?
>>
>>97394387
How soon can you get me an stl to print?
>>
>>97394257
the NMM they do on the OBR armor is really cool. must suck for the painting team though
>>
File: greyseer.png (817 KB, 830x534)
817 KB
817 KB PNG
>>97394429
>liquid resin that got trapped inside leaking into your anus
>>
>>97394257
I think they did a good job on the body but I prefer the older bow design, new one's kind of weirdly bulky. That's just a nitpick all things considered though.
>>
File: IMG_2724.jpg (387 KB, 1080x810)
387 KB
387 KB JPG
>>97394216
The tumor tree has always been pretty cool and has been around longer than most other factions’ terrain, and I do love it for thematic purposes.

god this reminds me I need to take new pictures of my army for the updated 2000 list from the new Nurgle points
>>
File: 1768606070640444m.jpg (98 KB, 1024x919)
98 KB
98 KB JPG
>>97394216
Whats the general opinion about them?
>>
>>97394575
some people like them, others dont. the rest are indifferent about them.
>>
>>97394575
As every other Boneything i find them ugly as fuck.
>>
>>97394575
There's a few anons that don't like em, but overall the reception has been pretty positive I think
>>
>>97394575
edgy, but that makes them cool.
>>
Fingers crossed for LRL preorders next weekend. GW needs to pick up the pace on rolling out battletomes.
>>
>>97394575
One thing I dislike is how they're in squads of 5, they'll probably have a ridiculous per model price for no reason. Like how chorfs with guns are almost double the cost of melee chorfs just because. They're morteks with cloaks but they're going to make you pay for them like they're terminators or whatever.
>>
>>97394575
Kinda neat minis, and a shenanigans unit could be fun to have.
>>
>>97394575
Giving them robes was dumb. Without the robes they could have been made more "terminatory"
Why do they need robes anyway?
>>
File: aos spells and scenery.jpg (1.06 MB, 2457x1099)
1.06 MB
1.06 MB JPG
>>97394216
>>Thread question(s)
>Does (your) faction have terrain yet? Do you like it?
I wonder if ogres and fyreslayers will lose theirs
>>
File: 1768597330928153.jpg (35 KB, 524x500)
35 KB
35 KB JPG
>>97394575

they are okay, i like how their smoke grenades straight just rip out all moisture from mortal bodies basically turning u into a skelly

