[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1768662957731623.jpg (251 KB, 961x1280)
251 KB
251 KB JPG
Myers Briggs Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece
>The other DBZ game
>Sorcery
>Doomtown
>Warlord
>Magi Nation
>Lord of the Rings
>Neopets
>The Condemned CCG
>Grand Archive TCG
>Disney Lorcana
>Hubworld: Aidalon
>Little Troubles
>Riftbound
etc.

Post about card games you've played and help other anons get to know your games!

Pastebin/Rules for some games
>Wixoss
https://pastebin.com/LC8SpttH
>FoW
https://pastebin.com/aGEBEKeF
>Dragonball GT SD
https://drive.google.com/file/d/1Pj_0YeUXI5g4XyKwbAXJuZCGt3qWJwyp
>Gate Ruler
https://pastebin.com/nbcZP0nB
>Build Divide
https://pastebin.com/1cQT2pkz
>FaB
https://rentry.org/oypcs
>Ashes Reborn
https://pastebin.com/2jr0EG9S
>Netrunner
https://pastebin.com/g3yQAQ7w
>Fusion World
https://www.dbs-cardgame.com/fw/pdf/rules/fw_OfficialRule_Manual_en_v1.00_2.pdf
>Various Japanese CCGs without western translation (page is in moonrunes)
http://card.g1.xrea.com/tcg/catalog.html
>The Condemned CCG
https://pastebin.com/Liu2E7Rq

voice chat for playing /acg/
https://discord.gg/rCQFKcGcEP

>Previous Thread
>>97364883

>Thread Question
What are some of your favorite card that you own?
>>
Stupid TQ typo. I fucked it up and still didn't get it linked in the old thread in time.
>>
File: s-l1200 (13).jpg (290 KB, 900x1200)
290 KB
290 KB JPG
>>97422790
>What are some of your favorite card that you own?
>>
>based OP image
the true based nostalgia-sorcerer tcg

Also just before the last one died, do other people like what digimon is with the towers of mons with a bunch of layered effect boxes underneath? And now with linked digimon inserted on the side for even more boxes?
>>
>>97422930
>do other people like what digimon is with the towers of mons with a bunch of layered effect boxes underneath? And now with linked digimon inserted on the side for even more boxes?
As a Digimon player, I dislike what the game became.
I don't mind inherited effects at all, but I hate how complex the effects are today, be it on digimon, digivolution cards, or tamers. To make it worse, Bandai completely destroyed one of the best points of the game: the memory system. There are too many effects that ignore or bypass it completely.
I almost feel like I'm playing modern yugioh
t. haven't played since bt21-22
>>
>>97422973
Okay this was my feelings but I didnt want to be biased.
I did notice the memory guage stuff and it felt odd since that was the only selling point to me other than the ip.
Tamers have always been a fuckshow and I can't believe they painted themselves into a corner with them so early and never got out. And then did the same with gundam and blocker
>>
>>97422986
Is TakaTo the only good JP company when it comes to card games?
>>
>>97422986
>I did notice the memory guage stuff and it felt odd since that was the only selling point to me other than the ip.
Yes. One of the reasons I started playing digi was because of how memory works. Imo, it's supposed to make the game a back-and-forth while letting you play almost any card in your hand at the cost of giving your opponent resources. But I also like digivolving. I like games where I use more than one card to put a big monster/creature/digimon/character(...) on the table.
>Tamers have always been a fuckshow and I can't believe they painted themselves into a corner with them
I don't mind tamers if they are like bt-17 tai&matt. And by this, I mean tamers that are one more piece you have to find to execute your strategy perfectly, but they aren't overpowered and you can do your main mechanic without them
>>
>>97423028
>One of the reasons I started playing digi was because of how memory works.
NTA, but same here. The card game was actually my introduction to the IP. I haven't played in ages, though. I think I stopped around bt-7 with the blue awoowoomon deck that did the level skip to 7.
It's been awhile.
>>
>Love & Abyss restocked at retail price
I can live with it, even if I regret not getting it sooner. Hopefully it goes down by the time I make my next purchase.
>>
File: 247895_in_1000x1000.jpg (142 KB, 715x1000)
142 KB
142 KB JPG
Ah, I found it.
>>
File: file0.jpg (2.98 MB, 3105x3063)
2.98 MB
2.98 MB JPG
>>97422790
>Thread Question
>>
>>97423084
>>97423111
>The card game was actually my introduction to the IP
Sadly, Bandai never believed in the IP until now, but they fucked up the tcg. At least the new game is a success
>I haven't played in ages, though
IMO, it isn't worth playing anymore
>I think I stopped around bt-7
I don't know much about older formats, but was it before the evolving at the breeding area, then OTK problem?
>>97423115
based
>>
File: 247621_in_1000x1000.jpg (126 KB, 715x1000)
126 KB
126 KB JPG
>>97423131
>was it before the evolving at the breeding area, then OTK problem?
That was an issue from the very beginning with the first starter deck due to Gaia Force being such a powerhouse. That was basically a four-for-one hit, so it immediately led to the strategy you described.
>>
>>97423131
>but was it before the evolving at the breeding area, then OTK problem?
BT-6 Jesmon was the first time I encountered that.
>>
>>97422790
Is that how that product was officially packaged? God damn, every part of that production was taking acid.
>>
Interacting with the breeding area was such a mistake. The whole breeding area in general feels like it was a missed opportunity and mismanged. It is both way too restricted but at the same time has way too many cards that interact with it to make it too convoluted. I truly feel like it is representative of typical Bandai bullshit. And otherwise agree fully with the ideas being shared in here about the game. I wanted to love it, gave it a chance, but it never got better, only worse for me
>>
give these element their respective play style
>fire
>water
>air
>earth
>nature
>thunder
>ice
>light
>dark
>>
>>97423304
>fire
Aggro
>water
Control
>air
"Every fucking strategy ever" -FoW TCG
>earth
Defense
>nature
Healing
>thunder
Haste, or something related to the concept
>ice
Tempo
>light
Mix of moderate defense/healing
>dark
Discard recursion
>>
>>97423222
>>97423238
Fuck. I guess Bandai fucked up from the beginning. This just makes my theory that says Digimon is the beta test for other tcgs stronger
>>
>>97423368
Though I suppose after typing that, maybe direct damage for fire and aggro for lightning.
Shrug.
>>
>>97423385
no I think the former is good for lighting (since lightning is quick phenomenon so it should have quick play)
>>
>>97423304
I like it when fire decreases max HP, if that makes sense in the game's rules and otherwise regular damage would be healable.
I also like it when ice is slippery and it makes it more difficult for creature cards to attack.
>>
>>97423381
>dooming about Digimon power creep
I play Mastemon and I have fun. The game's about hitting your combos and how easy it is to pull it off when you get interrupted by a hand trap and a security bomb. Expecting the gameplay to be like set 1-6 when we're at bt22 is just dumb.
>>
>>97422930
>And now with linked digimon inserted on the side for even more boxes?
How is this even a problem? Only Appmon and Sakuya, and Maquinamon once EX11 is out, care for this mechanic at all. The 3 new Plug-ins are generic, but only 1 deck plays them and Appmons don't have inherits, only Link effects. Your Appmon boss ends up only having its effects, plus 1 or 2 Linked cards, which is LESS than the standard Level 6 with 4 inherit effects.
>>
>>97423381
>I guess Bandai fucked up from the beginning.
I don't know that I'd necessarily say that. I was having fun, and there were other viable strategies immediately like Rookie Rush. I didn't leave the game because I wasn't enjoying it, just got sidetracked with other games.
>>
https://www.youtube.com/watch?v=ly6lqTQ2TiU
>>
File: Cards.jpg (500 KB, 2916x3716)
500 KB
500 KB JPG
Gonna catbox the other images so I don't take up too many posts for what's not a game, but as promised here's the haul, if you can forgive my inability to take good pictures. I can take more if anyone cares. Or I can rant about why I don't like the Cthulhu art even though the card itself is great. I checked again and the final tally is at 1 of 2 promos (I'll get the other in a matter of days and sell the spare artbook, praying I don't need to get it replace for glue issues, thanks Panini), one #/100 card also pictured here, 29/50 rares, 80/148 regular commons + 1 I'm getting from a different purchase later (which will also have a spare common I'll see what I want to do with, maybe I can get artsy with it), and the artbook which is pretty sweet and I'll enjoy reading.
Seller did a great job with the packaging too and all the cards are sleeved, all the more surprising he sold the whole package as low as he did when he knowns how much it's worth (just the promo alone he's selling another copy of for half what I paid for this). Not sure if I'll try for a full set given cost and availability, though only missing 21 rares and not caring about foil commons wouldn't make it too hard. Minor but not so minor gripe is that the official binder is exactly 198 slots, so even without the numbered one which I was already thinking I might do something else with I'd need to add separate pockets for the promos or something. Maybe I'll keep it as is for now, though I'll keep an eye out for what I'm missing.
https://litter.catbox.moe/yx9hqh.jpg
https://litter.catbox.moe/buu2cu.jpg
>>
If you could bring one Japanese only game to the west and have it fully translated and supported for 5 years, what would you pick?
>>
>>97424148
Does it die after 5 years or does it keep going if people are interested enough?
>>
>>97424148
duel masters maybe or shinobi no gi
>>
File: OPM UA.jpg (1.34 MB, 1919x1080)
1.34 MB
1.34 MB JPG
This anon >>97419718 here. I got this in the mail today. I'm going to start learning. If anyone is interested I can talk about my experience after going to the pre-release this coming Sunday. Doesn't seem like anyone ITT talks about the game and it's not even listed in the OP. Anyway if you don't care just tell me to fuck off. No hard feelings.
>>
>>97424148
Rush Duel
>>
>>97423261
I really don't think there's a single card game from their recent wave that Bandai has handled well. DBS:M suffered greatly from decisions made in set 2 spiraling out of control. Digimon is a mess, OP the last time I heard about it was refusing to explore its design space. DBS:FW was DBS:M with worse rules and all the soul sucked out. Gundam is the most "okay" game I have ever played.
>>
>>97423304
>>fire
Generous respource>power rates that burns itself out, self mill/discard for effects. Cannot close the distance by itself, must be paired with a second element to make the most of its impactful plays. Air/Fire is most synergistic
>>water
Dominates movement between zones, also the element of board wipes / card type wipes. Some of the strongest units are in water, but it has few targeted removal options.
>>air
You want instants? We got all your priority needs! Units are fragile, enchantments ephemeral, but lot of recursion options. Very weak removal except at high tiers.
>>earth
"Digs" from bottom of decks, both owners and opponents to fuel payments or for recursion. Best at resource destruction or advancement. Units and enchantments are hard to remove, but terribly inflexible.
Great at commiting to one zone but if caught off guard while over invested, very bad time.
>>nature
Its aggro time! A lot of chance effects and card filter options to try and keep the pressure on. Quirky "top dog" demands on units that can upset squad / zone orders if players get greedy and recklessly vomit onto the board and ignore sequencing
>>thunder
Best element for card destruction, but struggle to establish board presence. Extra costs to keep pieces in play, but many payoffs for seeing things removed or even just shifting zones.
>>ice
Immovable, cannot be shifted between zones, slow and grinding resource denial.
Zero reactions, but powerful slow effects. Big payoffs for "freezing" board states, but requires cross element support to keep game states as is.
>>light
Focuses on revealing personal components/zone info for gain, "blinding" static or active abilities for cancelling triggers or blocking interaction windows (but for all players), a lot of "laws" that constrain game rules but apply universally.
Very good mid game units, but terrible at aggro.
>>dark
Your vanilla, goes into any element cards.
>>
>>97424148
Sakura Arms
>>
>>97424210
>Anyway if you don't care just tell me to fuck off.
Fuck off
>>
File: G_R1x0sboAARTlB.jpg (1.3 MB, 2474x3430)
1.3 MB
1.3 MB JPG
>>
File: nik1.jpg (3.63 MB, 3453x2945)
3.63 MB
3.63 MB JPG
>>97424210
I started playing and getting cards for my deck only a month ago, so I can't say much. I know the basics from watching tutorial and match videos but a more experienced friend of mine is supposed come by to help me practice and learn how to play. I plan to go to these events when I'm more comfortable with the game so do let me know how it went. Pic related
>>
>>97424148
Trinity Draft but my second choice would have to be >>97424365 as a 2hu guy
>>
>>97424586
nikke has a card game now, wut?
>>
File: UEPR_SAO-1-026_p1.png (212 KB, 600x837)
212 KB
212 KB PNG
>>97424586
Nice. I have a box of the Nikke set coming in. I'm probably going to build the Yellow SAO deck first.
>>
>>97424759
Nikke is in both Weiss and Union Arena
>>
I refuse to play UA because of the action point bullshit
>>
>>97424883
They're 25 cents each, anon. Who cares?
>>
>>97424898
I mean the mechanic not the actual action points
>>
File: 663868.jpg (156 KB, 600x838)
156 KB
156 KB JPG
>>97424785
>Leafa
Based. Good luck with your Nikke box, I'm still missing one card for my deck because I was waiting for its price to drop (pic related). If you happen to pull her post it here to make me seethe.
>>
>>97424934
Holy fuck this girl is hot
>>
>>97424586
Been a while since I've touched Nikke. Are Rapunzel, Guillotine, or Novel in either of the card games the series is in? They were my favorites.
>>
>>97424943
I know right? Anis is best girl and the reason I kneel for everything NIKKE related.

