I've been replaying C&C Tiberium Sun and i have an idea for a rpg campaign set during the second tiberium war, with the players being either GDI spec-ops or tiberium mutant guerilla fighters a doing raids on NOD outposts and doing the dirty work that changes tides of battle. However i have no idea what system would be good for it. So, my question is this: What system would you guys use of you were to run a Command and Conquer rpg?
Didn't someone make a C&C board game called something like Dominate & Delegate? For an RPG might unironically copy Dark Heresy or even Shadowrun.Also>Playing GDI>Playing mutant filthNod are the ones that do the true commando missions thank you very much!
Peace Through Power.
>>97414052Only War would probably be a good fit as it has both autoguns, lasguns and a good mutations table that you could modify to fit C&C aesthetics
>>97414052Alternity(TSR).
>>97414313Or, if you would prefer something OSR, Ashes Without Number. Personally I would go for Alternity just because its a massively underrated system.
>>97414302I forgot about only war. I would say do this.
I ran a one-shot C&C tiberium sun game using Fragged Empire as a base system a few years ago and it worked out pretty good. Pic related is a slop pic of one of the characters, as I've lost the original pic my friend drew.
>>97414052GURPS would probably unironically be good for that, vehicles might be a bit fucky if you intend to use them a lot but you can always do the vehicles-as-characters thing GURPS 4e is designed around