the anon that leaked them said they were similar to rust stalkers, i was hoping for it as id like to see less humanoid bone reapers but overall they okay, if they have fun rules i think the unit will become a lot cooler but this isss 4th edition so itd probs be like 'strike first on charges' or sum
>>
File: bej0h7sd0h6b1.jpg (42 KB, 599x599)
42 KB
42 KB JPG
>>97394720
if it dessicates then the result would be a beef jerky mummy
>>
what happens if i not pay the tithe?
>>
>>97394760
Then they've got a bone to pick with you
>>
>>97394760
They confiscate 216 bones from your personal account
>>
File: Blacktalon.jpg (118 KB, 650x818)
118 KB
118 KB JPG
Can someone toss me the Blacktalon audiobooks? Blacktalon and First Mark plz and thank you.
Will suck toes and/or lick pits in return.
>>
File: Rocky_landscape.jpg (128 KB, 1400x700)
128 KB
128 KB JPG
>>97394677
A lot easier to hide when you've got a shape that breaks up your silhouette.
>>
File: 1768603531935810.mp4 (1.23 MB, 960x540)
1.23 MB
1.23 MB MP4
>>97394760
"I might be crazy enough to mess with the Forces of Chaos! But the tithe?! No thank you!"
>>
File: hellIcan't.webm (146 KB, 402x224)
146 KB
146 KB WEBM
>>97394910
now we need one for archaon
>>
>>97394867
i could provide you with the books themself, but sadly i dont have the audio books.
>>
>>97394575
I don't like them for OBR but whatever it's a new unit.
I would rather have a flock of the bone hawks or a pack of bone dogs (both from the Warcry warband) then these
In game they will probably be the best unit they just released
>>
>>97394760
More tax penalty
By killing you and harvesting your calcium
>>
>>97394257
I like the new heads but armoured bows and the cartoon back quivers are such a downgrade
Bonus points for a string which is rare for Warhammer
>>
>>97394917
>My Lord Everchosen, you can't just solve all of our problems by marshaling more Varanguard!
>>
>>97394575
I don't think they fit OBR at all and I don't think the human form is best suited to assassins so it's another step away from body horror bone golems to something less interesting.
It humanises them too much, both in purpose and form. Idk I like the design but they just don't fit.
>>
>>97395056
>body horror bone golems
you keep pointing that out, but ossiarchs are always been skeletons+, not really body horror
>>
>>97395021
imagine varanguard that is mounted on lesser chaos drakes or something like the fellbeasts from lotr to mirror the stormcast.
>>
File: PyQhdxExvIz2qhmH.jpg (125 KB, 1000x1000)
125 KB
125 KB JPG
>>97394575
The whole bonereapers range has exactly two good miniatures in it, Katakros and pic related. All the rest are shit.
>>
>>97395080
Soulmason, stalkers, harvesters, crawlers, etc all illustrate the point but yes I said ANOTHER step away as in there's already a few
>>
File: IMG_3018.jpg (3.13 MB, 4032x3024)
3.13 MB
3.13 MB JPG
Finally played my first game of spearhead and spearhead doubles. Fun game, my thunderers got their teeth kicked in and the volley gun missed 10 out of 12 shots but it was a close game. 2v2 is an interesting game mode, feels more interesting than just trying a 1k game. Looking forward to playing more, and yes I'm going to paint the rest of those dwarves.
>>
>>97394301
I like them, but I do hope if/when they do a stalker sized archer it has more arms or some other quirk.

The chariot is a missed opportunity to innovate a little more like they did with the crawler. Still dig it just surprised they didn't do more.

>>97394575
A surprise, at first I thought they were jarring with the army but I always wanted a hammer mortek unit and these might do the job. I like that the champion has two khopeshes wonder if they have a separate profile.

>>97394382
The stream mentioned 2 attacks with a pip of rend (guessing mortek guard got their rend back as well?).

Assuming they slot somewhere around sentinels and blissbarb, they'll definitely have exploding hits as everything else does in the book including crawler.

2 attacks 3/4/-1/1 exploding 6's equates to about 11 damage to a 4+ with 20 of them.

Crawler does about 6 damage to a 4+ with 1 of them @ 250 points

Even if they came in at 10 for 200 they would be more efficient than crawlers (on the damage front).

There's other things to consider for sure, all that said their competition isn't just against crawlers but what incentive there is to run them versus just spamming horses or whatever, and what army composition looks like.

One thing that's annoying as fuck is the army is almost always geared around running Katakros, even when he's not ran with the army they're paying for it in points, so it's hard to give the board coverage ranged units need.
>>
>>97394216
>TQ
It does now. I like the KO terrain for being more like a unit with moving and interacting with the enemy, I hope the argent shards are useful enough to justify adding in, they look great.
>>
>>97394575
Good, but forgetable
>>
>>97394575
They're visually okay but fundamentally fail as an OBR unit. The general idea of OBR is that they have specialized forms to suit their roles. The archers are much more well done because of details like their singular (kinda) eyes. It would have been more interesting if they had, say, digitigrade legs for leaping around or something.
>>
>>97394387
How many times will this joke be made
>>
>>97395462
This is pretty much on spot, makes me wonder if the underworlds band coming up for them is going to be focused on these mortek or if we're getting a 3 man band with larger constructs.
>>
>>97395263
I like these guys, but ONLY the ones going full Grievous with their weapons. The ones with greatswords look fucking stupid and anyone with a brain should be able to tell that holding a two handed weapon like that would severely reduce the amount of force in the swing. one should be held in the upper arms and one in the lower arms.
>>
>Release Helsmiths into Warcry
>Say Warcry is going to be focused on
>Do nothing with it for the foreseeable future
Why did GW say they were going to bring back Warcry and actually do stuff with it if they weren't going to?
>>
>>97395500
I actually like the greatsword guy more
>>
>>97395518
Yeh they should have released it midway through Darkwater season to sabotage both
>>
>>97394575
I don't know if I like the look of OBR as an army.
>>
File: 1625229415003.jpg (173 KB, 480x480)
173 KB
173 KB JPG
>>97394387
gw won't tell you this, but the herdstone was removed for that reason
>>
>>97394216
How big are those things? Did they show them in comparison to any other models?
I was thinking of using them as the starting point for some especially abstract Lords of Change.
>>
>>97395575
they did in the stream. you can propably find it on youtube
>>
File: jjchg63b9dl21.jpg (131 KB, 1200x676)
131 KB
131 KB JPG
What sort of scenery/amount do I need for a small path of glory (Ravaged coast) campaign, only going to be like 4 of us but 2 will be dropping in and out occasionally so will be a single team between them. I will be playing Stormcasts vs a friends Skaven the majority of the time - other players being ironjaws and kruleboyz. This is the only bit I'm hung up on. Do I just grab a load of volcano themed stuff? City themed for Emberguard Mordheim style? Cant decide.