>>97424969
Rapunzel is in both games, but I’m not sure if she’s playable or meta-relevant in either one.
>>
>>97423494
Maybe I expressed myself wrongly. What I meant to say is that it had design problems since the beginning
>>97424148
Z/X
>>97424264
Or this
>>97424341
>OP the last time I heard about it was refusing to explore its design space
This isn't good, but imo it's better than fucking it up
>>
>>97424148
Wixoss
>>
File: Pilgrim_Pioneer+Deck.png (984 KB, 1500x1322)
984 KB
984 KB PNG
>>97425015
I saw this decklist on a blog about the game. Couldn't find any meta details regarding any of the Nikke decks.
>>
File: 619606_in_1000x1000.jpg (133 KB, 600x837)
133 KB
133 KB JPG
Man I've been missing out
>>
>>97425065
Yeah, I believe the purple one and the yellow one above are the most meta-relevant decks from the set, but they’re all mid-tier compared to the rest, all things considered.
>>
>>97424148
Does the game have to be alive? If not then Legions! If so, probably Trinity Draft.
>>
The odds of us getting Duel Masters back in the west is getting better and better, right?

https://secretlair.wizards.com/us/en/product/1249121/dm25-rp3-royal-w-vol-3-evil-god-vs-the-emperor-beyond-the-time-box
>>
File: G_PUb0XbAAAOPey.jpg (718 KB, 2000x2000)
718 KB
718 KB JPG
These God Rares are going to look nice
Just from the corners I already like how colorful they are and how much they pop.
>>
File: file.png (831 KB, 748x793)
831 KB
831 KB PNG
For all the Digimon haters
>>
>>97425407
the fuck am I looking at? We're just done with Options in Digimon? Now Digimon are Digimon+Options? This game has gone off the fuckin rails I'm glad I stopped in BT13.
>>
>>97425407
So Digimon has pendulum cards now
>>
>>97425407
Based. Can't wait for the Mastemon + Chaos Degrade one.
>>
>>97424759
>>97424874
There's also a Korean only nikke game Nivel Arena
>>
>>97425407
I'm not even a hater, but that card to me is
>do every effect you ever saw
>and some others because fuck it
Kek.
>>
Anyone here familiar with Elestrals?
>>
I love how much investorfags seethe about fab being bad for collectors. The concept of a TCG being a game first and not scalpers paradise is just too alien for them.
>>
>>97425531
Wouldn't an unscalpable game be good for collectors?
>>
>>97423304
>fire
Self-damage to buff, turn-by-turn gradual damage
>water
Stat wipes and effect blanking, moving cards to other zones
>air
Ramping effects, temporary units
>earth
Deck search to summon, permanent effects
>nature
Defensive board state building, healing
>thunder
Instants and delayed effects (since thunder comes after lightning), mid-turn summons
>ice
Freeze (exile) and unfreezing (summon from exile), forced additional requirements on opponent
>light
Direct damage, attack targeting manipulation
>dark
Opponent card manipulation, opponent action manipulation
>>
>>97425558
He didn't think too hard on his post. If he's serious that the only reason people are negative about fab is because they're upset collectors then he's way out of his element and just stirring shit up because he likes the cat fights.
>>
>>97425203
Slightly. This combined with the stream makes it seem that at least some guys on the DM dev team are trying to make a push, and the higher ups are willing to do small things to gauge interest.
The stock must have been pretty low though. Not a single person on the discord or secret lair collector reddit managed to get one before they went out of stock.
I think they literally all got scalped by bots. Which is funny because the scalpers will probably have a hard time flipping the boxes for a profit because any weeb into modern DM probably just imports already.
>>
>>97425714
>I think they literally all got scalped by bots. Which is funny because the scalpers will probably have a hard time flipping the boxes for a profit because any weeb into modern DM probably just imports already.

This is what I figured, but seeing that they bothered to release a recent box like this out of the blue for NA, it definitely seems like they're testing the waters. It's a good sign all the same.
>>
>>97425407
5 for Either "Kill a 6k or less and a 7k or less" or "Kill a 13k or less" already seems like a nuts rate, but to staple on a body and "Play a tamer card and kill a 9k or less" if you have a lv5 onto it is just confusing. Is this normal for Digimon now?
>>
File: 1748726954353004.png (19 KB, 687x128)
19 KB
19 KB PNG
>>97425744
To be cynical, I think the fact that they put it up in the chaos vault of all things is a bad sign.
It's basically the least visible place for it. It's not properly advertised anywhere, and the only people that will see it are bots or MtG investorfags who would have no interest in another game.
This feels like a compromise to me. Someone really pushed for some kind of English DM release, but the higher ups wouldn't dare actually put it somewhere where it might be exposed to their actual main playerbase and risk exposing them to a different (better) game. No, they had to put it somewhere where no matter what it was, it would get autoscalped before anyone even sees it. That way they still make a bit of money, and no actual players get exposed to the dangerous "other game".
>>
>>97425779
>that pic
Seems like a real pleasant fellow.
Anyway, I see where you're coming from, but I imagine that this is one of the only ways they could show some of the higher-ups that interest exist for the game outside of Asia. If they do another stream just playing the game and exposing it to more people, that would do wonders.
>>
File: 1753967654446263.png (1.05 MB, 650x908)
1.05 MB
1.05 MB PNG
>>97425896
Even though the boxes obviously got scalped, it would be pretty funny if the higher ups simply see that it sold out, therefore it's a sign that it might actually have a chance in the west.
Maybe Charlie Catino is playing 5D chess to bring English DM back.
>>
>>97424148
Trinity Draft or Sakura Arms. Maybe Gun and Gun too, since the previous publisher will not pick up the second core. Maybe even Cradle just to show love for a doujin gooner game.
>>
Do you think Clan will get better with gd03? Do you think Gfred is viable even though it's zeon?
>>
Welp, pre-ordered 2 booster boxes of Lorcana: Winterspell. Crossing my fingers for better luck with Enchanteds than I had in Whispers in the Well. Anyone else picking this set up?

