Yu-Gi-Oh! General #593"the king of powercreep (3200 ATK + on-summon raigeki + omni-negate/handrip + search AND summon when tributed)" EditionPrevious thread: >>97299566Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website: https://projectignis.github.io/download.html●EDOPro: https://discord.gg/ygopro-percy●YGO Omega: https://discord.gg/duelistsunite●Dueling Nexus: https://duelingnexus.com/●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/Manual Sims:●DuelingBook: https://www.duelingbook.com/>TCG Event Streaming●NA: https://www.youtube.com/user/OfficialYuGiOhTCG●EU: https://www.youtube.com/YuGiOhCardEU>Alternative Formats●Official: https://www.yugioh-card.com/en/play/alternate_format_tournaments/●Time Wizard Formats Reference: https://www.formatlibrary.com/●Genesys: https://www.yugioh-card.com/en/genesys/>Useful Links●Current Official Rulebook: https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf●Wiki: https://yugipedia.com/wiki/Yugipedia●Hypergeometric Probability Calculator: https://yugioh.party/●Stock Market: https://yugiohprices.com/●Database: https://www.db.yugioh-card.com/●For boomers: https://www.pojo.biz/board/forumdisplay.php?f=10>Decklists●OCG: https://roadoftheking.com●TCG: https://ygoprodeck.com/>News Sites●OCG: https://yugioh-starlight.com/●TCG: https://ygorganization.com/>Upcoming ReleasesOCG:●THE CHRONICLES DECK: Spirit Charmers (All-Foil Edition) (Jan 24)●Blazing Dominion (Jan 24)●Chaos Origins (April 25)TCG:●THE CHRONICLES DECK: Spirit Charmers (All-Foil Edition) (Jan 22)●Burst Protocol (February 5)●Maze of Muertos (February 19)>TQ: What is your favorite card (you can list multiple) art-wise? State your reasons for liking it as well, no matter what it is (it makes my dick hard, a friend gave it to me, etc).>TCaC: Make -roid support.
>>97406803>TQDunno, but maybe that XYZ DMG Kazuki drew. Her face just seduces me
>TQTerrors of the Underroot immediately comes to mind for me. I have many favorites, but I particularly like this card's composition
I buyfagged.
>>97410091>GX in the backgroundI don't know why but I find the school setting kinoA GX speed duel box arrived today too
>random vid about best german open 2026 moments>negates, more negates, negates, even more negates>click on don't recommend channelfucking youtubers lying to methose were bad moments
What do you feel is the objectively most popular retro format? Goat or Edison?
>>97411633Nowadays, Edison. Source: it was revealed to me in a dream
New player here. I have learned the basics of the game but still am confused by any summoning more complex than a tribute summon.I have a good amount of cards from buying a box of "Phantom Revenge" and "Duelist's Advance" but am still overwhelmed by how much text some cards have/
>>97412282>still am confused by any summoning more complex than a tribute summon.Read up how PSCT is formatted before you read the rest of this post.>Special Summons by Card EffectThese are signified with a Colon or Semicolon in PSCT<Condition> ( :COLON OR SEMICOLON; ) <Effect>>If you control no monsters: You can Special Summon this card (from your hand).>You can Tribute 1 monster; Special Summon this card (from your hand)>Special Summons by Summoning Conditions/Unclassified EffectsYou don't need to worry about what an unclassified effect is. You just need to know that these don't start chains<Condition> ( COMMA, ) <Effect>Alternatively, "You can Special Summon this card, by (action)">If you control no monsters, you can Special Summon this card (from your hand)>You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY.All the other summoning types in the game follow these two fundamental structures>Fusion/RitualSummons by Card Effect. These can also use private knowledge locations (YOUR face-down cards, hand, deck, etc) as long as they're listed on the card.>Synchro/Xyz/Pendulum/LinkAll summons that do not activate/need effects. These need to use face-up monsters by default>Synchro condition: Typically 1 Tuner and 1+ Non-Tuners whose combined levels exactly equal the level of monster you're summoning>Xyz: Typically 2 monsters with the same level as the Xyz monster's ranks>Pendulum: Levels need to be higher and lower than the level of your pendulum scales>Link: Uses materials equal to their Link Rating. Link Monsters can substitute multiple materials equal to their Link Rating, but the base requirement must be met.
>>97412378Also note that the first part about the colons/semicolons isn't exclusive to summons. That's just how effects are written.If <Condition>(COLON) --> <Cost>(SEMICOLON) ----> <Effect>For example, If <you control no monsters>:--> <You can discard 1 card>;----> <Special Summon this monster (from your hand)><You can discard 1 card>;--> Destroy 1 card on the fieldIf <Your opponent controls more monsters than you do>: --> You can destroy all monsters your opponent controlsAll of these things start chains, and your opponent can respond to them with their (Quick Effect):s. If you have experience with MtG, the Chain is the same as their Stack, except it's first-in last-out instead of first-in first-out. Which is to say that effects resolve in reverse order.>I activate Pot of Greed>My opponent chains Ash Blossom & Joyous Spring>I activate Called By the Grave, targeting Ash Blossom in their GY>The chain resolves;>Called By banishes Ash Blossom from the GY, and negates the effects of all instances of that card for 2 turns>Ash Blossom attempts to resolve, but its effects are negated by Called By>Pot of Greed PERMITS me in its good and holy grace to draw 2 card
>>97412407Anyway, I'll spare you the rest of the walls of text unless you ask more questions. My recommendation to you as a new player though, >Learn how PSCT reads so you can skim the cards. It's a well-versed player's trick to just skim cards for anything that fucks them>Learn how PRIORITY works, THEN TIMING. Don't do it the other way around. >Learn to identify the shared functionality between archetypal cards. Since you got a Phantom Revenge box, I'll use Kewl Tune as an example for the last one; Most of their Main Deck monsters have the shared functionality of using 1 tuner from the hand as material when you synchro summon with their cards, and activating effects when they're sent to the GY as synchro material. It expedites the process of reading all that shit when you mentally format an archetype, so you have a general idea of how they work without having to memorize all the text on their cards.
>>97412282Slapping 40-60 random cards from two different booster sets together isn't going to work, buy a structure/starter/legendary deck instead. DUAD is iirc lunalight and onomat while PHRE is h*ckin'handerinos, kidz bop and that one stun/burn archetype with the weird ships/animals, none of which have synergy with each other.Having said that, i don't think branded is a good starting point for a beginner, since it's (IMO) a pretty boring archetype, at least without the dracotail cards, because you just want to floodgate the opponent with the piss dragon, meaning you won't actually learn anything.The 5D's legendary decks will actually give you pretty much every single relevant staple card, but the decks themselves are beyond awful.Blue-eyes has been powercrept hard, but it also gives you a fair amount of staples, and the deck itself isn't half bad, it's just a little inconsistent without the primite cards (which aren't as expensive as before, but it's still a $100 engine iirc), and being both a starter deck AND a popular archetype means you'll be playing a lot of mirror matches. It IS getting more support in the future however, namely a deep-eyes retrain that searches maiden and summons itself (being level 10 is ass, but you can still use it for juraishin and seal), so it's not a bad investment for a casual player.
>>97412583Branded is an excellent starting point for new players. What kind of cock are you smoking, brother?>without the dracotail cards or the floodgates-You need to keep your dick down and remember that you're suggesting starting points for newbies, not totally-optimized builds for experienced players. They get a feature-rich Branded deck off of a few copies of the Chronicles deck, which also happens to come with a particularly versatile form of removal in the form of The Fallen & The Virtuous.
Any general tips for going second on master duel?
>>97412947Open 5 handtraps and topdeck a 1 card starter. Alternatively, open 5+1 different 1 card starters in your pure gas 60 card slop pile and just overwhelm your opponent.
What are your honest thoughts on Mitsurugi?
New list for the new thread:https://x.com/YuGiOh_TCG/status/2014020402423439606
>>97416049
New Banlist>More floodgates banned (this includes Arc Light)>White Binder banned>Hits across the board to Maliss, Yummy, Mitsurugi, and K9>Ketu and Mululu limited. The rest of Dracotail is untouched.>Holy Sue tags out for Razen, getting Limited while he goes back to being Unlimited>Drident's large and supple breasts are unlimited along with Crystron Inclusion, Stake your Soul, and many others that shouldn't have been hit in the first place>Droll Semi'd
>>97416061
>>97406803>TQ:I love the Qliphorts' designs in general, but Qliphort Helix in particular stands out to me. The combination of the recognizable form of a boat with stark geometric figure, juxtaposed with nature in the background.
>>97412378>>97412407>>97412427Thank you. I did understand special summons, but fusion, synchro, etc. blended together for me. I will remember give priority priority, lol.>>97412583Yeah, I mostly just wanted to get a good value, and those are the boxes my Gamestop had. Funny enough, I did get the Blue Eyes, White Destiny box, so I will learn that.
>>97416049Not that i wasn't running arc light in my extra, but it's a good thing my wife's main purpose is sending trias to the GY, so he can tribute her and bring lo to the field. Now that i think about it, i don't think i ever sent arc light with her effect unless my hand was a complete brick, since i can search skull guardian with saffira, ritual summon without a ritual spell, and if i wanted to always protect lo with sauravis i could just run 3 of them.I was fully expecting pre-preparation to also pay for habakiri's sins, but it's good to see KONMAI not being a faggot for once and address the problem cards directly (the white snake and the diaper), i'm actually glad that my handtraps will matter now and my opponent won't just tank 2-3 of them because they can still reveal habakiri and shit out a omni negate/handrip and photon lord/hope harbinger/masquerena/little knight. And yes i know prayers is still at 3, but that's still 2 less cancerous cards that let them completely ignore handtraps.
>>97416049>>>>>>>>>>>>>>>>>>>>>>>>Droll semiF for pure Yummy doe.
>>97416082>Inclusion and Drident unlimitedHell yeah
>>97416032I sincerely like it as a pure deck. I hate seeing Habakirislop as an engine.
>>97416163yes they're kino illustrations, even the archetype's gameplay is okay
If they made an overframe collection for the best friend characters who do think they would sub Sho/Cyrus and Tetsuo/Bronk out for the same way Reiji got snubbed for the Yu-boys?
>>97417321I'm actually kind of glad that their pure variant didn't take off, or at least that their pure tech cards didn't get caught into the kirislop mix. Early on in Genesys' life cycle, pure mitsu was running amok and their continuous spell that forces you to tribute a monster every turn is really freaking annoying. It would've been a nightmare if enough cards from their archetype made it into the generic engine to justify running that.
Are "Dragon Shield Japanese Perfect Fit Toploaders" trustowrthy?I've heard their products can be pretty hit or miss. Their new sealing variant "Perfect Fit Sealable" cramped some cards. If I fear using Perfect Fit sleeves for long-term storage, could I just use regular sleeves upside down, then store them in my binder?
>>97418276Manjoume and Shark obviously.