Also any examples you have would be great
>>
>>97394867
https://cafeaudiobooks.net/andy-clark-blacktalon-audiobook/

Best I can do
>>
>>97395575
the gayboy is either on a 40 or 50mm base
>>
>>97395263
Mir kainan is so fucking good, it's funny how much he dunks on the rest of his faction, and I don't even dislike obr or anything.
>>
>>97395659
He is pretty legit. Still sad he's not a scroll anymore and even more sad they didn't split the warcry band into multiple scrolls like seraphon did.
>>
The preview made me Age of Siggy curious. How do OBR play?
>>
>>97395625
Thanks anon. Roughly eyeballing it that looks within the right range. Close enough that I could cut down or add to the swirly magic support to adjust the height, or shove them both onto one base if it needed extra width.
>>
>>97395801
buff heavy with strong elite units (for an undead faction). anything more is a bit up in the air, as the new book is coming soon.
>>
>>97394236
>>97394253
the pyramid is cool i just kinda wish it did more, i wish all these terrain pieces did more

i want like whfb anvil of doom levels of impact on the army. a couple terrain pieces hit the right mark, like skavens gnawholes, but so many of them are so forgettable you can kinda just leave them at home without missing out on too much.

>>97394216
these new towers are fucking EXCELLENT, i really hope they get some cool rules to match because i want to see those on every table when i fight tzeentch. this weird cyclopean mountains of madness architecture is exactly what they were missing
>>
>>97395607
If it's primarily stormies vs skaven I feel like something in the vein of the skaventide embergard stuff would be perfect, that said I might be biased because I'm not really a fan of the volcanic, everything on fire wasteland type terrain.
>>97395914
Mhyea if terrain is going to impact armies in major ways it should start costing actual points, because right now they're usually good but not THAT good that not taking them feels like you're fucking yourself over too hard. You don't want terrain to be essentially mandatory for every army because that just feeps bad and like a tax. Terrain *can* be very impactful but then it should be a choice and costed like regular units as to not feel obligatory.
>>
>>97395801
they are a fusion of a very traditional phalanx army and necromancy.

the core of the army are shield wall phalanxes of troops, flanks of cavalry, some more elite warriors, and supported by a base of commanders that have good magic or commands, depending on which you pick (arkhan is their sorcerer supreme while katakross is more of a strategic commander. they also have several good generic wizards). it has a decent amount of healing and reanimation, though not the most of any death army, but it also has fairly beefy units with good health and armor. it is an elite army, point costs are usually moderate to high, so you dont get hundreds of bodies on the table but at the same time dont need to buy dozens of boxes to fill out an army

i wont get into specific army rules because those are likely to be rewritten in the upcoming battletome, but across all the editions, it has held true that they are somewhat tanky and elite, have good wizards and necromantic healing and reanimation, and have a thematic lean towards command and structure. these are not the mindless hordes of shambling undead you see in other death armies, these are regimented and intelligent legions of constructs born of bonecraft and soulmelding