Still think it's weird that this set has no pre-con decks, but whatever. Hoping for another Illumineer's Quest soon.
>>
>>97426123
I haven't had spare money to spend on Lorcana since Fabled lol
Maybe if there's an Enchanted I like I might pick it up as a single but I have to organize my bulk and start shipping off some of my pulls for cash
>>
File: IMG_1440.jpg (3.17 MB, 4032x3024)
3.17 MB
3.17 MB JPG
Chopper has the best texture, Sanji has the best art.
>>
File: IMG_2433.jpg (418 KB, 1080x1542)
418 KB
418 KB JPG
>>97423256
Because it was a full game that omly gave you the collective card game system feeling.
>>
>>97426646
Right, but strapping the deck holder boxes onto a flat piece of cardboard like that is fucking nuts.
I love it though. It seems to fit the vibe of the game.
>>
>>97425977
>doujin gooner game
Tell me more.
>>
>>97426155
I haven't seen too many of the Enchanteds from this set, but Tink's is looking pretty nice. Interesting mechanics, too.
>>
File: IMG_2447.jpg (207 KB, 833x1024)
207 KB
207 KB JPG
>>97426662
Maybe thats an European thing. There are magazins with cards or starterpacks with a cardboard wrapped in plastic bags.
Those are often in magazin racks.
>>
>>97427220
Panini is widely ridiculed in european TCG scenes, Anon.
t. euroid
>>
>>97427284
Panini is successful.
>>
File: IMG_2461.jpg (73 KB, 623x720)
73 KB
73 KB JPG
>>97427284
Because they are casual card game producer. Their main products are collectable cards or print magazins. They are not really game producers.
>>
File: IMG_2437.jpg (295 KB, 720x1018)
295 KB
295 KB JPG
>>97426646
>>
File: IMG_2438.jpg (773 KB, 1240x1754)
773 KB
773 KB JPG
>>97427421
>>
File: IMG_2439.jpg (782 KB, 1240x1754)
782 KB
782 KB JPG
>>97427439
>>
File: IMG_2440.jpg (780 KB, 1240x1754)
780 KB
780 KB JPG
>>97427447
>>
File: IMG_2441.jpg (743 KB, 1240x1754)
743 KB
743 KB JPG
>>97427473
>>
File: IMG_2442.jpg (780 KB, 1240x1754)
780 KB
780 KB JPG
>>97427490
>>
File: IMG_2443.jpg (730 KB, 1240x1754)
730 KB
730 KB JPG
>>97427499
And the last set.
>>
>>97426790
https://ritsessolwide.wixsite.com/cradletcg
NSFW site. Have the first set, never played it, don't know the full rules but it uses a weird deckbuilding system where you discard units to draft a random unit up to the total level.
Also if the wixsite didn't give it away, it's hard to find complete outside of game markets. I think mine is an older edition since there's errata in the box.
>>
>>97425896
You have now idea how bad MTGfags can be. In my area they will call any other card game "MTG ripoffs" and just refuse to even engage with you. One shop I went to back when I was in high school had a group that somehow managed to convince the owners to forbid tournaments for every other game (even the other big3) because we were "taking up the MTG players' table space".
Yugioh players are niggers sure, but MTG purists deserve a special place in hell. They deserve every bad thing that happens to them.
>>
File: Ninth.png (1.2 MB, 744x1051)
1.2 MB
1.2 MB PNG
>>97427708
There is also, to at least one person's delight, a cat.
>>
>>97427749
YGO players hate YGO too much to be elitist about it.
>>
>>97427708
>literal womb tattoo card
This was made for me.
>>
>>97422790
>My photo as the OP
I'm famous!
But not Myers Briggs :'(
Anyway I still need to play it, hopefully the next weekend, my friend already said that the art is shit
>>
>>97427749
>You have now idea how bad MTGfags can be
I do know.
I use to work in a card shop, so I saw first hand how MTG players can behave. Only difference to your story is that we would ban anyone trying to strong arm or intimidate people who played "lesser" TCGs. In fact, the only groups we needed to tell people to get a grip were YGO and MTG. Pokemon had a VERY well behaved community in our area, to my surprise.
>>
>>97427761
Fantastic! I like the art.
>>
>>97425357
I just opened two boxes of sb01 and god this rarity system is fucking dogshit
>>
File: 632598_in_1000x1000.jpg (151 KB, 600x838)
151 KB
151 KB JPG
>big winter storm this weekend
>won't be able to go to Digimon
>probably won't be able to go to the Union Arena pre-release
Great
>>
>>97427708
>The gallery is censored
RIP
Anyway how tf you donwload card arts from the kung fu expansion?
>>
>>97428030
Do you have anyone to run games with online? That's what I'm planning to do this weekend.
>>
Going to a LGS for games for the first time, wish me luck that I won't get gut alive.
>>
whats the best:
>you can only use the effect of this card and card name one per turn
or
>you can use this card effect once per card name (so if you have 2 cards of the same name, you can use the effect 2 time if you play them)
>>
>>97428277
Yugi does both depending on the power level of the effect.
>>
>>97428289
yes but for a card game other than Yu-Gi-Oh, I think it is better to have a rule that stat all the effect can be used once per turn per card name
>>
>>97428299
until said otherwise on the card*
>>
>>97428314
stated*
>>
>>97424085
Found someone bulk selling a collection of every common for less than 0.7€ each so I grabbed that, and I'll sell the spare ones (minus a couple I'll gift to friends). Rares will be a pain though. I could only find a little over half the ones I'm missing so far and they don't go for cheap.
>>
>>97428299
I think it's good to have more design space, and whether the condition is defined in the rules or in the cards is irrelevant in that regard. Personally I feel that rules for how cards behave belong on the cards themselves and game rules should concern the structure of the game instead.
>>
File: 1748238341975957.png (775 KB, 800x600)
775 KB
775 KB PNG
I had an actual dream last night that Spectromancer's mana system was used in an upcoming game that also had life decking and it was the shit.
Upon waking I can't imagine tracking the mana irl that wouldn't be anything but shit.
>>
>>97428182
Goodluck and have fun. Going to my LGS for Digimon has helped me get over my social anxiety somewhat. If you have similar problems hopefully it helps you in the same way
>>97428093
Unfortunately I don't. I don't have a webcam setup either. I really need to set that up at some point. Not a big fan of playing on simulators. I actually like touching the cards.
>>
>>97428277
You should have a varying degree (once a turn, once each caed, once per game), for more in-depth gameplay
Just have the loosest restriction be the default, and stronger effects have the restriction written on the card
>>
>>97428182
I hope you have a great time Anon!
>>
File: 1757218848847189.png (487 KB, 668x679)
487 KB
487 KB PNG
>>97428341
oh I guess a /wheel/ could always work
though in this game players share the wheel so I can only imagine how infuriating "mana blocking" as a concept would be
>>
Shadowverse Evolve is still supported in the west, right?
>>
>>97428546
>Shadowverse Evolve is still supported in the west, right?
Yes.
Have you checked in with your local store to see if they're carrying product?
>>
File: My smiling wife.gif (947 KB, 500x281)
947 KB
947 KB GIF
>UA pre-release moved to tonight
Neat! I'll have to hurry after work but I think I can make it
>>
>>97422790
That's cool gonna try to buy it...
Let me check it...
WTF VERMIS III IS OUT?
>>
>>97428570
My fuck ass store doesn't seem to sell anything not translated in our language sadly. I was looking around but it seems S:E in general is a little harder to come by in Europe. I can find it around but only at pretty high prices which tells me they're carrying low supplies and buying late compared to JP prices. It would be cheaper to preorder the upcoming JP set and have it shipped than to buy any set I can find looking around here.
>>
File: BP15-055EN.png (579 KB, 459x641)
579 KB
579 KB PNG
>>
File: BP15-046EN.png (665 KB, 459x641)
665 KB
665 KB PNG
I like the cards, I want to try it
>>
>>97425407
We are Dragonball Masters now
>>97425423
kek
>>97425760
>Is this normal for Digimon now?
Yes
>>
>>97426430
faggot
>>
File: 1768767214328469.gif (3.84 MB, 640x570)
3.84 MB
3.84 MB GIF
>>97425423
hoow so I don't understand. explain please
>>
>>97429041
pendulum cards are basically monsters that can be spells
>>
>>97429046
oh and the digimon card. can be a spell or a monster now ok I get it, thanks anoni
>>
>>97429010
Why are you upset?
>>
>>97428358
indeed you're right
>>
>>97428331
I just want to save space on card effects
>>
>>97428818
Do it, SVE is an actual good game unlike most of the other games under Bushiroad.
>>
>>97428581
>filename
>leafa instead of sug*ha
Based/10
>>
>>97428818
>>97428795
wish my local scene didn't die.
Also wish it didn't do crossovers
>>
>>97427986
Pokemon in my area is all furries and pedos, which is a shame because I enjoy the base system well-enough. I'd play the new hololive game if it had a community that wasn't like 2 hours from where I live
>>
>>97429280
what your local looks like?
>>
>>97429345
currently? yugioh, one piece, riftbound.(I guess there's also Commander).
>>
>>97429354
ok, mine is Yu-Gi-Oh mainly but one day I think I saw a card game in japanese played by two guys but can't recall what it was
>>
>>97429333
Most Pokemon players are autistic.
>>
File: IMG_6287.jpg (2.34 MB, 1320x1521)
2.34 MB
2.34 MB JPG
>>97422790
>TQ
It’s hard to pick but I’m going to go with this trash 25 cent card, I’m obsessed with it.
>>97426430
>Tfw I have 4 choppers
The one piece tcg ride has been a wild ride.
>>
File: Spoiler Image (930 KB, 600x844)
930 KB
930 KB PNG
>>97427404
One would think that if that's all they deal in then they'd have the best quality cards, but that's not even even close to being true. Their cards on average have very bad quality. From the kind of paper they use to the cutting method everything is shit tier cheap minmaxed to hell and back for profitability.
But hey, it works. So what do I know, right?
>>
>>97429440
That's why they're successful.
>>
>>97428622
plastiboo (and hollow press) really struck gold with Vermis
>>
>>97429422
If they’re Eb-01 choppers then I think they’re still undervalued. He hasn’t seen a lot of movement since the boom started.
>>
>>97429333
>Pokemon in my area is all furries and pedos
My people.
>>
>>97429481
He hasn't seen a lot of movement since the timeskip either.
>>
what is the best non-japanese in-print card game to play? and to collect?
>>
>>97429422
Why do Shitdai games(not Gundam) hate the concept of creature damage?
>>
File: IMG_6290.jpg (2.37 MB, 1320x1623)
2.37 MB
2.37 MB JPG
Another card for TQ
>>97429481
Their the original whichever one that is, low key I was fucking screaming when they reprinted him kek
>>97429560
100% they murdered my man’s entire character.
>>
>>97429566
Does Codex count as "in print"?
>>
>>97429333
Sounds like a nice locals ^_^
>>
>>97429382
Weiss Schwarz probably lmao
>>
>>97430303
>The physical tabletop version of Codex is out of print.
No.
>>
>>97429814
Only OP could create such an ugly character design
>>
File: Hungry-Realmstone.png (163 KB, 532x746)
163 KB
163 KB PNG
>>97422790
>>Thread Question
>What are some of your favorite card that you own?
PIC. Hard to set up but potential to be broken and destroy the enemy army.
(game is Warhammer Underworlds 1st ed)

>>97425203
wotc is so retarded that they might try it again (not realizing japan market is different)