>>97419221You're talking about these two, right? If so, then i can vouch for their shittiness.The top loading ones were such a tight fit, that they damaged my MAMA apollousa (bent the corner) and MGED knightmare unicorn (scrapped the paint). I actually wasn't able to pull ibleecorn out of the sleeve, so i had to carefully slice it open to break her free.The sealable ones flat out weren't able to fit my cards in them, even though they were standard rarities ie common/super/ultra/secret, they were a milimeter too narrow, and if i pushed them with a bit of force i was absolutely going to bend the shit out of my deck.I do realize that these were probably just part of a REALLY bad batch, but i wasn't going to take my chances on another pack, so i went ultimate guard katana + dragon shield outer sleeves ever since then.It hasn't happened to me so far, but i've heard horror stories about matte and outer dragon shield sleeves too, it seems that their quality control went to shit ages ago and never recovered, at least with japanese-sized products.
>>97419390>You're talking about these two, right?correct>damaged my [...]I'm terribly sorry to hear that. You went through the trouble of finding a trusted product to protect your best cads, only to damage them.>ultimate guard katanaI'm seeing mixed reviews online (Reddit), but their perfect fit sleeves seem better than Dragon Shield.Do you believe it would be feasible to simply forgo the perfect fit sleeve and simply place the Dragon Shield (usual, outer) sleeve opposite-wise, so the bottom of the sleeve covers the top of the card, and the bottom of the card binder sheet covers the bottom of the card?
>>97419409 (me)I forgot to ask another question: For long-term storage, is it okay if I purchase the matte Dual Sleeves from Dragon Shield? How do they differ from standard sleeves?
>>97419409The damage was so bad i had to sell them because i couldn't stand looking at them, and i actually didn't buy another copy until quite recently because no deck i built after tri-brigade (which i sold too) ran apollousa, and s:p completely replaced unicorn.>Do you believe it would be feasible to simply forgo the perfect fit sleeve and simply place the Dragon Shield (usual, outer) sleeve opposite-wise, so the bottom of the sleeve covers the top of the card, and the bottom of the card binder sheet covers the bottom of the card?Yes, that's how most people do it. Actually that's a lie, people don't use sleeves on cards they're going to throw inside a binder. Do whatever you want honestly, except using inner sleeves.>>97419414Dual sleeves are identical to mattes in terms of thickness/protection, but they're like 3x as expensive, not worth it IMO. They just look prettier.
>>97419436>people don't use sleeves on cards they're going to throw inside a binderReally? The shopkeeper at my local TCS told me that I should double-sleeve for extra protection. I don't plan on playing Yugioh again for a long time, and the prices for most of my cards have fallen so low it isn't worth the time/effort to sell. I figured I should preserve them in storage for my future children.>Dual sleeves are identical to mattes [...] They just look prettierDisgusting
>>97419448>the prices for most of my cards have fallen so low it isn't worth the time/effort to sellThis is exactly why people usually don't sleeve up the cards in their trade binder. I HAVE seen people use sleeves with valuable cards though, a friend has had a OTS AA-ZEUS in his binder since forever because he refuses to let go of it for less than $50 (you can get one on tcgplayer for less than half), i'm not sure why he just doesn't suck it up and sell it for $20 or at the very least put it to use.
>>97419465>This is exactly why That makes sense. Why spend an extra $10-20 on something you are no longer invested in?>I HAVE seen people use sleeves with valuable cards though, a friend has had a OTS AA-ZEUSI have a Secret Rare GBI-001 Slifer the Sky Dragon that I refuse to part with because of its strong sentimental value (birthday gift from grandparents after a life-altering event). I also wish to preserve the rarer foil cards I have (they have begun to bend) from my favourite archetypes.
>>97419251Those are rivals
Can someone share It on zoodiac?
>>97419847They why weren't they in the rivals pack?
>>97421373>brandon>censorednote>rokkek>fur shit>archfiend>dorklordDamn, there genuinely is nothing i'd want from this set, even the singles/1-ofs/whatever look lame.
>>97422976>exosister is furshit/archfiend???
>>97422893Because there is a lot of rivals
https://www.pixiv.net/en/artworks/140269393Ishizu missionary sex
I really need to molest Hiita's tummy.
>>97418276They'd also 100% cut Gongenzaka for Shun.
>>97418276For jaden they would definitely pick the rainbow homo (forgot his name), but i would like to see them pick hassleberry instead, the dude believed in jaden's schizophrenia from the very beginning, and even manifested a tulpa so he could go fight with him in space.Yuma has a lot of allies, but the only true "friends" he has (male at least) are bronk and alito.
Very confused ex magic player here>playing Master Duel>going first>opening had 2 mermail cards and 3 traps>place torrential tribute >place solemn judgement>figure that's good enough to buy me a turn>opponent makesThe Unstoppable Exodia Incarnate>no change to activate trap cards>diewut? I mean I get it can't be destroyed by card effects but I couldn't even activate my traps?
>>97431397>wut? I mean I get it can't be destroyed by card effects but I couldn't even activate my traps?No. You can still legally activate the cards that you Set. It's either the case that you accidentally turned off chaining, or that they had something on their field that prevents you from activating effects when Exodia is summoned.I don't use Master Duel personally. But if you either have a replay for that duel, or alternatively can view decklists from your opponent in your duel history, then you can start sniffing out clues there.
>>97431397There should be a little icon in the bottom right that says "ON", "OFF" or "AUTO", keep it on AUTO unless you run cards that can toggle in the draw/standby/end phase, in which case you should keep it in ON so the game warns you every time they can be activated. Solemn definitely can negate exodia's summon.
>>97431828>Solemn definitely can negate exodia's summon.Technically it cannot. It would be able to negate the activation of Millennium Ankh, which in turn *prevents* Exodia's summon, but that's different from negating it. >When a monster(s) would be SummonedThis doesn't mean "when an effect that would summon a monster is activated", but "When that monster is about to hit the field". That's like when a Synchro/Xyz/Pendulum/Link Monster are being summoned, or main deck monsters like Diabellstar or Kashtira Fenrir (are those still popular in MD?) that summon themselves without activating effects. The difference between negating their summons, and negating Millennium Ankh to prevent Exodia from being summoned in the first place, is that the monsters whose summons are being negated are being destroyed and sent to the GY. And in the case of Extra Deck monsters that this happens to, they can't be revived by something like Monster Reborn because they weren't properly summoned (their summons were negated). On the flip side, Exodia never leaves the Extra Deck in the first place when Solemn Judgement negates Ankh's activation.I know that you probably know all of this already, I'm just being more specific about what would be happening for the other guy's sake here.
>>97431902Yeah you know what i meant, solemn can negate ankh and it's a counter trap, the prompt to negate it should have popped up.
>>97431397>x1 omni negate and x1 board wipe>good enough in modern ygoanon....I.......
>>97432317In an ideal world, that plus maybe a pop would be a good enough end board
>>97432317I mean, that would be enough to stop a Millennium deck from setting up. Torrential on the other monsters, Solemn on Ankh. Chances are they'd still get something through, but with the knowledge that they WILL be activating Ankh, you save the hard negate for that.
>>97432317The 3rd trap was imperm, i kept it in hand
>>97422976GMX is actually sort of interesting and shockingly is all low rarity.Its been a while since we've had an all low rarity TCG premiere deck, even ashened's first wave had double ultra+secretGMX is all commons and supers.
>>97423503Fur shit is fur hire, archfiend is also an archetype and it's called... archfiend. I forgot about sexosisters being in this pack too, but they never really caught my attention, it's a pretty boring xyz deck since it xenolocks itself with its best starter.
>>97435921>This deck is boring because I can't play it with the same slop engine as all my other decks
>>97436023Correct, go look at the sexosister xyz's.>searcher and disruption>searcher and disruption>disruption>attack boostTheir selection was so barren that karmael is literally just a generic negate, one that you can summon right before nibiru gapes you.
Been diving into Battletech a fair bit, and I am starting to feel like the best way to achieve Casual Yu-Gi-Oh is via an adaptation of Batchalls.Something to the effect of:>Each player declares what deck they will be playing>Each player then declares deckbuilding restrictions they will be abiding by until they are satisfied with what ones they are under vs their opponent.>Each player builds their deck in a time limit.>Duel.If you have put yourself under more and harsher restrictions and still win, then you have demonstrated your skill to be greater.
>>97437112Unless they need to decide their decks before declaration, it just means that the second person to declare their deck has an objective advantage. It stops being a matter of skill and begins being a matter of figuring out what deck has an objectively superior matchup against the other.>I'm going to run Utopia (Rank 4 centric deck)>Oh. Well, I guess I'll run Killer Tune then (synchro deck that level modulates their opponent's monsters)>I'm going to run Odd-Eyes (Pendulum-centric deck)>Okay. I guess I'll run Illusion Chimera (summons Diabellze and locks their opponent out of activating scales)>I'm going to run Runick (Spell-centric Control deck, that can easily be turned into a Stun deck)>Okay. I'm running a Spellcaster Soup build (Secret Village of Spellcasters)I get the intention of what you're doing, but for that you'd either need both players to decide their deck ahead of time, or better yet decide a broad deckbuilding restriction for both players so that they're vaguely on the same page.
I lost a duel today to utopia the lightning, then a double or nothing-boosted utopia. The dude wasn't even playing onomat, he was on suship.
>>97437227>he was on sushipbased dude. deserves our respect3
>>97435921My bad man. I thought you were posting about the pic of the couple of cards.
>>97437159If your opponent deliberately takes a deck objectively superior and then fails to massively bid down in heavy deckbuilding restrictions, then you are allowed to mock them without mercy as the honorless dog that they are.
>>97436029Its way worse than the Raidraptor version, but you can play them as Kali Yuga turbo if you really want since Magnifica can summon him on the opponent's turn.
>>97437112>each player declares deck building restrictionsSo you've basically made kitchen table banlists if you mean to say just limit what cards you play. If you mean something more conceptual then this defeats the purpose of/redundant to step 1. Also if they're self declared it means your deck plays fine enough under such condition so what's the point. It's like playing floodgate in a deck that is doesn't matter under, the restriction would be close to nothing. Thus any opponent with a brain would then never agree to the restrictions until the opponent's deck is basically unplayable making for shit games. And what happens if you have no idea what an opponent's deck does, how will you know if those restrictions are enough to make it even.>Each player builds their deck in the time limitThis sounds like a logistical nightmare for paper play and would only work digitally. Imagine dragging around an extire single row white bulkbox of cards to play but then being told you're not going to be playing with a bunch of them because the restrictions part.I don't think I would ever touch this kind of format even as a casual one. It seems very arbitrary, only practical in digital, and demands a huge amount of game knowledge for a casual format from each person to have things work correctly.
We tried cube drafting yesterday, 1v1, 100 cards, 5 card packs, no extra deck, only singletons. I will have to work on the card pool a lot more and it's obviously not optimal with 2 people but damn, it was really fun. Don't be afraid to throw in situational cards, they can really shine in the awkward board states that come up. Putting in some modern cards wasn't overwhelming at all, but I imagine you must be careful with ratios since they can pack quite a lot in one card. We didn't use the "every monster is every type/changeling" kind of rule change but it still lurks in the back of my mind, seems like an easier way to even the field than painful manual attention to how generic/archetypal something is.Just wanted to share with someone.
>>97439437Do you have like a PDF or other link to the list? I'd like to peek.