they're also simultaneously fairly easy to paint, but also quite fun, as they are a lot of organic texture which lends itself well to washes and contrast bringing out the models natural detail
>>
>>97395625
Fatemaster is on a 40mm.
t. Base size autism
>>
>>97395914
>highly impactful required terrain
eh, a lot of the terrain pieces are hit or miss and I would hate needing to lug round that pyramid if I played Seraphon. I would be more okay with it if they were all free, but they're not and I'd rather not have to cut a unit just to fit some terrain piece into my list.
>>
>>97396025
>You don't want terrain to be essentially mandatory for every army

why? a general is mandatory in every army. battle tactics are mandatory in every army. as long as its not obnoxious like the sylvaneth one that requires you to buy multiple multiple boxes and transport a whole suitcase of terrain, i think its perfectly fine to have terrain be both mandatory and good. it doesnt even need to cost points, you just balance it with the rest of the army the same as you do with an armies battletraits. you dont have to pay points for shining company or pledge to chaos, and those are both strong rules that effect your whole army. in the same way so too should be terrain, strong, free, and something the army is balanced around. some armies get this right, like skaven, where the terrain is mandatory, impactful, and interesting. some get it less right where the terrain is mandatory and impactful but uninteresting like the loonshrine, and then some just get it completely wrong like seraphon where it is uninteresting, unimpactful, and completely optional.

i have no problem with something being mandatory, good, and free if its part of the armies design. several armies already do this, the rest just need to get on board.
>>
>>97396093
>as long as it's not the sylvaneth one
this is exactly why. Literally the most boring generic faction terrain, and your expected to have 3 copies of some overpriced shrubs. Part of the problem is also transport, faction terrain tends to be on the bigger side and they don't design them in a way that they could be easily moved around. If it was all small pieces or large pieces that can be snapped together it would be more okay. I'm curious what the HoH faction terrain will be but I'm praying it won't be some massive ziggurat that'll be a pain to move.
>>
Does anyone have the new Nurgle battle tome or Path to Glory Blighted Wilds to share?
>>
File: sddefault.jpg (56 KB, 640x480)
56 KB
56 KB JPG
>>97395500
I detest the double two hander but I think it could work with the right pose and maybe shortening the sword.
My plan is to try to either recreate this pose with the two upper arms, while the lower ones either hold two hander in a forward facing stance and if that doesn't work just give him the two single handed swords instead.
>>
File: image1-5-wz9khtqkyf.jpg (151 KB, 1000x862)
151 KB
151 KB JPG
>>97395625
>>97396033
Cool, that's another sorcerer proxy for StD.
>>
File: slaa.jpg (156 KB, 1088x944)
156 KB
156 KB JPG
>>97396248
That's a Slaanesh hero
>>
>>97396093
>i think its perfectly fine to have terrain be both mandatory and good.
Eh I think I just disagree anon. Your general can be any character model, your terrain will always be the same model. I think the same kit being mandatory is a flaw in general, let alone when it's something "different" like terrain. And that's the second part, it's terrain. You don't play idoneth because of the (admittedly cool) shipwreck, or stormcast for the portal, or nurgle for the weird tree. It should be an option, you shouldn't want to take it every time. Half the terrain pieces don't even make sense to be there in every battle, but that's kind of a separate issue.

Again, I have no issue with terrain being really impactful, really good, or even changing the way an army plays entirely, but if that's the case then it should be costed appropriately, and therefore always a choice you make instead of practically mandatory.
>>
>>97396093
>>97396368
Oh and I forgot to type this out sorry, but the important difference between battletraits and faction terrain is that the former doesn't require you to spend €30-50 on some models you might not even want. Plus, again, you have a choice in battletraits, even if sometimes one is obviously better than the others. Aside from one or two factions basically every army only has a single piece of terrain. Not having choices sucks.
>>
Can I get a show of hands, how many people want the artists making OBR to go more nuts with the designs?

