Ways to troll your players? >PCs visits a noble>They get on pretty well>Noble offers the most socially awkward member of the party a concubine for the night>PC refuses, not wanting to seem MISOGYNISTIC in front of OTHER PEOPLE>Noble says "That's all right, I'll send a boy instead".
what does the pic have to do with that.
>>97412225OP is a sex-pest that gets off on tricking other people into engaging with his fetishes.
>>97412220
>>97412225It's the concubine you refused.
>>97412220how is that a shit taste? my PC would ask for both at the same time
>>97412220Breh, If I was socially awkward, and was offered a concubine, you better believe I'm saying yes to that offer.>>misogynyHuh? Accepting the services of a professional working girl has nothing to do with hating women.
>>97412220Seems pretty sexist of you to assume that said PC wouldn't be into either of them, OP
>>97412220Steal their crispy crunch.
>>97412220>Ways to troll your players?• Invite them to play a game next month.• Groom their excitement and anticipation, asking them what kind of character they're going to make, and discussing weapons/powers with them.• Have one nepotistic element planted in the group, such as your bestie or wife or something.• Secretly copy scripts from D&D podcasts, tweaking very little, enough to suit the very basic, surface level characteristics of the players.• Game night 1 rolls around, infodump your special story about magic and gods and heroes who are dead. Bonus points per hour of time you waste doing this.• Set up other features secondary and tertiary to gameplay, such as decorating the main base or adding facilities with little to no benefit/function.• Before missions/requests, have preludes and story dumps instead of efficient briefings.• Waste more time by having a DMPC make voices at the player characters while in transit to missions/requests.• Once at the mission site, have your special insert player or DMPC neuter any actual gameplay by either avoiding or ending combat. Bonus points for specifically tailoring the enemies to resist or be immune to the non-special player characters' weapons/powers.• After the inevitable success, dump more story or voice scenes on the players. Make sure none of the story points actually line up, too, to frustrate anyone who might be taking notes.• Rinse and repeat each session, making sure some sessions outright have no gameplay whatsoever.