I'm a returning player who hasn't played YGO since 2004 and had briefly played MtG, Hearthstone, and Shadowverse in the 2010's. I installed Master Duel, and am thinking of getting back to playing only for fun and not competitive play. Also, it would be nice to always have a deck to play than playing the tier 1 deck that will inevitably have its linchpin card banned every season.I've done a little bit of research and I am thinking about building a BEWD deck, because BEWD is awesome, and the card is too iconic of the franchise for Konami to axe the archetype completely else it would piss off too many players. I also got one of each of the structure decks so that I wouldn't get bored of playing the same deck over and over again. I also found out selection packs contain nothing but featured cards, whereas secret packs are 50/50 featured and Master Duel pack cards. So, I'm thinking about spending the rest of my crystals on Birth of a Challenger first instead of Azure in the Ivory, because there are staples in that pack that used in every deck, and the selection pack will gone in less than 10 days.Thoughts?
>>97440722I say wait until tuesday because the game is getting updated for the anniversary and they just removed a bunch of blue-eyes and dark magician cards from their packs, they're also removing the dark magician structure deck from the shop, so some people theorize they're introducing new structure decks for both, featuring all their new cards.Still, if you wanted to build blue-eyes right now, you don't need anything from any of the structures, at least not anything that is UR, so you should be pulling on its secret pack, the one that has maiden of white in it.
>>97440722Oh and about the staples, the one blue-eyes uses besides the usual (3x fuwalos, 3x ash, 3x imperm, 2 droll, 1 maxx c, 1 called, 1 crossout) is dominus purge. But you'll also need the primite engine, which is 6 goddamned URs.
>>97440722The other anon answered your question so I'll shoot the three questions I'll typically ask returning players>Have you actually watched how the game plays nowadays so you're not just going in blind?>Do you have an understanding of how current timing and priority rules work?>If "No" to either of the above, are you willing to detach yourself from the game in 2004 vs the game in 2026?The game's complicated these days, but that kind of growing pain should be expected after 22 years. Good luck with it.
>>97440742>>97440759Thank you for your posts. This is what zi pulled from my second set of 10 packs after not getting a single UR in my first set of Birth of a Challenger. Is this good?>>97440811>Have you actually watched how the game plays nowadays so you're not just going in blind?Yes I have, and I just had first hand experience for better or worse. It looks like the game evolved from my day with cards having simple yet open-ended effects (similar to how MtG is played) to a hyperfocus on archetypes/tribes with combo elements due to new summoning mechanics, tutoring, and gy manipulation. >Do you have an understanding of how current timing and priority rules work?Probably? So far, it looks similar to the stack in MtG (most recent effect resolves first, or Last In First Out). If I'm missing something, please explain them to me.>If "No" to either of the above, are you willing to detach yourself from the game in 2004 vs the game in 2026?It's pretty clear the game has changed since the first cards you get in solo mode are a playset of Lvl 4 2000 ATK monsters and a Raigeki. As I said in the answer to my first question, the rules were simple and open-ended, like in MtG. Due to the openness of the rules in MtG, there are many types of strategies available to build your deck around (aggro, combo, control, midrange, tempo, etc), while YGO is hyperfocused on archetypes/tribes. I don't think this difference and the complexity. It depends on what you prefer. I may be wrong in my initial assessment. If I'm wrong, please say so.>but that kind of growing pain should be expected after 22 years.MtG has still remained yo be the simpler game despite being older, but I digress.>Good luck with it.Thank you.
>>97440722BEWD is awful for Master Duel because it requires a huge amount of URs for a relatively mediocre deck. If you're set on it, go for it, but I wouldn't recommend it.
>>97441322>a huge amount of URsIts a pretty standard amount.
>>97440722Play extra deck-less monarchs
My Charmer Structure Deck tournament got postponed.I'm sad.
>>97441279It's alright, ghost ogre isn't seeing too much use right now, but it's a useful card to have. Again, these staples are what you'll be shoving into every deck ever, due to how generically useful they are:>ash blossom, mulcharmy fuwalos, droll and lock bird, maxx c, called by the grave, crossout designator, infinite impermanenceI don't list how many copies you'll need, because they keep banning and unbanning them every other month (in all formats), but basically you want to run as many as you're allowed to.There are a LOT more staples than these few, but they aren't as generic. Blue-eyes for example can slot in dominus purge because it runs mostly LIGHT monsters anyway, so it might not be a bad idea to craft them, but they're not something you shove in a DARK-centric deck.Before you keep pulling on this pack, you must know that there are bundles in the store worth 700 gems that give you a staple card AND 10 master packs, which might contain more URs. Make sure you buy them all before spending any more money on secret packs.
>>97442148>so it might not be a bad idea to craft themMD is getting a new catch up pack in 10 days which will likely have the dominuses in it. >>97441279Also BE is by far the most likely candidate for 2026's new/returning player deck. You'd be retarded to craft any of it since you're likely to get most of the in archetype cards for free in a couple weeks.
>>97441855Mine didn't, but I woke up 30 minutes before it started and I live an hour away.
New Witchcrafter cards confirmed, also Toons and Unchained for the boomers and white women.
>>97442514I'm all for new support but why do they gotta do us dirty pairing the support with Toon support? Someone at Konami has it out for me.
>>97406803Hi anons I want to design my own tcg and it will actually have heavy influence from ygo. I would like to know do you have a website where you can bulk create a lot of cards and export them to csv or able to import them from a csv/json etc. ?
>>97441717For the quality of the deck, it isn't really worth the investment is more what I was getting at.
What are the best decks you can make in Legacy of the Duelist: Link-Evolution?
>>97440312I could share a list, but it is very far from being finalized. https://ygoprodeck.com/cube/view-cube/38919
Has anyone ever tried drafting with Deck Build packs? I have a speculatorfag friend and I want to get him to at least try actually playing TCGs, but he basically said he wasn't interested unless it involved opening sealed product. I was thinking a deck build pack would be a the best option since they contain complete archetypes but they're never super high-powered in the first set.
>>97445424Sure, if you open a case you might end up with a functional deck
>>97445424>but they're never super high-powered in the first set.
>>97445424>I have a speculatorfag friend and I want to get him to at least try actually playing TCGsSave yourself the trouble and don't even try, it won't work
>>97445424Hate to tell you this but he's not actually gonna bite. You sound like you're dealing with a gambling addict more than anything else.The problem with basically every single product, including deck build packs, is that they're really not structured to be drafted in any capacity. But DBPs are technically your best shot.One glaring issue I see is that he only wants to draft despite the fact that he doesn't know how the games function. So how does he plan to know how to construct a deck? It's definitely not something you can simply intuit even if the pack pulls were decently fair.
>>97441279You have an understanding of the Chain (just first-in last-out Stacks), but what I meant was Priority and Timing. Priority begins with the Turn Player, and when basically any action is taken (summoning a monster, activating a card/effect, proceeding through the turn's phases, attack declarations), both players assess if they have any effects that they can activate, starting at Spell Speed 1 and going down to Spell Speed 3. More simply, the turn player asks their opponent if they have any responses when they do something, and if they don't, they keep playing.>Spell Speed 1 effects (Trigger and Ignition Effects)--> Turn player has priority to activate Mandatory Effects--> Pass priority to opponent for their Mandatory SS1 effects--> Pass priority back to the turn player for their Optional SS1 Effects--> Pass priority back to the opponent for their Optional SS1 Effects, OR begin activating Spell Speed 2 effects--> Priority is passed back to the turn player if the Opponent has no further effects>Spell Speed 2 (Quick) effects--> The priority holder (Turn Player at the start of a chain) can activate a Quick Effect--> Priority is immediately passed to the opponent, and they can activate a Quick Effect--> This continues until no effects can be activated>Spell Speed 3 effects (Counter Traps)The same rule applies for Spell Speed 2 effects, but only Counter Traps can respond to Counter Traps.>No more effects can be activated, or no effects could be activated in the first place--> Return to an open gamestate and wait for the turn player to perform another actionThis is all stuff that MD handles for you, but it's still important to know it anyway. Chainblocking is a pretty common thing in this game, where you have multiple Spell Speed 1 Trigger Effects that you can activate before your opponent can chain Ash Blossom, so you can protect the more important effect with a less important effect.
>>97446447Konami also made this flowchart. I really don't like the flowchart because it seems more complicated than it needs to be in my opinion, where they could've just explained how Spell Speed 1 priority works first and then explained the rest.>Open Game State>Turn Player takes action>Mandatory Spell Speed 1 checks (Turn Player, then Opponent)>Optional Spell Speed 1 checks (Turn Player, then Opponent)>Spell Speed 2 or 3 checks (Starts at whoever currently has priority; Passed back-and-forth)>Spell Speed 3 (Same rules as above, but priority is NOT passed back unless the opposite player has a Counter Trap)>Chain resolves if one was constructed, and checks are performed again>No effects are activated; Return to Open Game State
>>97446476And (Apologies for the walls of text) an example chain>I Pendulum Summon Fallen of Albaz and Aluber, the Jester of Despia>CL1 I activate Aluber's Trigger effect to search a card>CL2 I activate Albaz's Trigger effect to discard 1 card for his superpoly-like effectPass priority to my opponent>They have no Spell Speed 1 effects, and Aluber was chainblocked so they can't use Ash Blossom>CL3 they chain Effect Veiler's Quick Effect, targeting AluberPass priority to me>CL4 I activate Called by the Grave (Quickplay Spell)Pass priority to my opponent>CL5 they activate Solemn Judgement (Counter Trap)>I have no Counter Traps, so the chain ends thereThis is again, stuff you don't really need to worry about too much if you're primarily playing through Master Duel. But the big takeaway that you should make from all of this is the ability to chainblock, due to the nature of how priority and constructing chains works in this game. Depending on your deck, you can insulate your plays from interruption pretty easily.
>>97442514I hope that whatever effect Seede gets isn't OPT. Thematically, it would be cool if discarding spells was the same as them getting paid, and Seede is allowed to use her on-spell-discard effects as much as you want to because of her desire to make money.
I am amazed there's still no new full art blackwing shit
>>97449031Have they made any soft OPT cards lately? From a good/decent archetype at least, i don't doubt there's some table 500 shit that has some of them.
>tfw Edison is actually fun
>>97451404I've been playing it on edo recently and I don't find it particularly special. I didn't play during back then though so I have no nostalgia for it.
why are scalpers still seething at this game
>>97406803Was there ever an online simulator that supported a "battle royal" format?https://yugioh.fandom.com/wiki/Battle_RoyalLike, obviously this format is impossible nowadays thanks to links but I was wondering if there existed at one point or another a tool you could use to play this format.
>>97451404Edison is the only way I play YGOIf GOAT were fully integrated into Dueling Nexus I might play that though
https://www.youtube.com/watch?v=CERGa1b0wT8Not sure if you guys have already seen this, but even though the entire joke is "lol only pedos play traptrix t.based boomer", they made weevil lose on purpose, and joey more or less set himself up for it.>tributes rafflesia for a kaiju>gets colossal fighter on the field to deck him outExcept weevil could have triggered holeutea, which was under rafflesia mind you, to banish herself and summon pudica, who then banishes colossal. And they got around this by just giving joey the most custom hand ever, while weevil just drew a bog standard traptrix hand.It IS still funny, but there was no need for anime bullshit here, DRNM + duster was enough, but then they had him use a fake tuner, instant fusion, and d.d. crow. Why not just fucking give him upstart goblin and have him draw the last piece of exodia at that point? It undermines the entire point of the video, by showing you that even the table 500 shit of today can trash any boomer deck.