>>97425407
This is a digimon/action or a Digimon that Gives the GeoGrey Sword to the digimon that digivolve from it(lvl7)?
>>
>>97430858
All they need to do is bring DM's equally as overpriced Secret Lair equivalent over here, make even more money from it since it's cheaper to port than to make from zero, and that'll keep the game alive.
>>
File: 20200520_102225.jpg (2.5 MB, 3264x2448)
2.5 MB
2.5 MB JPG
>>97422790
>TQ
This thing right here. The one million Endurance is good, but it's mostly for meme value, and the card is just bad in most decks.
The deck I have it in, though, uses the discard pile as a second hand, so my opponent's "choice" is really just one big "fuck you" moment, because you're about to get hit by all 5 cards immediately.
>>
>>97430858
>This is a digimon/action or a Digimon that Gives the GeoGrey Sword to the digimon that digivolve from it(lvl7)?
It's a Digimon and Option card. You can't play it as a Digimon normally. You can Digivolve into it or play it as an Option. It has the [Arts Digivolve] keyword, which lets you Digivolve into it without paying the cost after you play it as an Option.
>>
>>97430981
Ah, it is just Adventures-creatures from mtg.
Lame.
>>
>>97427990
What do you not like about it? It's literally the same as every other Bandai game.
>>
File: 1748559484544686.png (1.17 MB, 650x908)
1.17 MB
1.17 MB PNG
>>97425423
>>97431001
>pendulums
>adventure creatures
This is /acg/
It's called a twinpact
>>
>>97431142
Based
>>
File: Good time.jpg (1.51 MB, 1920x1080)
1.51 MB
1.51 MB JPG
>>97428581
Went 2-2. Had fun. Will go again next week. I'll post my pulls from my box later.
>>
>>97431142
Duel Masters has every imaginable mechanic huh
>>
>>97431248
It doesn't have tokens or counters, and that's a good thing.
>>
>>97431258
>it doesnt have tokens
Holy fucking what?
>>
File: 1755089999630663.png (893 KB, 650x908)
893 KB
893 KB PNG
>>97431332
By design, one of the main things that differentiates Duel Masters from Magic is the fact that the game state can be entirely represented with only the cards from your decks. It requires no additional things to play (counters/tokens, etc.)
The only exceptions are some silly non-tournament legal cards like this one that says to get out a nerf gun and shoot your opponent's shields.
>>
>>97431363
I've been tempted before to buy one of those DM boxes made to group together all the meme and collaboration cards. I know they have Wixoss crossovers too.
>>
Duel Masters has sexy female creatures that cover their eyes
>>
>>97431392
So does Digimon
>>
File: 1762475691523535.png (955 KB, 650x908)
955 KB
955 KB PNG
>>97431380
Yeah we are way overdue another Black Box set. I'm absolutely getting a box or two when they finally release a new one.
>>
>>97431226
Glad you had fun, anon! ^_^
>>
>>97431363
That is a good game design. I like it!
>>
>Takara also has the rights to Mermaid Melody
Down on my knees praying for an Aqua adaptation into Wixoss crossover combo, the franchise may be garbage but it's my nostalgia laced weirdly sexual garbage.
>>
File: Ajisai, Love Faerie.jpg (157 KB, 650x908)
157 KB
157 KB JPG
>>97431392
Do you mean Snow Faeries?
I like them personally because a lot of the creature inspiration uses Ainu motifs.
>>
File: Leafas.jpg (1.79 MB, 1920x1080)
1.79 MB
1.79 MB JPG
Pulls. I got some Leafas and that's what's most important. Will build the Goddess deck for sure.
>>97431444
Thanks friend.
>>
I have a specific and probably autistic attraction to stuff with the Kaijudo label (the short lived second attempt at bringing DM over to the west). It's a very rare instance where if able I'd buy a box for pure collection purposes and keep it sealed. It's not rational since I don't really feel the same attraction to something equally as temporary like a localised edition of old DM, but something about it having its own name and the transitory nature of it makes me want to hold a piece of that history.
>>
>>97431615
There are "people" who actually like SAO?
>>
>>97431615
Hell yeah, bro! Always feels awesome pulling some of the cards you wanted.
>>
>>97431615
UA has such ugly card design
>>
>>97431656
>anime card game
>screenshots
SOVL
>>
>>97431616
Sealed Kaijudo is actually easy to get a hold of still, but I'm not sure if you'll be able to find a whole box at a fair listing (prices are starting to consistently reach $100+). You can still find blisters and sealed decks for an okay price if you're willing to compromise there.
>>
File: 10135.jpg (480 KB, 500x700)
480 KB
480 KB JPG
>>
>>97431680
I'm not sure it was ever brought locally here so it seems most listings I'm seeing are from the US, which adds extra shipping costs on top in a quite annoying way. And yeah, actual boxes are way expensive, though I might get a starter deck some day if I fancy it. On the flip side, I did actually run into local (non English) sealed packs for DM's very first expansions at a not so bad price, so I might get one of those too for collecting's sake eventually.
>>
File: paradwyn_rala.jpg (52 KB, 398x544)
52 KB
52 KB JPG
>>97422790
>What are some of your favorite card that you own?
Was it so cancerous that it needed errata? Yes
Was it pure bliss slapping this bad boy (often for a single energy due to additional Dreamwarp reduction shenanigans) onto a loaded board and spam Poison Baloo roots, N'kalas, Hardshell Weebos, and Lahalous, get all the T'kanzam copy power triggers, your board is wiped, mine is huge, and I dont care if they are all going poof next turn as your are losing that Magi and mine has just gotten so much energy back, and those few DCs that DIDNT get lost to power spam are also gonna be yuuuuge?
Fuckin' 'A!
>>
So this Draft why is it Trinity?
>>
>>97431853
Because there's three players.
>>
>>97431919
No lore reason really?
>>
>>97432073
I couldn't tell you a single thing about the lore of Trinity Draft.
>>
>>97423304
>>fire
Aggro combo. Deals damage and removes discarded cards as a resource
>>water
Healing and protection.
>>air
Control. Negate effects and prevent future effects from occurring.
>>earth
Control. Incremental effects that add up the longer the game goes on.
>>nature
Discard cards as resources and heals by dealing damage.
>>thunder
Aggro. Has powerful effects that have heavy downsides unless you win in one turn.
>>ice
Control and recursion. Replays discarded cards.
>>light
Aggro-control. Plays aggressively and tries to prevent the opponent from playing.
>>dark
Combo. Plays solitaire and gains protection during the opponents turns.
>>
>TQ
The butt ninja.
>>
>>97423304
>fire
Discard
>water
Draw
>air
Draw-Discard
>earth
Early game Draw Late game Discard (Global Warming)
>nature
Draw but discard the card after X turns
>thunder
Draw 2
>ice
Draw but have to discard ice cards if next to fire or late game earth
>light
Scry 1 Draw
>dark
Scry -1 Draw
>>
File: 175124_1_in_1000x1000.jpg (146 KB, 716x1000)
146 KB
146 KB JPG
>>97422790
So many and yet so few...
>Chaotic TCG
Blazvatan, one of my favorite creatures
I don't remember how many perfect stats it has but it's special to me because it was lost in the mail for years after I ordered it on TCGPlayer (I know right? Ages ago...) and one day it showed up on my doorstep perfectly mint in a tattered dusty envelope
>Force of Will
Hanzo from the Valhalla Cluster Starter Deck
I was never a big Force of Will guy and only bought the original first set box to split with my friend who was super hyped on launch about it and kinda forgot about it, only checking in on new sets to see if there were any cool cards worth buying as keepsakes
Lo and behold a fucking CAT NINJA starter deck. I *HAD* to buy it. I again bought an opened unopened starter deck on the cheap from a seller on TCGPlayer (Yeah I know... can't find em under $100 these days, insane)
>Digimon
A MagnaGarurumon Stamped Store Promo. It's nothing special honestly since it's about $1 same as when I bought it but he's one of my favorite Digimon and seeing the Winner stamp is a nice reminder to perservere in life and being thankful I have the money to spend on luxury cardboard gambling
>Cardfight Vanguard
Crayon Tiger
I fucking LOVED the original Vanguard during its 2011 release. I bought both starter decks and played myself against them RELIGIOUSLY in middle school. And then Vanguard G dropped and the Soaring Ascent of Gale and Blossom set released and I fell in love with everything about it. The game mechanics and managing your cards while enjoying the cute animals on them. I couldn't have asked for anything better.
I don't have a bitter relationship with Vanguard like most others do since I just couldn't keep up my spending habits on 5 different card games in college but I do still want to get back into it eventually like all the other card games I left behind once I get some financial stability
End yap.
>>
File: G-EB02-036EN-R.png (368 KB, 340x499)
368 KB
368 KB PNG
>>97432878
>Hanzo
>Crayon Tiger
We are now best friends. <3
>>
Thoughts on the Cyberpunk tcg rules?
>>
>>97433042
>Cyberpunk tcg
I honestly forgot about it
>>
>>97431363
>the game state can be entirely represented with only the cards from your decks.
That is a thing I really like about the game and I wish other games would do as well. Can't recall a single other card game that could be played with only the decks.
>>
https://www.youtube.com/watch?v=9lS_-4Tpe2w&pp=ygUWY3liZXJwdW5rIHRjZyBnYW1lcGxhedgG1QU%3D
>>
File: SM2_EN_92.png (192 KB, 245x342)
192 KB
192 KB PNG
>TQ

Straight male btw
>>
>>97433170
I was gonna say Wixoss but that does have power lowering effects.
>>
>>97433179
Are you expected to use counters or dice or something to keep track of that?
Duel Masters has power lowering effects but they're usually "until end of turn" or "while this creature is in the battle zone" so you don't have to use any external trackers.
>>
>>97433171
>need a full set of polyhedral dice
lol
The TTRPG only ever used d6 and d10.
>>
>>97433186
Oh then anon was a liar and DM needs dice to. Wixoss has them until end of turn too I'm pretty sure and you generally use them to outright nuke something or to beat over it so they're not in play for long, but theoretically there can be time between when you lower and when it's relevant.
>>
>>97433255
But you're not expected to actually use dice, right? Because you don't in DM.
>>
>>97431622
yes but they are retards
>>
>>97433170
I might be wrong, but OP if your memory is good
>>
File: 1751180216401.png (320 KB, 600x407)
320 KB
320 KB PNG
bought some FFtcg starterdeck last week and now I just saw this video and wonder wtf is this:
https://youtu.be/0i1joiG4m6c?si=LLTWZsHnsevaZNBX
my starter decks are old and doesn't have these 'limit breaker'. I don't even get it what it does lol.
>>
File: cyberpunk yakuza suit.jpg (226 KB, 769x1200)
226 KB
226 KB JPG
>>97433042
Where are they shared?
>>
>>97433261
You're not, no. You could, but you can also just remember things. It's always effectively single digit amounts of a reduction.
>>
File: GB.jpg (1.94 MB, 3456x4608)
1.94 MB
1.94 MB JPG
Here she is. In good condition too, some people had them ruined by glue out of the book but I was lucky. It's now sleeved and in the binder (though I'll have to give it a different sleeve later and eventually make a separate binder page for it and the other promo). I'll sell the spare artbook and I'll have gotten this one almost for free. I have to wonder if the seller was unaware of the card when putting the sealed book up for cheaper than a new one.
>>
>>97433666
what does this card do?
>>
File: 1af.jpg (58 KB, 640x705)
58 KB
58 KB JPG
>>97431712
I will not spend on another Witch Mommy deck
I will not spend on another Witch Mommy deck
I will not spend on another Witch Mommy deck
I will not spend on another Witch Mommy deck
>>
>>97433170
>no extra components required
Gudnak is another one. most times you see it played there's a gridded mat or board so people assume it's like SW, but all the zones in the game are the 3x3 grid + draw and discard, so nobody actually needs a mat to keep track of it. big part of the appeal. decks fit in a pocket too, even sleeved they're only hockey puck size. There's no tokens or dice or any extra state to track.
but yeah not many of those. most games these days take a fuckton of tracking and extra shit.
>>
>>97433696
It looks pretty and makes you question your life choices when you stare at it.
>>
now that I sleeved my fftcg cards, I need someone to play with and learn how to play this shit
>>
File: 1757449832890370.png (754 KB, 1024x512)
754 KB
754 KB PNG
Alright. Duel Master bros. I think this year might be the year that Duel Masters is brought back to the west.
Allow me to explain.

THE FACTS:
>DM has had 4 "eras"
>We're currently in the Win era
>Last core set (LOVE & ABYSS) saw the end of the story of Jashin, the signature card/companion character for the manga's protagonist who has been around since the beginning of the Win era. According to DM25EX3 card flavor text, he fucking died.
>Basically the whole "abyss" storyline and Jashin shit is over, and it's been enough years that it seems likely that this year will be the last year of the Win era, though it might not have much of a focus on Win because...

