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File: 1756608646519606.png (196 KB, 352x352)
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>try to play a character who is good at things other than fighitng FOR ONCE
>get ganked within a session or two
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>>97410194
have you tried not playing a girl?
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>>97410194
Did you try to resolve the conflict in any meaningful way besides conflict? Did your character act like they knew their own limits and try to escape the situation accordingly?
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>>97410194
We're you playing Dungeons and Dogshit?
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>>97410194
If you're playing D&D, and let's just assume you are, there is literally no reason to trying to engage with anything that isn't combat. All characters are combat machines first and characters 4th, or maybe 5th.
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>>97410194
...and? What's next, you're going to bitch when you get assraped by magic because you didn't made a character optimized against magic?
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>>97410305
>>97410306
>>97410311
Vampire the Masquerade.
>>
>Try to play a character who is good at things other than fighting FOR ONCE
>Entire party also makes meme characters on the assumption I'm playing a murder brick
>GM has to re do the entire set of encounters
Did we play ourselves?
>>
>>97410203
>>97410352
>>
>>97410352
I didn't ask and my system agnostic point still stands.
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>>97410194
Really? I’m playing a utility guy right now and having a bunch of fun, maybe give it another shot
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>>97410352
Which version?
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>>97410194
Why would you make a character that isn't good for fighting under the pretense you'll be playing a game in which fighting is, or is one of, the major challenges?
>b-but m-muh r-role p-play
Roleplaying is deciding the behavior of someone who isn't yourself. You can easily roleplay a character competent in fighting.
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>>97410424
20th anniversary
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>>97410471
Never played that one. Is there still "blood buff" mechanic where you can spend blood points to boost physical attributes until end of the scene?
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>>97410194
What do you expect us to do about it?
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>>97410650
Echo sentiments to each other how the terrible rules lawyer autists force us to make characters for a game, despite the fact that a large percentage of "TTRPG" "discussion" revolves around making shitty voices and incoherent collaborative stories these days.
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>>97410194
Did you have big pale undead goth tiddies
>>
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>>97410194
>smart characters in fiction
>basically gods, can do whatever they need to do at any given moment
>smart characters in TTRPGs
>+12 bonus to recalling worthless trivia that never does anything
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>>97411020
>meanwhile, the smart characters in fiction
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>>97411050
Now where is that screenshot of a post about smart people being written by stupid people...
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>>97411020
Smart characters in TTRPGs are only as smart as the players piloting them I'm afraid
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>>97411119
Smart players don't play smart characters, they minmax for combat because it's the smartest thing to do.
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>>97410194
Was this with randoms online or "irl" "friends" "?" Irregardless, my condolences.
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>>97411131
The smartest thing to do is optimize? Not sure about that particular piece of bait, anon
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>>97410362
Why would you balance encounters around the party?
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>>97411119
Smart characters in TTRPGs are only as smart as GM permits.
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>>97410352
Could you have reasonably avoided the combat or was the ST treating it like D&D?
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>>97411020
substitute half your intellect for knowledge about any talent.

use your intellect rank as baseline for certain types of weapons.

use your intellect rank for performing and defending against certain types of combat stunts, such as Lure, Disarm, Feint, Taunt.

use your intellect rank to defend against or detect certain powers, such as Illusions, Mind Control, Clairvoyance, Mind Blast, or Possession.

use your intellect rank to detect and analyze the presence or after effects of many powers.

use your intellect rank to mimic certain powers, like Master of Disguise, Preparation, Psychometry, Telepathy, or Weakness Detection.
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>>97410194
that's a rapist
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>>97410352
>My ST runs VtM like it's a dungeon crawler
Many such cases, my condolences.
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>>97411020
>>97411119
>t. dumb moron playing smart character under incompetent GM
Even more such cases
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>>97410494
It exists but it's not going to save you if you're combat inept. And ironically enough, if you are a combatant, then you'll never have any use for it anyways.
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>>97412007
The opinion that I've taken away from my experience with ST games is "you should make sure you can fight a little, even if it's not your focus." Because a dangerous situation will come up eventually, and you don't want to feel useless or extremely vulnerable.
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>>97412064
"A little" never actually cuts it.
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>>97411020
yep, you won't reply because you know you were wrong.
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>>97411154
Why would you not present the party with challenges tailored to their abilities?
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>>97412390
Because that would invalidate their choices.
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>>97412390
Why should I bother thinking about any character creation decision if every encounter will be identically challenging regardless?

What happens when other people in the world encounter monsters?

If the players and one or more other adventuring parties of varying levels and character types come upon the same creatures at the same time, what happens?

Where are the high level monsters when we're level 1? What are they doing?
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>>97412390
If we only encounter traps when there's someone in the party specialized in disarming them, why should we have that character in the party?

If later in the game we hire someone that can disable traps, do traps start existing? Where did they come from? Who built them?
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>>97410194
>can't use the things he's good at to avoid getting into fights in the first place
Unironic skill issue.
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>>97412776
Fights are unavoidable though.
>>
>>97411066
>Now where



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