>>97451403
you can ogre initial Lordly Lode activation and negate the eff right
>>97455547Yes
>>97455547No
>>97455547You can't.
>>97455547People are hyping up Ogre this format, but what does ot realistically do that other hand traps don't?
>>97455984Destroy continuous spell/traps and field spells to cause their effects to fizzle in addition to monsters so that their opponents can't extract future value from their presence on the field
>>97455547No>When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effectThe Spell/Trap needs to have been on the field before the effect was activated. You cannot chain Ghost Ogre to the initial activation of Lordly Lode that adds 1 Primite card from deck to hand, as it was not already on the field when the effect was activated.
>>97451403Stretching the definition of good a little.Fun fact, the synchro dragons are all SOPT (save the new frame break one for some reason) and they have a card specifically designed to "blink" them to get another use out of them.
Where's my Crimson Dragon for Machine Synchros?
>>97451403Runick's non-Quickplay effects and Sky Striker's new support off the top of my head. But "not OPT" doesn't necessarily mean "SOPT". Look at Artmagia's field spell or Gate Guardian's fusion monsters for instance, where they can be activated N number of times per turn. The basic idea would just be to either categorize Seede with the little witches and have it so she can use the effect to summon without tribute (repeatedly using it on-field at least twice), or putting her in the same caste as Edel/Haine/Verre and let her use the on-discard effect at least twice. Given that you need to discard Spells that don't float, you could honestly just not put the OPT restriction on it and it would probably be fine.
Hey, everyone. I know this is technically a little bit out of the scope of this thread, since it's mostly about the TCG but since we're in /tg/ I thought I would ask anyway. Me and a friend decided to play a Yu-gi-oh TTRPGs, since it's only us two we decided to go with the ARC-V universe. Basically, We play characters in different dimensions, I'm the GM while he is the player and he is the GM while I'm the player.The problem is that I’m having a lot of difficulty calibrating the decks to the right level of difficulty when I’m the GM. I’ve tried using Legacy of the Duelist to find a CPU opponent that feels appropriate to test the decks I built, but I’m still having a hard time. Also, since most characters’ decks are limited to only one mechanic (Pendulum, Xyz, Synchro, or Fusion), it’s been pretty challenging to make decks as well.Do you guys have any ideas that could help? We’re basically only using cards released before VRAINS.
I have a ruling/interaction question if someone could help a lowly bro out!Im using stardust dragon assault mode's effect to negate and bring itself back at the end phase, multiple times now however, my opponent will put up a floodgate, like majesty's fiend after I tributed for the effect. (I also think i psychic locked myself on a turn once too) BUT...I still get the cue to activate the effect and summon my SD assault mode back to the field on Master Duel, and it allows me to do so. Why is that?My guess is: that since I got the effect off in the first place I guarateed get to come back despite the board/turn state as long as SD's effects arent negated/naturally resolves and its still in the grave at the end phase. I cant find a ruling online that backs up what im thinking or even clarifies this whatsoever though.Im trying to play this at my locals and I feel like if I dont have a ruling in hand/ way of saying that im good to do this or evidence towards my point, I might get ruled against consistently/lose games over it considering how often it comes up in my games.Id appreciate any help on this
>>97461785Design the decks like an anime character would, or alternatively a 1x structure deck. That is to say, give them an EXTREME bias towards singleton with bullshit cards that barely fit the deck theming instead of something a real player would run. That inherently throttles most decks.>Arc-V era pendsConsider letting them run modern pends too. Arc-V era pends freaking stank like ass and generally had horrible scales in addition to bad summoning restrictions. That's why Pends were generally non-existent in the meta during their own time.
>>97461785Just copy the deck lists straight from the anime? Replace unreleased cards with more copies of other cards you already run.>>97461993Yes, iirc it works like blazar where if it negates and leaves the field, it'll come back no matter what.
>>97462323Blazar banishes until the EP in a similar way that S:P Little Knight does (doesn't need to activate an effect to come back and does not summon it when it returns to the field) whereas Assault Mode explicitly needs to activate an effect to come back. And it's not just a bad translation/localization because the Japanese text indicates that it's an activated effect too. That's why the other anon is so confused about this.>>97461785It might just be a bug with how it's scripted in Master Duel. You don't exactly have a lot of people running Assault Mode cards, after all. For stuff like this, you always ask your head judge for rulings.
>>97462322Oh, sorry, I should have been more clear. The problem is not always the deck being too strong, sometimes it's also too weak. Like, I need to keep the decks he fights against somewhat diverse (like, I can't have him facing 4 Shaddolls in a row).Most of the time I have to come up with most of the deck since stuff from ygoprodeck around that time is obviously completely filled with mixed Extra Decks.That's why I have been trying to find an opponent in Legacy of the Duelist that is competent but not like really strong, so I can test my decks to find the right level.> Arc-V era pends freaking stankWell, don't worry about it. He is in the fusion dimension, I'm the one in the Standard Dimension. Which is one of the reasons he can throw stronger decks at me since rolling for action cards can really save you in an action duel.>>97462323Well, I suppose that's a good approach but I'm worried the decks might be too weak. I will try it out, thanks for the suggestion. >>97461785To be honest, I'm might be overthinking things or missing a really obvious solution. I don't know.
>>97462694>The problem is not always the deck being too strong, sometimes it's also too weak.Yeah. It's clear that you aren't looking for this type of thing based on the follow-up, but to elaborate on what I meant; the basic idea is to apply the restrictions both sides so that the players don't get to just shoot straight for their standard combos every game and so that the opponent's decks aren't too strong nor too weak. Levels the playing field. And if the decks he's fighting against are too weak with those restrictions, you just cheat and make the non-player decks slightly more consistent by allowing those decks to have 2ofs or 3ofs with their consistency cards while he's stuck in singleton hell. Maybe even toss in Pot of Greed if it's possible, if not simply as a joke.That being said, I never played Legacy of the Duelist. Good luck figuring that out.
If I want to play classic cards with my friends should I go with these reprints or a bunch of retro pack 1s?
>>97464933buy speed duel boxes or build goat decks
>>97464946Maybe the speed duel packs, only packed cards will be legal
>>97464933I'd recommend at least some retros because otherwise there's a good chance nobody gets a polymerization
>>97451471I didn't either but I'm a mtg player so that probably explains it
>>97464933>>97465010My friends would seethe that they can just Google a deck someone else built and buy those cards
>>97463801I really appreciate all the help. In the end, I ended up finding a somewhat simple but ok solution. I'll just make misplays on purpose while controlling the opponent if the decks ends up too strong. Now I just neeed to git gud at making strong decks for that era.
Help me find all the good nadir servant/dogmatika maximimus targets please, i want to run this engine in my voiceless voice deck now that arc light is kill, but i only have a handful of cards and i'd like to acquire them all before they spike in price for some reason, like mereologic (i got it for like 20 cents, ryzeal made it worth nearly $10).>FusionN'tss (pops a card), Garura (draws a card).>SynchroMalong (bounces a card), Packbit (pushes a monster to the backrow).>XyzMereologic (negates a card), Vallon (destroys a face down card).>LinkArms Mouser (flips a monster face down), Barren Blossom (mulligan).
Why did GOAT catch on instead of just "Everything before Invasion of Chaos?"
>>97469645You already got the list. People already know of all valid and good ones and are putting them in lists if they're worth it. Max and similar has been out for years now so the ground has already been tread to death. All upcoming ones already get identified (none as of this moment really) because of OCG previews almost half a year ahead of release.
>>97469745What is goat? Me and my friends just do up to God cards
>>97469745That's too boring
>>97469745Why invasion of Chaos?
>>97469745Because people want to play a version of the game that is still competent, even if it's in a simplified state. They choose the cutoff for GOAT format because it's the set before Cyber Dragon came out and invalidated the concept of Tribute Summoning, since going-second you could just Special Summon Cydra and just kill most monsters your opponent can Normal Set on their first turn. There's almost certainly more reasons, but that's the big one.
>>97469745Because GOAT does use IoC cards? Chaos slop is the most popular deck by far.
>>97472255Cyber dragon really represented the start of the GX era to most. Tribute summoning was never really that relevant though, I mean most decks in goat aren't really using it very often compared to Chaos cards special summoning themselves.
>>97471703As a kid that's when I realized I didn't like the new card immediately being better than all my original cards
>>97472937>GX eraMy brother in christ, Elemental HERO is legal in GOAT format.
What's the best Yu-Gi-Oh game on switch?
>>97473116I know but when you think of a gameplay shift to mark the change cyber dragon is the better marker to separate them.
>>97473276>switchYou have two real options, Legacy of the Duelist and MD. Dont bother with Early Days collection unless you're specifically looking for one of the games within. MD if you want the current game PvP with some solo and near expected money grabbing and LOTD if you want a purely solo experience but limited card pool.Going to assume you're pretty casual so LOTD is the better pick so you can sandbag bots and not feel bad getting mogged by actual people.Pro tip: you can get EDO, Omega, DL, or MD on mobile devices and it runs fine on hardware that's 5 or so years old now by reports here, not sure why you'd force yourself to play on a switch but you do you.
>>97469645Bucephalus II is a big body for Dogmatika Punishment that then sends Garura to draw 1. Perfume Dancer only works on your turn, but reduces all the opponent's monsters attack and is an out for Lunalight towers if anyone you play against is running that deck.
I had fun playing Speed Duels while drinking today
>>97406803>TQMystic Elf, Dark Elf, all Magician Girls except Berry, Maliss Chessy Cat and Celtic Guardian.
>>97453013Society if Dueling Nexus fully integrated GOAT
>>974711152005 Yugioh.
>>97474033Is the legacy of the duelist title the same as the old LOTDs that came out in 2015? Like an upgraded game or something completely different
>>97476214Sorry I should clarify, LOTD link evo. is the objectively better one and the one I mean. More content and plays by the MR4+2020 revision rules (aka MR5). The older one plays by MR3.
mordern ygo is shit
>>97406803>TQI like witches. They make my dick hard.
I've always wanted to play the game, but kinda want to give it a try before fully invest in a new deck. I've seen a couple of pc games and a mobile game. Which one is the closest to real yugioh/has the latest cards available to test?
>>97478724Master Duel or EDO/Omega
>>97478724Every one of the sims listed in the OP are for the current iteration of the game. Master Duel is their official client. It's monetized but they're fairly generous with gems. While it is just normal Yugioh, it has a card pool that's behind by a few sets, a banlist specific to their format, and single-duels contrary to full 3-duel matches (which obviously means no sidedecking).YGO Omega is what I'd recommend if you don't mind the fact that it has Discord integration. They do it so that they can track your progress in Ranked, though it has the option of hiding your social information online. It is donationware, and has both casual and ranked matchmaking (where casual is best of 1 and ranked is best of 3, but you can tweak those settings)Edopro is the tried and true. That shit can run on a damn toaster and doesn't have any Discord integration. The only reason I'd ever recommend against it is because the base install is visually outdated, but that is a minor thing in the grand scheme of things.Also,>I want to get into the gameWATCH OTHER DUELS FIRST. Spectate duels, watch youtube videos, literally anything other than going in without seeing duels play out first. Master Duel is the best client for this since it has a random replay viewer and pads things out with animations so things are easier to parse. But if you don't want to install a client just for replays, you can spectate with Edopro and Omega as well.