>2026 is the 25th year of Duel Masters
>There have been leaks of the names of various things relating to (at least the first half of) 2026 Duel Masters
>They all suggest that 2026 is gonna be an anniversary/throwback/nostalgia-bait year

>Block name: "Ex-dream Series"
Japanese kanji are 逆札, made up of the characters for "reverse" and "card", but the 札 meaning card is also the last kanji of all the manga protagonists' family names.

>1st core set (DM26RP1): "Guard of Bolmeteus"
Japanese kanji name (逆転神VS切札竜) translates to something like "Reversal God vs Kirifuda Dragon". Kirifuda being the protagonists' family names (also meaning "trump card"). Bolmeteus was Shobu's (1st era protag) 2nd signature card in the anime, and is strongly associated with the Shobu era in general. So it's clear this set is Shobu era themed, even though we're in the Win era.

>2nd core set (DM26RP2): "Burn, Forbidden! Dogiragon Revolution of Reversal!!"
No separate meaning with the kanji name here. Dogiragon is the signature card for Katta (2nd era protag) during the late Katta era. So again, a set themed around a previous era.

We haven't got the names for the last two core sets, but it seems reasonable that RP3 will be Joe era themed, and RP4 will probably be the actual finale for the Win era.

(1/?)
>>
>>97434198
So it's clear this block is meant to essentially go through the history of previous Duel Masters eras. Core sets are usually entirely new cards, so I don't necessarily think they're gonna be full of reprints, but more that they'll be full of lore, aesthetics, and mechanics that call back to those eras.
The purpose here for the Japanese market is obviously for nostalgia pandering.
However, I believe there is another purpose. That purpose is to reintroduce the game to a wider audience. An audience that has only experienced a small slice of Duel Masters' 25 year history. A 3rd attempt at bringing Duel Masters to the west.
I've always though of the main hurdle of bringing DM back in the west after so long is simply that it has so much history. It would be weird to just start releasing western sets in the middle of the Win era or something without providing any context for what came before. I think this "revisiting DM history" block idea potentially fixes that.

Think about it.
The first set they'd release that westerners would be exposed to would be purely Shobu era themed, with Bolmeteus as the "main character" of the set. OG English DM fans know Bolmeteus. You fill the rest of the set with early Shobu era throwbacks to old cards but with more modern updated mechanics. That's a recipe for getting western oldfags back.

But would one throwback set be a strong enough start? DM core sets aren't that big. You probably can't make that good of a deck with just that. The metagame might be kinda stale. If only they did some kind of reprint set of sorts that's easy to get into for new players that would include lots of proven viable competitive archetypes and...
Oh wait. They're basically doing that too.

(2/?)
>>
>>97434203
LEAK THAT I DIDN'T MENTION EARLIER:
>Starter decks: Exciting Strong Deck: 25 Classics
With the first set of a block, they always release a couple of starter decks. Not this time. Instead they're releasing TWENTY-FUCKING-FIVE starter decks. They're supposedly randomized. You open a pack, and get a random one of 25 different decks, supposedly based on classic "proven" tournament decks of the past.
The decks are supposedly gonna be entirely reprints (though with alt art in some cases).
Nostalgia-baiting with a Shobu themed set is great and all, but obviously westerners need to be brought up-to-date with the competitive metagame. So why not just reprint most of the metagame and put them in preconstructed decks that new players can just pick up and play with?

Okay, okay, okay. But these are starter decks. They're not gonna be THAT strong compared to real competitive decks. Can't just give away all the good cards that make these archetypes really good. You gotta pay extra for that...

HAHA THERE'S ANOTHER LEAK I DIDN'T MENTION LOL:
>EX Pack: Even Stronger Pack: 25 Reinforcements
So we can probably guess from the name, this is a booster pack entirely made up of cards to make those starter decks stronger. If I had to guess, the starter decks are trimmed down, weaker and cheaper versions of decks common in the metagame. The really good and expensive cards. Those are in this pack.

Combining those 25 decks with the upgrades from this EX pack, I wouldn't be surprised if they end up covering like 90% of the competitive metagame. I could not think of a more efficient way to bring new players (ie. westerners) up-to-date competitively than this if I tried.

(3/4)
>>
>>97434207
So they hook in the nostalgiafags with RP1, and then they get them (and other new players) up-to-date competitively (or close to it) with the decks and EX pack.
The rest of the year is a history lesson for English players.

RP2, RP3, and RP4 gives them a taste of each of the eras that they missed.

EX2 is usually Dueking, which is a yearly set full of important reprints, new cards with weird new mechanics, and new cards that are support for old archetypes. I kind of think of it as DM's equivalent to Magic's "Modern Horizons" sets (not really sure how accurate that is).
If EX1 didn't get the English players caught up on the metagame. EX2 is a great opportunity to close that gap with reprints.

Who knows what they plan for late in the year and early 2027.
I'm gonna go ahead and guess that 2027 will be the start of a new era, with a new manga/anime protagonist. It would be good timing if they wanted to start a new anime series and actually localize it in English (I sure hope they don't fuck up the dub again).

Anyway, I ain't saying for sure that they're actually gonna being DM back in English this year; but if they were ever gonna do it, they're not getting a better opportunity than right now.
I couldn't think of a better way to bring back English DM than the products coming out this year if I tried.
I'm calling it now. Either English Duel Masters comes back this year, or it's never coming back.

And I didn't even mention other signs like that Twitch stream they did or the DM25RP3 boxes up on Secret Lair. Someone at WotC is trying to bring attention to DM. How curious...

(4/4)
>>
File: 1739230249402312.png (698 KB, 800x600)
698 KB
698 KB PNG
the only time I've ever touched DM was renting that PS2 game and it was total shite
>>
Bro is delusional and nuts.
>>
>>97434221
I wanted to have this game so bad when I was younger
>>
>>97434221
I played the shit out of the PS2 game when I was younger
>>
File: sad-anime.gif (45 KB, 220x254)
45 KB
45 KB GIF
>>97434247
lucky you
>>
>>97434223
What if he turns out to be correct?
>>
>>97434209
God I hope you are right, Duel Masters kicked ass when I was a kid and I would love to experience it again without the need to have translations for my Japanese cards on hand
>>
>>97434198
>spoiler
LMAO
>>97434203
>>97434207
>>97434209
It's a lot of cope, but I hope you are right.
Anyway, knowing how greedy WotC became the last decade, I don't know if this is for the better
>>
>>97434366
It is always morally right to hate Hasbro.
That said, DM has its own equivalent of Secret Lair, and crossover cards with MtG, and all the cards are already there and just need translation instead of being made from 0, so if Wizards isn't too stupid they can make it profitable enough to keep it alive. They just need to pander to scalpers with the side stuff while keeping the bulk accessible.
Incidentally the pony cards are now being brought over from China, which you may think has nothing to do with this but is actually a sign that Hasbro believes both that localising distribution of a card game is a worthwhile investment and that nostalgiabait is good. So there's a chance.
>>
>>97433666
>some people had them ruined by glue
I just bet they did, Satan.
XD
>>
>>97434443
>It is always morally right to hate Hasbro
I can't buy anything from it after the Pinkertons thing
>all the cards are already there and just need translation instead of being made from 0
Sure, but what about the new sets? If DM sells, business-wise, won't WotC try to make it like present mtg? (without the UB stuff)
>China
That reminds me, if it's enough of a success, China is going to start making English proxies. And that's a good thing
>>
>>97434475
I know you're making a funny "Haha hotglue lmao" joke or whatever but no, I'm serious.
https://www.youtube.com/watch?v=xWlR5RMAqrw&t=360
About 6 minutes in and the following couple of minutes. As mentioned above in the thread, Panini is a mark of a lack of quality in many cases. It's little wonder the people behind this set went and made their own company to avoid having to deal with their bullshit again after their next joint work. Thankfully mine slid out easily from its resting pocket.
>>
>>97434650
I can make a dumb joke and take you seriously at the same time, anon. I'm quite familiar with Panini.
<3
>>
>>97434771
Fair enough.
>>97434650
On the topic and to bring this more in line with the thread, I would fucking love for TomoPre to actually do a TCG proper, but it seems it's just not their wheelhouse at the moment. Maybe an LCG is in the cards though. Maybe they can be psyoped into bringing Trinity Draft overseas.
>>
>>97433042
Netrunner was pretty great. Not sure about the post FFG build.
>>
File: ZX Gloria.jpg (3.57 MB, 2000x2800)
3.57 MB
3.57 MB JPG
>>97433761
Are you sure about this?
>>
>>97435748
RIP anon's wallet
>>
>>97435748
......................................................deck list?
>>
>>97435943
More like deck lust am I right
>>
>>97433307
Japanese tcg (or not-japanese) either copy mtg/DuelMasters, Pokemon or YuGiOh.
>>
>>97423115
>>97424934
HIDE YOUR SODA
HIDE YOUR CHOCOLATE BARS
ANIS THE SNACK STEALER IS ON THE LOOSE.
>>
>>97436468
>not wanting to crack open a cold one with Anis
>>
What's the most extreme example of a game's art being split 50/50 between softcore porn anime girls and the coolest most overdesigned robots you've ever seen and why is it Xenomortal.
>>
I played more Union Arena today. I actually love it. The Saitama deck is so thematically on point. He shows up, does one big hit, then he goes to the bottom of the deck or back to the energy zone. Amazing.
>>
>>97435748
PLAP PLAP PLAP PLAP PLAP GET PREGNANT!
>>97436124
based kek
>>97436468
>hide
I will buy more and let them at plain sight
>>
>>97437055
What's the gameplay like?
>>
>>97437055
Why wont Kazuto plap her?
>>
>>97437193
Pretty basic but I like that there's no cards that let you play on your opponent's turn. Cards have "triggers" thar work like security in Digimon if you've ever played that.
>>
>>97437218
You would plap your cousin in another world, anon?
>>
>>97437336
nta, but if hot, yes
>>
>>97437336
Sugu mogs Asuna IRL
>>
>>97437336
If she is hot, yes. Cousins are all the times plaping each other.
And no, not in Alabama...
>>
God rares look pretty nice
>>
If anyone wants to buy Cradle this is the best link I've found: https://kitaku-bu.booth.pm/items
>>
>>97431047
the other bandai booster I ever opened was Digion EX01 and you could get most of the things BUT the ultra rare cards with 2 boosters like the other japanese games
In sb01 and 02 there are like 177 cards with like 50 ""normal"" cards everything else being extremely rare.
>>
File: cyberslop.png (624 KB, 735x746)
624 KB
624 KB PNG
without even thinking, is this game slop?

