[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Paranormal Investigator.jpg (86 KB, 698x1024)
86 KB
86 KB JPG
Rule 1: In order to become canonical each post has to pick up something that has already been established by someone else and build on it. Only in this way can something new be added.

Rule 2: Keep it within reason and don't break the immersion for everyone else.

Rule 3: Have fun.

Starting with a rough premise to set the tone:
>Players are bug-headed-investigators collecting evidence of a vast, hidden control system that governs reality.
>Detective work involves getting high on insecticide, cut-up-techniques and orgon accumulation.
>The "Mugwumps," the "Reptiles," and the "Grey Officers" all represent control entities that feed on energy.
>Don't trust 'em.
>They are bureaucrats of a gnostic, alien order.
>Be aware of the insect archons!
>They are parasitic deities that can manifest as viruses (biological and linguistic), addictive substances or bureaucratic control.
>Create a detective and expose the hidden patterns of the manipulators!
>>
>>97396890
All player characters are, in fact, aliens in disguise themselves.
>>
>>97396934
Immersion broken.
>>
>>97396964
Sounds like something a disguised alien would say.
>>
File: 234235234.png (1.18 MB, 793x1066)
1.18 MB
1.18 MB PNG
>>97396934
The disguise has gotten so convincing that many fell for their own trick. They have forgotten who they really are. This is intentional.
The insecticide quiets the human fiction and reveals the hidden reality behind this veil of deception.
Including our true clicking forms.
>>
>>97397832
The 'many' being everyone.

The alien overlords have already won, but refuse to admit their true existence, even to themselves. The reasons are various.

Some fear competing aliens
Some have forgotten
Some believe the charade is meaningful in itself
Some fell in love with humanity and no longer want to return to their original selves.
>>
File: 179.jpg (240 KB, 750x725)
240 KB
240 KB JPG
>>97397832
The end goal of all this self-deception is to trick reality into making you a human.
Naturally, this is a pretty esoteric goal and hard to accomplish wittingly.
Game mechanics involve subliminally programming yourself so you can do manchurian candidate shit without breaking your own self-delusion.
>>
File: ggwuadgowagd.jpg (331 KB, 1440x1800)
331 KB
331 KB JPG
>>97398483
>Game mechanics involve subliminally programming yourself so you can do manchurian candidate shit without breaking your own self-delusion.
kino
>>
>>97398483
The player simultaneously tries to maintain the belief that he is human while attempting to decipher the dark workings of metaphysical manipulation. I like the Antagonism in that.
I'd suggest the player needs to take antipsychotics at regular intervals, or even morphine in emergencies, to maintain this illusion. It gets harder the deeper you journey down the rabbit hole.
This could be implemented with a value similar to the Mental Stability System in Call of Cthulhu.

I think a secret conspiracy in which people are processed into food and sold in supermarkets Idea stolen from Onions Green would fit well into the dark schizo noir atmosphere.
>>
>>97398859
I think in order to make it work you need to have a certain degree of separation between the player and the character.
Hell, maybe you have two character sheets: One for your bug person when he's lucid and one for when he's pretending. You have to do a balancing act of time between either persona, tactically code switch, shit like that.
>>
>>97398921
Sounds cool. Original idea. Quite promising
Since drugs have been mentioned a few times maybe we could expand on that and make them a game mechanic.

Stimulants:
(eg Cocaine) increase concentration and performance

Antipsychotics and Opiates:
Supresses symptoms and self-awareness but also blocks access to transdimensional information.

Psychedelics and Insecticides:
Give you Hallucinations, increase esoteric perception and allow contact with unknown entities. You'll see some things you won't like though.

Obviously all substances come with their irl side effects.

Here's a roll table for not taking your meds:
01: Nothing
02: Faces and patterns are starting to morph
03: What are these voices?
04: The walls are melting
05: Insects and spiders are crawling all over you skin
06: You're turning into a bug
>>
File: Antennas up.jpg (321 KB, 784x1168)
321 KB
321 KB JPG
I think it's important to clarify what players actually do in a session. I'd suggest that players start as "normal" detectives/investigators with more or less mundane cases which then become increasingly strange and surreal as the investigation progresses until the layers of reality literally start unfolding.
Similar to Cthulhu, the players gradually become "mad," because of this with the difference that here they are actually experiencing a higher reality and achieving gnosis, which brings serious advantages but also disadvantages.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.