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File: Daggerheart_logo_2024.png (67 KB, 297x336)
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Not sure where to ask this question but this seems to be the best place since you can't ask meta questions on /qst/.
Would daggerheart lend itself well to a quest? My idea was to start a worldbuiling project where I run both an irl game and a quest, and I want to use the same system and setting for both, with them occasionally interacting. At the same time I'm kinda interested in daggerheart as a system and want to try it, so that's why I landed on that.
Can I get some inputs and ideas?
I'm aware this thread is likely to be either ignored or incendiary but I like to fuck around and find out
>>
>>97399973
I don't have an answer to your question OP but
>you can't ask meta questions on /qst/.
Damn, they really set that place up to fail. They should have just made it a /tg/ 2.0 for the generals and quests. The fags from the generals could at least help populate the quests.
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>>97399973
>>>/qst/
>>
>>97400031
>>6229596
>Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads
I can't
>>
>>97399973
As someone who ran a few quests way back in the day, I'd say no system that exists is really made for quests. You need to make a system that suits your particular quest and is easily understood by whoever is coming and going at any given time you are running things.

From what I understand of Daggerheart, you have two meta-currencies to juggle. Hope, for player characters to use many of their abilities and fudge rolls, which would be a pain in the ass to resolve in a thread format. Imagine every action players asking to perform needing to then go through whether or not to use tags or activate abilities or whatever.

Then there's Fear, which is the GM's meta-currency for making things more dangerous, escalating problems, giving baddies extra attacks, or whatever. Again, everything that happens in the quest needing you to decide if and when you're going to activate an interrupting interjection while you are already juggling one or more player characters being controlled by several random assholes.

This would be a bad way to try the system and a not especially successful quest, in my estimation.
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>>97400042
Thanks for the input, what systems were you using back then? Has anyone ever shared a system made for quests specifically?
>>
Are you all really this fucking new...?
>>>/qst/6337227



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