https://www.youtube.com/watch?v=haitt5TMIjQ
>>
>>97437934
Every IP game is slop.
>>
File: Polymorph-Pig.jpg (43 KB, 312x440)
43 KB
43 KB JPG
>>97434443
Seen too many people get worked up over something that's not happening. Nice to see but doubtful.
>>
>>97437934
they have dice so yes
>>
>>97434198
>>97434203
>>97434207
>>97434209
if wizards does decide to release english DM this year, then what date would be the best for them? q3 at the earliest maybe?
>>
I really don't see WOTC releasing a product to compete with their golden goose.
>>
>>97439083
If the whole idea is that English DM reaches parity with Japanese, then it can't be that much later. Ideally it would be simultaneous with Japanese releases (so starting April).
If there are delays for the English releases, latest would be 6 months after Japanese releases, putting the Japanese April set in October. Back when Magic did three set blocks they started in September/October so it wouldn't be that weird to start English DM blocks then.
Though I'm gonna put my money on sooner (if I were actually putting money on it coming out at all lol). It would probably hurt the game in English to release sets that much later than Japan, and have the metagame be "solved" before it even begins.
>>
>>97439161
MtG is plummeting so insanely hard into the crossover rabbit hole (though I've heard good things about the newest original expansion) that DM being its own setting would make it not compete with modern MtG that much. It also just has a radically different artstyle and easily targets a different demographic. I think it's silly to think of it as competition if anything.
>>
>>97439199
>If there are delays for the English releases, latest would be 6 months after Japanese releases
I forgot to say why I think this:
Because much later and it wouldn't be the 25th year of Duel Masters anymore. It wouldn't make sense to release the 25th anniversary sets on a year that isn't the 25th year.
>>
>>97439161
magic and dnd went/are going through their fair share of controversial releases/decisions(universes beyond and ogl fuckery). not to mention bandai and others currently eating up market space. wizards could really use a known ip under their belt in the west that just so happens to be the father of japanese tcgs. this could be a big time play if wizards can see the line.
>>
Looks like 2 days ago i over paid 60 dollars on a fucking one piece card because these niggers are pumping and dumping shit, I’m fucking seething at these fags.
>>
File: file.png (3.83 MB, 2366x1125)
3.83 MB
3.83 MB PNG
Riftbound Top 8 from another chink regional. First place is Draven, and 2nd Fiora, just like last time.
>>
>>97439291
why is there even scalpers in one piece tch, the game seems meh and the rarity are meh
>>
>>97439441
IP popularity
>>
>>97439432
>waiting for Spiritforged to complete my Ms Fortune deck
>Ms Fortune sucks in Spiritforged meta
Deadblooms better be no more than $30 each come set 2. They need to errata Draven and give him "once per turn". At least Fiora suddenly becoming meta relevant is a nice surprise.
>>
>>97439454
Keep in mind it's China, there were a lot of misplays all around. The meta in the west could change. It might even change soon if Fiora gets more popular and takes over Irelia as the second deck.
I'm excited for Ezreal, but only 1 made it to day 2 (he got to top 4 in the end).
>>
>>97439441
Pokémon is becoming too hard for newfags and tourists to get into, so they jumped to the next most hyped game. The game already has chase cards worth thousands of dollars (manga art), so they scalp for that. Also, Logan Paul sold his Pokémon card and shilled One Piece recently, which influenced all the tourist smoothbrains.
>>
File: 663962_in_1000x1000.jpg (167 KB, 600x838)
167 KB
167 KB JPG
Any tips for building Matis in Union Arena?
>>
>>97439504
which Bandai game is this?
>>
>>97439496
>Also, Logan Paul sold his Pokémon card and shilled One Piece recently
oh I see now
>>
>>97439473
I do agree Ezreal will probably show up more in the west but I still think Draven being able to draw more than once per turn is broken.
>>
>>97422790
Hero precons have some unique cards in them, peppering staple reprints; none the booster really improves it save for generics like everyone else. If this is true then that means all the starter heroes with sage decks get narrow support while the rest of them have compendium to look forward to and eat like kings and queens.
>>
>>97439619
Draven being able to draw off any fight or flight/gust/overzealous fan/etc while also denying you a point is what's broken
>>
>>97439527
union arena
>>
File: Doug Hef.jpg (1.42 MB, 2426x3000)
1.42 MB
1.42 MB JPG
>Your Bandai game is getting scalped?
>That sucks, dude. *eats a ham, audience laughs*
>oh well, I guess they fell for it again. *takes his ham and leaves the room*
>*audience laughs even harder and someone starts dry coughing*
>>
>>97434198
>>97434203
>>97434207
>>97434209
I want to believe. DM is nearly perfect as a card game.
>>
>>97439761
duel masters solve the land problem and created the perfect life point system. no surprise lot of card ges copy that (I think)
>>
>>97439794
>perfect life point system
>system where you’re not incentivized to attack with your creatures, because you’re either risking getting hit by a shield trigger that will make you lose the game or give the opponent massive card advantage
Digimon copied it and improved on it the same way DM copied MtG
>>
>>97439874
What improvements did Digimon make to it? I'm only passingly familiar with its life system and it seems mostly the same.
>>
>>97439897
If the shield you break is a creature, you fight that creature (higher power wins), then it goes to the discard pile. Gives more incentive to attack shields with high-power monsters and reduces the opponent’s card advantage from blank shields.
>>
>>97439759
lol
>>
>>97439927
>If the shield you break is a creature, you fight that creature (higher power wins), then it goes to the discard pile.
that's...meh and what happen if the card isn't a monster?
>>
File: Xenomortal.png (421 KB, 1378x867)
421 KB
421 KB PNG
>>97437015
Well, you're not fucking wrong.
>>
File: 1761521515499748.png (457 KB, 905x731)
457 KB
457 KB PNG
>>97437934
See this is what I mean by designers need to stop drinking from the same fucking well. 90% reused mechanics with a dice system slapped on there to "feel like the TTRPG". Meanwhile V:TES did that years ago and didn't need fucking D12's to pretend it did.
Could also be the fact I'm so fucking tired of shield systems. No I don't want my fatties to become reduced exactly as my weenies. Give me any card as resource, I don't care, I refuse the shield system sloppery
>>
>>97440039
what life point system do you want?
>>
>>97440022
They go to the discard but most Tamers and Spells have shield trigger effects
>>
>>97440055
k thx
>>
File: 1751602502875281.png (696 KB, 551x757)
696 KB
696 KB PNG
>>97440053
If people are so afraid of tokens or lifedecking then don't make depleting life points directly the wincon
>>
The thread now remembers Kitaku-bu
My work here is done.
>>
>>97439432
How the fuck is Fiora good?
>>
>>97440418
punch up and riposte are really really good cards.
>>
File: 1736967750493418.gif (3.21 MB, 400x280)
3.21 MB
3.21 MB GIF
I don't know about other card games but do they need or does a card game need interaction like in Yu-Gi-Oh! (I'm talking about quick effects)
>>
>>97440449
did you have a stroke?
>>
>>97440475
no
>>
>>97440449
They don’t have to, some card games don’t include them and are still successful (like Pokémon). That said, why wouldn’t you want interaction? Games without it are often described as simplistic, or as two players playing solitaire, each person just setting up their own board without meaningful interruption.
>>
Pokémon doesn't need interaction, because most people only collect it. It doesn't even need a game.
As a matter of fact, it doesn't need cards either, just look at tcg pocket.
>>
>>97440449
Shitdai does this because they think kiddos are too stupid to grasp Instant timing despite Shitgioh existing, its retarded there is no quick effect in digimon since they are literal data they should be able to start a program in response to an enemy action
>>
File: 3782873728.png (546 KB, 556x658)
546 KB
546 KB PNG
>>97440494
That's like saying X game doesn't need a Multiplayer mode because most people play the campaign. See how dumb you sound, anon?
>>
>>97440530
No, it's like saying X game doesn't play mulitplayer because most people ONLY play the campaign. I know you are English challenged, but please at least try to comprehend posts before you respond to them.
>>
>>97440479
Interaction is cringe and annoying and bogs down play. I don't want to need to pass priority to my opponent every time I do something and I don't want to need to rewind the game state because he forgot to do so with me. Burst effects on life shields are the DM school of interaction on your opponent's turn, you just need to fix them by making them non-random. I'm pretty sure that's part of what Trinity does.
>>
>>97440583
Fuck off you Vanguard Solitaire shit
>>
>>97440479
>two players playing solitaire

Ironic to use this phrasing when YGO is often described as playing solitaire if you don't have a way to interrupt your opponent.

I do think there are different kinds of interaction. Pokemon or Duel Masters don't have interaction in terms of doing things to your opponent on their turn (unless it's something like shield triggers in DM) but you can interact with your opponent's board on your own turn. I personally prefer this type of gameplay, where your turn is setting up your own board, trying to proof it against your opponent's next turn, and messing with their own over something like quick effects or instants. But I don't think it's a hard and fast rule, since I do like games like BS where you have flash timing and burst cards (basically traps from YGO).

YGO is just the poster child of people hating interaction since the game at this point is do big combos and if you can't interrupt the combo you lose.
>>
>>97440576
>X game doesn't play mulitplayer
>then tries to insinuate I'm "english challenged"
Absolute fucking retard.
>>
>>97440507
The only reason Digimon doesn't have Quick effects is because of Memory. The game does have interaction, but its often just effects that happen in response to something, like MedievalGallantmon or Biting Crush. I guess Quick effects on Digimon is completely possible. You could do something like
>[All Turns] [Once Per Turn] [Counter] [Digi-Burst 1] Delete 1 of your opponent's Digimon with 3000 DP or less.
Instant Options would be weird to do, but I guess they would be balanced because you would be giving your opponent more memory during their turn.
>>
>>97440583
So, you don’t want to interact with another player… in a multiplayer game? What’s actually cringe is this: what happens if your opponent plays the best deck, sets up their play, and there’s nothing you can do? That’s exactly what happened in the current Pokémon meta, Gardevoir was the best deck in the format for a full year (an entire rotation) because nothing could beat it once it was set up. There’s a reason the game isn’t taken seriously in the competitive realm, despite being that popular.

>Burst effects on life shields are the DM school of interaction
That's not interactive.

>>97440595
It’s described as solitaire because of the length of the combos, not because there’s no interaction in the game. As you said, those combos can be interrupted if you have hand-traps and know the opponent deck’s choke points, which then turns it into a back-and-forth game. No one complained about the game being solitaire in older formats like Edison or HAT because the combos were shorter.

>>97440630
>>97440507
Digimon has interaction, ACE cards (hand trap units) has been around for 2 years now.

You guys are talking out of your ass.
>>
>>97437934
>is this game slop?
Yes. From the gameplay it looks like it.
Most of those corpo designers don't have much gaming experience except for MTG-likes

They could have made something copying any of those and it would have been a better game:
Shadowrun tcg
Netrunner
Doomtown
Legend of the Burning Sands
Ophidian 2060

At this point we should all ask "Why should I play this mtg-lite instead of mtg?" to all brand new games...
>>
I will mandate one-action turns in my card game for maximum interaction.
>>
>>97440681
So Ashes Reborn?
>>
>>97440677
is ophidian a cyberpunk game?
>>
>>97440677
>Why should I play this mtg-lite instead of mtg?
In fairness they're not always worse. mtg itself is a very mediocre example of its subgenre. Alpha Clash was a recent example of an "MTG, but..." game that was much better than it's grandpa.