>>97478889DIShonorable mentions>Duelist NexusIt's a web-based client that you don't need to install anything for. But that's where the benefits end. The UX is clunky as hell and not really worth using over better clients that just require you to install things once and occasionally update.>DuelingBookThis is a fully manual simulator, meaning that both players need to fully understand how the game and its rulings work. Problem is that you'll almost always get paired with some of the dumbest motherfuckers in the world that call for a judge over obvious misunderstandings on their part, or alternatively when they're losing to ruin your day. I use it when I'm prepping for locals, but in that you'll need to learn the game, I don't think that you should bother dealing with the biggest fags in the world. It's like all of the bad parts of locals, and none of the good ones.
>>97478883>>97478889Will take a look. Thanks a lot guys
Shot in the dark, but does anyone here have a Ghost Rare Rainbow Dragon they'd want to sell? I want it as a gift for a friend. Unlike on TCGPlayer, I'm hoping to see actual pictures and get a reasonable price.Sorry if this is the wrong thread.
>>97478553SO true
>>97480199Try cardmarket maybe
Anyone here go to their local pre-release? If so, how'd you do? I got some nice pulls at mine.
What is Komani's official rationale for NOT combining the TCG and OCG (and to a lesser extent, MD) into one game?
>>97483274It used to be like that and we used to get cards pre-limited and pre-banned in the TCG. The playerbases also just have wildly different ideas on how the game should be played, which is due in no small part to Kevin Tewart's ceaseless greed making things more expensive for us, whereas OCG players generally don't give a fuck because they aren't paying an arm and a leg for cardboard.
>>97483526Also, considering that the TCG is behind by about 6 months to a year, that would also mean that the OCG would either have to just stop working for 6 months (this would harm their sales), slow down for 6 months (this would harm their sales), or the TCG would have to flood the market with sets so that they're caught up by about a year (this would hurt their sales). It's worse when you think about MD catching up.
>>97481933No one in here actually plays.
I enjoy YGO, but my work schedule makes it so I can't make it to locals. Is Master Duel worth trying?
>>97483699You'd be better off with one of the free sims in all honesty. MD isn't a bad client, but their not-so-stellar format in addition to the monetization (generous in some regards but still monetized) make it something of a pain to keep up. Meanwhile you could just install Omega or Edopro instead.
>>97483718Do the free sims have an active playerbase beyond just tourney grinders practicing for regionals/YCSs? That's all I heard about them at locals.
>>97483725Yes. Omega has casual and ranked matchmaking while Edopro (the tried and true) has lobbies. Both of them have their own merits and I can recommend Omega if you don't mind that it has Discord integration (used for their ranked ladder), Edopro if you do.Also, it should go without saying, but both clients are free.
>>97483747I'll give Omega a check. Thanks!
>>97406803
How do I shuffle well?
>>97483274>officialNone in the sense that we never got one nor will we get one. It's all speculation but we all know the reason is product releases being offset and the formst directions are different. MD is Bo1 so it requires a different approach than TCG/OCG, which is to say that they go pants on head retarded with it.
>>97484893MD unironically has a better banlist than the TCG.
>>97484963>Maxx C still legal at 1Ever closer but not quite. Hate the trend of "backbreaking card but at 1" and that's one of them that sticks out like a sore thumb.It does get the hindsight of other formats but it's still behind on cardpool and the meta still follows the paper trends anyway even with prehits. IE the top decks are still yummy, dracotail, mitsu.There's also the semi list which has some baffling inclusions (why is red reboot at 2?). And the way they drag their feet and make nonsense moves is also baffling sometimes.
Rate this playmat I'm getting for my Edison locals
>>97486303Seems good except the "side deck zone" which is dumb and not a thing. If you don't care about that I'd get it.
>>97486677I just think it's better than keeping it in my deck box, but it's silly yeah. At least it's symmetrical
Is there any good decks that don't use the extra deck much? I want to use mind control and crackdown to link off of my opponents monsters, I was thinking dinosaurs but I'm not too sure.
>>97489076Many. If you're not one of those autists that's completely allergic to the ED existing, you could use something like Dogmatika Regenesis or Branded Voiceless Voice.
>>97489076Play basically any link focused deck then. Most of the time they can take basically anything. Something like Orcust just wants 1 of the materials to be an orcust monster but the rest can be anything including those stolen monsters. Sure it uses the ED a good deal but you have plenty of space to work with even after it's core cards for whatever you have in mind.
Where can I buy custom card binders from?
>>97486303Where did you get the full art from?
>>97446911Glad to see people are finding it useful :D
>>97481933I tried to become a local at my locals (hurr), but i'm not too fond of this whole "interacting with people" thing, however the issue here is that my peers are somehow more shy and autistic than i am, and i wasn't able to duel anyone due to it.>build a brand new deck, centur-ion, because 3x shaddoll/traptrix structures (and nothing else) aren't gonna cut it>find a store that isn't full of obese, balding manchildren, youtubers or trannies>get there early and wait until a few more people arrive>chat with the owner in the meanwhile, buy some singles>3 dudes arrive>2 of them sit on the same table, the other goes for the one in the corner>ask the lone dude if he wants to duel>"ummm no, i'm waiting for a friend">tell him we can duel in the meanwhile, i'll leave as soon as he arrives>"ummm no, he'll be here in 10 minutes">ok>ask the other 2>one tells me the exact same thing, the other shows me his digimon cards>30 minutes later, 2 more people arrive>these 2 ARE friends, and thus get to dueling right away>an hour passes, the digimon dude finally meets up with his friends>the two lonely dudes are just glancing at everyone else, nervously shuffling their decks>30 minutes later, the dude in the corner table gets up and leaves>5 minutes later a small group arrives and asks the owner when the next tournament will be held>they then sit in a table and start dueling>i ask them if they want to duel, they all refuse because they're testing out their decks amongst themselves>just as i'm walking towards my table, another dude arrives>buys some singles, sits at the table and starts sleeving up the cards he bought>wait for him to finish, then ask if he wants to duel>"no sorry, i'm uhhh waiting f-f-f-or frens">not kidding, that's exactly what he said>anyway, i decide to wait for another hour before i leave>30 minutes later, the two other guys who didn't want to duel me leave>pack my shit up and leaveI now play master duel exclusively.
>>97493415Wow, that's some grade A autism.
>>97485721Red Reboot is based, fucked trap decks.
>>97494222Agreed.
>>97494222I wouldn't have any problems with the card if it was just a counter trap you can use from your hand, but Red Reboot is stunshit and less stunshit is better for the game.
It is just not same without you, my beloved.
TCG PLAYER A SHIT!
Bump >>97491966
Oh hey, new Yugioh abridged.Wonder how far off this claim of episode 88 being next month will be.
>>97496007
>>97491969I just asked it to make it wide screen in Gemini then blurred it so it would look less obviousI'm actually stunned how convincing it looks
>>97496396Can you post it?
>>97496403Sure, here you goIf it were more than just a little mat I bring to locals I'd probably put in the effort to upscale it to something really polished and high res. But if you decide to do that please send it to me lol
>>97486303I never understood placemats that are just a regular field printed on top of art. Could just be that I have a preference for playmats where the art is designed with the card zones in mind (like what MD does with its fields, for lack of a more direct example). I'm not saying your playmat is bad mind you, I just never got the appeal.
>>97496546Yeah I get that, if I felt comfortable blowing a grand on such a silly little thing I'd commission someone to make it with art based on the cards in my deck with the shape in mind
>>97496420Thanks
Can this be used as a One Piece tcg general too? I think I'm jumping ship from Yugioh into that one, it seems to be far cheaper and more consistent, I don't have the strength to keep up with the Konami Meta anymore. Staples at insane prices, the anime archetypes I want are never strong (and they cost premium despite being untiered), and the gameplay is overall unfun against pretty much any deck. All matches are turn 0/turn 1 games.From the looks of it, One Piece is about slowly building for a big finale and even if that's just 5 turns it's better than modern Yugioh.But I don't find any general here despite supposedly being the most played tcg at the moment, I wanted to ask if playing Imu with my friends is considering a bitch move
>>97497127>Can this be used as a One Piece tcg general too?No. Kill yourself.
>>97496007Unfortunately she will have to stay banned if you want everything else free, she's the kitkallos of this deck.>b-b-but master duelBo1 format, has merrli banned.>>97497127Pretty sure you guys can use the alternative card games general.
>>97497127>>97479999
My CHRONICLES DECK: Spirit Charmers (All-Foil Edition) arrived today :3
>>97497127>I don't have the strength to keep up with the Konami Meta anymoreI don't blame you. It's been a bit much for me, even while insulating in Genesys. Killer Tune is overtuned and the scraps that creep into Genesys from Advanced's meta is also a bit too overbearing. And whenever I play Advanced, everywhere I play, whether it's in person or online, I inexplicably see The Fallen & The Virtuous and that one Radiant Typhoon draw card splashed into every single fucking deck in the world. Been feeling like it's time for another break for the game so that I can focus on other shit instead.
>>97497127Not particularly the place it and somebody already linked to you the card game garbage bin general.Fair warning as someone who plays digiTCG.You have to keep in mind that it's a Bandai TCG and therefore it's going to be a pretty limited amount of time if you enjoy it as it is right now. Bandai tcgs are notorious for the amount of power creep they experience as well as their finite lifespan either because of those design issues or because the company out of the blue decides to kill it. The amount of power creep digiTCG has experienced in the span of 3 years is insane. I can manage but I'm under no illusion.I'm not saying you shouldn't play it, in fact I think you should play it as much as you can right now if you're enjoying it as it is now because it probably won't last very long (a few years maybe like others)
>>97501689NTA, There isn't as much power creep in One Piece as there is in Digimon and the first Dragon Ball. One Piece is better managed as Bandai's money maker, but I agree with you; Digimon had much more powercreep in its 5 years than yugioh in the same amount of years. I don't know what Bandai will do with it or if it will live a few more years. Well, at least we will have Alysion if anything
>>97501724>I'm sure THIS time they will respect the game because it's a notable IP and will not do rapid powercreep after the first few years.lollmaoCome on now, do you honestly believe that Bandai is not going to repeat the literal thing they're known for? I'm not saying it's going to happen tomorrow but likely in like a year or two as the game is in it's 4th year now iirc.
>>97501926Bandai wouldn't kill its money-maker tcg, would it?
>>97502011>Bandai wouldn't kill its money maker(...), would it?
>>97501724>rapid powercreep after the first few yearsThey're staying true to the source material.
In case you guys missed it they just released a Master Duel 1st card.
>>97503170I feel like the 2nd effect would be okay if it either forced you to use Fancy Ball as material, or at least had the decency to make it so you can only use a Link-2 or lower Cyberse monster your opponent controls. Though I suppose it being a Link-3 might help balance it out in that regard.