Not specifically picture related, but when a faction is said to be able to handcraft construct solely for war, I bet it'd be more than just dudes but thick boned.
>>
>>97396235
The think the best way to give these guys a great weapons would be to do essentially this. Or, since their lower arms are smaller, give them the great weapon for the upper pair and have the lower pair always wielding smaller weapons or small shields.
>>
>>97395471
At least 3 more
>>
>>97395575
>I was thinking of using them as the starting point for some especially abstract Lords of Change.
Cool idea
>>
>>97396420
I would have expected the faction to lean more heavily into strictly utilitarian designs like this guy. Obviously there should be some standard look humanoids, but I'd expect more specialized units to have built in weapons, non-standard body types. Kind of act like boney Tyranids in a way.
>>
File: lommie.jpg (252 KB, 1000x921)
252 KB
252 KB JPG
Does anyone know the nation for this color scheme.
>>
>>97396482
Syar
>>97396420
Absolutely. It's the most interesting part of them to me (not coincidentally my favorite Necrons are Destroyers).
>>
>>97396479
i still can't get over the crotch skeleton grabbing bits and pieces, it's so silly and goofy in the best possible way
>>
>>97396482
Looks like Zaitrec
>>
File: Zaitrec.png (699 KB, 963x652)
699 KB
699 KB PNG
>>97396482
I think that's the studio's take on Zaitrec.
>>
>>97396490
>>97396503
Damn it all i knew i wasnt crazy. I cant decide how to paint my loomies damn this bronze purple scheme for making me second guess my color scheme.
>>97396520
Thx anon
>>
>>97394216
Yeah, it’s simple and great! Extends aura ranges by virtue of its base, adds extra wounds to support heroes; and occasionally I get to slur out my opponent for a debuff. The endless spells were kino too, ancillary haters can suck my fungal green bossroks.
>>
File: IMG_8478.jpg (938 KB, 1840x1900)
938 KB
938 KB JPG
>>97396551
Forgot pic like a stupid little git
>>
>>97396235
If you watch these retards cutting water melons in their backyard it's safe to assume you don't know anything about HEMA or common sense
>>
>>97396582
Can you shut the fuck up and stop shitting up multiple threads you subhuman mongoloid
>>
>>97396593
Cope retard, stop posting like you know anything
>>
>>97395500
It wouldn't reduce force but it would severely limit your range of motion
>>
>>97396559
I enjoy it because it isn’t a bad piece of actual terrain. Some pieces are too weird or specific. If you don’t go too garrish with army colors on the non-wood/metal/leather of the Orruk faction terrain, you can actually use it as terrain for other games. Death factions can’t say that unless the fluff of the match is in Shyish
>>
>>97396616
Are you implying ruined houses of Soulbight are less generic than Warhammer greenskin head on a stick?
>>
>>97396343
You just reminded me of the twin peacocks shyshian dude
>>
>>97396492
Utility over aesthetics. Big guy kills things while the crotch goblin harvests their parts. The archers could have been built like the Marionette archers from Elden Ring, wielding two bows for high mid range fire rate or an option for long, strong arms to fire great bows.
>>
>>97396343
it's actually criminal they put this chaos lord of the locker room in tzeentch instead of slaanesh.
>>
>>97396420
them being thick boned dudes isn't even the problem for me, it's that they can shape them however they want and still make them just like humans. the one eyed bowmen was a step in the right direction but I was hoping they would have the bows built into their bodies. These dudes should look like they're literally built for war, because they are. Bone swords where their hands are at a minimum, but I don't think GW wants to move them in that direction.
>>
>>97396737
It is really weird they gave Tzeentch the twink with hardly any armor as a Chaos sorcerer lord
>>
>>97396737
He's very in line with modern tzeentch
>>
>>97396420
Yeah I'm one of the guys bitching about that, sure count me in
>>
File: 2649.jpg (154 KB, 1000x707)
154 KB
154 KB JPG
>>97396420
it depends on what you mean exactly
when you have a faction with very plastic and organic shapes develop in the direction of usefulness and discarding more traditional symbolic and aesthetic senses, you end up veering into a scientific sphere, and out of the fantastical one, you end up with a sci fi faction.
Furthermore, should you abandon recognisable endoskeletal shapes such as human and animal skulls, and ribs and spines, and also lose conventionally human features like hands that wield tools, you risk ending up with something that no longer looks like a golem of bones but rather an insectoid thing.