>>97440683
that's like 1.5 actions, but it does the job
>>
Interaction is harder to code and that's bad because I live in rural Europe and can only play ACGs on online simulators.
>>
this guy is making is own tcg
https://youtube.com/@dynastytcg?si=CkpV5KZjwAMEBUNW
>>
>>97440671
>That's not interactive.
It literally is. Something happens from your side on your opponent's turn, except it's mandated (based) and not optional like traps in Yugi (cringe). You just need to let the player choose the shields.
>what happens if your opponent plays the best deck
Deckbuilding is part of the game. If you actually played competitive pokemon (singles/VGC, not the card game) you would come to appreciate the beauty and strategic depth that can exist even without interaction. In fact pokemon team building is very very close to deckbuilding in terms of process and skill and enjoyment.
>you don’t want to interact with another player… in a multiplayer game?
I like cards but I'm too autistic and socially challenged to interact with people.
>>
>>97440727
his*
>>
>>97440727
Big fucking deal, so am I. Except I'm actually working on it instead of "working" on it the way pedorat "works" on his game (milking the "production" process for views without actually making progress).
>>
>>97440720
>>97440583
interaction doesn't just mean quick/instant shit. as long as you can interrupt the other player's plans while they're in motion, the game has interaction.
at the extreme end, you have shit like Codex that is fully asynchronous, you can't do anything on the opponent's turn at all, but has a very high amount of interaction.
>>
new card game idea: competitive solitaire, with half naked anime babes on the cards
>>
>>97440753
can I see a glimpse of your game, maybe a card, or rules, please?
>>
Pokemon has no strategy its just DUDE BIG FUCKING NUMBERS ONE TURN KILL YOUR BENCH LMAO
>>
>>97440765
Z/X?
>>
>>97440743
>It literally is
Interaction happens whenever a player’s decisions or actions affect each other. The only interaction in DM is when you decide to block or not with a blocker, and blockers suck 99% of the time. Even if you considered shield trigger interaction, most high-level players try to avoid them or play around them, which is why you barely see any "interaction" during a DM match. Not only is it random, you literally have no decision-making in the process. You really need to stop glazing DM.

>If you actually played competitive pokemon (singles/VGC, not the card game)
I play both.

>In fact pokemon team building is very very close to deckbuilding in terms of process and skill and enjoyment.
LMAO how? Please explain how they’re similar to each other outside of the fact that you have to knock out 6 pokemons. I can tell you don’t play either just from that comment.

>Deckbuilding is part of the game.
And there was no amount of deckbuilding that could take Gardevoir’s spot as the best deck in the format for a whole year, because the game had no interaction and no side decking. Are you arguing against statistics? Are you saying top players of the game were too dumb to come up with a deck that could beat it for an entire year?

>I like cards but I'm too autistic and socially challenged
Yeah, just say that instead. I’ve noticed that the people who hate interaction in card games are often the same ones who don’t find joy in learning or experimenting with new things. They want to do the same thing every time and get the same outcome. They value looking “cool” while doing their thing more than actually playing the card game and winning. Repetitive behavior and resistance to change are characteristics of autism which honestly explains a lot.
>>
>>97440686
A bit. But the list of games is more about mechanics that would work on a cyberpunk game.

Shadowrun has the mission cards were you send dudes to win over the points.
Netrunner if your goal is for an asymmetrical game and you want the corp player to be op.
Doomtown would be for locations based game.
LotBS for a resources depletion game.
Ophidian for an open batle with gangs game.
>>
File: ophidian 2350.png (1.2 MB, 927x583)
1.2 MB
1.2 MB PNG
>>97440819
forgot pic
>>
>>97440819
k thx
>>
Seems like everyone is fighting over something that is just a different approach in interaction philosophy. I don't think a game having passive vs active player interaction makes it good or bad, just different.

https://www.youtube.com/watch?v=cm7bo0yBICk
>>
any card game where elements matters? (example: water beats fire beats earth,etc...)
>>
>>97439759
as far as gundam goes, this round of releases are pretty easy to come by. the lgs I went to still has ST07/08 left over and the LRs for both decks go for under 5 bucks on tcgplayer.
>>
>>97440980
Pokémon
>>
>>97440980
MTG
fire beats water beats death beats forest best sun beats fire
>>
Actually a TCG built to emulate competitive Pokémon could totally fucking work, only real issue is the lack of a way to keep interactions consistent with hidden information (EV investment, mainly in regards to speed), but I suppose you can always make that a one time reveal.
>>
>>97441009
oh yeah I completly forgot
>>97441010
I was asking for weakness like in pokemon but thx
>>
>>97441031
>I was asking for weakness
yeah
>>
any FFTcg player? what deck do you play or is meta at the moment
>>
>>97441038
yeah but in mtg, the element doesn't bring a bonus attack (for example) when fighting a weak element, right? (examp
>>
>>97441113
I know what you meant, I was being obtuse on purpose.
>>
File: 1736798357139913.gif (2.15 MB, 498x278)
2.15 MB
2.15 MB GIF
>>97441117
Hmm, that's not very nice of you
>>
>>97441020
How would switching even work? In the game, both players decide their actions at the same time, and those actions are hidden. A big part of the mindgame is making a read on what the opponent chose to do. In a TCG form, to avoid cheating, both players would literally have to write down the action they secretly committed to, then reveal it at the same time and watch everything resolve. Sounds boring.
>>
File: hSD10-006_RR.png (106 KB, 400x558)
106 KB
106 KB PNG
>>97440980
>>97441031
Hololive, in emulating Pokemon, has its own take on weaknesses where Stage 2 Holomem gain a free +50 against members of a certain other color but it's not static since they pick one out of three colors for that Holomem to hit. I dunno how to explain it but it's kinda like this:

>Pic Related is green
>Green members can either hit Blue, White, or Yellow for +50 so the devs decided to give her +50 against white

What color they end up is usually arbitrary but set 4 has a lot of anti-white because a White deck was brutalizing the meta at the time.
>>
>>97441195
thanks, I hate when color don't matter (like in mrg but ESPECIALLY in Yu-Gi-Oh!). If I make a card game one day, I 'll use element weakness for sure where you gain power over weak element
>>
File: rev_black_jack_exp_2.jpg (114 KB, 350x487)
114 KB
114 KB JPG
>>97440980
Doomtown hand ranks.

A one of a kind loses to a pair
a pair loses to two pairs
two pairs loses to a trio
a trio loses to a straight
q straight loses to a flush
a flush loses to a fullhouse
etc
>>
>>97441192
You both play a card face down and both flip it at the same time.
>>
>>97441195
Gura card never ever. Saba should be included in a completely different TCG to compensate.
>>
>>97440479
>That said, why wouldn’t you want interaction?
Let me take my fucking turn
>>
>>97437934
Watched the first game, and this is like a Bandai game without a real gimmick.
>>
>>97441332
Watching you play by yourself for five minutes isn’t fun, and you wouldn’t want to watch someone else play by themselves for five minutes either. If the game doesn’t even require another player to be involved, I’d rather just go play solitaire or a single-player video game instead.
>>
>>97441428
>for five minutes
Then don't make a game that has 5 minute turns and slap interruptions that slow things even further as a bandaid. MtG and Yu-Gi-Oh suffer from this because they lack limitations (board size for the first, cost for the second) and are worse as a result. Besides turn length is ultimately dictated by how long and how slowly one needs to think for, and changing things halfway with interrupts just makes things longer. Briscola remains a better game than half of what's shared here or more. Complexity is not a measure of quality.
>>
File: 1767586861145232.png (131 KB, 932x410)
131 KB
131 KB PNG
Did a bot find this thread wtf is going on.
also lmao >>97440727
>>
>>97441568
Well, if he is making a "manual" in video form than the "how you win" generally is the first topic in the rulebook.
>>
File: 14-059.jpg (108 KB, 429x600)
108 KB
108 KB JPG
>>97441108
Used to play Mobius or SOLDIER decks, don't know what's meta at the moment I usually just built around whatever card I thought was interesting/underutilized at the moment.
>>
>>97441473
Long turn lengths aren’t a problem if both players can play, both need to stay attentive and actively interact with each other. Even if the turns were shorter, watching you pull off your wombo combo in 2 seconds while I can’t do anything wouldn’t be any more fun. Yu-Gi-Oh players only complain about turn length when they don’t have the right hand traps to punish you (which is RNG, depending on your opening hand), but when they do have them (like Nibiru) they actually want your turn to last longer. People like you who debates this are emotional about it, and it always comes down to whether you’re the one on the receiving end of the interruption/OTK. You don't care about the health of the game, you just want to "take your fucking turn".
>>
I have another problem concerning card games but I'll ask it tomorrow, good night.
>>97441607
cool thanks. I just bought starter decks and I'm trying to learn to play fftcg
>>
>>97441575
>3 unavailable videos are hidden
你好!
But your shilling did get me curious and it's not the worst amateur attempt I've seen. Looks quick enough to be fun, even if it's just another grid shitter.
And then I realized they have persistent damage and they expect you to pen and paper it. Grid shitters, not even once.
>>
File: 3758797.jpg (338 KB, 752x1050)
338 KB
338 KB JPG
>>
>>97441633
>Long turn lengths aren’t a problem if both players can play, both need to stay attentive and actively interact with each other
We had a tool to separate when players act. It was called turns. Now you've bloated your "turns" with turns you refuse to call turns.
>>
>>97441633
Actually you're wrong. I don't want to have to do anything myself on your turn because I'm autistic and retarded meaning I'm incapable of processing information in a timely manner and just as incapable of talking to people. I need my "you do things" portion of the game to be compartmentalised and isolated because mixing it with the part where the other guy is doing stuff gives me psychosomatic pain.
>>
>>97441700
Which game are you even talking about? MTG always had instants while YGO always had traps. I don’t know which game brainwashed you into thinking that non-interactive TCGs are the norm.

>>97441712
Anon, that’s a you problem, and there are plenty of games made for people like you. I know we’re in the DEI era, but you people need to stop bringing up your handicaps as a reason to dumb down games. You’re not the majority. Most people want to feel smart and rewarded when playing. Interacting with others, applying mind games, bluffing, and properly countering or side-decking is part of the what the majority finds fun. If that wasn't the case, MtG and YGO wouldn't be where they are on the most popular TCG list.
>>
>>97437934
That cyberpunk tcg is so lame.
I will quickly design a cyberpunk tcg that is shit but will be way better than that one:

Each player picks an "avatar". Gang Leaders can enter the game to fight for you, while company avatars stay out of play giving benefits and bonuses.
Each player starts with 2 holdings. Holdings give income or allow players to equip their Guys.
Gang players start with lots of resources (money) while company players gain huge income overtime.
As part of set up players may purchase guys from their deck that matches their leader keywords.
After drawing their first hand before starting the game players may pay for equipment to equip their guys (later in game players can only equip guys inside holdings).
Each player have three "shield" cards that represent their organization will to fight. A player loses if all those cards gets defeated. Those cards must match their affiliation and have objectives for the opponent to destroy them.
(exemple:
1- destroy all the non-leader gang members
2- raise all holdings from the gang
3- kill the gang leader)
(if the other player finishes all of those the gang player loses)(whenever one of those shields gets destroyed the gang player draws 2 cards)


The game is a location games. Every game has access to "his home", holdings, and the City.
The city is a neutral place that connects and is connected to all holdings and "homes". "Homes" are connected to the street and all their player's holdings
Characters can move from connected locations without tapping, characters can move to a non connected location by tapping (but can't go to another player's home).
Holdings can be attacked by characters.
Holdings have defense and whenever it suffers a damage it becomes tapped and if they are tapped they are destroyed.