Loved the anime
>>97503170It's without a doubt good if you can make it but the question is if you want to make it. Sure it represents an extra negate, which a bunch of shit pet decks desperate for endboard pieces will appreciate, but I feel like the already good decks are kind of past the point of "IP to make a link 3 as interaction" or can't because of locks.I'd like to point to that relatively recent link 3 that's effectively a skill drain on legs for 3 of their monster zones seeing near no representation and IP/SP being out of most of the meta decks now.It's good but I don't think the sky is falling like a lot of people are saying online. Feels similar to that link 3 mentioned before. Hell I can't even remember it's name at this point.
https://www.pixiv.net/en/artworks/140814140https://kemono.cr/patreon/user/98240261/post/147544147Mai and Kentregina sex
>>97503170>Gut Yummy with limits>Print a generic that makes going second into it with Yummy very difficult even if they were at full powerWhat did these cats do to piss Konami off this badly?
Masquerena's gyatt on my face
>>97493415Here's a secret anon: the obese balding man children and trannies (but I repeat myself) are going to be the friendliest to you, cherish themyoutubers are shoot on sight though
>>97510429The 1st effect doesn't require it being SS'd from the ed. You can use the 2nd effect then revive it with bao or something and then negate.
can you Ghost Ogre a card like Medius the Pure's "If this card is summoned:"that templating sort of confuses me. you can Veiler it too right?what is that even technically, a trigger?What are the most important cards I should Ogre right now other than that Ecclesia synchro?
>>97517627Shorter answer first.>you can Veiler (Medius) too right?Yes, because Effect Veiler does not have any activation condition tied to its effect, save for it being your opponent's Main Phase.>can you Ghost Ogre a card like Medius the Pure's "If this card is summoned:"tl;dr yes. Long answer follows..Ghost Ogre's relevant effect reads>When a monster on the field activates its effect, >or when a Spell/Trap that is already face-up on the field activates its effectThese will trigger in two different circumstances, depending on whether or not it's a Monster or Spell/Trap>MonsterThis doesn't care about whether it was on the field when the effect was activated. It only cares that the monster is on the field, and that the monster in question is still on the field due to the nature of Ogre's effect>Spell/TrapThis requires that the Spell/Trap was already on the field when the effect is activated. You can't chain it to the initial activation of those cards, but any subsequent activations of the cards' effects can be. Say you have Virtual World Gate - Chuche for instance. Relevant effect being,>You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card.If the Virtual World player activates Chuche, and simultaneously chooses to use this effect, you cannot chain Ghost Ogre.If the Virtual World player activates Chuche but chooses NOT to activate the effect, and then activates the effect on a later chain link or a new chain, you can chain Ghost Ogre>CL1 I activate Chuche, but do not activate its effect>CL2 my opponent chains Infinite Impermanence>CL3 I chain Chuche, targeting their Imperm targetMy opponent can chain Ghost Ogre>CL1 I activate Chuche, targeting one of my own monsters for funMy opponent cannot chain Ghost Ogre
>>97517731Also the random period was just to space the post out more. I am a stickler for formatting.
>>97517731>>97517736Also, I just couldn't think of a valid field spell to use for this example because my large and robust brain can only memorize so many cards and effects at once. Using Treasure of the Kings (the Odion field spell) as an example,>When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.>When this card is activated: You can Set 1 "Apophis" Trap from your DeckYou cannot chain Ghost Ogre at this time, as Treasure of the Kings was not already on the field before this effect was activated>Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand.You can chain Ghost Ogre at this time, as Treasure of the Kings was already on the field before this effect was activated.
>>97517627Two last answers. I just don't want to spam too much and I just posted one-and-a-half walls of text.>what is that even technically, a trigger?They are effects whose conditions do not care whose turn it is, just that the activation conditions have been met. Using Handtraps as an example, that can either be a Spell Speed 1 "If" trigger (Droll), or a Spell Speed 2 "When" trigger (Ash Blossom/Ghost Girls)Tangentially related, but an Ignition Effect is a Spell Speed 1 effect that require manual activations during your turn. >During your Main Phase: You can target 1 card your opponent controls; Destroy it>What are the most important cards I should Ogre right now other than that Ecclesia synchro?That's a loaded question that can basically just be summarized to Field Spells and monsters that want to be on the field.
>>97517787thanks I played before PSCT so it never made sense to me
>>97517627You can always respond to "if/when this card is summoned" unless something is preventing you doing so. "After this card is summoned" resolves as soon as the monster hits the field though, so the only way to stop that sort of effect is to prevent the summon entirely with a Solemn Judgement for example. I couldn't tell you how many games I've won off my opponents wasting veiler/imperms on pic related.
>>97518059This dogwater isn't standard by the way. You can count the number of cards that do this on two hands.
>>97518106>standardIts not common, but all the after summoned niggers at least work the same way.
>>97511366Herald of the Arc Light is legal in Master Duel while the OCG has been in the grip of Yummy Mitsurugi.
>>97521080TCG is the only format that banned Herald.
>>97521264TCG was the first. It will almost certainly not be the only one.
>>97521511TCG is way more ban happy than the other formats. Yummy is doing fuck all in OCG and MD. It won't be hit anymore.
>>97521529>yummy is doing fuck allYou know anyone can check MDM and see you're wrong right? Dracotail is at the top sure but yummy is represented both as pure and mitsu. Go ahead and post come kind of cope though.
>>97521906>post come kind of cope though.K, here's Yummy according to MDM.
>>97521920And what of mitsu. yummy?
>>97521529>>97521920Yummy is unironically too technical a deck for the average MD player despite the extra generic omninegates it can potentially make.
>>97521920>maybe if I crop this image to assert my point, people won't think to confirm publicly-available information disproving my point
>Yummy is doing "fuck all" in MD>Yummy occupies spots in every single tier on the tier listwhat did he mean by this?
>>97522479>>97522511You faggots are just as disingenuous as >>97521920 posting that engine shit. Clicking it just gives you a list of Yummy cards with 0 actual decks and an arbitrary number attached which is almost double the power level of Yummy Mitsu, the strongest Yummy build.
>>97522813What's disingenuous about >>97522511? That's literally the most complete picture and even if you want to exclude the "engine" banners it's still a top deck. Far from the anon's claim of it doing fuck all.And if you want to look at solely the engine banners then it's still considered a part of the meta which is also not fuck all.Fuck off.
>>97522813Be sure to ask for your parents' permission next time you want to use your computer>click deck>scroll down>SAMPLE DECKS>BEST YUMMY MITSURUGI DECKS
>>97522889I can tell you're a real Yugioh player with that reading comprehension.
>>97522896Okay. But the original point was not whether or not it's Tier 1. Mitsurugi, Yummy, and Mitsu/Yummy pervade every single tier of the tier list, which is a pretty different picture than the other retard was painting when he posted Yummy at the bottom of Tier 3.
What's an easy deck for retards to learn the game? Preferably that doesn't cost hundreds of dollars to completeBonus points if it has cute/hot girls but I will assume those are expensive
>>97493415Why did those fags even show up to the store if they weren't going to play or buy anything? I wish you luck anon
>>97524322Not shooting for meta viable with these but have at least a cohesive game plan and are real cheap. Avoiding saying BE because it'a done to death and often ends up mentally tarpitting that person from ever exploring anything else in the game.>Swordsoul, Tenyi being optional but more viable with it.The tried and true training wheels deck and has mo ye, ecclesia, and shaman if you include tenyi. As you say, Suruya which has shaman on it is a little expensive at $10 and you do play multiple. Skip the new white albaz for your purposes, it's not required.This is likely the most expensive pick.>Sky strikerThe link tagout thing might be a bit over their head but it's bunch of removal spells makes it pretty easy to pilot.>Live/evil twinReally straight forward game plan and has a ton of consistency. Consider splashing some more mild handtraps among the stronger ones, like honest, sauravius, and dd crow.I would consider this the top pick.>Time Thief + some "XYZ"/onomat cards Kind of a shit deck and a bit underpowered but I've found some people to enjoy it on principle of being able to steal cards and the text on most XYZ S/Ts make them easy to grasp. Just explain how UDF and Redoer works and an example of how to make UDF, they're complex but in a way that engages people.This is the giga budget option.>DISHONERABLE MENTIONSIf you think they're too retarded and just want to watch games like a cuck and pretend to be engaged with the game here's some options.>TrickstarBasically plays itself and auto burn deck.>DinomorphiaStun shit>TraptrixStun shitinb4 "ERM AKTUALY they're (((control))) decks"Don't care. Their plan is to basically eat every card an opponent plays and could be piloted blindly which makes it basically stun. This doesn't help really teach them about how to effectively use interaction.
what's the end board for mermail supposed to look like?
>Wake Cup got more support before NemleriaIt's over, isn't it? The dream is dead.
>>97526148Your opponent having no hand.
>>97524322That depends on whether or not you're teaching someone or learning yourself. PURE Virtual World, not one of its crazy variants, is a good deck if you have someone teaching you how to play the game, because it covers every mechanic in addition to some abstract concepts like GY setup and deck thinning.>>97526123>inb4 "ERM AKTUALY they're (traptrix and dinomorphia) control decks"Yes, Traptrix is a Control deck because it outright lacks stun elements. Dinomorphia is not, because one of their bosses literally has stun baked into it and has enough Counter Traps that it might as well be considered Stun. One needs you to proactively set up interruption and have matchup knowledge against your opponent. The other is proactive in that you just need to summon Rextrum which will kill a little over half the decks it's up against that don't have generic interruption on-tap. Don't teach people wrong just because you don't like them.
>>97524322Sky Striker is getting a structure deck in March.
>>97526482ok so what do you do going second?
>>97527118Hope your handtraps are good enough to prevent your opponent from playing, otherwise just go next.
>>97527118Send for cost to brute force through boards.
running this in TCG and getting dunked on by Radiant Typhoon because they combo off in draw where I can't Droll and their maindeck monster is a Giant Trunade, what do? not sure about Iron Thunders as my counter-trap either
>>97526582>NOOO TRAPTRIX ISNT STUN ITS SUPER SPECIAL AND DIFFERENT!An absolutely moron could pilot the deck and as long as they have enough trap hole cards to blindly flip up every time a monster attempts to hit the board then that's basically the exact same thing as stun.>proactively set up Interruption and have matchup knowledgeYou mean winning the coin flip and hitting any monster that attempts to hit the board? There's little actual nuance that goes into it besides reading the condition on whatever respective trap holes you have access to. That's like saying TCBOO/Rivalry/Gozen have nuance because they could not apply sometimes. And even with the conditions on the trap hole cards, there's not really any niche-ness to them because you're only ever playing the ones that go off against literally every deck that intends to play the game as it's currently designed IE summoning monsters and activating their effects.Look I get it. Stun carries a ton of negative connotation and you don't want your pet deck to have the label, but the fact of the matter is that its playstyle makes it stun. There is little meaningful distinction between eating their first 4-5 summons or cards the preform summons and a floodgate that prevents them from doing so, they're both saying you cannot play the game.