conquest has one example (or 3) of factions that are technically fantasy but either purposefully or incidentally end up having sci fi looks, two of those are due to a drastic use of organic shapes
>>
File: IMG_6618.png (529 KB, 800x449)
529 KB
529 KB PNG
It’s over…one of the largest and highest production value Warhammer Battle Report channels “ Tabletop Tactics “ has chosen TOW as their second core pillar instead of AoS. They will be featuring TOW regularly now alongside their 40k streams bread and butter. This does not bode well for us considering how much reach they have!
https://m.youtube.com/watch?v=8RPjhSblF1M&pp=ygUQdGFibGV0b3AgdGFjdGljc9IHCQlPCgGHKiGM7w%3D%3D
>>
>>97396420
I like bonebois but I agree with some anons, they have heavy bone engineering at their disposal and they are not making full use of it i would love GW give us bone animals, weird bone constructs sure they can keep the "Egypt legion fantasy" but you should also add the amount of choices that making calcium constructs offer
>>
>>97396582
Nah I just used the image since it matched what I had in mind.
>>
>>97396850
>ToW as content
Who the hell watch that? Also get an ad, anon.
>>
File: IMG_20260118_212926.jpg (1.18 MB, 1638x1638)
1.18 MB
1.18 MB JPG
>>97396831
>>
>>97396420
I probably wouldn't mind, but I'm happy enough with the current approach.
>>
>>97396887
They don’t need ads, they are already one of the most viewed Warhammer channels as is. If you consumed batreps on YouTube you’d know that. They are a 40k channel, or rather they were, before declaring yesterday that they are doing TOW too.
>>
>>97396900
A bit lumpy.
>>
>>97396831
>>97396900
i dont know if its the painters or the minis themselves, but conquest models always look like just pure visual noise in their photos. you can barely tell whats going on on any of them, across all their ranges. i dont think i have seen a kit yet that looks good apart from maybe some of the dinosaurs
>>
>>97396940
>They
Nigga stop shilling your shit, nobody gives a fuck
>>
File: bonegolem_pencil_mane.png (1.05 MB, 869x1090)
1.05 MB
1.05 MB PNG
Really happy to see I'm not the only one bugged by the lack more wild OBR designs. Understandable from GW, go too wild and people won't buy it, but hopefully they start passing less conventional concepts down the line.
Couldn't find a more original design for a pic but I do like this one. Just in general searching around for concepts didn't get me results I liked.
>>
>>97397007
Yeah, a channel with a quarter of a million subscribers is shadow advertising on 4chan. Meds.
>>
>>97396987
There's an undeniable lack of crispness in their choice of moulds and plastic compared to gw's golden standard, which was most probably what pushed them towards a larger scale to capture the fine details as much as possible. But part of it is definitely the artistic direction, they're sculpts that are quite obviously based on high quality illustrations rather than concept work intended for a translation on a miniature, and the two mediums don't always have the same readability.

I think they made a terrible error by launching their fantasy wargame with the weird biomantic elves, their best models are the more traditional concepts like the undead.
>>
>>97396737
can't you proxy him as Slaanesh hero instead though? Maybe slap a head from Seekers or Painbringers on top to have some more slaaneshy feel,
>>
>>97397088
This one's close enough
>>
>>97395801
depressingly simplistic, but that's coming from someone who has played a lot in past editions. Newer players to the game probably won't feel that way, and honestly most armies are anemic on rules and list building options.

Of the death factions they're focused on fewer models and more elite or durable, with a focus on reactive gameplay (they get bonuses when charged) but still options to play more aggressive. In the past they had some pretty crazy recursion in terms of restoring models to a unit but that's not a thing right now.

>>97396420
I don't think the release of more mortek is a sign of more specialized constructs going away.