Characters have a cost, a power value, a defense value, and abilities. Characters have 2 hp. When they suffer damage they become "bleeding"(and loses a bit of power and defense).
>>
>>97437934
>>97441811
Maximum hand is 5. Each player starts with 5 cards. Each player draws up to 2 cards a turn but can't draw up to have more than 5 cards in hand. At the end of the turn a player can discard any number of cards (gang players get 1 resource for each card discarded). If a player gets decked out they must remove 10 cards from his discard from the player and shuffle his discard to become his deck. There is no decking in the game, if eventually a player has no cards in their deck they just ceasse drawing cards.
Turns are shared. Players take actions until both passes and then the turn ends.

Events can either be actions or reactions. Events impact the game by either disrupting combat or by setting up plots in motion.

Missions are free to play and takes an action to play. Missions have a reward, an objective and are open to both player (both players can try to complete it or to try to disrupt them), missions also have a requirement to be in play. Some missions have a "time limit" (AKA they enter play with counters and at the end of each turn they lose one counter, when the last one is removed the mission is discarded).


2/2

>>97441655
Not shilling for him. But most games put the "how to win" part up front to spike interest. I think even other "tcg designers" youtubers (like kodohk) says it should be one of the first things to show new players.
>>
>>97441299
That wouldn’t work, because putting a card face down would reveal that you want to switch, and I could then choose my action accordingly, either not switch, set up, or try to make a read on the upcoming Pokemon.
>>
>>97441771
I'm talking about real games. The ones that existed for hundreds of years and will outlive the TCG fad.
>>
>>97441771
MtG is only popular because it created the genre and in Japan it was rightfully rejected for superior alternatives. Yu-Gi-Oh is only popular thanks to the media franchise it's based on and bleeding fans as we speak. Duel Masters's popularity proves simple is better.
>>
>>97441851
Give attack cards and switch cards the same background and keep them all in your hand, dingus.
>>
File: pic6766750.jpg (174 KB, 1200x630)
174 KB
174 KB JPG
Just made my first big purchase of singles in pic related. Game looks dope, and I'd like to amass cards now before they get astronomically expensive.

Building an Air/Fire Evil Spellcaster themed deck. No idea if it'll be good, but it reminds me of the sort of playstyle I liked in MtG before the game went to utter shit, so I'm happy regardless.
>>
>>97441860
You mean games like chess? Are you seriously telling me you get hyped watching players make the same opening move that guarantees a win for the 1000th time? Don't get me wrong, I respect people who are good at chess, but I’d be lying if I said the game is fun to watch/play at a competitive level. With so little interaction, it’s predictable and essentially a solved game.

>>97441867
>japan rejected the american game
Shocker.
>Yu-gi-oh is bleeding fans
YGO is losing players because of how complex the game became, not because it has interactions. Everyone loved it when the main form of interaction were simple trap cards. If you're trying to say that complexity turns off casual players, then I'd agree with you, but interactive games in itself are not bad and are way more interesting, which was my point.

>simple is better
Better at what? If you mean attracting casual players who lose interest after a week, then sure but that still doesn’t make the game objectively better from a competitive standpoint. No one says checkers is a better competitive game than chess just because it’s easier to pick up. Someone who is good at playing modern YGO today gets way more respect because everyone knows they put in the time to learn all the intricacies and possible variables, while no one cares about someone being good at just winning with a DM deck that plays creatures on curve and managed to dodge all the rng shield triggers.
>>
>>97441983
Imagine being this retarded. "Chess is le solved game" is a meme only brainlets believe in.
>>
>>97441983
any turn based game that is solved will have a massive discrepancy on starting turn winrate
>>
>>97441983
You've never actually played or studied chess. Why make up something dumb?
>>
>>97442220
I didn't make up anything and I do know how play chess. Stop projecting.
>>
>>97442296
>players make the same opening move that guarantees a win
That's not a thing. You are a retard who has never played. Just shut the fuck up.
>>
>>97442296
You played chess as a kid, got your ass handed to you, and decided it was something it's not. You know chess as well as I knew Yu-Gi-Oh when playing in the schoolyard. You probably know Yu-Gi-Oh just as well given your claims about it.
>>
>>97442379
You're projecting again, this is becoming sad.

>>97442342
Opening moves are a thing in chess and good players uses and study them. You're a retard.
>>
bait next thread please
>>
>>97442407
>opening moves mean a game is le fully solved
Next you'll tell me 90% of TCGs are solved too because people play a resource on turn 1.
>>
>>97441983
>Everyone loved it when the main form of interaction were simple trap cards
Traps were only ever relevant for a tiny portion of the game's history during which you were still a dormant egg in your mother's ovaries and the time of people hating long turns came long after they had ceased to be relevant excluding a handful of exceptions (most of which are still relevant today). You speak of the game like someone parroting the baseless takes of casual fans who are nostalgic for a made up meta that only exists in their fantasies and dropped out when cards started coming in more colours than they could count on one hand. It's pathetic.
>>
Currently trying to balance out the flavour aspect of a "pay cost or everyone loses" card with the fact that people would just use it as an emergency button to deny wins. Thinking I'll add a one turn buffer between the two with a field self nuke attached. Giving the opponent the ability to pay too could work as well but shares the same problems.
>>97440768
>>
>>97442422
Chess has famous openings that you can identify from the first few moves are you refuting that? Similarly, in a TCG format that doesn’t update like the Edison format in YGO the metagame is largely solved. Good players can identify which deck you’re playing and how to counter it the moment you play a single card, because the format has been played for years and the top-tier strategies are cemented. That's not the case for most TCGs and but it is a thing.

>>97442453
What's pathetic is you projecting every time you post. Aren't you tired of inventing fanfictions in your head just to try to win an argument that doesn't exist. I mentioned casuals liking traps as a form of interaction, not about them being relevant or not. You seriously need to stop quoting me with your retarded stories, lil' timmy.
>>
>>97442481
Watch an actual chess match, clown.
>>
>>97442486
You literally cannot disagree because what I said is true. Stay emotional, dumbass.
>>
Fusion World is really popping off with set 9
>>
Wait, you guys... BUY cards instead of printing proxies???
>>
>>97442740
I can't enter regionals with proxies.
>>
File: FaB.jpg (7.14 MB, 3794x2906)
7.14 MB
7.14 MB JPG
>>97442740
Yes
>>
>>97442740
I use both.
>>
>>97442745
sure you can
>>
File: 667198_in_1000x1000.jpg (95 KB, 716x1000)
95 KB
95 KB JPG
The Sorcery Savior deck in the Gothic set is so mid.
It'd be one thing if Ward could prevent an attack from an undead too. But who bases a deck around having one time use hexproof on all your creatures?
Honestly, the only reason to play it is for chad jesus
>>
>>97441914
Hell yeah. Throw in some projectiles, Air is great for 360 quickscoping the final death's door damage.
>>
>>97442745
As long as the proxies are well made and not foil cards, you can likely get away with it just fine. For foil cards you should buy the originals and compare it IRL yourself to make sure that your proxy is passable enough. Then you can just resell the real cards.
Don't be a cunt and resell the proxies as reals though.

I've been eyeing a bunch of OPTCG foil proxies on Aliexpress but they're all terrible in one way or another. Some of them get basic shit like text shadow completely wrong, let alone the foilng textures.
>>
>>97442973
Sorcery's way of mentioning tribes is so annoying. Not only is it extremely clunky, it's actively harmful once the novelty wears off. There's a reason if what are essentially keywords are usually left alone and shoving them inside a sentence with no highlighting the relevant part makes for a waste of time.
>>
>>97442496
You have never played chess. Stop pretending. You couldn't even beat an opponent who played the Damiano Defense if you were using Stockfish. Stay eternally BTFO.
>>
>>97442973
>It'd be one thing if Ward could prevent an attack from an undead too
Doesn't it stop one attack (damage) from anything?
>>
>forced to join an /acg/ discord to get info and other stuff
>a solid 50% of the userbase are trannys
wtf is it about Discord? Or is it America? That attracts so many of them? I have literally never seen a trans person in an LGS and I travel and play around 2 different countries.
>>
>>97443630
It's mostly a discord thing. Most troons don't go out a lot and that's the platform of their choice. Also, they are just super vocal and annoying, so you notice them a lot more frequently. Even there they are still a minority.
And what do you mean by "forced"? Is Discord the platform of choice for your local community?
>>
>>97443648
it's the platform of choice for the game. But yes, some of the LGSs I frequent also use DIscord.
>>
>>97443691
If it wasn't the devs who pushed Discord at first then it was probably the first few players who did it. Once a platform gets enough traction for a specific use case like this then it'll attract every player there eventually, so it matters who the earliest adopters are. The smaller the game the harder it is to resist this phenomena.
Just be thankful that it wasn't Facebook, that platform is so annoying. These days they constantly reorganize comments and posts all over the place in groups, which makes finding and organizing stuff very difficult. It's the most annoying with sales auctions. Unleashing a comment reorganization algorithm on that is fucking ridiculous and it defeats its entire purpose, yet a lot of people still use Facebook for tcg auctions despite this. From a technical standpoint Discord is way better.
>>
Hi anons I want to design my own tcg and it will actually have heavy influence from ygo. I would like to know do you have a website where you can bulk create a lot of cards and export them to csv or able to import them from a csv/json etc. ?
>>
>>97443857
>bulk create a lot of cards
What the fuck are you even talking about? Do you want AI generation for literally every single part of the cards' text's produciton process?
>>
>>97443857
You're thinking about this in reverse. You should bulk create them in some text file, and then make a script that generates card images out of them.
>>
>>97443880
Eh I meant something like where I can say these are 10 monster cards with 1/1, these are 10 spell cards or stuff like that and save them. Not ai

>>97443910
That is also not a bad idea, I just thought that having them visualized can help.
>>
let's take the following elements: fire water air earth thunder nature ice light and dark. if a card has a lot of elements (for example: a bi element card fire water), how will the game manage to proceed? ilagine a card with eoght colors!
>>
>>97444546
imagine*
eight*
>>
>>97444546
>>97444551
7 vagianas. Maybe more. Imagine.
>>
File: s-l1600.jpg (450 KB, 1149x1552)
450 KB
450 KB JPG
Imagine
>>
>>97445700
yeah a torrent of pusspuss
>>
New
>>97445939
>>97445939
>>97445939

Imagine.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.