>>97528547>NOOO TRAPTRIX ISNT STUN ITS SUPER SPECIAL AND DIFFERENT!I'm saying that it's NOT different, you fucking moron. It is a purely reactive trap-based deck. Saying that Traptrix is stun because you can monkeyflip trap holes is like saying Sky Striker is a stun deck because you can monkeyflip Widow Anchor or Lemnisgate.>You mean winning the coin flip and hitting any monster that attempts to hit the board?No. And thank you for including this at the beginning of that paragraph of retarded shit I didn't read because you clearly don't understand the difference. Control-based strategies will interrupt your opponent through interactions while Stun makes it wholly illegal to attempt those actions to begin with. IE, Rexstrum preventing you from activating effects, Rivalry/Gozen/TCBOO making it so you cannot even attempt to summon monsters, Shockmaster making it so you can't use a particular type of card, Rhongomyniad making it so you can't summon or activate monster effects, so on and so forth.One set of actions is entirely proactive, and is wholly agnostic to what your opponent is running. You don't need to know a single thing about your opponent's deck when you're running Stun, save for the fact that whatever they have in their kit does not out your board.The other set of actions is entirely RE-active. You can monkeyflip trap holes with Traptrix, but you will get embarrassed in the end if you don't put any consideration into what your opponent is running or what parts of their engine you're interrupting.Again, don't teach people wrong things just because you don't like them. Traptrix is not a good deck to learn from in this day and age because it explicitly requires matchup knowledge to work, and on a good day doesn't even work very well. You do not need to showcase your own ineptitude just to convey that.
>>97526704does it have cute girls? lolis or hags? how easy is it to learn?
>>97529214>does it have cute girls?Yes.>how easy is it to learn?It's really easy to learn but requires strong matchup knowledge in order to work. The archetypal gimmick is that it's a revolving-door extra deck archetype where you summon Raye (or Roze) to cycle through their Link-1 extra deck monsters for the purpose of generating advantage. None of their Spell Cards have once-per-turn clauses on it, but the drawback is that you cannot have monsters in your Main Monster Zone (if you do, the spells cannot be activated). Additionally, the spells have secondary effects when you have 3 or more Spell Cards in your GY. Engage lets you draw 1 card in addition to their search, Afterburners lets you non-targeting destroy a Spell/Trap on the field, Jamming Waves does the inverse, so on and so forth.As I mentioned before, it requires matchup knowledge or intermediate-level gamesense to really do legwork (just like any other Control-based archetype). It's an easy-to-learn, semi-difficult-to-master type of deal.
>>97524322Heads up, this >>97526582 >>97528617 is guy named Sani. Someone who seemingly hasn't bothered to explore a new deck in years and shills the same 3 decks every time (virtual world, traptrix, and/or witchcrafter).I'd take these recommendations/words with a grain of salt as it seems to be the only decks he knows.You should really not recommend virtual world for someone being described as a retard here. It has too many moving parts for it to be considered a retard-proof deck.
Are duel disks worth it? I think they look cool
>>97529659If you know who I am well enough to identify the decks that I'm running then that means that you've been here long enough to have seen all the decks I've fired off at least once. I have not only used 3 decks for 3 years.Also,>>97526582>That depends on whether or not you're teaching someone or learning yourself.This is something that I prefaced my initial response with. Learning the game and teaching the game are two different things, and the initial question of>>97524322>What's an easy deck for retards to learn the game?Can be asked either as the retard that wants to learn, or the one asking for a deck to teach retards.Furthermore, if they don't understand Pure Virtual World of all decks in this day and age, they will not last when you're sizing them up against other decks in the current format. Nevermind some of the weak shit that was recommended like Live Twin or Swordsoul, in the year of our lord +14, 2026. It isn't 2023 anymore, and those other decks don't have anything to offer in terms of learning the game.
>>97529214Make sure you're very well dressed and hygenic if you're going to a local and play Striker lest you be pidgeonholed into a common player stereotype by the regulars.
>>97529736Also, I've never really shilled Witchcrafter for anything other than Genesys. Are you confusing me with that Verrefag that posts here?
>>97529736I should let you know. I'm just chiming in, NTA. I'm the guy who offered a TG hyper librarian as prize for the first remote duel event from here but the winner declined it as they didn't want to give an address to send it to. Which is fair enough I guess.And yes I know you played other decks like eldlich and others. I'm just ribbing you for your habit of you basically only ever recommending those same 3 :^)I have no stake in anything else and just wanted to take the piss outta an oldfag around here for ol times sake.
>>97529987Oh, well fair enough. Tangentially related but I've had my eye on Hecahand this format. During my hard-pivot into Genesys, I got a bit more exposure to Mimighoul than the brief flash we got in Advanced, and it gave me a taste for Snatch Steal'ing monsters due to Mimighoul Charm. I know Hecahands isn't the best archetype in this format, but that's never really stopped me.
>>97529677They're fun shelf display items, use one of those plastic frame easals but go way oversized than you think you need dependimg on the model.The card hold tabs will absolutely ruin cards in a regular sleeve and crease it over time. Print proxies if you dont want to cringe over ruining a real card. Top loaders might work but it looks like shit. I considered using double sided tape to tape clear sleeves onto the DD and then I could drop cards in it as I like without any damage but then I thought of the tape decaying over time and decided not to.My best and one idea left is to use magnets, where the sleeve has a bit of magnet tape on the back and then on the underside of the DD I free float a seperste magnet and it stays in place by friction. Just need to get strong but light ones. Worst case I find some way to stick it on the underside which won't upset me much since its hidden then.
>>97530036I'm still extremely synchro pilled as always and Im in on KT which has women and machines so I'm already sold. It's expected to be meta come May so I might go to some YCS and try to get a deep run in genesys in the mean time.I'm kind of surprised not many list have destrudo in them. It makes the new deeper chain negate guy easy from a Track maker and you just feel like you Won.Anyhow here's a pile of cards. I got these all just before they announced the support and spiked. Waiting on handtraps mostly and some Fiend's Sanctuary meme tech to make situational synchro tuners with the restrictionless level 1 token. I might post the list here later.
>>97530286Do you have any general tips for dealing with KT? It hasn't caught on at my locals (Yet) but every time I play against them digitally, I end up getting fucked from every angle off of their floating effects. I know that negating the monsters on the field stops them from being able to use monsters in the hand as synchro material since that's a negate-able effect, but the uncomfortable answer that's been creeping into my head is maining Evenly and/or Sphere Mode. Any advise?
>>97406803Ok so I had this idea for a deck that would involve cards based around the toy box spell, the knights of face cards, and some clown cards. I think some card from the toy box spell archetype and the knights of face archetype go well together however I’m not sure about the clowns besides dream clown. Any recommendations??
It's 4AM and the annoying investerino in our group just woke up everyone because he's genuinely crying about some magnet warrior card going from $25 a copy to less than a dollar, because he apparently invested on them (bought them for $10 a copy) and only sold 10 despite buying 250. I was going to call him a fucking idiot for waking me up so early, but then i realized that he, a 40+ year old obese bespectacled man, is crying like a child over shiny cardboard, and that's genuinely sad/funny.
>>97530326Well first of all you have the incorrect understanding about the Hand Materials [Effect] being negatable, its actually a [Condition] and you cannot negate that. So do not imperm them expecting that to matter about synchroing, on a digital client it will even inform them by the ED 'glowing' and a smart opponent will just verify with a judge. Do not try and lie your way to a win especially at a regional or higher.Second of all they're not generic floating effects and only when used as synchro material. But I'll assume that's what you meant and not belabor the point.Classic spot removal will just remove the monster and prevent them from making a synchro but KT Synchro (the qp spell) makes it basically dodge your removal AND plus. Non targeting interaction is key. You can Ash this card too and you should, but its an "activate TWICE per turn" so you might want to wait for the 2nd one if you think they have 2 or use Ash on anything else if they dont chainblock well.Nib is pretty killer but the new Zalen can be nib insurance. It only negates things if there's at least a chain link 2 happening. So save it for when they're in an open game state and put them on Gotta-Have-It for an arbitrary card to chain to nib to turn on Zalen. Otherwise it goes through.Some other silver bullets include soul drain, macro effects, skull mister, and kinda of DD crow/belle. Most of these trade not for immediate advantage but rather deny the advantage of them being recurred for their resource loop such as their trap, remix, and other methods. They want to play a grindy game atm but get a very good OTK and recurr lvl10 synchro that replaces primeheart come may. If that thing sticks and you dont answer it quickly you just lose. That card represents lethal and recurrsion. BUT it're reactive to monsters so S/T spot removal takes care of it and KT Synchro doesnt really let it dodge.
>>97532822>Well first of all you have the incorrect understanding about the Hand Materials [Effect] being negatable, its actually a [Condition] and you cannot negate that.Huh, how bout that. It IS a condition, rather than a numbered effect.Thanks anon. I'll be sure to give this post an extensive read later.
If you and I opened these 5 packs, then dueled, I would win. I'm a better duelist and believe in the heart of the cards more than you
My nephew has picked up ygo recently and I want to be able to play with him. However, I haven't touched this game since like... Labyrinth of Nightmare. Is there a good way for me to get caught up on the rules? Like what is a "pendulum summon", what's an "XYZ", "synchro", "tuner", like I'm entirely lost with all this new stuff. I know fusion, ritual, and tribute.
>>97534828Try Master Duel (or Duel Links) tutorials. If you still don't get it, try youtube videos
>>97526257Just was thinking about her, but when I do I want some pancakes And that is no good.Also why would you put the melon crust in there
How do you play Lightsworn? A friend sold me an almost complete deck for $1 but I don't know how to play it
>>97526257What would you want her to get?
>>97535013I'm not sure about the specifics, but I'd like some funky XYZ/Pend monsters. Or something wacky like an XYZ that is much easier to summon itself from the banish zone and goes back to the extra deck when it dies instead of the grave. Weirdmax this archetype up.
How come skill drain doesn't affect on summon monster effects?
>>97535625It does. Skill Drain affects face-up monsters that are on the field when their effects resolve. It doesn't prevent your opponent from activating those effects. There are four cases where Skill Drain won't negate a monster's effects>The monster is not on the field when the effect resolves>The monster is unaffected by card effects (though it needs to enter the field BEFORE Skill Drain resolves, not after)>A card effect makes it so that your monster's effects cannot be negated (Melodious has one of these off the top of my head)>A card effect makes it so your monster is unaffected by other cards' effects (Eagle Booster from Sky Striker can do this)Maybe one of those things applied? What were you up against?
>>97535652I was watching an edison match on Dueling BookThe blackwing player had skill drain out and activated, he drops a blizzard and grabs a BW from the graveyardthe other player goes wtf the blackwing player types that its an on summon effect so it is unaffected
>>97535720Don't fucking use dueling book lmao, that shit has been known to be THE client for cheaters since forever.
>>97526257dead
>>97535720Oh yeah no, that is clearly just the BW player not knowing how the game works. lmao.