The army is a classical military force. They had cavalry, they had a shield wall, and they were missing archers.

They're just like tomb kings, mortek units are skeleton equivalents while the bigger models are like constructs. The army was never pitched as being just about the big boy.

Warcry stuff is an abberation though, reading over the fluff they're kind of like the freak rejects of OBR.
>>
>>97395399
A shame you couldn't nicely paint all your shit, unlike your much more based opponents
>>
>>97395263
Terminally shit taste, mortek phalanx are amazing and so is the crawler. Soulreaper is kino, soulmason is kino, kavalos are great, morghast still hold up too
>>
>guy tries his concern trolling stuff from last thread again
>gets bogged down in an argument with one of those based retards who thinks everyone is a shill
Lmao well deserved
>>97397021
Shit like this is great, with a bit of work this could easily be an obr bruiser type unit.
While we're on the subject of death armies who should have something more going on, how do you guys feel about nighthaunt atm? They've got a strong theme going on but their lack of silhouette variety is something that's a weakpoint for them imo. They need some units that aren't just "ghost with weapon". Haunted armour is a common suggestion, can't believe they haven't tried it already. Also made worse by the fact that they got rid of one of the only somewhat different units in the guys with horse skulls.
>>
>>97395263
I like Boneshapers I think they are the bread and butter of the faction
>>
Kinda wanna pick up an AoS faction as a smol side project, any races other than Skaven and CoS that can get away with a lot of different and varied colours within the same army? Something like Imperial Knights/Bretonnia, where you can headcanon that each unit is doing its own thing and has its own background and heraldry
>>
>>97397236
Flesh eater courts, but that might take some conversion work if you want extra cloth for heraldry.
>>
>>97397236
You could have an orruk horde where it's a bunch of different tribes smashing together into a multicoloured mob
>>
>>97397119
I don't think the head here can easily be taken away. (and IMO any kind of full helmet is miles cooler then anything with face being visible)

But a good choice for a staff.
>>
>>97394575
I think they look cool
>>
>>97397279
Oh i was sugesting which hero the proxy could be, not what bits should it use
>>
>>97397236
A bit of a stretch but Nagash give zero shits how his semi-free willed commanders fulfill his bone-tithe as long as the check is in the mail. That leaves the individual commander free reign to do as he please, setting up competing units all who want to outplay the others. As far as heraldry they could account their accomplishments and what individual foes they've beaten and absorbed into their ranks.
>>
>>97397236
Gloomspite has gobbos, squigs and troggoths (+gitmob and spiders if you really want to) who will all usually have different colour schemes, might not exactly be what you're looking for if you're specifically wanting heraldry but in terms of colour variety they're up there. Similar story for seraphon; your skinks, saurus, kroxigor, big dinos, ... can easily all have different colour schemes if you want, but again not really a 'heraldry' army.
Gravelords you can easily justify as different units or even individual models being raised from different barrows. You can have various units dedicated to various chaos gods in Slaves to darkness.
Those are the easier ones I think, though you can justify a ragtag colour scheme with every faction if you try hard enough.
>>
>>97397346
It’s impressive how terrible the designers of OBR made them look. It’s like they were trying to make an unappealing army on purpose.
>>
>>97397269
>>97397346
I dislike the Undead bois for the same reason I dislike Skaven, you can't really go overboard with bright saturated colours without it looking dumb for stuff like rotten skin and bones and worn-down equipment
Nighthaunt are very very very pretty, but making an army of rainbow ghosts sounds a bit much

>>97397274
>>97397367
Orruks I like a lot more, and their GW yellow armour scheme is gorgeous already so I can build on that (and it helps my main army is Orks); but some of the Gobbos look very dated, I assume they haven't been refreshed since the mid 2010's?
Also JEEZ the dinos are really fugging cool as well, you guys really get to eat good, I'm jelly
>>
File: IMG_20260118_223820.jpg (206 KB, 1080x368)
206 KB
206 KB JPG
>>97397394
the designs are fine, they fucked the proportions, they went for skeleton+ instead of bonecast.

And this choice is biting them in the ass even more now because they also ended up keeping and updating normal skeletons, who are now taller than the "skeletons+"
>>
>>97397427
>I'm not short
>I'm duardin-boned
>>
>>97397423
>but some of the Gobbos look very dated,
The basic goblin kit (stabbas and shootas) is from like 7th edition fantasy so quite old, but I think aside from that the range is pretty much entirely new. Oh, except spider riders, but nobody plays those.
The dinos have a lot of older kits ironically but they aged reslly well, they also just got fresh refresh of their basic units.
If you're interested in aos easiest way to start is spearhead these days, I've been told it's like combat patrol if combat patrol wasn't shit. Relatively low commitment way to try out the game and see if it's for you. If you're mostly in it for the painting/hobby side of things you can start wherever of course, though they're usually good deals.
>>
>>97397427
>they also ended up keeping and updating normal skeletons, who are now taller than the "skeletons+"
Ah, youth. When you can be so crushingly insecure about your height that your miniatures have to be tall.
>>
File: IMG_6619.jpg (71 KB, 649x670)
71 KB
71 KB JPG
>>97397427
No it’s 100% the designs. They are both uninspired and confused. Look at these, Tyranid, Roman and samurai. Complete mixed up designsloppa. Aesthetically displeasing and thematically incoherent. Genuinely some of the worst work I’ve ever seen come out of GW.
>>
>>97397427
I must be nuts because I like how small the mortek guard are. It makes sense, they aren't the heavy hitters, they just need to keep the pointy ends facing forwards at whatever is charging them and as long as they've got another row of guard behind them and a boneshaper regenrating the fallen, they won't budge.
Thankfully gw hasn't forgotten that if everything is big, nothing will be.
>>
>>97397487
No, that's not it, I'm neither young, short or an actual or prospective ossiarchs collector, I just know for a fact that hierarchical proportions and consistency in scale are things that matter when it comes to some types of miniatures, and this is one of them. It is an impartial observation of a flaw.
>>
>>97397471
Yep I wanna start with some of the units first to paint them up and see if I end up liking them, for putting together an actually functional army I'll have to study the rules first because I wanna make sure I don't end up playing something that makes me wanna kill myself (t. used to play GSC)
>>
>>97397570
>hierarchical proportions and consistency in scale
So how is the mortek guard being short a flaw exactly? It sounds like its fullfilling exactly what you're describing.
>>
>>97397520
Miniatures having multiple inspirations is not a problem, ossiarch's inspirations are not pulling the designs in different directions, despite your gut feelings.
The problem with those miniatures in particular is the arms' joints being too visible, and the weapons feeling weightless, making them look more toy-like than your average miniature.
>>
>>97397618
They're described as nagash's perfected reinvention of a skeleton warrior.
They are not presented as such when they are lesser than an average skeleton.

They didn't have to be stormcast sized, even if making them in that size category or at least the chaos warriors' would have softened some of the redundancy with a range of normal undead skeletons, but they had to be either equal in size or larger than normal skeletons.
>>
>>97397520
I like OBR and their Hellenistic Greek theming.
Maybe you just have shit taste?
>>
>>97397599
Oh yeah spearhead is perfect for that kind of thing, don't want to shill it too hard but it's practically made to give you a little taste of each army paint and playwise. Orcs currently have two boxes, one for the ironjawz (big armoured guys) and one for the kruleboyz (sneaky lanky weirdos). There's also two dino boxes up atm, one elite one with saurus, kroxigor and a big carnosaur, one trickier one with chameleon skinks and stuff like that.
If you've got any more questions don't hesitate to ask.
Oh and little sidenote since you're a 40k guy, have exodites been hinted at yet? They're the army that might finally get me to try out 40k (if done well).
>>
>>97397648
>relentless
>independant
>absolutely loyal
Thats what defines Nagashes vision of a perfect soldier. Not sure why you're focusing on how tall something is that determines its value.
>>
>>97397520
>maybe if I throw around enough buzzwords people will just take my statements as fact



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.