>>97534828Duel Links' tutorials are pretty good learning tools, and Master Duel's tutorials are pretty alright. I won't speak of the merits of the rest of those clients though because they're really bad for new/returning players for different reasons. I will also say that you shouldn't get "caught up" because it's basically an entirely different game now. Learn from scratch.I'll go ahead and answer some of these questions>What's a Tuner?It's a subtype of monster, similar to what Toons do. Tuners are just monsters that say they're Tuners next to their monster type>How do you Xyz/Synchro Summon?So for starters, the Fusion Deck is the Extra Deck now. Xyz and Synchro monsters go there.Rather than summoning them by card effect, you perform summoning procedures based on their card type. Similarly to Tribute Summoning, it doesn't use a card effect like Fusion and Ritual Summoning do. More directly, it's like Chaos Sorcerer or BLS if those were around in your time.>SynchroProcedure: Send the materials to the GY (or banishment, depending on gamestate)Requirements: Most of these will just require 1 Tuner and 1+ Non-Tuner monsters, whose levels exactly equal the monster you want to Synchro Summon. As long as those requirements are met, you can summon them from the Extra Deck during your turn at any time.>XyzProcedure: Overlay the Xyz Monster on top of its materials. The materials do NOT leave the field, and remain under the summoned monster.Requirements: Most of these will just require 2+ monsters, whose Levels (orange stars) match the Rank (black stars) of the Xyz Monster. Note that Xyz Monsters do not have Levels, so stuff like Gravity Bind doesn't work on them.The monsters are turned into Materials, and attached to the card. Most of them have effects that detach their materials as a cost, so they're like Mana for those monsters. There's a slew of rulings around Xyz Materials, I won't go into them here. Look it up yourself.
>>97535812>>97534962NTA but what's better Master duel or duel links?
>>97534828>>97535812>Extra...? Monster Zone?Yes. We're taking a short detour before explaining Pendulum and Link Monsters. The Extra Monster Zones (EMZ) are 2 shared zones in the middle of the field. A player can (normally) only control 1 of these zones. Any Extra Deck monster can be summoned From The Extra Deck to the EMZ, but they cannot be summoned to the EMZ from other locations (your GY or Banishment for instance)Anyway, >Link MonsterProcedure: Send the materials to the GY. Requirements: A variable number of materials, whose total value exactly equals the Link Rating of the monster you want to summonRestrictions: Must first be summoned to the Extra Monster Zone, or a Linked Zone (a zone a Link Monster points to)I'm just sharing this image because it's easier that way. >Variable materialsLink Monsters can either act as 1 material, or substitute as materials equal to their Link Rating (the thing they have instead of Levels). However, the base requirements of the monster you want to Link Summon MUST be met.A Link-4 Accesscode Talker needs 2+ Effect monsters to summonYou cannot use another copy of Accesscode Talker as its full materials, because it needs 2+ Effect monstersYou CAN use 2 copies of the Link-3 Selene, since you can use one of them to substitute for 3 materials. So that's 1 + 3 = 4, 2 Effect Monsters.You CAN use 4 copies of Sangan(the fourth belongs to your opponent) because that's 1 + 1 + 1 + 1, and 2+ Effect MonstersIt might seem confusing on paper, but it's intuitive when it's in motion.Additionally: They cannot be put in Defense Position, as they do not have DEF.>>97535833Master Duel's format sucks but it's more generous with gems.
>>97535853Is duel links just speed duels or something different?
>>97535853And finally, >Pendulum MonstersI hate to do the Konami Employee copout, but you can kind of just ignore these since they aren't super prevalent. >Can be activated as Spells in your marked Pendulum ZonesIn this case, the Pendulum Effect applies instead of the Monster Effect>Go from the field to the Extra Deck, face-upBut under the effects of Macro Cosmos, they still get banished>Pendulum ScalesThere's two numbers printed, but they're the same number. In the anime they could be different, but not in the real world.>Pendulum SummoningOnce per Turn, you can summon any monster from your Hand, and/or Pendulum Monsters that are face-up in your Extra Deck, whose levels are between your Pendulum Scales. Predaplant Bufolicula has a Pendulum Scale of 0, Predaplant Triantis has a scale of 8. Therefore, you could summon monsters of Levels 1 thru 7 from those locations.>Summoning RestrictionsThey share the same restrictions as Link Monsters which is why I explained them first. They must be summoned from the ED to the EMZ or a Linked Zone.>>97535873It's a version of Speed Duel that isn't stuck in the Fusion era, yes. They progressed through each anime series and got past Vrains, and now have some more modern releases like Live Twin and Sky Striker. Problem is that in spite of the fact that they curate their card pool so only certain stuff gets in, they get really stupid with the Skills to the point that you might as well just be playing Advanced.
Is there a speed duel sky striker?
>>97534962>>97535812>>97535853>>97535882Thanks, bros. This all makes a lot more sense now. Slowly coping with the fact Summoned Skull isn't the pants-shitting face-melter it used to be, but I'll be crushing my nephew's hopes and dreams soon enough.
>>97536508If you're looking for summoned skull/archfiend I got a bit of good news for you. it's been retrained a few times because it's nostalgic icon status. It has its own archetype and then it's also in the Shining sarcophagus (pic related). Skip reading this wall of text if you dont actually care about skull that much.I will be up front and say that it's own archetype isn't exactly that great as it's pretty disjointed due to its "full flavor" nature trying to cover every single summoning type. As well as it technically having a separation into a sister-archetype because the term archfiend has been used for years in names and then they tried to tie it together. I'm informing you of this because it might spark your interest to branch out and learn more about the game because it covers so much. If you want to play the summoned skull half of the archetype try and focus on maybe 2 of the summonibg methods in a single deck rather than go full flavor.And then there's the shining sarcophagus archetype who has him as a kind of cameo. It's basically a yugi LARP deck which retrains a lot of his monsters to be a cohesive archetype. Shining sarc. is a cont. spell that toolboxes cards that mention it's name in their text from deck HOPT for context. I actually do recommend it for somebody just starting because it's a pretty fun and casual deck. NOTE: the deck is unfortunately expensive due to the lack of affordable printings of Sarc. DMG., costing about $30 each. Proxy that shit if you plan to build this and hope for a reprint down the road, maybe Fall this year in the 2026 Mega Tin.TLDRSummoned skull has 2 retrain paths, one is complex, not great, but interesting for deck building and the other is more straight forward, fun/casual powerlevel, but expensive (tho might see reprints that bring the cost down this Fall).
are there any comprehensive list for cards which effect/supports are based on atk/def/level/rank stats?like for example on top of my head there are200 def laval/flamvell/rekindling2400/1000 and 2800/1000 monarch stats500 atk/def gear box/machine dup stats2500 regenesis stats
>>97537662Not as far as Im aware but ro help add to your listVisas lore archetypes care about 2100/1500Power Patrons cares about 300/200, as do kuribohsGizmeks care about matching atk/defCharmers, more specifically the channelers, care about 1850 or their own/othersFairytails have some cards that care about 1850 atk.A very broad concept of multiples of 1000. Like Slifer and other cards gaining or losing 1000*X stats.
>>97537662yugipedia (and probably the fandom) have categories for cards like that.
>>97537119Thanks! I looked into it because it sounded neat and the sarcophagus looks like it's between $5 and $7, is there some other card jacking the cost of the deck up?
>>97538922Yes. Most of the cards have only had 1 printing and the Dark Magician Girl card for that archetype has only had 1 Secret Rare printing, so it's about 30 bucks per copy. It can also be rolled into Dark Magician slop too, which is probably also a factor.Maybe consider Millennium instead. It's a pretty cheap deck to build that's based on The Pharaoh's grandfather, who summoned Exodia against Zorc in ancient egypt. The gimmick is that the monsters place themselves in the S/T zones as Continuous Spells, and summon themselves either by paying 2000 LP or revealing a copy of Millennium Ankh. And to keep a long story short, Millennium Ankh lets you summon a Fusion version of Exodia (based on the aforementioned fight) from your Extra Deck by shuffling Exodia pieces from your hand, field, or deck(yes, Deck) into the Deck. Very funny archetype.
>>97539445MM, slightly mistaken in that. You just show them and shuffle all of your monsters on the field into the deck. But it's still a really funny archetype and you run the constant threat of drawing into Exodia while you play the deck.
>>97539445I was actually considering Dark Magician slop since it seems kind of casual functional. Plus Red-Eyes Dark Dragoon sounds broken as hell and looks cool on top of that. Which DMG is it that work for either DM slop or the sarcophagus deck?
>>97540199This one, but if you just want to slop dragoon Diabellstar is way better.
>>97540460Whoa, she's super cool looking and does... a lot of stuff! Thanks for the recommendation
>>97540199>>97540919One thing I do want to warn you about before pulling the trigger on big purchases: the reprint policy is significantly better than it was during the time you left off, and typically high-value cards will nosedive in price on the secondary market as soon as they get their first reprint. Just be smart with your money and only buy cards at their prices if you're comfortable with them.
I wanted to get back into TCG (mostly play MD) but all the locals near my area are fucking dead. The timing for this stuff is either paid tournaments on weekend or casuals at the most ass times ever like tuesday at 2pm. (bruh)Pokemon and One Piece stole almost all of the good slots. Honestly I was thinking of just getting a booster box just to get the dopamine rush. I have a dino deck and I was wondering if Burst Protocol is worth it for GMX. I don't mind buying the singles for what I don't get but honestly I just hate selling cards out of fear of getting ebay scammed. (leafland doesn't have TCGplayer or whatever that site the americans have). Any other sealed product to get?
>>97541709GMX is dogshit.
>>97541717Well Dinos are dogshit too. I mean I might do what this guy is trying>>97540199 >>97540460 and go for a Shining Sarc Diabellstar/Azamina deck but I want to just pull product since it's hard to find any locals here... plus I assume the staples for it would be ass cheeks expensive when I already have all the staples for Dino. (can they PLEASE put Misc back at 3 pleaseee)
>>97541691For sure! I'm never going to complain about pricey cards nosediving, it makes everything way more accessible for everyone. I'm looking at decklists and pricing stuff out first. Definitely doing a stupid dark magician deck since the red dark magician finally exists as card art and I've wanted him since I saw him in the anime as a little kid. I'm just between that Millenium deck mentioned above or the Summoned Skull adjacent one for a second deck. Probably Millenium because Exodia still tickles something primal in my dumb little brain even after not touching this game for like 20 years.
>>97540460Cute BMG
Ay wey, eseWhere can I buy cards in pesos?
bump into ash blossom
Coming back after a long time, are "staples" still expensive as shit?
>>97544312If they weren't reprinted, yes.
>>97544440Proxies it is
>>97544312Most of the usual handtraps have been printed multiple times now so no on them.Board breakers have had a few reprints and aren't too bad either.To give you an idea, Ash is no longer a double digit pricetag but now has a few options at $2 per because of the number of printings it has in structure decks. Good if you plan to actually play the game, bad if you're a Le Heckin Reddit Investerino (good, get fucked investor types).Only catch is that any new printed staples will be expensive for a while because konami knows what's good and makes that shit max rarity, thus the supply is choked and the demand is high. Often having pricetags of about $20-40 in that situation. So you're forced to wait for the megatins or other reprint sets to bring that price down if you dont want to spend the money (or proxy if you're able to).Go to TCGplayer if you have a specific card in mind that you want info on and then just sort by price.
>>97544459Based
>>97544312>current, modern staplesYes>the typical generic staples that would see play in my time, that still see play?No
am the anon that always asks for blackwing supportso the new cardI want to fucking cry it is beyond fucking shit 4 years I've been waiting for a new card and its this pos thats gonna be run at none